4connectedacro5 dancethroughs7 ROdismounts3 nowobbledancethroughs7verticalacro15 halfturns3 passesstraddlepresswalks 5 fullroutineson a line15 nowobblestraightjumps12 spliton lowbeam10 flightto panelmat1 fullroutine5bridges6gainers3 routinesw/o VA ordismount7cartwheelson highbeam5 flightskills onlow-beam8mounts30 secbeamsplitseach leg5 rollsin arow12secondaryacro10 nowobblecartwheels10 Bskills7 spliton highbeam3 nowobblefull turns7connectedjumps (noangle)7 fullturns7cartwheel1/4dismounts5handstandson each leg4connectedacro5 dancethroughs7 ROdismounts3 nowobbledancethroughs7verticalacro15 halfturns3 passesstraddlepresswalks 5 fullroutineson a line15 nowobblestraightjumps12 spliton lowbeam10 flightto panelmat1 fullroutine5bridges6gainers3 routinesw/o VA ordismount7cartwheelson highbeam5 flightskills onlow-beam8mounts30 secbeamsplitseach leg5 rollsin arow12secondaryacro10 nowobblecartwheels10 Bskills7 spliton highbeam3 nowobblefull turns7connectedjumps (noangle)7 fullturns7cartwheel1/4dismounts5handstandson each leg

Beam Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
  1. 4 connected acro
  2. 5 dance throughs
  3. 7 RO dismounts
  4. 3 no wobble dance throughs
  5. 7 vertical acro
  6. 15 half turns
  7. 3 passes straddle press walks
  8. 5 full routines on a line
  9. 15 no wobble straight jumps
  10. 12 split on low beam
  11. 10 flight to panel mat
  12. 1 full routine
  13. 5 bridges
  14. 6 gainers
  15. 3 routines w/o VA or dismount
  16. 7 cartwheels on high beam
  17. 5 flight skills on low-beam
  18. 8 mounts
  19. 30 sec beam splits each leg
  20. 5 rolls in a row
  21. 12 secondary acro
  22. 10 no wobble cartwheels
  23. 10 B skills
  24. 7 split on high beam
  25. 3 no wobble full turns
  26. 7 connected jumps (no angle)
  27. 7 full turns
  28. 7 cartwheel 1/4 dismounts
  29. 5 handstands on each leg