law ofreadinesstrainingneedanalysis visualroleplaycomprehension(bloom'staxonomy) synthesis(Bloom'staxonomy)icebreaker trainingapplication(bloom'staxonomy)auditory trainingtoolsenergizer evaluation(bloom'staxonomy)analysis(bloom'staxonomy)kinestheticlaw ofeffectbrainstorming positivereinforcementknowledge(bloom'staxonomy) icebreakerlearningedwardleethorndikecatauditorydigitallaw ofreadinesstrainingneedanalysis visualroleplaycomprehension(bloom'staxonomy) synthesis(Bloom'staxonomy)icebreaker trainingapplication(bloom'staxonomy)auditory trainingtoolsenergizer evaluation(bloom'staxonomy)analysis(bloom'staxonomy)kinestheticlaw ofeffectbrainstorming positivereinforcementknowledge(bloom'staxonomy) icebreakerlearningedwardleethorndikecatauditorydigital

I Bingo'd my way thru TTT :) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. law of readiness
  2. training need analysis
  3. visual
  4. role play
  5. comprehension (bloom's taxonomy)
  6. synthesis (Bloom's taxonomy)
  7. ice breaker
  8. training
  9. application (bloom's taxonomy)
  10. auditory
  11. training tools
  12. energizer
  13. evaluation (bloom's taxonomy)
  14. analysis (bloom's taxonomy)
  15. kinesthetic
  16. law of effect
  17. brainstorming
  18. positive reinforcement
  19. knowledge (bloom's taxonomy)
  20. icebreaker
  21. learning
  22. edward lee thorndike
  23. cat
  24. auditory digital