Data Analytics Support vectors reinforcement learning ITERATIONS Outlier ELBOW Extrapolation NLP CLUSTERING PROBABILITY Median CONFUSION MATRIX NAIVE BAYES HYPERPLANE Metadata Correlation Dependent variable SILHOUETTE F1 score CLASSIFICATION Raw Data DECISION TREES DESCRIPTIVE Sample Qualitative Interpolation TIME SERIES PREDICTIVE EUCLIDEAN PRESCRIPTIVE Survey RECALL REGRESSION CRISP Variance Quantitative DIAGNOSTIC COEFFICIENT Heatmap Variable Neural network Scatterplot Mode Mean SEGMENTATION Data Analytics Support vectors reinforcement learning ITERATIONS Outlier ELBOW Extrapolation NLP CLUSTERING PROBABILITY Median CONFUSION MATRIX NAIVE BAYES HYPERPLANE Metadata Correlation Dependent variable SILHOUETTE F1 score CLASSIFICATION Raw Data DECISION TREES DESCRIPTIVE Sample Qualitative Interpolation TIME SERIES PREDICTIVE EUCLIDEAN PRESCRIPTIVE Survey RECALL REGRESSION CRISP Variance Quantitative DIAGNOSTIC COEFFICIENT Heatmap Variable Neural network Scatterplot Mode Mean SEGMENTATION
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-Data Analytics
B-Support vectors
B-reinforcement learning
N-ITERATIONS
B-Outlier
O-ELBOW
O-Extrapolation
O-NLP
N-CLUSTERING
O-PROBABILITY
O-Median
O-CONFUSION MATRIX
G-NAIVE BAYES
I-HYPERPLANE
B-Metadata
O-Correlation
I-Dependent variable
O-SILHOUETTE
N-F1 score
I-CLASSIFICATION
N-Raw Data
I-DECISION TREES
N-DESCRIPTIVE
I-Sample
G-Qualitative
G-Interpolation
I-TIME SERIES
N-PREDICTIVE
B-EUCLIDEAN
G-PRESCRIPTIVE
G-Survey
B-RECALL
N-REGRESSION
O-CRISP
G-Variance
N-Quantitative
G-DIAGNOSTIC
G-COEFFICIENT
B-Heatmap
N-Variable
I-Neural network
I-Scatterplot
I-Mode
B-Mean
G-SEGMENTATION