Teamtalks toclarenceGuestcrawls backthroughgrateTeamforcescart offwallTeamdoesn'tnotice 775lightsTeamleavesvacuumonLosesmagmaze keyTeam tries topass itemsthrough thetoiletGuestwearsjumpsuitsTeam getsFreedwithouthelpTeam getssomethingstuck inPIPETeambrings ALLkeys towardensTeamretrieves itemcreatively(withoutbuttons)Teamdoesn't pushthroughgrateTeamlassos cartwithoutshackleTeamscared tobreaksoapTeam usespush to exitwheneverthey wantSomeonesacrificedto thegrateUsesmagnetfor shankkeyTeam onlyuses firstcluebuttonTeam getsRatswithouthelpTeam doesnot talk forthe first 5-10minutes incellsTeam triesto untiesocksTeamuses cartto passitemsTeamthinkstheir doneafter cellsTeamtalks toclarenceGuestcrawls backthroughgrateTeamforcescart offwallTeamdoesn'tnotice 775lightsTeamleavesvacuumonLosesmagmaze keyTeam tries topass itemsthrough thetoiletGuestwearsjumpsuitsTeam getsFreedwithouthelpTeam getssomethingstuck inPIPETeambrings ALLkeys towardensTeamretrieves itemcreatively(withoutbuttons)Teamdoesn't pushthroughgrateTeamlassos cartwithoutshackleTeamscared tobreaksoapTeam usespush to exitwheneverthey wantSomeonesacrificedto thegrateUsesmagnetfor shankkeyTeam onlyuses firstcluebuttonTeam getsRatswithouthelpTeam doesnot talk forthe first 5-10minutes incellsTeam triesto untiesocksTeamuses cartto passitemsTeamthinkstheir doneafter cells

Prison Break - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Team talks to clarence
  2. Guest crawls back through grate
  3. Team forces cart off wall
  4. Team doesn't notice 775 lights
  5. Team leaves vacuum on
  6. Loses mag maze key
  7. Team tries to pass items through the toilet
  8. Guest wears jumpsuits
  9. Team gets Freed without help
  10. Team gets something stuck in PIPE
  11. Team brings ALL keys to wardens
  12. Team retrieves item creatively (without buttons)
  13. Team doesn't push through grate
  14. Team lassos cart without shackle
  15. Team scared to break soap
  16. Team uses push to exit whenever they want
  17. Someone sacrificed to the grate
  18. Uses magnet for shank key
  19. Team only uses first clue button
  20. Team gets Rats without help
  21. Team does not talk for the first 5-10 minutes in cells
  22. Team tries to untie socks
  23. Team uses cart to pass items
  24. Team thinks their done after cells