JarsInstrumentationSystemServicesinvokedynamicC/C++SkiaGraphicsByte CodeGenerationTestRunnersFunctionDescriptorsDependencyInjectionGraphicsPipelinesReflectionCachingMultimapsNativeCodeSandboxingClassLoadersTestingDoublesAnnotationProcessorCodeGen#ifdefServiceLoadingSharedObjectFilesAnnotationsJarsInstrumentationSystemServicesinvokedynamicC/C++SkiaGraphicsByte CodeGenerationTestRunnersFunctionDescriptorsDependencyInjectionGraphicsPipelinesReflectionCachingMultimapsNativeCodeSandboxingClassLoadersTestingDoublesAnnotationProcessorCodeGen#ifdefServiceLoadingSharedObjectFilesAnnotations

Advanced Feature - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Jars
  2. Instrumentation
  3. System Services
  4. invokedynamic
  5. C/C++
  6. Skia Graphics
  7. Byte Code Generation
  8. Test Runners
  9. Function Descriptors
  10. Dependency Injection
  11. Graphics Pipelines
  12. Reflection
  13. Caching
  14. Multimaps
  15. Native Code
  16. Sandboxing
  17. Class Loaders
  18. Testing Doubles
  19. Annotation Processor
  20. Code Gen
  21. #ifdef
  22. Service Loading
  23. Shared Object Files
  24. Annotations