Score with a single 1 (100 points) Score 500+ points in a turn Roll a straight (1-6) Score 1,000+ points in a turn Roll three 3s (300 points) Roll three 2s (200 points) Bank at least 5,000 points total Score exactly 1,000 points in a turn Roll three 6s (600 points) Roll three 4s (400 points) Score with a single 5 (50 points) Roll three 1s (1,000 points) Roll three pairs Score exactly 2,000 points in a turn Farkle (no scoring dice) Win the game Lose the game Roll six of a kind Bank at least 2,000 points total Roll four of a kind Roll and bank points without Farkling Roll three 5s (500 points) Roll five of a kind Score exactly 1,500 points in a turn Score with a single 1 (100 points) Score 500+ points in a turn Roll a straight (1-6) Score 1,000+ points in a turn Roll three 3s (300 points) Roll three 2s (200 points) Bank at least 5,000 points total Score exactly 1,000 points in a turn Roll three 6s (600 points) Roll three 4s (400 points) Score with a single 5 (50 points) Roll three 1s (1,000 points) Roll three pairs Score exactly 2,000 points in a turn Farkle (no scoring dice) Win the game Lose the game Roll six of a kind Bank at least 2,000 points total Roll four of a kind Roll and bank points without Farkling Roll three 5s (500 points) Roll five of a kind Score exactly 1,500 points in a turn
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Score with a single 1 (100 points)
Score 500+ points in a turn
Roll a straight (1-6)
Score 1,000+ points in a turn
Roll three 3s (300 points)
Roll three 2s (200 points)
Bank at least 5,000 points total
Score exactly 1,000 points in a turn
Roll three 6s (600 points)
Roll three 4s (400 points)
Score with a single 5 (50 points)
Roll three 1s (1,000 points)
Roll three pairs
Score exactly 2,000 points in a turn
Farkle (no scoring dice)
Win the game
Lose the game
Roll six of a kind
Bank at least 2,000 points total
Roll four of a kind
Roll and bank points without Farkling
Roll three 5s (500 points)
Roll five of a kind
Score exactly 1,500 points in a turn