Beastsstill notreworkedLeft clickmovementnow has acooldownAdornedcappedto 100%ManaforgedArrowsMjolnernow payscostsRuthlessInstantleechremovedBattlemage'sCry uselessTWWTnot goingcoreNotaddingcrucibletreesIndigoncappedT17 mapmodifiersnot fixedRVOB nosnapshottingMeleenerfedsomehowReplicadreamfeathercappedMFbuffedRandomChainhook nerfVulturesdeleted, nosynth dropsfrom cortexAurasnerfedScarabsnerfed tocompensatefor extra slotPassivetree nerfedfor newanointsTattoosremovedWefixed itin PoE2!"improved"archnemesisagainBeastsstill notreworkedLeft clickmovementnow has acooldownAdornedcappedto 100%ManaforgedArrowsMjolnernow payscostsRuthlessInstantleechremovedBattlemage'sCry uselessTWWTnot goingcoreNotaddingcrucibletreesIndigoncappedT17 mapmodifiersnot fixedRVOB nosnapshottingMeleenerfedsomehowReplicadreamfeathercappedMFbuffedRandomChainhook nerfVulturesdeleted, nosynth dropsfrom cortexAurasnerfedScarabsnerfed tocompensatefor extra slotPassivetree nerfedfor newanointsTattoosremovedWefixed itin PoE2!"improved"archnemesisagain

Poe 3.25 despair - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Beasts still not reworked
  2. Left click movement now has a cooldown
  3. Adorned capped to 100%
  4. Manaforged Arrows
  5. Mjolner now pays costs
  6. Ruthless
  7. Instant leech removed
  8. Battlemage's Cry useless
  9. TWWT not going core
  10. Not adding crucible trees
  11. Indigon capped
  12. T17 map modifiers not fixed
  13. RVOB no snapshotting
  14. Melee nerfed somehow
  15. Replica dreamfeather capped
  16. MF buffed
  17. Random Chain hook nerf
  18. Vultures deleted, no synth drops from cortex
  19. Auras nerfed
  20. Scarabs nerfed to compensate for extra slot
  21. Passive tree nerfed for new anoints
  22. Tattoos removed
  23. We fixed it in PoE2!
  24. "improved" archnemesis again