End a roundwith allfriendlymodels on aterrain featurePlacelastBeAliveon 1PlacedeadmiddlePush 4times ina gameRoll 4skullsHave amodel touchopponentsdeploymentlineDon't attackwith anycharacters in around (startinground 2)0 damageon a 7 diceor moreattackHave 3statusconditionson 1characterDo moredamage thanstrength ofan attack.Roll 3crits ina rollReroll amiss intoa missFullypaintedrosterRoll 3wilds in asingle rollGetsomethingfrom thevendingmachineHit 3 or morecharacterswith a beamor areaattackPlay at15threatHold alltheextractsLoseby 1pointTouch all4 edgesat onceNo hits onyour finalroll of thedaySize 1 terrainthrown anddazes/KOsenemy modelPostsomethingfrom today onsocial mediaor discordTake amodel fromfull to dazedor KO'd in asingle hitPlaywith noleaderTake nodamagefrom acollisionHold noextracts(startinground 2)Win by1 pointEnd a roundwith allfriendlymodels on aterrain featurePlacelastBeAliveon 1PlacedeadmiddlePush 4times ina gameRoll 4skullsHave amodel touchopponentsdeploymentlineDon't attackwith anycharacters in around (startinground 2)0 damageon a 7 diceor moreattackHave 3statusconditionson 1characterDo moredamage thanstrength ofan attack.Roll 3crits ina rollReroll amiss intoa missFullypaintedrosterRoll 3wilds in asingle rollGetsomethingfrom thevendingmachineHit 3 or morecharacterswith a beamor areaattackPlay at15threatHold alltheextractsLoseby 1pointTouch all4 edgesat onceNo hits onyour finalroll of thedaySize 1 terrainthrown anddazes/KOsenemy modelPostsomethingfrom today onsocial mediaor discordTake amodel fromfull to dazedor KO'd in asingle hitPlaywith noleaderTake nodamagefrom acollisionHold noextracts(startinground 2)Win by1 point

Crossroads MCP Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. End a round with all friendly models on a terrain feature
  2. Place last
  3. Be Alive on 1
  4. Place dead middle
  5. Push 4 times in a game
  6. Roll 4 skulls
  7. Have a model touch opponents deployment line
  8. Don't attack with any characters in a round (starting round 2)
  9. 0 damage on a 7 dice or more attack
  10. Have 3 status conditions on 1 character
  11. Do more damage than strength of an attack.
  12. Roll 3 crits in a roll
  13. Reroll a miss into a miss
  14. Fully painted roster
  15. Roll 3 wilds in a single roll
  16. Get something from the vending machine
  17. Hit 3 or more characters with a beam or area attack
  18. Play at 15 threat
  19. Hold all the extracts
  20. Lose by 1 point
  21. Touch all 4 edges at once
  22. No hits on your final roll of the day
  23. Size 1 terrain thrown and dazes/KOs enemy model
  24. Post something from today on social media or discord
  25. Take a model from full to dazed or KO'd in a single hit
  26. Play with no leader
  27. Take no damage from a collision
  28. Hold no extracts (starting round 2)
  29. Win by 1 point