Inventing acharacter'sname onthe flyDM makesa jokeaboutparty dying"RollInitiative"7+dicein a rollMistystepBreakingthe rulesCharm/mindcontrol"I needa shortrest"DM usesdice todecied whoto attackSubstanceabuseStealthfailA playerwho namedtheirweaponNAT1 rollNAT20 rolltalking incharacterShortraceMusic thatdoes not fita situationanymoreRolls 2singledigits ondavantageFormchangeCharacter'shistory getsbrought upForgettingabout anabilityTalkingaboutmonstersstatsDamageImmunityPlayer goesuncounciousAtrapInventing acharacter'sname onthe flyDM makesa jokeaboutparty dying"RollInitiative"7+dicein a rollMistystepBreakingthe rulesCharm/mindcontrol"I needa shortrest"DM usesdice todecied whoto attackSubstanceabuseStealthfailA playerwho namedtheirweaponNAT1 rollNAT20 rolltalking incharacterShortraceMusic thatdoes not fita situationanymoreRolls 2singledigits ondavantageFormchangeCharacter'shistory getsbrought upForgettingabout anabilityTalkingaboutmonstersstatsDamageImmunityPlayer goesuncounciousAtrap

DND BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Inventing a character's name on the fly
  2. DM makes a joke about party dying
  3. "Roll Initiative"
  4. 7+dice in a roll
  5. Misty step
  6. Breaking the rules
  7. Charm/ mind control
  8. "I need a short rest"
  9. DM uses dice to decied who to attack
  10. Substance abuse
  11. Stealth fail
  12. A player who named their weapon
  13. NAT 1 roll
  14. NAT 20 roll
  15. talking in character
  16. Short race
  17. Music that does not fit a situation anymore
  18. Rolls 2 single digits on davantage
  19. Form change
  20. Character's history gets brought up
  21. Forgetting about an ability
  22. Talking about monsters stats
  23. Damage Immunity
  24. Player goes uncouncious
  25. A trap