22-18- 1.1(1) (DOM- AGG) 22-18- 1(3) (SIMP 22-18- 1(1) (DOM- SIMP) 22-18- 1.05 (LEO- SIMP) 22-18- 1.1 (1) (AGG) 22-18- 1(2) (SIMP) 22-18- 1.1(2) (DOM- SIMP) 25-10-13 (VIO DOM ORD) 22-18- 1(5) (SIMP 22-18- 1.1(2) (AGG) 22-18- 1.1(4) (AGG) 22-18- 1(3) (DOM- SIMP) 22-18- 1.1(8) (AGG) 22-18- 1.1(4) (DOM- AGG) 22-18- 1(4) (DOM- SIMP) 22-18- 1(5) (DOM- SIMP) 22-18- 1(4) (SIMP) 22-18- 1.1(2) (DOM- AGG) 22-18- 1(1) (SIMP) 22-18- 1.1(8) (DOM- AGG) 22-19A- 1 (STALK) 22-18- 1.05 (LEO- AGG) 22-18- 1.1(5) (DOM- AGG) 22-18- 1.1(5) (AGG) 22-18- 1.1(1) (DOM- AGG) 22-18- 1(3) (SIMP 22-18- 1(1) (DOM- SIMP) 22-18- 1.05 (LEO- SIMP) 22-18- 1.1 (1) (AGG) 22-18- 1(2) (SIMP) 22-18- 1.1(2) (DOM- SIMP) 25-10-13 (VIO DOM ORD) 22-18- 1(5) (SIMP 22-18- 1.1(2) (AGG) 22-18- 1.1(4) (AGG) 22-18- 1(3) (DOM- SIMP) 22-18- 1.1(8) (AGG) 22-18- 1.1(4) (DOM- AGG) 22-18- 1(4) (DOM- SIMP) 22-18- 1(5) (DOM- SIMP) 22-18- 1(4) (SIMP) 22-18- 1.1(2) (DOM- AGG) 22-18- 1(1) (SIMP) 22-18- 1.1(8) (DOM- AGG) 22-19A- 1 (STALK) 22-18- 1.05 (LEO- AGG) 22-18- 1.1(5) (DOM- AGG) 22-18- 1.1(5) (AGG)
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-22-18-1.1(1) (DOM-AGG)
B-22-18-1(3) (SIMP
B-22-18-1(1) (DOM-SIMP)
N-22-18-1.05 (LEO-SIMP)
B-22-18-1.1 (1) (AGG)
N-22-18-1(2) (SIMP)
B-22-18-1.1(2)(DOM-SIMP)
G-25-10-13 (VIO DOM ORD)
O-22-18-1(5) (SIMP
O-22-18-1.1(2) (AGG)
N-22-18-1.1(4) (AGG)
O-22-18-1(3) (DOM-SIMP)
G-22-18-1.1(8) (AGG)
B-22-18-1.1(4) (DOM-AGG)
I-22-18-1(4) (DOM-SIMP)
G-22-18-1(5) (DOM-SIMP)
G-22-18-1(4) (SIMP)
N-22-18-1.1(2) (DOM-AGG)
I-22-18-1(1) (SIMP)
I-22-18-1.1(8) (DOM-AGG)
O-22-19A-1 (STALK)
I-22-18-1.05 (LEO-AGG)
O-22-18-1.1(5) (DOM-AGG)
I-22-18-1.1(5) (AGG)