all-or- nothing thinking filtering minimization personalization shoulds blaming fortune telling discounting the positive over- generalization emotional reasoning thoughts magical thinking core beliefs behaviors control fallacies polarization jumping to conclusions magnification catastrophizing fallacy of fairness global labeling always being right mind reading emotions fallacy of change all-or- nothing thinking filtering minimization personalization shoulds blaming fortune telling discounting the positive over- generalization emotional reasoning thoughts magical thinking core beliefs behaviors control fallacies polarization jumping to conclusions magnification catastrophizing fallacy of fairness global labeling always being right mind reading emotions fallacy of change
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-all-or-nothing thinking
I-filtering
G-minimization
N-personalization
I-shoulds
O-blaming
B-fortune telling
O-discounting the positive
G-over-generalization
N-emotional reasoning
N-thoughts
I-magical thinking
B-core beliefs
O-behaviors
G-control fallacies
N-polarization
B-jumping to conclusions
N-magnification
I-catastrophizing
B-fallacy of fairness
O-global labeling
B-always being right
O-mind reading
G-emotions
G-fallacy of change