Loseby 1pointDo moredamage thanstrength ofan attack.No hits onyour finalroll of thedayHave amodel touchopponentsdeploymentline0 damageon a 7 diceor moreattackRoll 3wilds in asingle rollWin by1 pointPlacelastHit 3 or morecharacterswith a beamor areaattackEnd a roundwith allfriendlymodels on aterrain featureRoll 4skullsReroll amiss intoa missHold alltheextractsPlay at15threatPlacedeadmiddleHold noextracts(startinground 2)BeAliveon 1Take nodamagefrom acollisionRoll 3crits ina rollPlaywith noleaderSize 1 terrainthrown anddazes/KOsenemy modelDon't attackwith anycharacters in around (startinground 2)Have 3statusconditionson 1characterGetsomethingfrom thevendingmachinePush 4times ina gamePostsomethingfrom today onsocial mediaor discordTake amodel fromfull to dazedor KO'd in asingle hitFullypaintedrosterTouch all4 edgesat onceLoseby 1pointDo moredamage thanstrength ofan attack.No hits onyour finalroll of thedayHave amodel touchopponentsdeploymentline0 damageon a 7 diceor moreattackRoll 3wilds in asingle rollWin by1 pointPlacelastHit 3 or morecharacterswith a beamor areaattackEnd a roundwith allfriendlymodels on aterrain featureRoll 4skullsReroll amiss intoa missHold alltheextractsPlay at15threatPlacedeadmiddleHold noextracts(startinground 2)BeAliveon 1Take nodamagefrom acollisionRoll 3crits ina rollPlaywith noleaderSize 1 terrainthrown anddazes/KOsenemy modelDon't attackwith anycharacters in around (startinground 2)Have 3statusconditionson 1characterGetsomethingfrom thevendingmachinePush 4times ina gamePostsomethingfrom today onsocial mediaor discordTake amodel fromfull to dazedor KO'd in asingle hitFullypaintedrosterTouch all4 edgesat once

Crossroads MCP Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Lose by 1 point
  2. Do more damage than strength of an attack.
  3. No hits on your final roll of the day
  4. Have a model touch opponents deployment line
  5. 0 damage on a 7 dice or more attack
  6. Roll 3 wilds in a single roll
  7. Win by 1 point
  8. Place last
  9. Hit 3 or more characters with a beam or area attack
  10. End a round with all friendly models on a terrain feature
  11. Roll 4 skulls
  12. Reroll a miss into a miss
  13. Hold all the extracts
  14. Play at 15 threat
  15. Place dead middle
  16. Hold no extracts (starting round 2)
  17. Be Alive on 1
  18. Take no damage from a collision
  19. Roll 3 crits in a roll
  20. Play with no leader
  21. Size 1 terrain thrown and dazes/KOs enemy model
  22. Don't attack with any characters in a round (starting round 2)
  23. Have 3 status conditions on 1 character
  24. Get something from the vending machine
  25. Push 4 times in a game
  26. Post something from today on social media or discord
  27. Take a model from full to dazed or KO'd in a single hit
  28. Fully painted roster
  29. Touch all 4 edges at once