InstrumentationDependencyInjectionFunctionDescriptorsJarsSystemServicesNativeCodeCachingSandboxingAnnotationProcessorC/C++SkiaGraphicsAnnotationsSharedObjectFilesCodeGenTestRunnersTestingDoublesServiceLoading#ifdefClassLoadersGraphicsPipelinesinvokedynamicReflectionMultimapsByte CodeGenerationInstrumentationDependencyInjectionFunctionDescriptorsJarsSystemServicesNativeCodeCachingSandboxingAnnotationProcessorC/C++SkiaGraphicsAnnotationsSharedObjectFilesCodeGenTestRunnersTestingDoublesServiceLoading#ifdefClassLoadersGraphicsPipelinesinvokedynamicReflectionMultimapsByte CodeGeneration

Advanced Feature - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Instrumentation
  2. Dependency Injection
  3. Function Descriptors
  4. Jars
  5. System Services
  6. Native Code
  7. Caching
  8. Sandboxing
  9. Annotation Processor
  10. C/C++
  11. Skia Graphics
  12. Annotations
  13. Shared Object Files
  14. Code Gen
  15. Test Runners
  16. Testing Doubles
  17. Service Loading
  18. #ifdef
  19. Class Loaders
  20. Graphics Pipelines
  21. invokedynamic
  22. Reflection
  23. Multimaps
  24. Byte Code Generation