Team tries topass itemsthrough thetoiletTeam getssomethingstuck inPIPETeam getsRatswithouthelpGuestwearsjumpsuitsTeam doesnot talk forthe first 5-10minutes incellsTeamdoesn'tnotice 775lightsTeam triesto untiesocksLosesmagmaze keyTeam getsFreedwithouthelpTeam onlyuses firstcluebuttonTeamdoesn't pushthroughgrateTeam usespush to exitwheneverthey wantTeambrings ALLkeys towardensUsesmagnetfor shankkeyTeamthinkstheir doneafter cellsTeamretrieves itemcreatively(withoutbuttons)Teamtalks toclarenceTeamleavesvacuumonTeamforcescart offwallTeamscared tobreaksoapTeamlassos cartwithoutshackleSomeonesacrificedto thegrateGuestcrawls backthroughgrateTeamuses cartto passitemsTeam tries topass itemsthrough thetoiletTeam getssomethingstuck inPIPETeam getsRatswithouthelpGuestwearsjumpsuitsTeam doesnot talk forthe first 5-10minutes incellsTeamdoesn'tnotice 775lightsTeam triesto untiesocksLosesmagmaze keyTeam getsFreedwithouthelpTeam onlyuses firstcluebuttonTeamdoesn't pushthroughgrateTeam usespush to exitwheneverthey wantTeambrings ALLkeys towardensUsesmagnetfor shankkeyTeamthinkstheir doneafter cellsTeamretrieves itemcreatively(withoutbuttons)Teamtalks toclarenceTeamleavesvacuumonTeamforcescart offwallTeamscared tobreaksoapTeamlassos cartwithoutshackleSomeonesacrificedto thegrateGuestcrawls backthroughgrateTeamuses cartto passitems

Prison Break - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Team tries to pass items through the toilet
  2. Team gets something stuck in PIPE
  3. Team gets Rats without help
  4. Guest wears jumpsuits
  5. Team does not talk for the first 5-10 minutes in cells
  6. Team doesn't notice 775 lights
  7. Team tries to untie socks
  8. Loses mag maze key
  9. Team gets Freed without help
  10. Team only uses first clue button
  11. Team doesn't push through grate
  12. Team uses push to exit whenever they want
  13. Team brings ALL keys to wardens
  14. Uses magnet for shank key
  15. Team thinks their done after cells
  16. Team retrieves item creatively (without buttons)
  17. Team talks to clarence
  18. Team leaves vacuum on
  19. Team forces cart off wall
  20. Team scared to break soap
  21. Team lassos cart without shackle
  22. Someone sacrificed to the grate
  23. Guest crawls back through grate
  24. Team uses cart to pass items