7 split on high beam 5 full routines on a line 5 dance throughs 10 no wobble cartwheels 3 no wobble full turns 7 full turns 10 B skills 1 full routine 15 half turns 3 routines w/o VA or dismount 7 cartwheels on high beam 5 rolls in a row 7 vertical acro 6 gainers 12 secondary acro 5 flight skills on low-beam 15 no wobble straight jumps 3 passes straddle press walks 10 flight to panel mat 12 split on low beam 4 connected acro 30 sec beam splits each leg 5 bridges 7 RO dismounts 8 mounts 3 no wobble dance throughs 5 handstands on each leg 7 cartwheel 1/4 dismounts 7 connected jumps (no angle) 7 split on high beam 5 full routines on a line 5 dance throughs 10 no wobble cartwheels 3 no wobble full turns 7 full turns 10 B skills 1 full routine 15 half turns 3 routines w/o VA or dismount 7 cartwheels on high beam 5 rolls in a row 7 vertical acro 6 gainers 12 secondary acro 5 flight skills on low-beam 15 no wobble straight jumps 3 passes straddle press walks 10 flight to panel mat 12 split on low beam 4 connected acro 30 sec beam splits each leg 5 bridges 7 RO dismounts 8 mounts 3 no wobble dance throughs 5 handstands on each leg 7 cartwheel 1/4 dismounts 7 connected jumps (no angle)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
7 split on high beam
5 full routines on a line
5 dance throughs
10 no wobble cartwheels
3 no wobble full turns
7 full turns
10 B skills
1 full routine
15 half turns
3 routines w/o VA or dismount
7 cartwheels on high beam
5 rolls in a row
7 vertical acro
6 gainers
12 secondary acro
5 flight skills on low-beam
15 no wobble straight jumps
3 passes straddle press walks
10 flight to panel mat
12 split on low beam
4 connected acro
30 sec beam splits each leg
5 bridges
7 RO dismounts
8 mounts
3 no wobble dance throughs
5 handstands on each leg
7 cartwheel 1/4 dismounts
7 connected jumps (no angle)