DependencyInjectionAnnotationProcessor#ifdefReflectionTestRunnersTestingDoublesMultimapsSharedObjectFilesSystemServicesByte CodeGenerationinvokedynamicJarsSandboxingSkiaGraphicsGraphicsPipelinesInstrumentationCodeGenNativeCodeClassLoadersFunctionDescriptorsAnnotationsCachingServiceLoadingC/C++DependencyInjectionAnnotationProcessor#ifdefReflectionTestRunnersTestingDoublesMultimapsSharedObjectFilesSystemServicesByte CodeGenerationinvokedynamicJarsSandboxingSkiaGraphicsGraphicsPipelinesInstrumentationCodeGenNativeCodeClassLoadersFunctionDescriptorsAnnotationsCachingServiceLoadingC/C++

Advanced Feature - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Dependency Injection
  2. Annotation Processor
  3. #ifdef
  4. Reflection
  5. Test Runners
  6. Testing Doubles
  7. Multimaps
  8. Shared Object Files
  9. System Services
  10. Byte Code Generation
  11. invokedynamic
  12. Jars
  13. Sandboxing
  14. Skia Graphics
  15. Graphics Pipelines
  16. Instrumentation
  17. Code Gen
  18. Native Code
  19. Class Loaders
  20. Function Descriptors
  21. Annotations
  22. Caching
  23. Service Loading
  24. C/C++