Teamdoesn't pushthroughgrateTeam getssomethingstuck inPIPELosesmagmaze keyTeam usespush to exitwheneverthey wantTeam getsFreedwithouthelpTeamleavesvacuumonGuestwearsjumpsuitsTeam triesto untiesocksTeamlassos cartwithoutshackleTeamthinkstheir doneafter cellsGuestcrawls backthroughgrateTeam getsRatswithouthelpSomeonesacrificedto thegrateTeamscared tobreaksoapUsesmagnetfor shankkeyTeamretrieves itemcreatively(withoutbuttons)Teamforcescart offwallTeam doesnot talk forthe first 5-10minutes incellsTeam tries topass itemsthrough thetoiletTeam onlyuses firstcluebuttonTeamdoesn'tnotice 775lightsTeamuses cartto passitemsTeambrings ALLkeys towardensTeamtalks toclarenceTeamdoesn't pushthroughgrateTeam getssomethingstuck inPIPELosesmagmaze keyTeam usespush to exitwheneverthey wantTeam getsFreedwithouthelpTeamleavesvacuumonGuestwearsjumpsuitsTeam triesto untiesocksTeamlassos cartwithoutshackleTeamthinkstheir doneafter cellsGuestcrawls backthroughgrateTeam getsRatswithouthelpSomeonesacrificedto thegrateTeamscared tobreaksoapUsesmagnetfor shankkeyTeamretrieves itemcreatively(withoutbuttons)Teamforcescart offwallTeam doesnot talk forthe first 5-10minutes incellsTeam tries topass itemsthrough thetoiletTeam onlyuses firstcluebuttonTeamdoesn'tnotice 775lightsTeamuses cartto passitemsTeambrings ALLkeys towardensTeamtalks toclarence

Prison Break - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Team doesn't push through grate
  2. Team gets something stuck in PIPE
  3. Loses mag maze key
  4. Team uses push to exit whenever they want
  5. Team gets Freed without help
  6. Team leaves vacuum on
  7. Guest wears jumpsuits
  8. Team tries to untie socks
  9. Team lassos cart without shackle
  10. Team thinks their done after cells
  11. Guest crawls back through grate
  12. Team gets Rats without help
  13. Someone sacrificed to the grate
  14. Team scared to break soap
  15. Uses magnet for shank key
  16. Team retrieves item creatively (without buttons)
  17. Team forces cart off wall
  18. Team does not talk for the first 5-10 minutes in cells
  19. Team tries to pass items through the toilet
  20. Team only uses first clue button
  21. Team doesn't notice 775 lights
  22. Team uses cart to pass items
  23. Team brings ALL keys to wardens
  24. Team talks to clarence