Personification Foil Theme Statement Protagonist Suspense Allusion Paradox Resolution First Person Point of View Oxymoron Internal Conflict Narrative Hook Exposition Characterization Foreshadowing Conflict Inference Motif Metaphor Narrative Onomatopoeia Mood Dynamic Character Symbolism Theme Flashback Rising Action Hyperbole Climax Epiphany Setting Allegory Point of View Plot Third Person Point of View Imagery Dialogue Antagonist Falling Action Irony Subplot Simile Limited Narrator Omniscient Narrator Character Arc Dialect Static Character Personification Foil Theme Statement Protagonist Suspense Allusion Paradox Resolution First Person Point of View Oxymoron Internal Conflict Narrative Hook Exposition Characterization Foreshadowing Conflict Inference Motif Metaphor Narrative Onomatopoeia Mood Dynamic Character Symbolism Theme Flashback Rising Action Hyperbole Climax Epiphany Setting Allegory Point of View Plot Third Person Point of View Imagery Dialogue Antagonist Falling Action Irony Subplot Simile Limited Narrator Omniscient Narrator Character Arc Dialect Static Character
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
N-Personification
I-Foil
B-Theme Statement
B-Protagonist
N-Suspense
I-Allusion
I-Paradox
I-Resolution
G-First Person Point of View
B-Oxymoron
B-Internal Conflict
N-Narrative Hook
I-Exposition
O-Characterization
B-Foreshadowing
I-Conflict
O-Inference
B-Motif
G-Metaphor
I-Narrative
O-Onomatopoeia
O-Mood
O-Dynamic Character
G-Symbolism
O-Theme
O-Flashback
N-Rising Action
N-Hyperbole
B-Climax
B-Epiphany
G-Setting
B-Allegory
O-Point of View
G-Plot
I-Third Person Point of View
G-Imagery
N-Dialogue
N-Antagonist
N-Falling Action
I-Irony
I-Subplot
O-Simile
N-Limited Narrator
G-Omniscient Narrator
G-Character Arc
G-Dialect
B-Static Character