LINQ - MinBy & MaxBy Avoid ToUpper/Lower when comparing strings Records As DTOs Don't add superfluous context Avoid multiple OrderBy calls Entity Framework is slow C# 12 Primary Constructors X libraries every .NET developer should know Return empty instead of null collections Entity Framework is not slow Entity Framework Bulk Update AutoMapper 👍 or 👎 What's new in .NET X Preview Y Entity Framework AsNoTracking Switch Expressions How to do X in Visual Studio LINQ - MinBy & MaxBy Avoid ToUpper/Lower when comparing strings Records As DTOs Don't add superfluous context Avoid multiple OrderBy calls Entity Framework is slow C# 12 Primary Constructors X libraries every .NET developer should know Return empty instead of null collections Entity Framework is not slow Entity Framework Bulk Update AutoMapper 👍 or 👎 What's new in .NET X Preview Y Entity Framework AsNoTracking Switch Expressions How to do X in Visual Studio
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
LINQ - MinBy & MaxBy
Avoid ToUpper/Lower when comparing strings
Records As DTOs
Don't add superfluous
context
Avoid multiple OrderBy calls
Entity Framework is slow
C# 12 Primary Constructors
X libraries every .NET developer should know
Return empty instead of null collections
Entity Framework is not slow
Entity Framework Bulk Update
AutoMapper
👍 or 👎
What's new in .NET X Preview Y
Entity Framework AsNoTracking
Switch Expressions
How to do X in Visual Studio