Derive from MM10 character Original Sprites draw_sprite_part_ext(); Original Sounds Trail/Particles Animated background Invulnerable to the Mega Buster Non- flat arena Affect collision Deltarune reference Object variables React to player inputs Unique intro Non- flat arena Non- Megaman 2A03 music Affect the player without damage Non-linear interpolation DS_Lists Shaders Desperation Attack Invulnerable to the Mega Buster More than one form Collaborate with Somebody Trig(ger) Derive from MM10 character Original Sprites draw_sprite_part_ext(); Original Sounds Trail/Particles Animated background Invulnerable to the Mega Buster Non- flat arena Affect collision Deltarune reference Object variables React to player inputs Unique intro Non- flat arena Non- Megaman 2A03 music Affect the player without damage Non-linear interpolation DS_Lists Shaders Desperation Attack Invulnerable to the Mega Buster More than one form Collaborate with Somebody Trig(ger)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Derive from MM10 character
Original Sprites
draw_sprite_part_ext();
Original Sounds
Trail/Particles
Animated background
Invulnerable to the Mega Buster
Non-flat arena
Affect collision
Deltarune reference
Object variables
React to player inputs
Unique intro
Non-flat arena
Non-Megaman 2A03 music
Affect the player without damage
Non-linear interpolation
DS_Lists
Shaders
Desperation Attack
Invulnerable to the Mega Buster
More than one form
Collaborate with Somebody
Trig(ger)