DioappearanceUgh,alrightTeam isconvenientlysplit upJotaroshows noemotion“Allowme toexplain”AnimalcrueltyPollneroffis anidiotStand canbe seen bynon-standusersSomethinguncomfortableis shownFakeoutdefeatPaletteswapJosephcontributesnothingKojimafunfact!PurplemenacingsymbolsCensorshipSmokingStandgains newquirkypower“I can’tkill youjust yet”Firstcommercialcut detailsenemy standVictory isachievedthroughluckFightpauses sofriendscan talkMain themeleitmotif notduringclimaxSomething gets leftunexplained/unearnedresolution“To becontinued”DioappearanceUgh,alrightTeam isconvenientlysplit upJotaroshows noemotion“Allowme toexplain”AnimalcrueltyPollneroffis anidiotStand canbe seen bynon-standusersSomethinguncomfortableis shownFakeoutdefeatPaletteswapJosephcontributesnothingKojimafunfact!PurplemenacingsymbolsCensorshipSmokingStandgains newquirkypower“I can’tkill youjust yet”Firstcommercialcut detailsenemy standVictory isachievedthroughluckFightpauses sofriendscan talkMain themeleitmotif notduringclimaxSomething gets leftunexplained/unearnedresolution“To becontinued”

Stardust Crusaders - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Dio appearance
  2. Ugh, alright
  3. Team is conveniently split up
  4. Jotaro shows no emotion
  5. “Allow me to explain”
  6. Animal cruelty
  7. Pollneroff is an idiot
  8. Stand can be seen by non-stand users
  9. Something uncomfortable is shown
  10. Fake out defeat
  11. Palette swap
  12. Joseph contributes nothing
  13. Kojima fun fact!
  14. Purple menacing symbols
  15. Censorship
  16. Smoking
  17. Stand gains new quirky power
  18. “I can’t kill you just yet”
  19. First commercial cut details enemy stand
  20. Victory is achieved through luck
  21. Fight pauses so friends can talk
  22. Main theme leitmotif not during climax
  23. Something gets left unexplained/unearned resolution
  24. “To be continued”