Stealthfailtalking incharacterDM makesa jokeaboutparty dyingInventing acharacter'sname onthe fly7+dicein a rollDM rollsdice fornoreason!?You rolla NAT20"I needa shortrest"Rolls 2singledigits ondavantageFormchangeForgettingabout anabilityDamageImmunityA playerwho namedtheirweaponDM usesdice todecied whoto attackSubstanceabuseCharacter'shistory getsbrought upMistystepPlayer goesuncounciousAtrapCharm/mindcontrolMusic thatdoes not fita situationanymoreTalkingaboutmonstersstatsShortraceBreakingthe rulesStealthfailtalking incharacterDM makesa jokeaboutparty dyingInventing acharacter'sname onthe fly7+dicein a rollDM rollsdice fornoreason!?You rolla NAT20"I needa shortrest"Rolls 2singledigits ondavantageFormchangeForgettingabout anabilityDamageImmunityA playerwho namedtheirweaponDM usesdice todecied whoto attackSubstanceabuseCharacter'shistory getsbrought upMistystepPlayer goesuncounciousAtrapCharm/mindcontrolMusic thatdoes not fita situationanymoreTalkingaboutmonstersstatsShortraceBreakingthe rules

DND BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Stealth fail
  2. talking in character
  3. DM makes a joke about party dying
  4. Inventing a character's name on the fly
  5. 7+dice in a roll
  6. DM rolls dice for no reason!?
  7. You roll a NAT 20
  8. "I need a short rest"
  9. Rolls 2 single digits on davantage
  10. Form change
  11. Forgetting about an ability
  12. Damage Immunity
  13. A player who named their weapon
  14. DM uses dice to decied who to attack
  15. Substance abuse
  16. Character's history gets brought up
  17. Misty step
  18. Player goes uncouncious
  19. A trap
  20. Charm/ mind control
  21. Music that does not fit a situation anymore
  22. Talking about monsters stats
  23. Short race
  24. Breaking the rules