Law ofPrägnanzZeigarnikEffectJakob'sLawDohertyThresholdSerialPositionEffectPeak-EndruleSelectiveAttentionParadoxof theActiveUserLaw ofCommonRegionVonRestorffEffectAesthetic-UsabilityEffectMiller'sLawOccam'sRazorCognitiveLoadGoal-GradientEffectParetoPrincipleHick'sLawParkinson'sLawLaw ofSimilarityPostel'sLawLaw of UniformConnectednessTesler'sLawFitts'LawLaw ofProximityLaw ofPrägnanzZeigarnikEffectJakob'sLawDohertyThresholdSerialPositionEffectPeak-EndruleSelectiveAttentionParadoxof theActiveUserLaw ofCommonRegionVonRestorffEffectAesthetic-UsabilityEffectMiller'sLawOccam'sRazorCognitiveLoadGoal-GradientEffectParetoPrincipleHick'sLawParkinson'sLawLaw ofSimilarityPostel'sLawLaw of UniformConnectednessTesler'sLawFitts'LawLaw ofProximity

Laws of UX - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Law of Prägnanz
  2. Zeigarnik Effect
  3. Jakob's Law
  4. Doherty Threshold
  5. Serial Position Effect
  6. Peak-End rule
  7. Selective Attention
  8. Paradox of the Active User
  9. Law of Common Region
  10. Von Restorff Effect
  11. Aesthetic-Usability Effect
  12. Miller's Law
  13. Occam's Razor
  14. Cognitive Load
  15. Goal-Gradient Effect
  16. Pareto Principle
  17. Hick's Law
  18. Parkinson's Law
  19. Law of Similarity
  20. Postel's Law
  21. Law of Uniform Connectedness
  22. Tesler's Law
  23. Fitts' Law
  24. Law of Proximity