LINQ -MinBy &MaxByAvoidToUpper/LowerwhencomparingstringsRecordsAsDTOsDon't addsuperfluouscontextAvoidmultipleOrderBycallsEntityFrameworkis slowC# 12PrimaryConstructorsX librariesevery .NETdevelopershould knowReturnemptyinstead ofnullcollectionsEntityFrameworkis not slowEntityFrameworkBulkUpdateAutoMapper👍 or 👎What'snew in.NET XPreview YEntityFrameworkAsNoTrackingSwitchExpressions How to doX inVisualStudioLINQ -MinBy &MaxByAvoidToUpper/LowerwhencomparingstringsRecordsAsDTOsDon't addsuperfluouscontextAvoidmultipleOrderBycallsEntityFrameworkis slowC# 12PrimaryConstructorsX librariesevery .NETdevelopershould knowReturnemptyinstead ofnullcollectionsEntityFrameworkis not slowEntityFrameworkBulkUpdateAutoMapper👍 or 👎What'snew in.NET XPreview YEntityFrameworkAsNoTrackingSwitchExpressions How to doX inVisualStudio

LINKEDIN .NET POST BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. LINQ - MinBy & MaxBy
  2. Avoid ToUpper/Lower when comparing strings
  3. Records As DTOs
  4. Don't add superfluous context
  5. Avoid multiple OrderBy calls
  6. Entity Framework is slow
  7. C# 12 Primary Constructors
  8. X libraries every .NET developer should know
  9. Return empty instead of null collections
  10. Entity Framework is not slow
  11. Entity Framework Bulk Update
  12. AutoMapper 👍 or 👎
  13. What's new in .NET X Preview Y
  14. Entity Framework AsNoTracking
  15. Switch Expressions
  16. How to do X in Visual Studio