SubstanceabuseForgettingabout anabilityBreakingthe rules"I needa shortrest"7+dicein a rollDM usesdice todecied whoto attacktalking incharacterMusic thatdoes not fita situationanymoreShortraceStealthfailA playerwho namedtheirweaponTalkingaboutmonstersstatsInventing acharacter'sname onthe flyDamageImmunityMistystepPlayer goesuncounciousDM rollsdice fornoreason!?Character'shistory getsbrought upDM makesa jokeaboutparty dyingYou rolla NAT20Charm/mindcontrolRolls 2singledigits ondavantageAtrapFormchangeSubstanceabuseForgettingabout anabilityBreakingthe rules"I needa shortrest"7+dicein a rollDM usesdice todecied whoto attacktalking incharacterMusic thatdoes not fita situationanymoreShortraceStealthfailA playerwho namedtheirweaponTalkingaboutmonstersstatsInventing acharacter'sname onthe flyDamageImmunityMistystepPlayer goesuncounciousDM rollsdice fornoreason!?Character'shistory getsbrought upDM makesa jokeaboutparty dyingYou rolla NAT20Charm/mindcontrolRolls 2singledigits ondavantageAtrapFormchange

DND BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Substance abuse
  2. Forgetting about an ability
  3. Breaking the rules
  4. "I need a short rest"
  5. 7+dice in a roll
  6. DM uses dice to decied who to attack
  7. talking in character
  8. Music that does not fit a situation anymore
  9. Short race
  10. Stealth fail
  11. A player who named their weapon
  12. Talking about monsters stats
  13. Inventing a character's name on the fly
  14. Damage Immunity
  15. Misty step
  16. Player goes uncouncious
  17. DM rolls dice for no reason!?
  18. Character's history gets brought up
  19. DM makes a joke about party dying
  20. You roll a NAT 20
  21. Charm/ mind control
  22. Rolls 2 single digits on davantage
  23. A trap
  24. Form change