Teambrings ALLkeys towardensTeamdoesn't pushthroughgrateTeamleavesvacuumonTeam usespush to exitwheneverthey wantTeam onlyuses firstcluebuttonTeam doesnot talk forthe first 5-10minutes incellsTeamlassos cartwithoutshackleTeam getssomethingstuck inPIPETeam getsRatswithouthelpTeamdoesn'tnotice 775lightsTeamuses cartto passitemsGuestwearsjumpsuitsTeam triesto untiesocksTeamtalks toclarenceTeam tries topass itemsthrough thetoiletLosesmagmaze keyGuestcrawls backthroughgrateUsesmagnetfor shankkeyTeamscared tobreaksoapTeamretrieves itemcreatively(withoutbuttons)Teamthinkstheir doneafter cellsTeamforcescart offwallSomeonesacrificedto thegrateTeam getsFreedwithouthelpTeambrings ALLkeys towardensTeamdoesn't pushthroughgrateTeamleavesvacuumonTeam usespush to exitwheneverthey wantTeam onlyuses firstcluebuttonTeam doesnot talk forthe first 5-10minutes incellsTeamlassos cartwithoutshackleTeam getssomethingstuck inPIPETeam getsRatswithouthelpTeamdoesn'tnotice 775lightsTeamuses cartto passitemsGuestwearsjumpsuitsTeam triesto untiesocksTeamtalks toclarenceTeam tries topass itemsthrough thetoiletLosesmagmaze keyGuestcrawls backthroughgrateUsesmagnetfor shankkeyTeamscared tobreaksoapTeamretrieves itemcreatively(withoutbuttons)Teamthinkstheir doneafter cellsTeamforcescart offwallSomeonesacrificedto thegrateTeam getsFreedwithouthelp

Prison Break - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Team brings ALL keys to wardens
  2. Team doesn't push through grate
  3. Team leaves vacuum on
  4. Team uses push to exit whenever they want
  5. Team only uses first clue button
  6. Team does not talk for the first 5-10 minutes in cells
  7. Team lassos cart without shackle
  8. Team gets something stuck in PIPE
  9. Team gets Rats without help
  10. Team doesn't notice 775 lights
  11. Team uses cart to pass items
  12. Guest wears jumpsuits
  13. Team tries to untie socks
  14. Team talks to clarence
  15. Team tries to pass items through the toilet
  16. Loses mag maze key
  17. Guest crawls back through grate
  18. Uses magnet for shank key
  19. Team scared to break soap
  20. Team retrieves item creatively (without buttons)
  21. Team thinks their done after cells
  22. Team forces cart off wall
  23. Someone sacrificed to the grate
  24. Team gets Freed without help