DohertyThresholdLaw ofProximityLaw ofPrägnanzSelectiveAttentionJakob'sLawLaw ofSimilaritySerialPositionEffectPeak-EndruleTesler'sLawLaw ofCommonRegionGoal-GradientEffectVonRestorffEffectPostel'sLawOccam'sRazorHick'sLawZeigarnikEffectFitts'LawParkinson'sLawAesthetic-UsabilityEffectMiller'sLawParadoxof theActiveUserLaw of UniformConnectednessParetoPrincipleCognitiveLoadDohertyThresholdLaw ofProximityLaw ofPrägnanzSelectiveAttentionJakob'sLawLaw ofSimilaritySerialPositionEffectPeak-EndruleTesler'sLawLaw ofCommonRegionGoal-GradientEffectVonRestorffEffectPostel'sLawOccam'sRazorHick'sLawZeigarnikEffectFitts'LawParkinson'sLawAesthetic-UsabilityEffectMiller'sLawParadoxof theActiveUserLaw of UniformConnectednessParetoPrincipleCognitiveLoad

Laws of UX - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Doherty Threshold
  2. Law of Proximity
  3. Law of Prägnanz
  4. Selective Attention
  5. Jakob's Law
  6. Law of Similarity
  7. Serial Position Effect
  8. Peak-End rule
  9. Tesler's Law
  10. Law of Common Region
  11. Goal-Gradient Effect
  12. Von Restorff Effect
  13. Postel's Law
  14. Occam's Razor
  15. Hick's Law
  16. Zeigarnik Effect
  17. Fitts' Law
  18. Parkinson's Law
  19. Aesthetic-Usability Effect
  20. Miller's Law
  21. Paradox of the Active User
  22. Law of Uniform Connectedness
  23. Pareto Principle
  24. Cognitive Load