Teamlassos cartwithoutshackleTeamuses cartto passitemsTeam doesnot talk forthe first 5-10minutes incellsGuestcrawls backthroughgrateLosesmagmaze keyTeamforcescart offwallSomeonesacrificedto thegrateTeamdoesn'tnotice 775lightsTeam getssomethingstuck inPIPETeam usespush to exitwheneverthey wantTeamtalks toclarenceTeamleavesvacuumonTeam triesto untiesocksGuestwearsjumpsuitsTeamretrieves itemcreatively(withoutbuttons)Team onlyuses firstcluebuttonTeambrings ALLkeys towardensUsesmagnetfor shankkeyTeam getsRatswithouthelpTeam getsFreedwithouthelpTeam tries topass itemsthrough thetoiletTeamthinkstheir doneafter cellsTeamscared tobreaksoapTeamdoesn't pushthroughgrateTeamlassos cartwithoutshackleTeamuses cartto passitemsTeam doesnot talk forthe first 5-10minutes incellsGuestcrawls backthroughgrateLosesmagmaze keyTeamforcescart offwallSomeonesacrificedto thegrateTeamdoesn'tnotice 775lightsTeam getssomethingstuck inPIPETeam usespush to exitwheneverthey wantTeamtalks toclarenceTeamleavesvacuumonTeam triesto untiesocksGuestwearsjumpsuitsTeamretrieves itemcreatively(withoutbuttons)Team onlyuses firstcluebuttonTeambrings ALLkeys towardensUsesmagnetfor shankkeyTeam getsRatswithouthelpTeam getsFreedwithouthelpTeam tries topass itemsthrough thetoiletTeamthinkstheir doneafter cellsTeamscared tobreaksoapTeamdoesn't pushthroughgrate

Prison Break - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Team lassos cart without shackle
  2. Team uses cart to pass items
  3. Team does not talk for the first 5-10 minutes in cells
  4. Guest crawls back through grate
  5. Loses mag maze key
  6. Team forces cart off wall
  7. Someone sacrificed to the grate
  8. Team doesn't notice 775 lights
  9. Team gets something stuck in PIPE
  10. Team uses push to exit whenever they want
  11. Team talks to clarence
  12. Team leaves vacuum on
  13. Team tries to untie socks
  14. Guest wears jumpsuits
  15. Team retrieves item creatively (without buttons)
  16. Team only uses first clue button
  17. Team brings ALL keys to wardens
  18. Uses magnet for shank key
  19. Team gets Rats without help
  20. Team gets Freed without help
  21. Team tries to pass items through the toilet
  22. Team thinks their done after cells
  23. Team scared to break soap
  24. Team doesn't push through grate