Team getsFreedwithouthelpTeamleavesvacuumonTeamretrieves itemcreatively(withoutbuttons)Teamscared tobreaksoapTeamuses cartto passitemsTeam getsRatswithouthelpTeam getssomethingstuck inPIPETeam triesto untiesocksUsesmagnetfor shankkeyTeam tries topass itemsthrough thetoiletTeam onlyuses firstcluebuttonTeamdoesn'tnotice 775lightsTeamthinkstheir doneafter cellsGuestcrawls backthroughgrateTeam usespush to exitwheneverthey wantTeambrings ALLkeys towardensTeamtalks toclarenceTeamforcescart offwallLosesmagmaze keySomeonesacrificedto thegrateTeamdoesn't pushthroughgrateTeamlassos cartwithoutshackleGuestwearsjumpsuitsTeam doesnot talk forthe first 5-10minutes incellsTeam getsFreedwithouthelpTeamleavesvacuumonTeamretrieves itemcreatively(withoutbuttons)Teamscared tobreaksoapTeamuses cartto passitemsTeam getsRatswithouthelpTeam getssomethingstuck inPIPETeam triesto untiesocksUsesmagnetfor shankkeyTeam tries topass itemsthrough thetoiletTeam onlyuses firstcluebuttonTeamdoesn'tnotice 775lightsTeamthinkstheir doneafter cellsGuestcrawls backthroughgrateTeam usespush to exitwheneverthey wantTeambrings ALLkeys towardensTeamtalks toclarenceTeamforcescart offwallLosesmagmaze keySomeonesacrificedto thegrateTeamdoesn't pushthroughgrateTeamlassos cartwithoutshackleGuestwearsjumpsuitsTeam doesnot talk forthe first 5-10minutes incells

Prison Break - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Team gets Freed without help
  2. Team leaves vacuum on
  3. Team retrieves item creatively (without buttons)
  4. Team scared to break soap
  5. Team uses cart to pass items
  6. Team gets Rats without help
  7. Team gets something stuck in PIPE
  8. Team tries to untie socks
  9. Uses magnet for shank key
  10. Team tries to pass items through the toilet
  11. Team only uses first clue button
  12. Team doesn't notice 775 lights
  13. Team thinks their done after cells
  14. Guest crawls back through grate
  15. Team uses push to exit whenever they want
  16. Team brings ALL keys to wardens
  17. Team talks to clarence
  18. Team forces cart off wall
  19. Loses mag maze key
  20. Someone sacrificed to the grate
  21. Team doesn't push through grate
  22. Team lassos cart without shackle
  23. Guest wears jumpsuits
  24. Team does not talk for the first 5-10 minutes in cells