Parkinson'sLawSerialPositionEffectLaw ofPrägnanzDohertyThresholdTesler'sLawOccam'sRazorMiller'sLawLaw ofSimilarityHick'sLawLaw ofCommonRegionJakob'sLawPeak-EndruleAesthetic-UsabilityEffectParetoPrincipleParadoxof theActiveUserSelectiveAttentionZeigarnikEffectLaw of UniformConnectednessGoal-GradientEffectVonRestorffEffectCognitiveLoadLaw ofProximityFitts'LawPostel'sLawParkinson'sLawSerialPositionEffectLaw ofPrägnanzDohertyThresholdTesler'sLawOccam'sRazorMiller'sLawLaw ofSimilarityHick'sLawLaw ofCommonRegionJakob'sLawPeak-EndruleAesthetic-UsabilityEffectParetoPrincipleParadoxof theActiveUserSelectiveAttentionZeigarnikEffectLaw of UniformConnectednessGoal-GradientEffectVonRestorffEffectCognitiveLoadLaw ofProximityFitts'LawPostel'sLaw

Laws of UX - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Parkinson's Law
  2. Serial Position Effect
  3. Law of Prägnanz
  4. Doherty Threshold
  5. Tesler's Law
  6. Occam's Razor
  7. Miller's Law
  8. Law of Similarity
  9. Hick's Law
  10. Law of Common Region
  11. Jakob's Law
  12. Peak-End rule
  13. Aesthetic-Usability Effect
  14. Pareto Principle
  15. Paradox of the Active User
  16. Selective Attention
  17. Zeigarnik Effect
  18. Law of Uniform Connectedness
  19. Goal-Gradient Effect
  20. Von Restorff Effect
  21. Cognitive Load
  22. Law of Proximity
  23. Fitts' Law
  24. Postel's Law