ShortraceForgettingabout anabilityTalkingaboutmonstersstatsBreakingthe rulesSubstanceabuseDM rollsdice fornoreason!?Charm/mindcontrol"I needa shortrest"Inventing acharacter'sname onthe flyRolls 2singledigits ondavantageFormchangeAtrapA playerwho namedtheirweaponCharacter'shistory getsbrought uptalking incharacterMistystepDM makesa jokeaboutparty dyingDamageImmunityMusic thatdoes not fita situationanymoreStealthfailPlayer goesuncounciousDM usesdice todecied whoto attack7+dicein a rollYou rolla NAT20ShortraceForgettingabout anabilityTalkingaboutmonstersstatsBreakingthe rulesSubstanceabuseDM rollsdice fornoreason!?Charm/mindcontrol"I needa shortrest"Inventing acharacter'sname onthe flyRolls 2singledigits ondavantageFormchangeAtrapA playerwho namedtheirweaponCharacter'shistory getsbrought uptalking incharacterMistystepDM makesa jokeaboutparty dyingDamageImmunityMusic thatdoes not fita situationanymoreStealthfailPlayer goesuncounciousDM usesdice todecied whoto attack7+dicein a rollYou rolla NAT20

DND BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Short race
  2. Forgetting about an ability
  3. Talking about monsters stats
  4. Breaking the rules
  5. Substance abuse
  6. DM rolls dice for no reason!?
  7. Charm/ mind control
  8. "I need a short rest"
  9. Inventing a character's name on the fly
  10. Rolls 2 single digits on davantage
  11. Form change
  12. A trap
  13. A player who named their weapon
  14. Character's history gets brought up
  15. talking in character
  16. Misty step
  17. DM makes a joke about party dying
  18. Damage Immunity
  19. Music that does not fit a situation anymore
  20. Stealth fail
  21. Player goes uncouncious
  22. DM uses dice to decied who to attack
  23. 7+dice in a roll
  24. You roll a NAT 20