Hick'sLawSerialPositionEffectPeak-EndruleLaw ofCommonRegionLaw of UniformConnectednessDohertyThresholdParadoxof theActiveUserGoal-GradientEffectLaw ofSimilarityFitts'LawParetoPrincipleLaw ofPrägnanzLaw ofProximityVonRestorffEffectJakob'sLawCognitiveLoadParkinson'sLawAesthetic-UsabilityEffectOccam'sRazorPostel'sLawSelectiveAttentionZeigarnikEffectMiller'sLawTesler'sLawHick'sLawSerialPositionEffectPeak-EndruleLaw ofCommonRegionLaw of UniformConnectednessDohertyThresholdParadoxof theActiveUserGoal-GradientEffectLaw ofSimilarityFitts'LawParetoPrincipleLaw ofPrägnanzLaw ofProximityVonRestorffEffectJakob'sLawCognitiveLoadParkinson'sLawAesthetic-UsabilityEffectOccam'sRazorPostel'sLawSelectiveAttentionZeigarnikEffectMiller'sLawTesler'sLaw

Laws of UX - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Hick's Law
  2. Serial Position Effect
  3. Peak-End rule
  4. Law of Common Region
  5. Law of Uniform Connectedness
  6. Doherty Threshold
  7. Paradox of the Active User
  8. Goal-Gradient Effect
  9. Law of Similarity
  10. Fitts' Law
  11. Pareto Principle
  12. Law of Prägnanz
  13. Law of Proximity
  14. Von Restorff Effect
  15. Jakob's Law
  16. Cognitive Load
  17. Parkinson's Law
  18. Aesthetic-Usability Effect
  19. Occam's Razor
  20. Postel's Law
  21. Selective Attention
  22. Zeigarnik Effect
  23. Miller's Law
  24. Tesler's Law