Law ofCommonRegionAesthetic-UsabilityEffectHick'sLawCognitiveLoadParetoPrincipleSelectiveAttentionSerialPositionEffectZeigarnikEffectJakob'sLawLaw ofPrägnanzVonRestorffEffectTesler'sLawMiller'sLawLaw ofSimilarityOccam'sRazorPostel'sLawParkinson'sLawLaw ofProximityPeak-EndruleFitts'LawParadoxof theActiveUserLaw of UniformConnectednessGoal-GradientEffectDohertyThresholdLaw ofCommonRegionAesthetic-UsabilityEffectHick'sLawCognitiveLoadParetoPrincipleSelectiveAttentionSerialPositionEffectZeigarnikEffectJakob'sLawLaw ofPrägnanzVonRestorffEffectTesler'sLawMiller'sLawLaw ofSimilarityOccam'sRazorPostel'sLawParkinson'sLawLaw ofProximityPeak-EndruleFitts'LawParadoxof theActiveUserLaw of UniformConnectednessGoal-GradientEffectDohertyThreshold

Laws of UX - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Law of Common Region
  2. Aesthetic-Usability Effect
  3. Hick's Law
  4. Cognitive Load
  5. Pareto Principle
  6. Selective Attention
  7. Serial Position Effect
  8. Zeigarnik Effect
  9. Jakob's Law
  10. Law of Prägnanz
  11. Von Restorff Effect
  12. Tesler's Law
  13. Miller's Law
  14. Law of Similarity
  15. Occam's Razor
  16. Postel's Law
  17. Parkinson's Law
  18. Law of Proximity
  19. Peak-End rule
  20. Fitts' Law
  21. Paradox of the Active User
  22. Law of Uniform Connectedness
  23. Goal-Gradient Effect
  24. Doherty Threshold