DerivefromMM10characterOriginalSpritesdraw_sprite_part_ext();OriginalSoundsTrail/ParticlesAnimatedbackgroundInvulnerableto the MegaBusterNon-flatarenaAffectcollisionDeltarunereferenceObjectvariablesReact toplayerinputsUniqueintroNon-flatarenaNon-Megaman2A03musicAffect theplayerwithoutdamageNon-linearinterpolationDS_ListsShadersDesperationAttackInvulnerableto the MegaBusterMorethan oneformCollaboratewithSomebodyTrig(ger)DerivefromMM10characterOriginalSpritesdraw_sprite_part_ext();OriginalSoundsTrail/ParticlesAnimatedbackgroundInvulnerableto the MegaBusterNon-flatarenaAffectcollisionDeltarunereferenceObjectvariablesReact toplayerinputsUniqueintroNon-flatarenaNon-Megaman2A03musicAffect theplayerwithoutdamageNon-linearinterpolationDS_ListsShadersDesperationAttackInvulnerableto the MegaBusterMorethan oneformCollaboratewithSomebodyTrig(ger)

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Derive from MM10 character
  2. Original Sprites
  3. draw_sprite_part_ext();
  4. Original Sounds
  5. Trail/Particles
  6. Animated background
  7. Invulnerable to the Mega Buster
  8. Non-flat arena
  9. Affect collision
  10. Deltarune reference
  11. Object variables
  12. React to player inputs
  13. Unique intro
  14. Non-flat arena
  15. Non-Megaman 2A03 music
  16. Affect the player without damage
  17. Non-linear interpolation
  18. DS_Lists
  19. Shaders
  20. Desperation Attack
  21. Invulnerable to the Mega Buster
  22. More than one form
  23. Collaborate with Somebody
  24. Trig(ger)