Hit 3 or morecharacterswith a beamor areaattackNo hits onyour finalroll of thedayRoll 3wilds in asingle rollRoll 4skullsHold alltheextractsPlay at15threatEnd a roundwith allfriendlymodels on aterrain featureSize 1 terrainthrown anddazes/KOsenemy modelRoll 3crits ina rollPlacelastWin by1 point0 damageon a 7 diceor moreattackFullypaintedrosterHave 3statusconditionson 1characterDo moredamage thanstrength ofan attack.Playwith noleaderGetsomethingfrom thevendingmachineTake amodel fromfull to dazedor KO'd in asingle hitBeAliveon 1Loseby 1pointDon't attackwith anycharacters in around (startinground 2)PlacedeadmiddleTouch all4 edgesat onceTake nodamagefrom acollisionHold noextracts(startinground 2)Postsomethingfrom today onsocial mediaor discordReroll amiss intoa missPush 4times ina gameHave amodel touchopponentsdeploymentlineHit 3 or morecharacterswith a beamor areaattackNo hits onyour finalroll of thedayRoll 3wilds in asingle rollRoll 4skullsHold alltheextractsPlay at15threatEnd a roundwith allfriendlymodels on aterrain featureSize 1 terrainthrown anddazes/KOsenemy modelRoll 3crits ina rollPlacelastWin by1 point0 damageon a 7 diceor moreattackFullypaintedrosterHave 3statusconditionson 1characterDo moredamage thanstrength ofan attack.Playwith noleaderGetsomethingfrom thevendingmachineTake amodel fromfull to dazedor KO'd in asingle hitBeAliveon 1Loseby 1pointDon't attackwith anycharacters in around (startinground 2)PlacedeadmiddleTouch all4 edgesat onceTake nodamagefrom acollisionHold noextracts(startinground 2)Postsomethingfrom today onsocial mediaor discordReroll amiss intoa missPush 4times ina gameHave amodel touchopponentsdeploymentline

Crossroads MCP Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Hit 3 or more characters with a beam or area attack
  2. No hits on your final roll of the day
  3. Roll 3 wilds in a single roll
  4. Roll 4 skulls
  5. Hold all the extracts
  6. Play at 15 threat
  7. End a round with all friendly models on a terrain feature
  8. Size 1 terrain thrown and dazes/KOs enemy model
  9. Roll 3 crits in a roll
  10. Place last
  11. Win by 1 point
  12. 0 damage on a 7 dice or more attack
  13. Fully painted roster
  14. Have 3 status conditions on 1 character
  15. Do more damage than strength of an attack.
  16. Play with no leader
  17. Get something from the vending machine
  18. Take a model from full to dazed or KO'd in a single hit
  19. Be Alive on 1
  20. Lose by 1 point
  21. Don't attack with any characters in a round (starting round 2)
  22. Place dead middle
  23. Touch all 4 edges at once
  24. Take no damage from a collision
  25. Hold no extracts (starting round 2)
  26. Post something from today on social media or discord
  27. Reroll a miss into a miss
  28. Push 4 times in a game
  29. Have a model touch opponents deployment line