C# 12 Primary Constructors Records As DTOs Avoid ToUpper/Lower when comparing strings Entity Framework Bulk Update Don't add superfluous context What's new in .NET X Preview Y How to do X in Visual Studio Entity Framework is not slow Avoid multiple OrderBy calls LINQ - MinBy & MaxBy Switch Expressions Return empty instead of null collections Entity Framework is slow AutoMapper 👍 or 👎 X libraries every .NET developer should know Entity Framework AsNoTracking C# 12 Primary Constructors Records As DTOs Avoid ToUpper/Lower when comparing strings Entity Framework Bulk Update Don't add superfluous context What's new in .NET X Preview Y How to do X in Visual Studio Entity Framework is not slow Avoid multiple OrderBy calls LINQ - MinBy & MaxBy Switch Expressions Return empty instead of null collections Entity Framework is slow AutoMapper 👍 or 👎 X libraries every .NET developer should know Entity Framework AsNoTracking
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
C# 12 Primary Constructors
Records As DTOs
Avoid ToUpper/Lower when comparing strings
Entity Framework Bulk Update
Don't add superfluous
context
What's new in .NET X Preview Y
How to do X in Visual Studio
Entity Framework is not slow
Avoid multiple OrderBy calls
LINQ - MinBy & MaxBy
Switch Expressions
Return empty instead of null collections
Entity Framework is slow
AutoMapper
👍 or 👎
X libraries every .NET developer should know
Entity Framework AsNoTracking