AvoidmultipleOrderBycallsEntityFrameworkis not slowLINQ -MinBy &MaxByEntityFrameworkis slowEntityFrameworkBulkUpdateX librariesevery .NETdevelopershould knowC# 12PrimaryConstructorsRecordsAsDTOsWhat'snew in.NET XPreview YAvoidToUpper/LowerwhencomparingstringsAutoMapper👍 or 👎How to doX inVisualStudioSwitchExpressions EntityFrameworkAsNoTrackingDon't addsuperfluouscontextReturnemptyinstead ofnullcollectionsAvoidmultipleOrderBycallsEntityFrameworkis not slowLINQ -MinBy &MaxByEntityFrameworkis slowEntityFrameworkBulkUpdateX librariesevery .NETdevelopershould knowC# 12PrimaryConstructorsRecordsAsDTOsWhat'snew in.NET XPreview YAvoidToUpper/LowerwhencomparingstringsAutoMapper👍 or 👎How to doX inVisualStudioSwitchExpressions EntityFrameworkAsNoTrackingDon't addsuperfluouscontextReturnemptyinstead ofnullcollections

LINKEDIN .NET POST BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Avoid multiple OrderBy calls
  2. Entity Framework is not slow
  3. LINQ - MinBy & MaxBy
  4. Entity Framework is slow
  5. Entity Framework Bulk Update
  6. X libraries every .NET developer should know
  7. C# 12 Primary Constructors
  8. Records As DTOs
  9. What's new in .NET X Preview Y
  10. Avoid ToUpper/Lower when comparing strings
  11. AutoMapper 👍 or 👎
  12. How to do X in Visual Studio
  13. Switch Expressions
  14. Entity Framework AsNoTracking
  15. Don't add superfluous context
  16. Return empty instead of null collections