#ifdefAnnotationProcessorMultimapsSandboxingNativeCodeAnnotationsSystemServicesReflectionGraphicsPipelinesByte CodeGenerationCachingSkiaGraphicsFunctionDescriptorsJarsSharedObjectFilesTestRunnersInstrumentationTestingDoublesDependencyInjectionClassLoadersCodeGeninvokedynamicC/C++ServiceLoading#ifdefAnnotationProcessorMultimapsSandboxingNativeCodeAnnotationsSystemServicesReflectionGraphicsPipelinesByte CodeGenerationCachingSkiaGraphicsFunctionDescriptorsJarsSharedObjectFilesTestRunnersInstrumentationTestingDoublesDependencyInjectionClassLoadersCodeGeninvokedynamicC/C++ServiceLoading

Advanced Feature - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. #ifdef
  2. Annotation Processor
  3. Multimaps
  4. Sandboxing
  5. Native Code
  6. Annotations
  7. System Services
  8. Reflection
  9. Graphics Pipelines
  10. Byte Code Generation
  11. Caching
  12. Skia Graphics
  13. Function Descriptors
  14. Jars
  15. Shared Object Files
  16. Test Runners
  17. Instrumentation
  18. Testing Doubles
  19. Dependency Injection
  20. Class Loaders
  21. Code Gen
  22. invokedynamic
  23. C/C++
  24. Service Loading