Tesler'sLawCognitiveLoadParetoPrincipleFitts'LawLaw ofProximityLaw of UniformConnectednessParadoxof theActiveUserJakob'sLawParkinson'sLawSerialPositionEffectLaw ofPrägnanzOccam'sRazorVonRestorffEffectPostel'sLawDohertyThresholdGoal-GradientEffectSelectiveAttentionHick'sLawAesthetic-UsabilityEffectMiller'sLawLaw ofCommonRegionLaw ofSimilarityZeigarnikEffectPeak-EndruleTesler'sLawCognitiveLoadParetoPrincipleFitts'LawLaw ofProximityLaw of UniformConnectednessParadoxof theActiveUserJakob'sLawParkinson'sLawSerialPositionEffectLaw ofPrägnanzOccam'sRazorVonRestorffEffectPostel'sLawDohertyThresholdGoal-GradientEffectSelectiveAttentionHick'sLawAesthetic-UsabilityEffectMiller'sLawLaw ofCommonRegionLaw ofSimilarityZeigarnikEffectPeak-Endrule

Laws of UX - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Tesler's Law
  2. Cognitive Load
  3. Pareto Principle
  4. Fitts' Law
  5. Law of Proximity
  6. Law of Uniform Connectedness
  7. Paradox of the Active User
  8. Jakob's Law
  9. Parkinson's Law
  10. Serial Position Effect
  11. Law of Prägnanz
  12. Occam's Razor
  13. Von Restorff Effect
  14. Postel's Law
  15. Doherty Threshold
  16. Goal-Gradient Effect
  17. Selective Attention
  18. Hick's Law
  19. Aesthetic-Usability Effect
  20. Miller's Law
  21. Law of Common Region
  22. Law of Similarity
  23. Zeigarnik Effect
  24. Peak-End rule