(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Read a legend or myth related to water (not related to other BINGO squares)
Select an icebreaker activity to lead in September for the Gray team
List at list one new technique you’d like to use for robot design or programming for competition
Name three challenges with underwater technology other than being waterproof
Use Bricklink Studio to design a sea animal of your choice out of legos
Create a Python list of at least 6 marine animals
Create a team logo to use on buttons (3.5 inch circular buttons)
Learn who Nyaminyami is in African Folklore
Complete the FIRST Python lesson (available in Google Classroom)
Use Bricklink Studio instruction maker to create building instructions
Design an underwater habitat or coral reef scene in Bricklink and provide a cost estimate
Write a simple program in Gearsbot to move the robot forward and stop
Learn about or visit a shipwreck and learn about the marine environment
Write a Python code to determine the area of a circle
Develop a team chant to use at competition
Explore deep-sea creatures and select a favorite. Share with the coaches why it’s your favorite
Discover the Chinese legend of the Dragon King, rulers of the four seas
Research underwater communication methods and list 3 pros & cons about a specific method
Volunteer for a community clean-up (wear your robotic shirt and take lots of pictures!)
Discover what marine archeology is
Watch a documentary about underwater drones
Use sensors to follow a line OR detect an object in Gearsbot
Learn about changes to the human body when deep-sea diving