queenappearancefriendlynpcdieslorebomb(faction)fantasyracismdonutwhy is itdusty outhere???drug use(consensual)partyoffends ahigher-upnpc throwshands withanothernpcmission:entirelypossiblehostilenpc getstakenhostagespeakingtoanimalssaddixstartsbrainrottingidentityrevealnpcburstsinto tearsnpcunexpectedlyreveals highstatusnpclorerevealDMdissappearsfor aminimum of10 minshorse kicksone of thecavalrymentriggeredtrainingarcfriendlynpc turnshostileplayercharactersimps fornpcfrenchfriescampaignargues in animportant, veryserious meeting(in anunserious way)nicehorseswaterand firerevealyou allget introubleDRUNKHORSERIDINGnpc takesdrugs bcthey're tiredof yall smhqueenappearancefriendlynpcdieslorebomb(faction)fantasyracismdonutwhy is itdusty outhere???drug use(consensual)partyoffends ahigher-upnpc throwshands withanothernpcmission:entirelypossiblehostilenpc getstakenhostagespeakingtoanimalssaddixstartsbrainrottingidentityrevealnpcburstsinto tearsnpcunexpectedlyreveals highstatusnpclorerevealDMdissappearsfor aminimum of10 minshorse kicksone of thecavalrymentriggeredtrainingarcfriendlynpc turnshostileplayercharactersimps fornpcfrenchfriescampaignargues in animportant, veryserious meeting(in anunserious way)nicehorseswaterand firerevealyou allget introubleDRUNKHORSERIDINGnpc takesdrugs bcthey're tiredof yall smh

SESSION 3 BINGO!! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. queen appearance
  2. friendly npc dies
  3. lore bomb (faction)
  4. fantasy racism
  5. donut
  6. why is it dusty out here???
  7. drug use (consensual)
  8. party offends a higher-up
  9. npc throws hands with another npc
  10. mission: entirely possible
  11. hostile npc gets taken hostage
  12. speaking to animals
  13. saddix starts brainrotting
  14. identity reveal
  15. npc bursts into tears
  16. npc unexpectedly reveals high status
  17. npc lore reveal
  18. DM dissappears for a minimum of 10 mins
  19. horse kicks one of the cavalrymen
  20. triggered training arc
  21. friendly npc turns hostile
  22. player character simps for npc
  23. french fries
  24. campaign argues in an important, very serious meeting (in an unserious way)
  25. nice horses
  26. water and fire reveal
  27. you all get in trouble
  28. DRUNK HORSERIDING
  29. npc takes drugs bc they're tired of yall smh