The PartyArguesOver LootDistributionNullshowsupA MagicItem isDiscoveredThe PartyEncounterssomeonethey knowSomeoneCriticallyFails aStealthCheckWe need toremind Arcto roll forSeraphinaCharacterUsesInspirationJamie hasanothergameArcleaves for2 hours toeatNatural 1on a SkillCheckThe PartyBefriends aMonster orCreatureBallerJoinscallWizardruns out ofspell slotsin battleSomeoneMisunderstandsa RuleThe DMHas toImprovisea SituationChar Failsa DexcheckFrankoversleepsThe GroupDebates aRule forMore ThanFive MinutesJacksonforgetssomethingfrom hissheetPartySplits UpDespiteWarningsA DramaticCliffhangerEnds theSessionArcremindsus to payattentionNatural 20on anAttackRollA Trap isTriggeredThe PartyArguesOver LootDistributionNullshowsupA MagicItem isDiscoveredThe PartyEncounterssomeonethey knowSomeoneCriticallyFails aStealthCheckWe need toremind Arcto roll forSeraphinaCharacterUsesInspirationJamie hasanothergameArcleaves for2 hours toeatNatural 1on a SkillCheckThe PartyBefriends aMonster orCreatureBallerJoinscallWizardruns out ofspell slotsin battleSomeoneMisunderstandsa RuleThe DMHas toImprovisea SituationChar Failsa DexcheckFrankoversleepsThe GroupDebates aRule forMore ThanFive MinutesJacksonforgetssomethingfrom hissheetPartySplits UpDespiteWarningsA DramaticCliffhangerEnds theSessionArcremindsus to payattentionNatural 20on anAttackRollA Trap isTriggered

Ebingo Vanguard - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
O
3
O
4
B
5
O
6
G
7
N
8
I
9
B
10
G
11
O
12
I
13
I
14
G
15
B
16
I
17
O
18
N
19
N
20
G
21
N
22
G
23
B
24
I
  1. B-The Party Argues Over Loot Distribution
  2. O-Null shows up
  3. O-A Magic Item is Discovered
  4. B-The Party Encounters someone they know
  5. O-Someone Critically Fails a Stealth Check
  6. G-We need to remind Arc to roll for Seraphina
  7. N-Character Uses Inspiration
  8. I-Jamie has another game
  9. B-Arc leaves for 2 hours to eat
  10. G-Natural 1 on a Skill Check
  11. O-The Party Befriends a Monster or Creature
  12. I-Baller Joins call
  13. I-Wizard runs out of spell slots in battle
  14. G-Someone Misunderstands a Rule
  15. B-The DM Has to Improvise a Situation
  16. I-Char Fails a Dex check
  17. O-Frank oversleeps
  18. N-The Group Debates a Rule for More Than Five Minutes
  19. N-Jackson forgets something from his sheet
  20. G-Party Splits Up Despite Warnings
  21. N-A Dramatic Cliffhanger Ends the Session
  22. G-Arc reminds us to pay attention
  23. B-Natural 20 on an Attack Roll
  24. I-A Trap is Triggered