Wizardruns out ofspell slotsin battleThe PartyBefriends aMonster orCreatureBallerJoinscallA MagicItem isDiscoveredJacksonforgetssomethingfrom hissheetSomeoneMisunderstandsa RuleFrankoversleepsThe PartyArguesOver LootDistributionArcleaves for2 hours toeatNullshowsupArcremindsus to payattentionWe need toremind Arcto roll forSeraphinaPartySplits UpDespiteWarningsNatural 20on anAttackRollJamie hasanothergameA Trap isTriggeredCharacterUsesInspirationThe DMHas toImprovisea SituationThe GroupDebates aRule forMore ThanFive MinutesNatural 1on a SkillCheckSomeoneCriticallyFails aStealthCheckChar Failsa DexcheckA DramaticCliffhangerEnds theSessionThe PartyEncounterssomeonethey knowWizardruns out ofspell slotsin battleThe PartyBefriends aMonster orCreatureBallerJoinscallA MagicItem isDiscoveredJacksonforgetssomethingfrom hissheetSomeoneMisunderstandsa RuleFrankoversleepsThe PartyArguesOver LootDistributionArcleaves for2 hours toeatNullshowsupArcremindsus to payattentionWe need toremind Arcto roll forSeraphinaPartySplits UpDespiteWarningsNatural 20on anAttackRollJamie hasanothergameA Trap isTriggeredCharacterUsesInspirationThe DMHas toImprovisea SituationThe GroupDebates aRule forMore ThanFive MinutesNatural 1on a SkillCheckSomeoneCriticallyFails aStealthCheckChar Failsa DexcheckA DramaticCliffhangerEnds theSessionThe PartyEncounterssomeonethey know

Ebingo Vanguard - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
O
3
I
4
O
5
N
6
G
7
O
8
B
9
B
10
O
11
G
12
G
13
G
14
B
15
I
16
I
17
N
18
B
19
N
20
G
21
O
22
I
23
N
24
B
  1. I-Wizard runs out of spell slots in battle
  2. O-The Party Befriends a Monster or Creature
  3. I-Baller Joins call
  4. O-A Magic Item is Discovered
  5. N-Jackson forgets something from his sheet
  6. G-Someone Misunderstands a Rule
  7. O-Frank oversleeps
  8. B-The Party Argues Over Loot Distribution
  9. B-Arc leaves for 2 hours to eat
  10. O-Null shows up
  11. G-Arc reminds us to pay attention
  12. G-We need to remind Arc to roll for Seraphina
  13. G-Party Splits Up Despite Warnings
  14. B-Natural 20 on an Attack Roll
  15. I-Jamie has another game
  16. I-A Trap is Triggered
  17. N-Character Uses Inspiration
  18. B-The DM Has to Improvise a Situation
  19. N-The Group Debates a Rule for More Than Five Minutes
  20. G-Natural 1 on a Skill Check
  21. O-Someone Critically Fails a Stealth Check
  22. I-Char Fails a Dex check
  23. N-A Dramatic Cliffhanger Ends the Session
  24. B-The Party Encounters someone they know