talksaboutthe dogkeepslootgives thesilenttreatmentcalls uschildtakesoverwhispersto dmsayingidcquestionseverythingsomeoneelse doestry's totake onan enemyher selfdoesn'twant totake restdoesn'thealanyone inneedgets madwhensomeone dosesomethingfunnydoesn'tlisten togroupwalks offin themiddle ofthe gamegets madwhen noone agreeswith herdoesn'ttake thegroup intoconidiationdoesn'tstay infightingorderdoesn'tcheck theroom forvaluablesusessacredflamegets madwhen wedon't go thedirection shewantsdoesn'tfind a jokefunnyrunsofftalkingoverDMAny timeshe makesthings aboutherselftalksaboutthe dogkeepslootgives thesilenttreatmentcalls uschildtakesoverwhispersto dmsayingidcquestionseverythingsomeoneelse doestry's totake onan enemyher selfdoesn'twant totake restdoesn'thealanyone inneedgets madwhensomeone dosesomethingfunnydoesn'tlisten togroupwalks offin themiddle ofthe gamegets madwhen noone agreeswith herdoesn'ttake thegroup intoconidiationdoesn'tstay infightingorderdoesn'tcheck theroom forvaluablesusessacredflamegets madwhen wedon't go thedirection shewantsdoesn'tfind a jokefunnyrunsofftalkingoverDMAny timeshe makesthings aboutherself

DnD Day - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. talks about the dog
  2. keeps loot
  3. gives the silent treatment
  4. calls us child
  5. takes over
  6. whispers to dm
  7. saying idc
  8. questions everything someone else does
  9. try's to take on an enemy her self
  10. doesn't want to take rest
  11. doesn't heal anyone in need
  12. gets mad when someone dose something funny
  13. doesn't listen to group
  14. walks off in the middle of the game
  15. gets mad when no one agrees with her
  16. doesn't take the group into conidiation
  17. doesn't stay in fighting order
  18. doesn't check the room for valuables
  19. uses sacred flame
  20. gets mad when we don't go the direction she wants
  21. doesn't find a joke funny
  22. runs off
  23. talking over DM
  24. Any time she makes things about herself