Loseby 1pointGetsomethingfrom thevendingmachineWin by1 pointBeAliveon 1Size 1 terrainthrown anddazes/KOsenemy modelDon't attackwith anycharacters in around (startinground 2)Do moredamage thanstrength ofan attack.Have 3statusconditionson 1characterPostsomethingfrom today onsocial mediaor discordTake nodamagefrom acollisionRoll 4skullsPlay at15threatPlaywith noleaderRoll 3crits ina rollHold noextracts(startinground 2)0 damageon a 7 diceor moreattackReroll amiss intoa missPlacelastRoll 3wilds in asingle rollPlacedeadmiddlePush 4times ina gameNo hits onyour finalroll of thedayHave amodel touchopponentsdeploymentlineTouch all4 edgesat onceTake amodel fromfull to dazedor KO'd in asingle hitHit 3 or morecharacterswith a beamor areaattackEnd a roundwith allfriendlymodels on aterrain featureHold alltheextractsFullypaintedrosterLoseby 1pointGetsomethingfrom thevendingmachineWin by1 pointBeAliveon 1Size 1 terrainthrown anddazes/KOsenemy modelDon't attackwith anycharacters in around (startinground 2)Do moredamage thanstrength ofan attack.Have 3statusconditionson 1characterPostsomethingfrom today onsocial mediaor discordTake nodamagefrom acollisionRoll 4skullsPlay at15threatPlaywith noleaderRoll 3crits ina rollHold noextracts(startinground 2)0 damageon a 7 diceor moreattackReroll amiss intoa missPlacelastRoll 3wilds in asingle rollPlacedeadmiddlePush 4times ina gameNo hits onyour finalroll of thedayHave amodel touchopponentsdeploymentlineTouch all4 edgesat onceTake amodel fromfull to dazedor KO'd in asingle hitHit 3 or morecharacterswith a beamor areaattackEnd a roundwith allfriendlymodels on aterrain featureHold alltheextractsFullypaintedroster

Crossroads MCP Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
  1. Lose by 1 point
  2. Get something from the vending machine
  3. Win by 1 point
  4. Be Alive on 1
  5. Size 1 terrain thrown and dazes/KOs enemy model
  6. Don't attack with any characters in a round (starting round 2)
  7. Do more damage than strength of an attack.
  8. Have 3 status conditions on 1 character
  9. Post something from today on social media or discord
  10. Take no damage from a collision
  11. Roll 4 skulls
  12. Play at 15 threat
  13. Play with no leader
  14. Roll 3 crits in a roll
  15. Hold no extracts (starting round 2)
  16. 0 damage on a 7 dice or more attack
  17. Reroll a miss into a miss
  18. Place last
  19. Roll 3 wilds in a single roll
  20. Place dead middle
  21. Push 4 times in a game
  22. No hits on your final roll of the day
  23. Have a model touch opponents deployment line
  24. Touch all 4 edges at once
  25. Take a model from full to dazed or KO'd in a single hit
  26. Hit 3 or more characters with a beam or area attack
  27. End a round with all friendly models on a terrain feature
  28. Hold all the extracts
  29. Fully painted roster