i can't die >:) ADOPT ME PLEASEEEEEEEEE no name after not being deputy: ":( "rouge, dead parents, hate everyone" "ur mean" one- word name i have nine lives *attacks*/*kills* "ha ha i steal prey" "bio: loyal, want deputy, stronk" morph is just one solid colour kittypet/loner "ABC FOR (thing)" *joins without asking* apprentice name: not apprentice *nonsence* dog/fox/non- cat GRRRRR *power* queen = lead??? exp turns unexp i'm leader >:( i will not leave >: (((( actually nice i can't die >:) ADOPT ME PLEASEEEEEEEEE no name after not being deputy: ":( "rouge, dead parents, hate everyone" "ur mean" one- word name i have nine lives *attacks*/*kills* "ha ha i steal prey" "bio: loyal, want deputy, stronk" morph is just one solid colour kittypet/loner "ABC FOR (thing)" *joins without asking* apprentice name: not apprentice *nonsence* dog/fox/non- cat GRRRRR *power* queen = lead??? exp turns unexp i'm leader >:( i will not leave >: (((( actually nice
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
i can't die >:)
ADOPT ME PLEASEEEEEEEEE
no name
after not being deputy: ":(
"rouge, dead parents, hate everyone"
"ur mean"
one-word name
i have nine lives
*attacks*/*kills*
"ha ha i steal prey"
"bio: loyal, want deputy, stronk"
morph is just one solid colour
kittypet/loner
"ABC FOR (thing)"
*joins without asking*
apprentice name: not apprentice
*nonsence*
dog/fox/non-cat
GRRRRR *power*
queen = lead???
exp turns unexp
i'm leader >:(
i will not leave >:((((
actually nice