ZeigarnikEffectCognitiveLoadHick'sLawLaw ofSimilarityFitts'LawSerialPositionEffectSelectiveAttentionTesler'sLawGoal-GradientEffectParkinson'sLawOccam'sRazorAesthetic-UsabilityEffectVonRestorffEffectLaw of UniformConnectednessJakob'sLawPeak-EndruleDohertyThresholdPostel'sLawMiller'sLawParadoxof theActiveUserParetoPrincipleLaw ofPrägnanzLaw ofProximityLaw ofCommonRegionZeigarnikEffectCognitiveLoadHick'sLawLaw ofSimilarityFitts'LawSerialPositionEffectSelectiveAttentionTesler'sLawGoal-GradientEffectParkinson'sLawOccam'sRazorAesthetic-UsabilityEffectVonRestorffEffectLaw of UniformConnectednessJakob'sLawPeak-EndruleDohertyThresholdPostel'sLawMiller'sLawParadoxof theActiveUserParetoPrincipleLaw ofPrägnanzLaw ofProximityLaw ofCommonRegion

Laws of UX - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Zeigarnik Effect
  2. Cognitive Load
  3. Hick's Law
  4. Law of Similarity
  5. Fitts' Law
  6. Serial Position Effect
  7. Selective Attention
  8. Tesler's Law
  9. Goal-Gradient Effect
  10. Parkinson's Law
  11. Occam's Razor
  12. Aesthetic-Usability Effect
  13. Von Restorff Effect
  14. Law of Uniform Connectedness
  15. Jakob's Law
  16. Peak-End rule
  17. Doherty Threshold
  18. Postel's Law
  19. Miller's Law
  20. Paradox of the Active User
  21. Pareto Principle
  22. Law of Prägnanz
  23. Law of Proximity
  24. Law of Common Region