ReflectionSkiaGraphicsInstrumentationCachinginvokedynamicCodeGenSystemServices#ifdefC/C++DependencyInjectionSharedObjectFilesJarsAnnotationProcessorServiceLoadingFunctionDescriptorsTestRunnersTestingDoublesClassLoadersSandboxingNativeCodeAnnotationsGraphicsPipelinesMultimapsByte CodeGenerationReflectionSkiaGraphicsInstrumentationCachinginvokedynamicCodeGenSystemServices#ifdefC/C++DependencyInjectionSharedObjectFilesJarsAnnotationProcessorServiceLoadingFunctionDescriptorsTestRunnersTestingDoublesClassLoadersSandboxingNativeCodeAnnotationsGraphicsPipelinesMultimapsByte CodeGeneration

Advanced Feature - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reflection
  2. Skia Graphics
  3. Instrumentation
  4. Caching
  5. invokedynamic
  6. Code Gen
  7. System Services
  8. #ifdef
  9. C/C++
  10. Dependency Injection
  11. Shared Object Files
  12. Jars
  13. Annotation Processor
  14. Service Loading
  15. Function Descriptors
  16. Test Runners
  17. Testing Doubles
  18. Class Loaders
  19. Sandboxing
  20. Native Code
  21. Annotations
  22. Graphics Pipelines
  23. Multimaps
  24. Byte Code Generation