npclorerevealplayercharactersimps fornpclorebomb(faction)friendlynpcdiesDMdissappearsfor aminimum of10 minsfantasyracismidentityrevealDRUNKHORSERIDINGdrug use(consensual)donuttriggeredtrainingarchostilenpc getstakenhostagefrenchfriesnpcburstsinto tearswaterand firerevealnicehorseshorse kicksone of thecavalrymensaddixstartsbrainrottingfriendlynpc turnshostilenpcunexpectedlyreveals highstatusspeakingtoanimalswhy is itdusty outhere???npc takesdrugs bcthey're tiredof yall smhmission:entirelypossiblecampaignargues in animportant, veryserious meeting(in anunserious way)queenappearancepartyoffends ahigher-upnpc throwshands withanothernpcyou allget introublenpclorerevealplayercharactersimps fornpclorebomb(faction)friendlynpcdiesDMdissappearsfor aminimum of10 minsfantasyracismidentityrevealDRUNKHORSERIDINGdrug use(consensual)donuttriggeredtrainingarchostilenpc getstakenhostagefrenchfriesnpcburstsinto tearswaterand firerevealnicehorseshorse kicksone of thecavalrymensaddixstartsbrainrottingfriendlynpc turnshostilenpcunexpectedlyreveals highstatusspeakingtoanimalswhy is itdusty outhere???npc takesdrugs bcthey're tiredof yall smhmission:entirelypossiblecampaignargues in animportant, veryserious meeting(in anunserious way)queenappearancepartyoffends ahigher-upnpc throwshands withanothernpcyou allget introuble

SESSION 3 BINGO!! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. npc lore reveal
  2. player character simps for npc
  3. lore bomb (faction)
  4. friendly npc dies
  5. DM dissappears for a minimum of 10 mins
  6. fantasy racism
  7. identity reveal
  8. DRUNK HORSERIDING
  9. drug use (consensual)
  10. donut
  11. triggered training arc
  12. hostile npc gets taken hostage
  13. french fries
  14. npc bursts into tears
  15. water and fire reveal
  16. nice horses
  17. horse kicks one of the cavalrymen
  18. saddix starts brainrotting
  19. friendly npc turns hostile
  20. npc unexpectedly reveals high status
  21. speaking to animals
  22. why is it dusty out here???
  23. npc takes drugs bc they're tired of yall smh
  24. mission: entirely possible
  25. campaign argues in an important, very serious meeting (in an unserious way)
  26. queen appearance
  27. party offends a higher-up
  28. npc throws hands with another npc
  29. you all get in trouble