UniqueintroOriginalSpritesTrig(ger)draw_sprite_part_ext();Invulnerableto the MegaBusterAffect theplayerwithoutdamageDerivefromMM10characterInvulnerableto the MegaBusterDeltarunereferenceObjectvariablesNon-flatarenaNon-linearinterpolationMorethan oneformDS_ListsAnimatedbackgroundNon-flatarenaAffectcollisionShadersReact toplayerinputsOriginalSoundsDesperationAttackNon-Megaman2A03musicTrail/ParticlesCollaboratewithSomebodyUniqueintroOriginalSpritesTrig(ger)draw_sprite_part_ext();Invulnerableto the MegaBusterAffect theplayerwithoutdamageDerivefromMM10characterInvulnerableto the MegaBusterDeltarunereferenceObjectvariablesNon-flatarenaNon-linearinterpolationMorethan oneformDS_ListsAnimatedbackgroundNon-flatarenaAffectcollisionShadersReact toplayerinputsOriginalSoundsDesperationAttackNon-Megaman2A03musicTrail/ParticlesCollaboratewithSomebody

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Unique intro
  2. Original Sprites
  3. Trig(ger)
  4. draw_sprite_part_ext();
  5. Invulnerable to the Mega Buster
  6. Affect the player without damage
  7. Derive from MM10 character
  8. Invulnerable to the Mega Buster
  9. Deltarune reference
  10. Object variables
  11. Non-flat arena
  12. Non-linear interpolation
  13. More than one form
  14. DS_Lists
  15. Animated background
  16. Non-flat arena
  17. Affect collision
  18. Shaders
  19. React to player inputs
  20. Original Sounds
  21. Desperation Attack
  22. Non-Megaman 2A03 music
  23. Trail/Particles
  24. Collaborate with Somebody