"5v5 is asuccess""We'd behappy toexperiment,BUT..."NINTENDOSWITCHPERFORMANCEGOATS5v5lesschaotic"rose-tintedglasses"doubleshields"100millionplayers"tanksynergies"go playothergames"CC"5v5 iseasier tobalance""Don't bemean topeople whodisagrees"AddressesproblematictanksVISUALCLUTTER"THINK OFTHESPECTATORS""This is thelast timewe'll addressthis"E-SPORTSsunkcostfallacy"You thinkyou do,but youdon't."Quickplayhacked6v66v6arcademode"it wouldbe toomuchwork"queuetimes"5v5 is asuccess""We'd behappy toexperiment,BUT..."NINTENDOSWITCHPERFORMANCEGOATS5v5lesschaotic"rose-tintedglasses"doubleshields"100millionplayers"tanksynergies"go playothergames"CC"5v5 iseasier tobalance""Don't bemean topeople whodisagrees"AddressesproblematictanksVISUALCLUTTER"THINK OFTHESPECTATORS""This is thelast timewe'll addressthis"E-SPORTSsunkcostfallacy"You thinkyou do,but youdon't."Quickplayhacked6v66v6arcademode"it wouldbe toomuchwork"queuetimes

5v5 vs 6v6 Aaron Keller blogpost BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
G
3
I
4
B
5
B
6
B
7
I
8
G
9
G
10
N
11
I
12
I
13
O
14
O
15
G
16
B
17
O
18
O
19
G
20
B
21
N
22
N
23
I
24
N
  1. O-"5v5 is a success"
  2. G-"We'd be happy to experiment, BUT..."
  3. I-NINTENDO SWITCH PERFORMANCE
  4. B-GOATS
  5. B-5v5 less chaotic
  6. B-"rose-tinted glasses"
  7. I-double shields
  8. G- "100 million players"
  9. G-tank synergies
  10. N-"go play other games"
  11. I-CC
  12. I-"5v5 is easier to balance"
  13. O-"Don't be mean to people who disagrees"
  14. O-Addresses problematic tanks
  15. G-VISUAL CLUTTER
  16. B-"THINK OF THE SPECTATORS"
  17. O-"This is the last time we'll address this"
  18. O-E-SPORTS
  19. G-sunk cost fallacy
  20. B-"You think you do, but you don't."
  21. N-Quickplay hacked 6v6
  22. N-6v6 arcade mode
  23. I-"it would be too much work"
  24. N-queue times