Losesmagmaze keyTeam triesto untiesocksTeam getssomethingstuck inPIPETeamlassos cartwithoutshackleTeamforcescart offwallTeam getsFreedwithouthelpTeamuses cartto passitemsTeam usespush to exitwheneverthey wantGuestwearsjumpsuitsTeam tries topass itemsthrough thetoiletTeam onlyuses firstcluebuttonTeamretrieves itemcreatively(withoutbuttons)TeamleavesvacuumonTeamdoesn'tnotice 775lightsTeamscared tobreaksoapGuestcrawls backthroughgrateTeam getsRatswithouthelpTeamtalks toclarenceUsesmagnetfor shankkeySomeonesacrificedto thegrateTeamthinkstheir doneafter cellsTeam doesnot talk forthe first 5-10minutes incellsTeambrings ALLkeys towardensTeamdoesn't pushthroughgrateLosesmagmaze keyTeam triesto untiesocksTeam getssomethingstuck inPIPETeamlassos cartwithoutshackleTeamforcescart offwallTeam getsFreedwithouthelpTeamuses cartto passitemsTeam usespush to exitwheneverthey wantGuestwearsjumpsuitsTeam tries topass itemsthrough thetoiletTeam onlyuses firstcluebuttonTeamretrieves itemcreatively(withoutbuttons)TeamleavesvacuumonTeamdoesn'tnotice 775lightsTeamscared tobreaksoapGuestcrawls backthroughgrateTeam getsRatswithouthelpTeamtalks toclarenceUsesmagnetfor shankkeySomeonesacrificedto thegrateTeamthinkstheir doneafter cellsTeam doesnot talk forthe first 5-10minutes incellsTeambrings ALLkeys towardensTeamdoesn't pushthroughgrate

Prison Break - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Loses mag maze key
  2. Team tries to untie socks
  3. Team gets something stuck in PIPE
  4. Team lassos cart without shackle
  5. Team forces cart off wall
  6. Team gets Freed without help
  7. Team uses cart to pass items
  8. Team uses push to exit whenever they want
  9. Guest wears jumpsuits
  10. Team tries to pass items through the toilet
  11. Team only uses first clue button
  12. Team retrieves item creatively (without buttons)
  13. Team leaves vacuum on
  14. Team doesn't notice 775 lights
  15. Team scared to break soap
  16. Guest crawls back through grate
  17. Team gets Rats without help
  18. Team talks to clarence
  19. Uses magnet for shank key
  20. Someone sacrificed to the grate
  21. Team thinks their done after cells
  22. Team does not talk for the first 5-10 minutes in cells
  23. Team brings ALL keys to wardens
  24. Team doesn't push through grate