SandboxingCachingReflectionFunctionDescriptorsCodeGen#ifdefByte CodeGenerationAnnotationsSharedObjectFilesGraphicsPipelinesSystemServicesInstrumentationServiceLoadingSkiaGraphicsAnnotationProcessorDependencyInjectionNativeCodeTestingDoublesJarsClassLoadersMultimapsinvokedynamicC/C++TestRunnersSandboxingCachingReflectionFunctionDescriptorsCodeGen#ifdefByte CodeGenerationAnnotationsSharedObjectFilesGraphicsPipelinesSystemServicesInstrumentationServiceLoadingSkiaGraphicsAnnotationProcessorDependencyInjectionNativeCodeTestingDoublesJarsClassLoadersMultimapsinvokedynamicC/C++TestRunners

Advanced Feature - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sandboxing
  2. Caching
  3. Reflection
  4. Function Descriptors
  5. Code Gen
  6. #ifdef
  7. Byte Code Generation
  8. Annotations
  9. Shared Object Files
  10. Graphics Pipelines
  11. System Services
  12. Instrumentation
  13. Service Loading
  14. Skia Graphics
  15. Annotation Processor
  16. Dependency Injection
  17. Native Code
  18. Testing Doubles
  19. Jars
  20. Class Loaders
  21. Multimaps
  22. invokedynamic
  23. C/C++
  24. Test Runners