gets madwhen noone agreeswith herdoesn'twant totake restdoesn'ttake thegroup intoconidiationwhispersto dmsayingidcgets madwhen wedon't go thedirection shewantskeepslootquestionseverythingsomeoneelse doesAny timeshe makesthings aboutherselfwalks offin themiddle ofthe gamedoesn'tfind a jokefunnyrunsoffgives thesilenttreatmentgets madwhensomeone dosesomethingfunnydoesn'thealanyone inneedtalkingoverDMtry's totake onan enemyher selftakesoverdoesn'tcheck theroom forvaluablesdoesn'tlisten togrouptalksaboutthe dogcalls uschildusessacredflamedoesn'tstay infightingordergets madwhen noone agreeswith herdoesn'twant totake restdoesn'ttake thegroup intoconidiationwhispersto dmsayingidcgets madwhen wedon't go thedirection shewantskeepslootquestionseverythingsomeoneelse doesAny timeshe makesthings aboutherselfwalks offin themiddle ofthe gamedoesn'tfind a jokefunnyrunsoffgives thesilenttreatmentgets madwhensomeone dosesomethingfunnydoesn'thealanyone inneedtalkingoverDMtry's totake onan enemyher selftakesoverdoesn'tcheck theroom forvaluablesdoesn'tlisten togrouptalksaboutthe dogcalls uschildusessacredflamedoesn'tstay infightingorder

DnD Day - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. gets mad when no one agrees with her
  2. doesn't want to take rest
  3. doesn't take the group into conidiation
  4. whispers to dm
  5. saying idc
  6. gets mad when we don't go the direction she wants
  7. keeps loot
  8. questions everything someone else does
  9. Any time she makes things about herself
  10. walks off in the middle of the game
  11. doesn't find a joke funny
  12. runs off
  13. gives the silent treatment
  14. gets mad when someone dose something funny
  15. doesn't heal anyone in need
  16. talking over DM
  17. try's to take on an enemy her self
  18. takes over
  19. doesn't check the room for valuables
  20. doesn't listen to group
  21. talks about the dog
  22. calls us child
  23. uses sacred flame
  24. doesn't stay in fighting order