The GroupDebates aRule forMore ThanFive MinutesArcremindsus to payattentionThe PartyArguesOver LootDistributionChar Failsa DexcheckJacksonforgetssomethingfrom hissheetFrankoversleepsNatural 1on a SkillCheckThe DMHas toImprovisea SituationBallerJoinscallArcleaves for2 hours toeatA Trap isTriggeredSomeoneMisunderstandsa RuleCharacterUsesInspirationNatural 20on anAttackRollThe PartyEncounterssomeonethey knowWe need toremind Arcto roll forSeraphinaThe PartyBefriends aMonster orCreatureJamie hasanothergameA DramaticCliffhangerEnds theSessionNullshowsupPartySplits UpDespiteWarningsWizardruns out ofspell slotsin battleA MagicItem isDiscoveredSomeoneCriticallyFails aStealthCheckThe GroupDebates aRule forMore ThanFive MinutesArcremindsus to payattentionThe PartyArguesOver LootDistributionChar Failsa DexcheckJacksonforgetssomethingfrom hissheetFrankoversleepsNatural 1on a SkillCheckThe DMHas toImprovisea SituationBallerJoinscallArcleaves for2 hours toeatA Trap isTriggeredSomeoneMisunderstandsa RuleCharacterUsesInspirationNatural 20on anAttackRollThe PartyEncounterssomeonethey knowWe need toremind Arcto roll forSeraphinaThe PartyBefriends aMonster orCreatureJamie hasanothergameA DramaticCliffhangerEnds theSessionNullshowsupPartySplits UpDespiteWarningsWizardruns out ofspell slotsin battleA MagicItem isDiscoveredSomeoneCriticallyFails aStealthCheck

Ebingo Vanguard - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
G
3
B
4
I
5
N
6
O
7
G
8
B
9
I
10
B
11
I
12
G
13
N
14
B
15
B
16
G
17
O
18
I
19
N
20
O
21
G
22
I
23
O
24
O
  1. N-The Group Debates a Rule for More Than Five Minutes
  2. G-Arc reminds us to pay attention
  3. B-The Party Argues Over Loot Distribution
  4. I-Char Fails a Dex check
  5. N-Jackson forgets something from his sheet
  6. O-Frank oversleeps
  7. G-Natural 1 on a Skill Check
  8. B-The DM Has to Improvise a Situation
  9. I-Baller Joins call
  10. B-Arc leaves for 2 hours to eat
  11. I-A Trap is Triggered
  12. G-Someone Misunderstands a Rule
  13. N-Character Uses Inspiration
  14. B-Natural 20 on an Attack Roll
  15. B-The Party Encounters someone they know
  16. G-We need to remind Arc to roll for Seraphina
  17. O-The Party Befriends a Monster or Creature
  18. I-Jamie has another game
  19. N-A Dramatic Cliffhanger Ends the Session
  20. O-Null shows up
  21. G-Party Splits Up Despite Warnings
  22. I-Wizard runs out of spell slots in battle
  23. O-A Magic Item is Discovered
  24. O-Someone Critically Fails a Stealth Check