after not being deputy: ":( i can't die >:) queen = lead??? actually nice GRRRRR *power* "ur mean" kittypet/loner apprentice name: not apprentice one- word name i'm leader >:( ADOPT ME PLEASEEEEEEEEE *nonsence* *attacks*/*kills* "rouge, dead parents, hate everyone" morph is just one solid colour dog/fox/non- cat i have nine lives no name "bio: loyal, want deputy, stronk" *joins without asking* "ha ha i steal prey" i will not leave >: (((( "ABC FOR (thing)" exp turns unexp after not being deputy: ":( i can't die >:) queen = lead??? actually nice GRRRRR *power* "ur mean" kittypet/loner apprentice name: not apprentice one- word name i'm leader >:( ADOPT ME PLEASEEEEEEEEE *nonsence* *attacks*/*kills* "rouge, dead parents, hate everyone" morph is just one solid colour dog/fox/non- cat i have nine lives no name "bio: loyal, want deputy, stronk" *joins without asking* "ha ha i steal prey" i will not leave >: (((( "ABC FOR (thing)" exp turns unexp
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
after not being deputy: ":(
i can't die >:)
queen = lead???
actually nice
GRRRRR *power*
"ur mean"
kittypet/loner
apprentice name: not apprentice
one-word name
i'm leader >:(
ADOPT ME PLEASEEEEEEEEE
*nonsence*
*attacks*/*kills*
"rouge, dead parents, hate everyone"
morph is just one solid colour
dog/fox/non-cat
i have nine lives
no name
"bio: loyal, want deputy, stronk"
*joins without asking*
"ha ha i steal prey"
i will not leave >:((((
"ABC FOR (thing)"
exp turns unexp