Touch all4 edgesat onceEnd a roundwith allfriendlymodels on aterrain featureHit 3 or morecharacterswith a beamor areaattackHave 3statusconditionson 1characterTake amodel fromfull to dazedor KO'd in asingle hitWin by1 pointRoll 3wilds in asingle rollHold alltheextractsDo moredamage thanstrength ofan attack.Roll 4skullsPlaywith noleaderHave amodel touchopponentsdeploymentlineRoll 3crits ina roll0 damageon a 7 diceor moreattackLoseby 1pointPostsomethingfrom today onsocial mediaor discordPlacedeadmiddleHold noextracts(startinground 2)No hits onyour finalroll of thedayReroll amiss intoa missFullypaintedrosterPush 4times ina gameDon't attackwith anycharacters in around (startinground 2)Play at15threatPlacelastSize 1 terrainthrown anddazes/KOsenemy modelBeAliveon 1Getsomethingfrom thevendingmachineTake nodamagefrom acollisionTouch all4 edgesat onceEnd a roundwith allfriendlymodels on aterrain featureHit 3 or morecharacterswith a beamor areaattackHave 3statusconditionson 1characterTake amodel fromfull to dazedor KO'd in asingle hitWin by1 pointRoll 3wilds in asingle rollHold alltheextractsDo moredamage thanstrength ofan attack.Roll 4skullsPlaywith noleaderHave amodel touchopponentsdeploymentlineRoll 3crits ina roll0 damageon a 7 diceor moreattackLoseby 1pointPostsomethingfrom today onsocial mediaor discordPlacedeadmiddleHold noextracts(startinground 2)No hits onyour finalroll of thedayReroll amiss intoa missFullypaintedrosterPush 4times ina gameDon't attackwith anycharacters in around (startinground 2)Play at15threatPlacelastSize 1 terrainthrown anddazes/KOsenemy modelBeAliveon 1Getsomethingfrom thevendingmachineTake nodamagefrom acollision

Crossroads MCP Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Touch all 4 edges at once
  2. End a round with all friendly models on a terrain feature
  3. Hit 3 or more characters with a beam or area attack
  4. Have 3 status conditions on 1 character
  5. Take a model from full to dazed or KO'd in a single hit
  6. Win by 1 point
  7. Roll 3 wilds in a single roll
  8. Hold all the extracts
  9. Do more damage than strength of an attack.
  10. Roll 4 skulls
  11. Play with no leader
  12. Have a model touch opponents deployment line
  13. Roll 3 crits in a roll
  14. 0 damage on a 7 dice or more attack
  15. Lose by 1 point
  16. Post something from today on social media or discord
  17. Place dead middle
  18. Hold no extracts (starting round 2)
  19. No hits on your final roll of the day
  20. Reroll a miss into a miss
  21. Fully painted roster
  22. Push 4 times in a game
  23. Don't attack with any characters in a round (starting round 2)
  24. Play at 15 threat
  25. Place last
  26. Size 1 terrain thrown and dazes/KOs enemy model
  27. Be Alive on 1
  28. Get something from the vending machine
  29. Take no damage from a collision