Team doesnot talk forthe first 5-10minutes incellsTeamdoesn'tnotice 775lightsSomeonesacrificedto thegrateLosesmagmaze keyTeam usespush to exitwheneverthey wantUsesmagnetfor shankkeyGuestcrawls backthroughgrateTeamuses cartto passitemsTeam tries topass itemsthrough thetoiletTeamleavesvacuumonTeam triesto untiesocksTeambrings ALLkeys towardensTeamforcescart offwallTeamlassos cartwithoutshackleTeamthinkstheir doneafter cellsTeamdoesn't pushthroughgrateTeam getsFreedwithouthelpTeam getsRatswithouthelpTeamretrieves itemcreatively(withoutbuttons)GuestwearsjumpsuitsTeamtalks toclarenceTeam getssomethingstuck inPIPETeamscared tobreaksoapTeam onlyuses firstcluebuttonTeam doesnot talk forthe first 5-10minutes incellsTeamdoesn'tnotice 775lightsSomeonesacrificedto thegrateLosesmagmaze keyTeam usespush to exitwheneverthey wantUsesmagnetfor shankkeyGuestcrawls backthroughgrateTeamuses cartto passitemsTeam tries topass itemsthrough thetoiletTeamleavesvacuumonTeam triesto untiesocksTeambrings ALLkeys towardensTeamforcescart offwallTeamlassos cartwithoutshackleTeamthinkstheir doneafter cellsTeamdoesn't pushthroughgrateTeam getsFreedwithouthelpTeam getsRatswithouthelpTeamretrieves itemcreatively(withoutbuttons)GuestwearsjumpsuitsTeamtalks toclarenceTeam getssomethingstuck inPIPETeamscared tobreaksoapTeam onlyuses firstcluebutton

Prison Break - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Team does not talk for the first 5-10 minutes in cells
  2. Team doesn't notice 775 lights
  3. Someone sacrificed to the grate
  4. Loses mag maze key
  5. Team uses push to exit whenever they want
  6. Uses magnet for shank key
  7. Guest crawls back through grate
  8. Team uses cart to pass items
  9. Team tries to pass items through the toilet
  10. Team leaves vacuum on
  11. Team tries to untie socks
  12. Team brings ALL keys to wardens
  13. Team forces cart off wall
  14. Team lassos cart without shackle
  15. Team thinks their done after cells
  16. Team doesn't push through grate
  17. Team gets Freed without help
  18. Team gets Rats without help
  19. Team retrieves item creatively (without buttons)
  20. Guest wears jumpsuits
  21. Team talks to clarence
  22. Team gets something stuck in PIPE
  23. Team scared to break soap
  24. Team only uses first clue button