Win aMatchKill allyourEnemyUnitsPlay aDiagonalDeploymentMatchUtilize aterrainfeatureLoseall YourUnitsComplete agame w/beingUnderdogeach turnLose aMatchPlay onthe AqshyMapMiss allof a unit'sAttacksReinforcea UnitKill theEnemyGeneralKill aunit w/ShootingCharge>10"PetFreddieCompletetheDracothionDais BattleTacticCompletea gamew/o beingUnderdogPlay ontheGhyranMapPlay aHorizontalDeploymentmatchScore 6Points ina TurnScore 0Points ina TurnTurn 1ChargeFight theEnemyGeneralw/ YoursFail a<4"ChargeLoseyourGeneralWin aMatchKill allyourEnemyUnitsPlay aDiagonalDeploymentMatchUtilize aterrainfeatureLoseall YourUnitsComplete agame w/beingUnderdogeach turnLose aMatchPlay onthe AqshyMapMiss allof a unit'sAttacksReinforcea UnitKill theEnemyGeneralKill aunit w/ShootingCharge>10"PetFreddieCompletetheDracothionDais BattleTacticCompletea gamew/o beingUnderdogPlay ontheGhyranMapPlay aHorizontalDeploymentmatchScore 6Points ina TurnScore 0Points ina TurnTurn 1ChargeFight theEnemyGeneralw/ YoursFail a<4"ChargeLoseyourGeneral

Spearhead Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Win a Match
  2. Kill all your Enemy Units
  3. Play a Diagonal Deployment Match
  4. Utilize a terrain feature
  5. Lose all Your Units
  6. Complete a game w/ being Underdog each turn
  7. Lose a Match
  8. Play on the Aqshy Map
  9. Miss all of a unit's Attacks
  10. Reinforce a Unit
  11. Kill the Enemy General
  12. Kill a unit w/ Shooting
  13. Charge >10"
  14. Pet Freddie
  15. Complete the Dracothion Dais Battle Tactic
  16. Complete a game w/o being Underdog
  17. Play on the Ghyran Map
  18. Play a Horizontal Deployment match
  19. Score 6 Points in a Turn
  20. Score 0 Points in a Turn
  21. Turn 1 Charge
  22. Fight the Enemy General w/ Yours
  23. Fail a <4" Charge
  24. Lose your General