Player goesuncounciousSubstanceabuseCharacter'shistory getsbrought upDM makesa jokeaboutparty dyingMistystepFormchangeDM usesdice todecied whoto attackShortraceDM rollsdice fornoreason!?Talkingaboutmonstersstats"I needa shortrest"Inventing acharacter'sname onthe flyA playerwho namedtheirweapontalking incharacterForgettingabout anabilityYou rolla NAT20Rolls 2singledigits ondavantageDamageImmunityCharm/mindcontrolAtrapMusic thatdoes not fita situationanymoreStealthfail7+dicein a rollBreakingthe rulesPlayer goesuncounciousSubstanceabuseCharacter'shistory getsbrought upDM makesa jokeaboutparty dyingMistystepFormchangeDM usesdice todecied whoto attackShortraceDM rollsdice fornoreason!?Talkingaboutmonstersstats"I needa shortrest"Inventing acharacter'sname onthe flyA playerwho namedtheirweapontalking incharacterForgettingabout anabilityYou rolla NAT20Rolls 2singledigits ondavantageDamageImmunityCharm/mindcontrolAtrapMusic thatdoes not fita situationanymoreStealthfail7+dicein a rollBreakingthe rules

DND BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Player goes uncouncious
  2. Substance abuse
  3. Character's history gets brought up
  4. DM makes a joke about party dying
  5. Misty step
  6. Form change
  7. DM uses dice to decied who to attack
  8. Short race
  9. DM rolls dice for no reason!?
  10. Talking about monsters stats
  11. "I need a short rest"
  12. Inventing a character's name on the fly
  13. A player who named their weapon
  14. talking in character
  15. Forgetting about an ability
  16. You roll a NAT 20
  17. Rolls 2 single digits on davantage
  18. Damage Immunity
  19. Charm/ mind control
  20. A trap
  21. Music that does not fit a situation anymore
  22. Stealth fail
  23. 7+dice in a roll
  24. Breaking the rules