Your teamachieves"Coven"Your team has3 or morecards in theCommandZoneThe enemyteam'sCommandersshare 2 of thesame colorsYour teamhas 80 ormore lifeYour teamgains theMonarchyYour team has10 or morecollective"CommanderTax"Bothteammatessearch theirlibrary on thesame turnHave a(legitimate)Judge Callor inquiryUse a Non-Magic cardfor a tokenor gamepieceAteammateis"Hellbent"Your teamends the turnwith 10 ormore untappedlandsYour team has5 differentcard frames inplay at thesame timeSomeone atyour table iswearingCanada Dayclothing oraccessoriesHave 3 ormore spellson the stackat the sametimeYour teamplays 4 ormore landson the sameturnBothteammateshaves morethan 7 cardsin handBothteammatestake their"FreeMulligans"Bothteammateshave theirCommandersin playBothteammatesplay a "ManaRock" on thesame turnA team in theroom losestheirB.I.N.G.OcardYour teamassembles acombo thatuses cardsfrom bothdecksYour team"AlphaStrikes" theenemy teamYour team has5 or moreLegendarypermanents inplayYour teamplays a"boardwipe"Win or losethrough"CommanderDamage"Your team has5 differentcounters onplayers orpermanentsYour teamdraws 7 ormore cardson the sameturnYour teamplays a cardthat says "eachopponent orplayer"Your teamhas all 5colors in thecommandzoneYour teamachieves"Coven"Your team has3 or morecards in theCommandZoneThe enemyteam'sCommandersshare 2 of thesame colorsYour teamhas 80 ormore lifeYour teamgains theMonarchyYour team has10 or morecollective"CommanderTax"Bothteammatessearch theirlibrary on thesame turnHave a(legitimate)Judge Callor inquiryUse a Non-Magic cardfor a tokenor gamepieceAteammateis"Hellbent"Your teamends the turnwith 10 ormore untappedlandsYour team has5 differentcard frames inplay at thesame timeSomeone atyour table iswearingCanada Dayclothing oraccessoriesHave 3 ormore spellson the stackat the sametimeYour teamplays 4 ormore landson the sameturnBothteammateshaves morethan 7 cardsin handBothteammatestake their"FreeMulligans"Bothteammateshave theirCommandersin playBothteammatesplay a "ManaRock" on thesame turnA team in theroom losestheirB.I.N.G.OcardYour teamassembles acombo thatuses cardsfrom bothdecksYour team"AlphaStrikes" theenemy teamYour team has5 or moreLegendarypermanents inplayYour teamplays a"boardwipe"Win or losethrough"CommanderDamage"Your team has5 differentcounters onplayers orpermanentsYour teamdraws 7 ormore cardson the sameturnYour teamplays a cardthat says "eachopponent orplayer"Your teamhas all 5colors in thecommandzone

Exor Games Two-Headed Giant - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Your team achieves "Coven"
  2. Your team has 3 or more cards in the Command Zone
  3. The enemy team's Commanders share 2 of the same colors
  4. Your team has 80 or more life
  5. Your team gains the Monarchy
  6. Your team has 10 or more collective "Commander Tax"
  7. Both teammates search their library on the same turn
  8. Have a (legitimate) Judge Call or inquiry
  9. Use a Non-Magic card for a token or game piece
  10. A teammate is "Hellbent"
  11. Your team ends the turn with 10 or more untapped lands
  12. Your team has 5 different card frames in play at the same time
  13. Someone at your table is wearing Canada Day clothing or accessories
  14. Have 3 or more spells on the stack at the same time
  15. Your team plays 4 or more lands on the same turn
  16. Both teammates haves more than 7 cards in hand
  17. Both teammates take their "Free Mulligans"
  18. Both teammates have their Commanders in play
  19. Both teammates play a "Mana Rock" on the same turn
  20. A team in the room loses their B.I.N.G.O card
  21. Your team assembles a combo that uses cards from both decks
  22. Your team "Alpha Strikes" the enemy team
  23. Your team has 5 or more Legendary permanents in play
  24. Your team plays a "board wipe"
  25. Win or lose through "Commander Damage"
  26. Your team has 5 different counters on players or permanents
  27. Your team draws 7 or more cards on the same turn
  28. Your team plays a card that says "each opponent or player"
  29. Your team has all 5 colors in the command zone