SomeoneMisunderstandsa RuleNullshowsupNatural 1on a SkillCheckCharacterUsesInspirationJacksonforgetssomethingfrom hissheetJamie hasanothergameChar Failsa DexcheckA MagicItem isDiscoveredFrankoversleepsWizardruns out ofspell slotsin battlePartySplits UpDespiteWarningsThe PartyEncounterssomeonethey knowArcremindsus to payattentionA DramaticCliffhangerEnds theSessionThe PartyArguesOver LootDistributionNatural 20on anAttackRollThe DMHas toImprovisea SituationWe need toremind Arcto roll forSeraphinaThe PartyBefriends aMonster orCreatureArcleaves for2 hours toeatSomeoneCriticallyFails aStealthCheckA Trap isTriggeredThe GroupDebates aRule forMore ThanFive MinutesBallerJoinscallSomeoneMisunderstandsa RuleNullshowsupNatural 1on a SkillCheckCharacterUsesInspirationJacksonforgetssomethingfrom hissheetJamie hasanothergameChar Failsa DexcheckA MagicItem isDiscoveredFrankoversleepsWizardruns out ofspell slotsin battlePartySplits UpDespiteWarningsThe PartyEncounterssomeonethey knowArcremindsus to payattentionA DramaticCliffhangerEnds theSessionThe PartyArguesOver LootDistributionNatural 20on anAttackRollThe DMHas toImprovisea SituationWe need toremind Arcto roll forSeraphinaThe PartyBefriends aMonster orCreatureArcleaves for2 hours toeatSomeoneCriticallyFails aStealthCheckA Trap isTriggeredThe GroupDebates aRule forMore ThanFive MinutesBallerJoinscall

Ebingo Vanguard - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
O
3
G
4
N
5
N
6
I
7
I
8
O
9
O
10
I
11
G
12
B
13
G
14
N
15
B
16
B
17
B
18
G
19
O
20
B
21
O
22
I
23
N
24
I
  1. G-Someone Misunderstands a Rule
  2. O-Null shows up
  3. G-Natural 1 on a Skill Check
  4. N-Character Uses Inspiration
  5. N-Jackson forgets something from his sheet
  6. I-Jamie has another game
  7. I-Char Fails a Dex check
  8. O-A Magic Item is Discovered
  9. O-Frank oversleeps
  10. I-Wizard runs out of spell slots in battle
  11. G-Party Splits Up Despite Warnings
  12. B-The Party Encounters someone they know
  13. G-Arc reminds us to pay attention
  14. N-A Dramatic Cliffhanger Ends the Session
  15. B-The Party Argues Over Loot Distribution
  16. B-Natural 20 on an Attack Roll
  17. B-The DM Has to Improvise a Situation
  18. G-We need to remind Arc to roll for Seraphina
  19. O-The Party Befriends a Monster or Creature
  20. B-Arc leaves for 2 hours to eat
  21. O-Someone Critically Fails a Stealth Check
  22. I-A Trap is Triggered
  23. N-The Group Debates a Rule for More Than Five Minutes
  24. I-Baller Joins call