Jakob'sLawVonRestorffEffectFitts'LawLaw ofPrägnanzSelectiveAttentionParkinson'sLawLaw ofProximityLaw ofSimilarityPeak-EndruleOccam'sRazorZeigarnikEffectParadoxof theActiveUserTesler'sLawHick'sLawSerialPositionEffectCognitiveLoadDohertyThresholdPostel'sLawGoal-GradientEffectLaw ofCommonRegionAesthetic-UsabilityEffectMiller'sLawLaw of UniformConnectednessParetoPrincipleJakob'sLawVonRestorffEffectFitts'LawLaw ofPrägnanzSelectiveAttentionParkinson'sLawLaw ofProximityLaw ofSimilarityPeak-EndruleOccam'sRazorZeigarnikEffectParadoxof theActiveUserTesler'sLawHick'sLawSerialPositionEffectCognitiveLoadDohertyThresholdPostel'sLawGoal-GradientEffectLaw ofCommonRegionAesthetic-UsabilityEffectMiller'sLawLaw of UniformConnectednessParetoPrinciple

Laws of UX - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Jakob's Law
  2. Von Restorff Effect
  3. Fitts' Law
  4. Law of Prägnanz
  5. Selective Attention
  6. Parkinson's Law
  7. Law of Proximity
  8. Law of Similarity
  9. Peak-End rule
  10. Occam's Razor
  11. Zeigarnik Effect
  12. Paradox of the Active User
  13. Tesler's Law
  14. Hick's Law
  15. Serial Position Effect
  16. Cognitive Load
  17. Doherty Threshold
  18. Postel's Law
  19. Goal-Gradient Effect
  20. Law of Common Region
  21. Aesthetic-Usability Effect
  22. Miller's Law
  23. Law of Uniform Connectedness
  24. Pareto Principle