ServiceLoadingMultimapsCodeGenSandboxingSystemServicesSharedObjectFiles#ifdefinvokedynamicReflectionDependencyInjectionByte CodeGenerationCachingInstrumentationAnnotationProcessorTestRunnersNativeCodeSkiaGraphicsClassLoadersAnnotationsC/C++TestingDoublesGraphicsPipelinesFunctionDescriptorsJarsServiceLoadingMultimapsCodeGenSandboxingSystemServicesSharedObjectFiles#ifdefinvokedynamicReflectionDependencyInjectionByte CodeGenerationCachingInstrumentationAnnotationProcessorTestRunnersNativeCodeSkiaGraphicsClassLoadersAnnotationsC/C++TestingDoublesGraphicsPipelinesFunctionDescriptorsJars

Advanced Feature - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Service Loading
  2. Multimaps
  3. Code Gen
  4. Sandboxing
  5. System Services
  6. Shared Object Files
  7. #ifdef
  8. invokedynamic
  9. Reflection
  10. Dependency Injection
  11. Byte Code Generation
  12. Caching
  13. Instrumentation
  14. Annotation Processor
  15. Test Runners
  16. Native Code
  17. Skia Graphics
  18. Class Loaders
  19. Annotations
  20. C/C++
  21. Testing Doubles
  22. Graphics Pipelines
  23. Function Descriptors
  24. Jars