Size 1 terrainthrown anddazes/KOsenemy modelBeAliveon 1Have 3statusconditionson 1characterTake amodel fromfull to dazedor KO'd in asingle hitEnd a roundwith allfriendlymodels on aterrain featureGetsomethingfrom thevendingmachinePostsomethingfrom today onsocial mediaor discordFullypaintedrosterDo moredamage thanstrength ofan attack.Reroll amiss intoa missTake nodamagefrom acollisionRoll 3crits ina rollTouch all4 edgesat onceWin by1 pointLoseby 1pointDon't attackwith anycharacters in around (startinground 2)PlacelastRoll 4skullsNo hits onyour finalroll of thedayPush 4times ina gamePlacedeadmiddleHave amodel touchopponentsdeploymentline0 damageon a 7 diceor moreattackPlay at15threatRoll 3wilds in asingle rollHold alltheextractsHold noextracts(startinground 2)Hit 3 or morecharacterswith a beamor areaattackPlaywith noleaderSize 1 terrainthrown anddazes/KOsenemy modelBeAliveon 1Have 3statusconditionson 1characterTake amodel fromfull to dazedor KO'd in asingle hitEnd a roundwith allfriendlymodels on aterrain featureGetsomethingfrom thevendingmachinePostsomethingfrom today onsocial mediaor discordFullypaintedrosterDo moredamage thanstrength ofan attack.Reroll amiss intoa missTake nodamagefrom acollisionRoll 3crits ina rollTouch all4 edgesat onceWin by1 pointLoseby 1pointDon't attackwith anycharacters in around (startinground 2)PlacelastRoll 4skullsNo hits onyour finalroll of thedayPush 4times ina gamePlacedeadmiddleHave amodel touchopponentsdeploymentline0 damageon a 7 diceor moreattackPlay at15threatRoll 3wilds in asingle rollHold alltheextractsHold noextracts(startinground 2)Hit 3 or morecharacterswith a beamor areaattackPlaywith noleader

Crossroads MCP Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Size 1 terrain thrown and dazes/KOs enemy model
  2. Be Alive on 1
  3. Have 3 status conditions on 1 character
  4. Take a model from full to dazed or KO'd in a single hit
  5. End a round with all friendly models on a terrain feature
  6. Get something from the vending machine
  7. Post something from today on social media or discord
  8. Fully painted roster
  9. Do more damage than strength of an attack.
  10. Reroll a miss into a miss
  11. Take no damage from a collision
  12. Roll 3 crits in a roll
  13. Touch all 4 edges at once
  14. Win by 1 point
  15. Lose by 1 point
  16. Don't attack with any characters in a round (starting round 2)
  17. Place last
  18. Roll 4 skulls
  19. No hits on your final roll of the day
  20. Push 4 times in a game
  21. Place dead middle
  22. Have a model touch opponents deployment line
  23. 0 damage on a 7 dice or more attack
  24. Play at 15 threat
  25. Roll 3 wilds in a single roll
  26. Hold all the extracts
  27. Hold no extracts (starting round 2)
  28. Hit 3 or more characters with a beam or area attack
  29. Play with no leader