Reminders ofExpectations/SOPSUseTimerAccess tofidget toolor stressballFocusedNote-TakingCheck forUnderstandingGreetingsat theDoorAssign abuddy orpartnerVisualScheduleStep byStepInstructionsAllowingstudent tostand whileworkingNon-verbalcuesTouchBase withStudentPositiveVerbalPraisePositiveNotesThePraiseGameSpeakingin a calm,neutraltoneProvideChoicesJagBucksIntentionallyIgnoringTokenEconomyStartcommandsHelp student getstarted onactivity/assignmentProximityMovementBreakReminders ofExpectations/SOPSUseTimerAccess tofidget toolor stressballFocusedNote-TakingCheck forUnderstandingGreetingsat theDoorAssign abuddy orpartnerVisualScheduleStep byStepInstructionsAllowingstudent tostand whileworkingNon-verbalcuesTouchBase withStudentPositiveVerbalPraisePositiveNotesThePraiseGameSpeakingin a calm,neutraltoneProvideChoicesJagBucksIntentionallyIgnoringTokenEconomyStartcommandsHelp student getstarted onactivity/assignmentProximityMovementBreak

Positive Behavior Intervention and Supports and Tier 1 Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reminders of Expectations/SOPS
  2. Use Timer
  3. Access to fidget tool or stress ball
  4. Focused Note-Taking
  5. Check for Understanding
  6. Greetings at the Door
  7. Assign a buddy or partner
  8. Visual Schedule
  9. Step by Step Instructions
  10. Allowing student to stand while working
  11. Non-verbal cues
  12. Touch Base with Student
  13. Positive Verbal Praise
  14. Positive Notes
  15. The Praise Game
  16. Speaking in a calm, neutral tone
  17. Provide Choices
  18. Jag Bucks
  19. Intentionally Ignoring
  20. Token Economy
  21. Start commands
  22. Help student get started on activity/assignment
  23. Proximity
  24. Movement Break