Guestcrawls backthroughgrateTeamscared tobreaksoapTeamleavesvacuumonSomeonesacrificedto thegrateTeamuses cartto passitemsGuestwearsjumpsuitsTeamdoesn't pushthroughgrateLosesmagmaze keyTeam triesto untiesocksTeam getsRatswithouthelpTeam usespush to exitwheneverthey wantUsesmagnetfor shankkeyTeam getssomethingstuck inPIPETeamforcescart offwallTeamthinkstheir doneafter cellsTeamtalks toclarenceTeamdoesn'tnotice 775lightsTeam tries topass itemsthrough thetoiletTeam doesnot talk forthe first 5-10minutes incellsTeam getsFreedwithouthelpTeam onlyuses firstcluebuttonTeamlassos cartwithoutshackleTeamretrieves itemcreatively(withoutbuttons)Teambrings ALLkeys towardensGuestcrawls backthroughgrateTeamscared tobreaksoapTeamleavesvacuumonSomeonesacrificedto thegrateTeamuses cartto passitemsGuestwearsjumpsuitsTeamdoesn't pushthroughgrateLosesmagmaze keyTeam triesto untiesocksTeam getsRatswithouthelpTeam usespush to exitwheneverthey wantUsesmagnetfor shankkeyTeam getssomethingstuck inPIPETeamforcescart offwallTeamthinkstheir doneafter cellsTeamtalks toclarenceTeamdoesn'tnotice 775lightsTeam tries topass itemsthrough thetoiletTeam doesnot talk forthe first 5-10minutes incellsTeam getsFreedwithouthelpTeam onlyuses firstcluebuttonTeamlassos cartwithoutshackleTeamretrieves itemcreatively(withoutbuttons)Teambrings ALLkeys towardens

Prison Break - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Guest crawls back through grate
  2. Team scared to break soap
  3. Team leaves vacuum on
  4. Someone sacrificed to the grate
  5. Team uses cart to pass items
  6. Guest wears jumpsuits
  7. Team doesn't push through grate
  8. Loses mag maze key
  9. Team tries to untie socks
  10. Team gets Rats without help
  11. Team uses push to exit whenever they want
  12. Uses magnet for shank key
  13. Team gets something stuck in PIPE
  14. Team forces cart off wall
  15. Team thinks their done after cells
  16. Team talks to clarence
  17. Team doesn't notice 775 lights
  18. Team tries to pass items through the toilet
  19. Team does not talk for the first 5-10 minutes in cells
  20. Team gets Freed without help
  21. Team only uses first clue button
  22. Team lassos cart without shackle
  23. Team retrieves item creatively (without buttons)
  24. Team brings ALL keys to wardens