Team getssomethingstuck inPIPEGuestcrawls backthroughgrateTeam getsFreedwithouthelpTeamdoesn't pushthroughgrateTeam onlyuses firstcluebuttonTeamthinkstheir doneafter cellsSomeonesacrificedto thegrateTeamlassos cartwithoutshackleTeamretrieves itemcreatively(withoutbuttons)Losesmagmaze keyTeam tries topass itemsthrough thetoiletTeamtalks toclarenceTeambrings ALLkeys towardensTeam getsRatswithouthelpTeamforcescart offwallTeam triesto untiesocksTeam doesnot talk forthe first 5-10minutes incellsTeamdoesn'tnotice 775lightsTeamscared tobreaksoapTeamleavesvacuumonUsesmagnetfor shankkeyTeamuses cartto passitemsTeam usespush to exitwheneverthey wantGuestwearsjumpsuitsTeam getssomethingstuck inPIPEGuestcrawls backthroughgrateTeam getsFreedwithouthelpTeamdoesn't pushthroughgrateTeam onlyuses firstcluebuttonTeamthinkstheir doneafter cellsSomeonesacrificedto thegrateTeamlassos cartwithoutshackleTeamretrieves itemcreatively(withoutbuttons)Losesmagmaze keyTeam tries topass itemsthrough thetoiletTeamtalks toclarenceTeambrings ALLkeys towardensTeam getsRatswithouthelpTeamforcescart offwallTeam triesto untiesocksTeam doesnot talk forthe first 5-10minutes incellsTeamdoesn'tnotice 775lightsTeamscared tobreaksoapTeamleavesvacuumonUsesmagnetfor shankkeyTeamuses cartto passitemsTeam usespush to exitwheneverthey wantGuestwearsjumpsuits

Prison Break - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Team gets something stuck in PIPE
  2. Guest crawls back through grate
  3. Team gets Freed without help
  4. Team doesn't push through grate
  5. Team only uses first clue button
  6. Team thinks their done after cells
  7. Someone sacrificed to the grate
  8. Team lassos cart without shackle
  9. Team retrieves item creatively (without buttons)
  10. Loses mag maze key
  11. Team tries to pass items through the toilet
  12. Team talks to clarence
  13. Team brings ALL keys to wardens
  14. Team gets Rats without help
  15. Team forces cart off wall
  16. Team tries to untie socks
  17. Team does not talk for the first 5-10 minutes in cells
  18. Team doesn't notice 775 lights
  19. Team scared to break soap
  20. Team leaves vacuum on
  21. Uses magnet for shank key
  22. Team uses cart to pass items
  23. Team uses push to exit whenever they want
  24. Guest wears jumpsuits