7 spliton highbeam5 fullroutineson a line5 dancethroughs10 nowobblecartwheels3 nowobblefull turns7 fullturns10 Bskills1 fullroutine15 halfturns3 routinesw/o VA ordismount7cartwheelson highbeam5 rollsin arow7verticalacro6gainers12secondaryacro5 flightskills onlow-beam15 nowobblestraightjumps3 passesstraddlepresswalks 10 flightto panelmat12 spliton lowbeam4connectedacro30 secbeamsplitseach leg5bridges7 ROdismounts8mounts3 nowobbledancethroughs5handstandson each leg7cartwheel1/4dismounts7connectedjumps (noangle)7 spliton highbeam5 fullroutineson a line5 dancethroughs10 nowobblecartwheels3 nowobblefull turns7 fullturns10 Bskills1 fullroutine15 halfturns3 routinesw/o VA ordismount7cartwheelson highbeam5 rollsin arow7verticalacro6gainers12secondaryacro5 flightskills onlow-beam15 nowobblestraightjumps3 passesstraddlepresswalks 10 flightto panelmat12 spliton lowbeam4connectedacro30 secbeamsplitseach leg5bridges7 ROdismounts8mounts3 nowobbledancethroughs5handstandson each leg7cartwheel1/4dismounts7connectedjumps (noangle)

Beam Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 7 split on high beam
  2. 5 full routines on a line
  3. 5 dance throughs
  4. 10 no wobble cartwheels
  5. 3 no wobble full turns
  6. 7 full turns
  7. 10 B skills
  8. 1 full routine
  9. 15 half turns
  10. 3 routines w/o VA or dismount
  11. 7 cartwheels on high beam
  12. 5 rolls in a row
  13. 7 vertical acro
  14. 6 gainers
  15. 12 secondary acro
  16. 5 flight skills on low-beam
  17. 15 no wobble straight jumps
  18. 3 passes straddle press walks
  19. 10 flight to panel mat
  20. 12 split on low beam
  21. 4 connected acro
  22. 30 sec beam splits each leg
  23. 5 bridges
  24. 7 RO dismounts
  25. 8 mounts
  26. 3 no wobble dance throughs
  27. 5 handstands on each leg
  28. 7 cartwheel 1/4 dismounts
  29. 7 connected jumps (no angle)