Push 4times ina gameTake nodamagefrom acollision0 damageon a 7 diceor moreattackGetsomethingfrom thevendingmachineLoseby 1pointDo moredamage thanstrength ofan attack.Roll 3wilds in asingle rollPlaywith noleaderTouch all4 edgesat onceNo hits onyour finalroll of thedayHave 3statusconditionson 1characterReroll amiss intoa missSize 1 terrainthrown anddazes/KOsenemy modelRoll 4skullsFullypaintedrosterHave amodel touchopponentsdeploymentlineDon't attackwith anycharacters in around (startinground 2)BeAliveon 1Postsomethingfrom today onsocial mediaor discordHold alltheextractsTake amodel fromfull to dazedor KO'd in asingle hitEnd a roundwith allfriendlymodels on aterrain featureWin by1 pointHold noextracts(startinground 2)Play at15threatPlacedeadmiddleHit 3 or morecharacterswith a beamor areaattackPlacelastRoll 3crits ina rollPush 4times ina gameTake nodamagefrom acollision0 damageon a 7 diceor moreattackGetsomethingfrom thevendingmachineLoseby 1pointDo moredamage thanstrength ofan attack.Roll 3wilds in asingle rollPlaywith noleaderTouch all4 edgesat onceNo hits onyour finalroll of thedayHave 3statusconditionson 1characterReroll amiss intoa missSize 1 terrainthrown anddazes/KOsenemy modelRoll 4skullsFullypaintedrosterHave amodel touchopponentsdeploymentlineDon't attackwith anycharacters in around (startinground 2)BeAliveon 1Postsomethingfrom today onsocial mediaor discordHold alltheextractsTake amodel fromfull to dazedor KO'd in asingle hitEnd a roundwith allfriendlymodels on aterrain featureWin by1 pointHold noextracts(startinground 2)Play at15threatPlacedeadmiddleHit 3 or morecharacterswith a beamor areaattackPlacelastRoll 3crits ina roll

Crossroads MCP Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Push 4 times in a game
  2. Take no damage from a collision
  3. 0 damage on a 7 dice or more attack
  4. Get something from the vending machine
  5. Lose by 1 point
  6. Do more damage than strength of an attack.
  7. Roll 3 wilds in a single roll
  8. Play with no leader
  9. Touch all 4 edges at once
  10. No hits on your final roll of the day
  11. Have 3 status conditions on 1 character
  12. Reroll a miss into a miss
  13. Size 1 terrain thrown and dazes/KOs enemy model
  14. Roll 4 skulls
  15. Fully painted roster
  16. Have a model touch opponents deployment line
  17. Don't attack with any characters in a round (starting round 2)
  18. Be Alive on 1
  19. Post something from today on social media or discord
  20. Hold all the extracts
  21. Take a model from full to dazed or KO'd in a single hit
  22. End a round with all friendly models on a terrain feature
  23. Win by 1 point
  24. Hold no extracts (starting round 2)
  25. Play at 15 threat
  26. Place dead middle
  27. Hit 3 or more characters with a beam or area attack
  28. Place last
  29. Roll 3 crits in a roll