(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Complete the FIRST Python lesson (available in Google Classroom)
Design an underwater habitat or coral reef scene in Bricklink and provide a cost estimate
Learn about or visit a shipwreck and learn about the marine environment
Write a Python code using conditionals
Use sensors to follow a line OR detect an object in Gearsbot
Read a legend or myth related to water (not related to other BINGO squares)
Write a simple program in Gearsbot to move the robot forward and stop
Watch a documentary about underwater drones
List at least one new technique you’d like to use for robot design or programming for competition
Create a team logo to use on buttons (3.5-inch circular buttons)
Develop a team chant to use at the competition
Learn who Nyaminyami is in African Folklore
Use Bricklink Studio to design a sea animal of your choice out of legos
Write a Python code to determine the area of a circle
Explore deep-sea creatures and select a favorite. Share with the coaches why it’s your favorite
Select an icebreaker activity to lead in September for the Gray team
Discover the Chinese legend of the Dragon King, ruler of the four seas
Learn about changes to the human body when deep-sea diving
Research underwater communication methods and list 3 pros & cons of a specific method
Use Bricklink Studio instruction maker to create building instructions
Create a Python list of at least 6 marine animals
Volunteer for a community clean-up (wear your robotic shirt and take lots of pictures!)
Discover what marine archeology is
Name three challenges with underwater technology other than being waterproof