Rolls 2singledigits ondavantageA playerwho namedtheirweaponPlayer goesuncounciousDM makesa jokeaboutparty dyingTalkingaboutmonstersstatsDM rollsdice fornoreason!?Forgettingabout anability7+dicein a rollInventing acharacter'sname onthe flyCharm/mindcontrolMusic thatdoes not fita situationanymoreMistystepDM usesdice todecied whoto attackStealthfailFormchangeSubstanceabuse"I needa shortrest"Character'shistory getsbrought uptalking incharacterAtrapBreakingthe rulesShortraceDamageImmunityYou rolla NAT20Rolls 2singledigits ondavantageA playerwho namedtheirweaponPlayer goesuncounciousDM makesa jokeaboutparty dyingTalkingaboutmonstersstatsDM rollsdice fornoreason!?Forgettingabout anability7+dicein a rollInventing acharacter'sname onthe flyCharm/mindcontrolMusic thatdoes not fita situationanymoreMistystepDM usesdice todecied whoto attackStealthfailFormchangeSubstanceabuse"I needa shortrest"Character'shistory getsbrought uptalking incharacterAtrapBreakingthe rulesShortraceDamageImmunityYou rolla NAT20

DND BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rolls 2 single digits on davantage
  2. A player who named their weapon
  3. Player goes uncouncious
  4. DM makes a joke about party dying
  5. Talking about monsters stats
  6. DM rolls dice for no reason!?
  7. Forgetting about an ability
  8. 7+dice in a roll
  9. Inventing a character's name on the fly
  10. Charm/ mind control
  11. Music that does not fit a situation anymore
  12. Misty step
  13. DM uses dice to decied who to attack
  14. Stealth fail
  15. Form change
  16. Substance abuse
  17. "I need a short rest"
  18. Character's history gets brought up
  19. talking in character
  20. A trap
  21. Breaking the rules
  22. Short race
  23. Damage Immunity
  24. You roll a NAT 20