No hits onyour finalroll of thedayHave amodel touchopponentsdeploymentlineTake nodamagefrom acollisionPlacelastWin by1 pointPostsomethingfrom today onsocial mediaor discordReroll amiss intoa missHit 3 or morecharacterswith a beamor areaattackSize 1 terrainthrown anddazes/KOsenemy modelPlaywith noleaderRoll 4skullsFullypaintedrosterLoseby 1pointRoll 3crits ina roll0 damageon a 7 diceor moreattackRoll 3wilds in asingle rollTouch all4 edgesat oncePlacedeadmiddleHold noextracts(startinground 2)Have 3statusconditionson 1characterPush 4times ina gameGetsomethingfrom thevendingmachineEnd a roundwith allfriendlymodels on aterrain featureBeAliveon 1Don't attackwith anycharacters in around (startinground 2)Take amodel fromfull to dazedor KO'd in asingle hitHold alltheextractsPlay at15threatDo moredamage thanstrength ofan attack.No hits onyour finalroll of thedayHave amodel touchopponentsdeploymentlineTake nodamagefrom acollisionPlacelastWin by1 pointPostsomethingfrom today onsocial mediaor discordReroll amiss intoa missHit 3 or morecharacterswith a beamor areaattackSize 1 terrainthrown anddazes/KOsenemy modelPlaywith noleaderRoll 4skullsFullypaintedrosterLoseby 1pointRoll 3crits ina roll0 damageon a 7 diceor moreattackRoll 3wilds in asingle rollTouch all4 edgesat oncePlacedeadmiddleHold noextracts(startinground 2)Have 3statusconditionson 1characterPush 4times ina gameGetsomethingfrom thevendingmachineEnd a roundwith allfriendlymodels on aterrain featureBeAliveon 1Don't attackwith anycharacters in around (startinground 2)Take amodel fromfull to dazedor KO'd in asingle hitHold alltheextractsPlay at15threatDo moredamage thanstrength ofan attack.

Crossroads MCP Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. No hits on your final roll of the day
  2. Have a model touch opponents deployment line
  3. Take no damage from a collision
  4. Place last
  5. Win by 1 point
  6. Post something from today on social media or discord
  7. Reroll a miss into a miss
  8. Hit 3 or more characters with a beam or area attack
  9. Size 1 terrain thrown and dazes/KOs enemy model
  10. Play with no leader
  11. Roll 4 skulls
  12. Fully painted roster
  13. Lose by 1 point
  14. Roll 3 crits in a roll
  15. 0 damage on a 7 dice or more attack
  16. Roll 3 wilds in a single roll
  17. Touch all 4 edges at once
  18. Place dead middle
  19. Hold no extracts (starting round 2)
  20. Have 3 status conditions on 1 character
  21. Push 4 times in a game
  22. Get something from the vending machine
  23. End a round with all friendly models on a terrain feature
  24. Be Alive on 1
  25. Don't attack with any characters in a round (starting round 2)
  26. Take a model from full to dazed or KO'd in a single hit
  27. Hold all the extracts
  28. Play at 15 threat
  29. Do more damage than strength of an attack.