30 secbeamsplitseach leg4connectedacro3 passesstraddlepresswalks 7 fullturns7verticalacro7 ROdismounts15 halfturns5 rollsin arow3 nowobblefull turns7 spliton highbeam6gainers5bridges7cartwheelson highbeam12secondaryacro10 Bskills5 fullroutineson a line8mounts12 spliton lowbeam3 routinesw/o VA ordismount15 nowobblestraightjumps5 dancethroughs5handstandson each leg3 nowobbledancethroughs10 flightto panelmat10 nowobblecartwheels1 fullroutine7connectedjumps (noangle)5 flightskills onlow-beam7cartwheel1/4dismounts30 secbeamsplitseach leg4connectedacro3 passesstraddlepresswalks 7 fullturns7verticalacro7 ROdismounts15 halfturns5 rollsin arow3 nowobblefull turns7 spliton highbeam6gainers5bridges7cartwheelson highbeam12secondaryacro10 Bskills5 fullroutineson a line8mounts12 spliton lowbeam3 routinesw/o VA ordismount15 nowobblestraightjumps5 dancethroughs5handstandson each leg3 nowobbledancethroughs10 flightto panelmat10 nowobblecartwheels1 fullroutine7connectedjumps (noangle)5 flightskills onlow-beam7cartwheel1/4dismounts

Beam Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 30 sec beam splits each leg
  2. 4 connected acro
  3. 3 passes straddle press walks
  4. 7 full turns
  5. 7 vertical acro
  6. 7 RO dismounts
  7. 15 half turns
  8. 5 rolls in a row
  9. 3 no wobble full turns
  10. 7 split on high beam
  11. 6 gainers
  12. 5 bridges
  13. 7 cartwheels on high beam
  14. 12 secondary acro
  15. 10 B skills
  16. 5 full routines on a line
  17. 8 mounts
  18. 12 split on low beam
  19. 3 routines w/o VA or dismount
  20. 15 no wobble straight jumps
  21. 5 dance throughs
  22. 5 handstands on each leg
  23. 3 no wobble dance throughs
  24. 10 flight to panel mat
  25. 10 no wobble cartwheels
  26. 1 full routine
  27. 7 connected jumps (no angle)
  28. 5 flight skills on low-beam
  29. 7 cartwheel 1/4 dismounts