Teamthinkstheir doneafter cellsGuestwearsjumpsuitsLosesmagmaze keyTeamtalks toclarenceTeamforcescart offwallTeamlassos cartwithoutshackleTeamscared tobreaksoapTeamleavesvacuumonTeam tries topass itemsthrough thetoiletTeam getsFreedwithouthelpTeam doesnot talk forthe first 5-10minutes incellsTeam getsRatswithouthelpTeam getssomethingstuck inPIPEGuestcrawls backthroughgrateTeamdoesn'tnotice 775lightsSomeonesacrificedto thegrateTeambrings ALLkeys towardensTeam triesto untiesocksTeam usespush to exitwheneverthey wantTeamdoesn't pushthroughgrateUsesmagnetfor shankkeyTeamretrieves itemcreatively(withoutbuttons)Team onlyuses firstcluebuttonTeamuses cartto passitemsTeamthinkstheir doneafter cellsGuestwearsjumpsuitsLosesmagmaze keyTeamtalks toclarenceTeamforcescart offwallTeamlassos cartwithoutshackleTeamscared tobreaksoapTeamleavesvacuumonTeam tries topass itemsthrough thetoiletTeam getsFreedwithouthelpTeam doesnot talk forthe first 5-10minutes incellsTeam getsRatswithouthelpTeam getssomethingstuck inPIPEGuestcrawls backthroughgrateTeamdoesn'tnotice 775lightsSomeonesacrificedto thegrateTeambrings ALLkeys towardensTeam triesto untiesocksTeam usespush to exitwheneverthey wantTeamdoesn't pushthroughgrateUsesmagnetfor shankkeyTeamretrieves itemcreatively(withoutbuttons)Team onlyuses firstcluebuttonTeamuses cartto passitems

Prison Break - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Team thinks their done after cells
  2. Guest wears jumpsuits
  3. Loses mag maze key
  4. Team talks to clarence
  5. Team forces cart off wall
  6. Team lassos cart without shackle
  7. Team scared to break soap
  8. Team leaves vacuum on
  9. Team tries to pass items through the toilet
  10. Team gets Freed without help
  11. Team does not talk for the first 5-10 minutes in cells
  12. Team gets Rats without help
  13. Team gets something stuck in PIPE
  14. Guest crawls back through grate
  15. Team doesn't notice 775 lights
  16. Someone sacrificed to the grate
  17. Team brings ALL keys to wardens
  18. Team tries to untie socks
  19. Team uses push to exit whenever they want
  20. Team doesn't push through grate
  21. Uses magnet for shank key
  22. Team retrieves item creatively (without buttons)
  23. Team only uses first clue button
  24. Team uses cart to pass items