Occam'sRazorLaw ofProximityParetoPrincipleSerialPositionEffectTesler'sLawAesthetic-UsabilityEffectLaw ofPrägnanzVonRestorffEffectCognitiveLoadZeigarnikEffectFitts'LawParadoxof theActiveUserJakob'sLawGoal-GradientEffectPostel'sLawLaw ofCommonRegionLaw ofSimilarityHick'sLawDohertyThresholdSelectiveAttentionParkinson'sLawMiller'sLawLaw of UniformConnectednessPeak-EndruleOccam'sRazorLaw ofProximityParetoPrincipleSerialPositionEffectTesler'sLawAesthetic-UsabilityEffectLaw ofPrägnanzVonRestorffEffectCognitiveLoadZeigarnikEffectFitts'LawParadoxof theActiveUserJakob'sLawGoal-GradientEffectPostel'sLawLaw ofCommonRegionLaw ofSimilarityHick'sLawDohertyThresholdSelectiveAttentionParkinson'sLawMiller'sLawLaw of UniformConnectednessPeak-Endrule

Laws of UX - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Occam's Razor
  2. Law of Proximity
  3. Pareto Principle
  4. Serial Position Effect
  5. Tesler's Law
  6. Aesthetic-Usability Effect
  7. Law of Prägnanz
  8. Von Restorff Effect
  9. Cognitive Load
  10. Zeigarnik Effect
  11. Fitts' Law
  12. Paradox of the Active User
  13. Jakob's Law
  14. Goal-Gradient Effect
  15. Postel's Law
  16. Law of Common Region
  17. Law of Similarity
  18. Hick's Law
  19. Doherty Threshold
  20. Selective Attention
  21. Parkinson's Law
  22. Miller's Law
  23. Law of Uniform Connectedness
  24. Peak-End rule