Losesmagmaze keyGuestcrawls backthroughgrateTeam usespush to exitwheneverthey wantTeamlassos cartwithoutshackleGuestwearsjumpsuitsTeam getsRatswithouthelpTeamuses cartto passitemsTeamleavesvacuumonTeam onlyuses firstcluebuttonTeam tries topass itemsthrough thetoiletTeam getssomethingstuck inPIPETeam doesnot talk forthe first 5-10minutes incellsTeamthinkstheir doneafter cellsTeamforcescart offwallTeam getsFreedwithouthelpTeamdoesn't pushthroughgrateSomeonesacrificedto thegrateUsesmagnetfor shankkeyTeamtalks toclarenceTeam triesto untiesocksTeamdoesn'tnotice 775lightsTeamretrieves itemcreatively(withoutbuttons)Teamscared tobreaksoapTeambrings ALLkeys towardensLosesmagmaze keyGuestcrawls backthroughgrateTeam usespush to exitwheneverthey wantTeamlassos cartwithoutshackleGuestwearsjumpsuitsTeam getsRatswithouthelpTeamuses cartto passitemsTeamleavesvacuumonTeam onlyuses firstcluebuttonTeam tries topass itemsthrough thetoiletTeam getssomethingstuck inPIPETeam doesnot talk forthe first 5-10minutes incellsTeamthinkstheir doneafter cellsTeamforcescart offwallTeam getsFreedwithouthelpTeamdoesn't pushthroughgrateSomeonesacrificedto thegrateUsesmagnetfor shankkeyTeamtalks toclarenceTeam triesto untiesocksTeamdoesn'tnotice 775lightsTeamretrieves itemcreatively(withoutbuttons)Teamscared tobreaksoapTeambrings ALLkeys towardens

Prison Break - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Loses mag maze key
  2. Guest crawls back through grate
  3. Team uses push to exit whenever they want
  4. Team lassos cart without shackle
  5. Guest wears jumpsuits
  6. Team gets Rats without help
  7. Team uses cart to pass items
  8. Team leaves vacuum on
  9. Team only uses first clue button
  10. Team tries to pass items through the toilet
  11. Team gets something stuck in PIPE
  12. Team does not talk for the first 5-10 minutes in cells
  13. Team thinks their done after cells
  14. Team forces cart off wall
  15. Team gets Freed without help
  16. Team doesn't push through grate
  17. Someone sacrificed to the grate
  18. Uses magnet for shank key
  19. Team talks to clarence
  20. Team tries to untie socks
  21. Team doesn't notice 775 lights
  22. Team retrieves item creatively (without buttons)
  23. Team scared to break soap
  24. Team brings ALL keys to wardens