invokedynamicSharedObjectFilesGraphicsPipelinesAnnotationProcessorReflectionCachingSystemServicesMultimapsServiceLoadingC/C++DependencyInjectionByte CodeGenerationNativeCodeTestingDoublesFunctionDescriptorsJarsSandboxingAnnotationsTestRunnersCodeGenSkiaGraphicsInstrumentation#ifdefClassLoadersinvokedynamicSharedObjectFilesGraphicsPipelinesAnnotationProcessorReflectionCachingSystemServicesMultimapsServiceLoadingC/C++DependencyInjectionByte CodeGenerationNativeCodeTestingDoublesFunctionDescriptorsJarsSandboxingAnnotationsTestRunnersCodeGenSkiaGraphicsInstrumentation#ifdefClassLoaders

Advanced Feature - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. invokedynamic
  2. Shared Object Files
  3. Graphics Pipelines
  4. Annotation Processor
  5. Reflection
  6. Caching
  7. System Services
  8. Multimaps
  9. Service Loading
  10. C/C++
  11. Dependency Injection
  12. Byte Code Generation
  13. Native Code
  14. Testing Doubles
  15. Function Descriptors
  16. Jars
  17. Sandboxing
  18. Annotations
  19. Test Runners
  20. Code Gen
  21. Skia Graphics
  22. Instrumentation
  23. #ifdef
  24. Class Loaders