you allget introublehostilenpc getstakenhostagesaddixstartsbrainrottingmission:entirelypossiblefriendlynpc turnshostileDRUNKHORSERIDINGDMdissappearsfor aminimum of10 minsdonutnpc takesdrugs bcthey're tiredof yall smhcampaignargues in animportant, veryserious meeting(in anunserious way)triggeredtrainingarclorebomb(faction)npcunexpectedlyreveals highstatusfrenchfriesspeakingtoanimalspartyoffends ahigher-upqueenappearancefantasyracismwaterand firerevealfriendlynpcdiesnicehorseshorse kicksone of thecavalrymenidentityrevealdrug use(consensual)why is itdusty outhere???npclorerevealnpcburstsinto tearsplayercharactersimps fornpcnpc throwshands withanothernpcyou allget introublehostilenpc getstakenhostagesaddixstartsbrainrottingmission:entirelypossiblefriendlynpc turnshostileDRUNKHORSERIDINGDMdissappearsfor aminimum of10 minsdonutnpc takesdrugs bcthey're tiredof yall smhcampaignargues in animportant, veryserious meeting(in anunserious way)triggeredtrainingarclorebomb(faction)npcunexpectedlyreveals highstatusfrenchfriesspeakingtoanimalspartyoffends ahigher-upqueenappearancefantasyracismwaterand firerevealfriendlynpcdiesnicehorseshorse kicksone of thecavalrymenidentityrevealdrug use(consensual)why is itdusty outhere???npclorerevealnpcburstsinto tearsplayercharactersimps fornpcnpc throwshands withanothernpc

SESSION 3 BINGO!! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. you all get in trouble
  2. hostile npc gets taken hostage
  3. saddix starts brainrotting
  4. mission: entirely possible
  5. friendly npc turns hostile
  6. DRUNK HORSERIDING
  7. DM dissappears for a minimum of 10 mins
  8. donut
  9. npc takes drugs bc they're tired of yall smh
  10. campaign argues in an important, very serious meeting (in an unserious way)
  11. triggered training arc
  12. lore bomb (faction)
  13. npc unexpectedly reveals high status
  14. french fries
  15. speaking to animals
  16. party offends a higher-up
  17. queen appearance
  18. fantasy racism
  19. water and fire reveal
  20. friendly npc dies
  21. nice horses
  22. horse kicks one of the cavalrymen
  23. identity reveal
  24. drug use (consensual)
  25. why is it dusty out here???
  26. npc lore reveal
  27. npc bursts into tears
  28. player character simps for npc
  29. npc throws hands with another npc