Tesler'sLawSerialPositionEffectCognitiveLoadOccam'sRazorDohertyThresholdVonRestorffEffectJakob'sLawLaw ofProximityLaw ofSimilarityMiller'sLawLaw ofPrägnanzGoal-GradientEffectParetoPrincipleParkinson'sLawPostel'sLawAesthetic-UsabilityEffectLaw of UniformConnectednessHick'sLawLaw ofCommonRegionParadoxof theActiveUserZeigarnikEffectPeak-EndruleSelectiveAttentionFitts'LawTesler'sLawSerialPositionEffectCognitiveLoadOccam'sRazorDohertyThresholdVonRestorffEffectJakob'sLawLaw ofProximityLaw ofSimilarityMiller'sLawLaw ofPrägnanzGoal-GradientEffectParetoPrincipleParkinson'sLawPostel'sLawAesthetic-UsabilityEffectLaw of UniformConnectednessHick'sLawLaw ofCommonRegionParadoxof theActiveUserZeigarnikEffectPeak-EndruleSelectiveAttentionFitts'Law

Laws of UX - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Tesler's Law
  2. Serial Position Effect
  3. Cognitive Load
  4. Occam's Razor
  5. Doherty Threshold
  6. Von Restorff Effect
  7. Jakob's Law
  8. Law of Proximity
  9. Law of Similarity
  10. Miller's Law
  11. Law of Prägnanz
  12. Goal-Gradient Effect
  13. Pareto Principle
  14. Parkinson's Law
  15. Postel's Law
  16. Aesthetic-Usability Effect
  17. Law of Uniform Connectedness
  18. Hick's Law
  19. Law of Common Region
  20. Paradox of the Active User
  21. Zeigarnik Effect
  22. Peak-End rule
  23. Selective Attention
  24. Fitts' Law