Loseall YourUnitsCharge>10"Play ontheGhyranMapLoseyourGeneralReinforcea UnitPlay aDiagonalDeploymentMatchUtilize aterrainfeatureComplete agame w/beingUnderdogeach turnTurn 1ChargePlay onthe AqshyMapCompletea gamew/o beingUnderdogScore 0Points ina TurnKill theEnemyGeneralMiss allof a unit'sAttacksLose aMatchScore 6Points ina TurnCompletetheDracothionDais BattleTacticFight theEnemyGeneralw/ YoursKill aunit w/ShootingPetFreddieKill allyourEnemyUnitsPlay aHorizontalDeploymentmatchWin aMatchFail a<4"ChargeLoseall YourUnitsCharge>10"Play ontheGhyranMapLoseyourGeneralReinforcea UnitPlay aDiagonalDeploymentMatchUtilize aterrainfeatureComplete agame w/beingUnderdogeach turnTurn 1ChargePlay onthe AqshyMapCompletea gamew/o beingUnderdogScore 0Points ina TurnKill theEnemyGeneralMiss allof a unit'sAttacksLose aMatchScore 6Points ina TurnCompletetheDracothionDais BattleTacticFight theEnemyGeneralw/ YoursKill aunit w/ShootingPetFreddieKill allyourEnemyUnitsPlay aHorizontalDeploymentmatchWin aMatchFail a<4"Charge

Spearhead Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Lose all Your Units
  2. Charge >10"
  3. Play on the Ghyran Map
  4. Lose your General
  5. Reinforce a Unit
  6. Play a Diagonal Deployment Match
  7. Utilize a terrain feature
  8. Complete a game w/ being Underdog each turn
  9. Turn 1 Charge
  10. Play on the Aqshy Map
  11. Complete a game w/o being Underdog
  12. Score 0 Points in a Turn
  13. Kill the Enemy General
  14. Miss all of a unit's Attacks
  15. Lose a Match
  16. Score 6 Points in a Turn
  17. Complete the Dracothion Dais Battle Tactic
  18. Fight the Enemy General w/ Yours
  19. Kill a unit w/ Shooting
  20. Pet Freddie
  21. Kill all your Enemy Units
  22. Play a Horizontal Deployment match
  23. Win a Match
  24. Fail a <4" Charge