C# 12PrimaryConstructorsRecordsAsDTOsAvoidToUpper/LowerwhencomparingstringsEntityFrameworkBulkUpdateDon't addsuperfluouscontextWhat'snew in.NET XPreview YHow to doX inVisualStudioEntityFrameworkis not slowAvoidmultipleOrderBycallsLINQ -MinBy &MaxBySwitchExpressions Returnemptyinstead ofnullcollectionsEntityFrameworkis slowAutoMapper👍 or 👎X librariesevery .NETdevelopershould knowEntityFrameworkAsNoTrackingC# 12PrimaryConstructorsRecordsAsDTOsAvoidToUpper/LowerwhencomparingstringsEntityFrameworkBulkUpdateDon't addsuperfluouscontextWhat'snew in.NET XPreview YHow to doX inVisualStudioEntityFrameworkis not slowAvoidmultipleOrderBycallsLINQ -MinBy &MaxBySwitchExpressions Returnemptyinstead ofnullcollectionsEntityFrameworkis slowAutoMapper👍 or 👎X librariesevery .NETdevelopershould knowEntityFrameworkAsNoTracking

LINKEDIN .NET POST BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. C# 12 Primary Constructors
  2. Records As DTOs
  3. Avoid ToUpper/Lower when comparing strings
  4. Entity Framework Bulk Update
  5. Don't add superfluous context
  6. What's new in .NET X Preview Y
  7. How to do X in Visual Studio
  8. Entity Framework is not slow
  9. Avoid multiple OrderBy calls
  10. LINQ - MinBy & MaxBy
  11. Switch Expressions
  12. Return empty instead of null collections
  13. Entity Framework is slow
  14. AutoMapper 👍 or 👎
  15. X libraries every .NET developer should know
  16. Entity Framework AsNoTracking