AnnotationProcessorDependencyInjectionGraphicsPipelinesSystemServicesAnnotationsNativeCodeCodeGenFunctionDescriptorsTestingDoublesReflectionC/C++invokedynamic#ifdefClassLoadersCachingServiceLoadingTestRunnersByte CodeGenerationSharedObjectFilesSkiaGraphicsMultimapsJarsInstrumentationSandboxingAnnotationProcessorDependencyInjectionGraphicsPipelinesSystemServicesAnnotationsNativeCodeCodeGenFunctionDescriptorsTestingDoublesReflectionC/C++invokedynamic#ifdefClassLoadersCachingServiceLoadingTestRunnersByte CodeGenerationSharedObjectFilesSkiaGraphicsMultimapsJarsInstrumentationSandboxing

Advanced Feature - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Annotation Processor
  2. Dependency Injection
  3. Graphics Pipelines
  4. System Services
  5. Annotations
  6. Native Code
  7. Code Gen
  8. Function Descriptors
  9. Testing Doubles
  10. Reflection
  11. C/C++
  12. invokedynamic
  13. #ifdef
  14. Class Loaders
  15. Caching
  16. Service Loading
  17. Test Runners
  18. Byte Code Generation
  19. Shared Object Files
  20. Skia Graphics
  21. Multimaps
  22. Jars
  23. Instrumentation
  24. Sandboxing