Char Failsa DexcheckThe PartyBefriends aMonster orCreatureNullshowsupPartySplits UpDespiteWarningsNatural 1on a SkillCheckA DramaticCliffhangerEnds theSessionThe GroupDebates aRule forMore ThanFive MinutesCharacterUsesInspirationBallerJoinscallThe PartyEncounterssomeonethey knowA MagicItem isDiscoveredWizardruns out ofspell slotsin battleArcleaves for2 hours toeatJacksonforgetssomethingfrom hissheetWe need toremind Arcto roll forSeraphinaFrankoversleepsArcremindsus to payattentionSomeoneMisunderstandsa RuleSomeoneCriticallyFails aStealthCheckJamie hasanothergameNatural 20on anAttackRollThe DMHas toImprovisea SituationA Trap isTriggeredThe PartyArguesOver LootDistributionChar Failsa DexcheckThe PartyBefriends aMonster orCreatureNullshowsupPartySplits UpDespiteWarningsNatural 1on a SkillCheckA DramaticCliffhangerEnds theSessionThe GroupDebates aRule forMore ThanFive MinutesCharacterUsesInspirationBallerJoinscallThe PartyEncounterssomeonethey knowA MagicItem isDiscoveredWizardruns out ofspell slotsin battleArcleaves for2 hours toeatJacksonforgetssomethingfrom hissheetWe need toremind Arcto roll forSeraphinaFrankoversleepsArcremindsus to payattentionSomeoneMisunderstandsa RuleSomeoneCriticallyFails aStealthCheckJamie hasanothergameNatural 20on anAttackRollThe DMHas toImprovisea SituationA Trap isTriggeredThe PartyArguesOver LootDistribution

Ebingo Vanguard - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
O
3
O
4
G
5
G
6
N
7
N
8
N
9
I
10
B
11
O
12
I
13
B
14
N
15
G
16
O
17
G
18
G
19
O
20
I
21
B
22
B
23
I
24
B
  1. I-Char Fails a Dex check
  2. O-The Party Befriends a Monster or Creature
  3. O-Null shows up
  4. G-Party Splits Up Despite Warnings
  5. G-Natural 1 on a Skill Check
  6. N-A Dramatic Cliffhanger Ends the Session
  7. N-The Group Debates a Rule for More Than Five Minutes
  8. N-Character Uses Inspiration
  9. I-Baller Joins call
  10. B-The Party Encounters someone they know
  11. O-A Magic Item is Discovered
  12. I-Wizard runs out of spell slots in battle
  13. B-Arc leaves for 2 hours to eat
  14. N-Jackson forgets something from his sheet
  15. G-We need to remind Arc to roll for Seraphina
  16. O-Frank oversleeps
  17. G-Arc reminds us to pay attention
  18. G-Someone Misunderstands a Rule
  19. O-Someone Critically Fails a Stealth Check
  20. I-Jamie has another game
  21. B-Natural 20 on an Attack Roll
  22. B-The DM Has to Improvise a Situation
  23. I-A Trap is Triggered
  24. B-The Party Argues Over Loot Distribution