OriginalSoundsdraw_sprite_part_ext();Non-linearinterpolationAffect theplayerwithoutdamageDeltarunereferenceTrig(ger)CollaboratewithSomebodyAffectcollisionShadersOriginalSpritesNon-Megaman2A03musicInvulnerableto the MegaBusterReact toplayerinputsMorethan oneformNon-flatarenaDesperationAttackDS_ListsNon-flatarenaTrail/ParticlesInvulnerableto the MegaBusterUniqueintroAnimatedbackgroundDerivefromMM10characterObjectvariablesOriginalSoundsdraw_sprite_part_ext();Non-linearinterpolationAffect theplayerwithoutdamageDeltarunereferenceTrig(ger)CollaboratewithSomebodyAffectcollisionShadersOriginalSpritesNon-Megaman2A03musicInvulnerableto the MegaBusterReact toplayerinputsMorethan oneformNon-flatarenaDesperationAttackDS_ListsNon-flatarenaTrail/ParticlesInvulnerableto the MegaBusterUniqueintroAnimatedbackgroundDerivefromMM10characterObjectvariables

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Original Sounds
  2. draw_sprite_part_ext();
  3. Non-linear interpolation
  4. Affect the player without damage
  5. Deltarune reference
  6. Trig(ger)
  7. Collaborate with Somebody
  8. Affect collision
  9. Shaders
  10. Original Sprites
  11. Non-Megaman 2A03 music
  12. Invulnerable to the Mega Buster
  13. React to player inputs
  14. More than one form
  15. Non-flat arena
  16. Desperation Attack
  17. DS_Lists
  18. Non-flat arena
  19. Trail/Particles
  20. Invulnerable to the Mega Buster
  21. Unique intro
  22. Animated background
  23. Derive from MM10 character
  24. Object variables