30 sec beam splits each leg 4 connected acro 3 passes straddle press walks 7 full turns 7 vertical acro 7 RO dismounts 15 half turns 5 rolls in a row 3 no wobble full turns 7 split on high beam 6 gainers 5 bridges 7 cartwheels on high beam 12 secondary acro 10 B skills 5 full routines on a line 8 mounts 12 split on low beam 3 routines w/o VA or dismount 15 no wobble straight jumps 5 dance throughs 5 handstands on each leg 3 no wobble dance throughs 10 flight to panel mat 10 no wobble cartwheels 1 full routine 7 connected jumps (no angle) 5 flight skills on low-beam 7 cartwheel 1/4 dismounts 30 sec beam splits each leg 4 connected acro 3 passes straddle press walks 7 full turns 7 vertical acro 7 RO dismounts 15 half turns 5 rolls in a row 3 no wobble full turns 7 split on high beam 6 gainers 5 bridges 7 cartwheels on high beam 12 secondary acro 10 B skills 5 full routines on a line 8 mounts 12 split on low beam 3 routines w/o VA or dismount 15 no wobble straight jumps 5 dance throughs 5 handstands on each leg 3 no wobble dance throughs 10 flight to panel mat 10 no wobble cartwheels 1 full routine 7 connected jumps (no angle) 5 flight skills on low-beam 7 cartwheel 1/4 dismounts
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
30 sec beam splits each leg
4 connected acro
3 passes straddle press walks
7 full turns
7 vertical acro
7 RO dismounts
15 half turns
5 rolls in a row
3 no wobble full turns
7 split on high beam
6 gainers
5 bridges
7 cartwheels on high beam
12 secondary acro
10 B skills
5 full routines on a line
8 mounts
12 split on low beam
3 routines w/o VA or dismount
15 no wobble straight jumps
5 dance throughs
5 handstands on each leg
3 no wobble dance throughs
10 flight to panel mat
10 no wobble cartwheels
1 full routine
7 connected jumps (no angle)
5 flight skills on low-beam
7 cartwheel 1/4 dismounts