We need toremind Arcto roll forSeraphinaThe PartyEncounterssomeonethey knowA Trap isTriggeredArcleaves for2 hours toeatWizardruns out ofspell slotsin battleA DramaticCliffhangerEnds theSessionNatural 1on a SkillCheckA MagicItem isDiscoveredChar Failsa DexcheckFrankoversleepsPartySplits UpDespiteWarningsThe PartyBefriends aMonster orCreatureCharacterUsesInspirationThe GroupDebates aRule forMore ThanFive MinutesNatural 20on anAttackRollBallerJoinscallNullshowsupArcremindsus to payattentionJacksonforgetssomethingfrom hissheetSomeoneMisunderstandsa RuleThe DMHas toImprovisea SituationSomeoneCriticallyFails aStealthCheckThe PartyArguesOver LootDistributionJamie hasanothergameWe need toremind Arcto roll forSeraphinaThe PartyEncounterssomeonethey knowA Trap isTriggeredArcleaves for2 hours toeatWizardruns out ofspell slotsin battleA DramaticCliffhangerEnds theSessionNatural 1on a SkillCheckA MagicItem isDiscoveredChar Failsa DexcheckFrankoversleepsPartySplits UpDespiteWarningsThe PartyBefriends aMonster orCreatureCharacterUsesInspirationThe GroupDebates aRule forMore ThanFive MinutesNatural 20on anAttackRollBallerJoinscallNullshowsupArcremindsus to payattentionJacksonforgetssomethingfrom hissheetSomeoneMisunderstandsa RuleThe DMHas toImprovisea SituationSomeoneCriticallyFails aStealthCheckThe PartyArguesOver LootDistributionJamie hasanothergame

Ebingo Vanguard - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
B
3
I
4
B
5
I
6
N
7
G
8
O
9
I
10
O
11
G
12
O
13
N
14
N
15
B
16
I
17
O
18
G
19
N
20
G
21
B
22
O
23
B
24
I
  1. G-We need to remind Arc to roll for Seraphina
  2. B-The Party Encounters someone they know
  3. I-A Trap is Triggered
  4. B-Arc leaves for 2 hours to eat
  5. I-Wizard runs out of spell slots in battle
  6. N-A Dramatic Cliffhanger Ends the Session
  7. G-Natural 1 on a Skill Check
  8. O-A Magic Item is Discovered
  9. I-Char Fails a Dex check
  10. O-Frank oversleeps
  11. G-Party Splits Up Despite Warnings
  12. O-The Party Befriends a Monster or Creature
  13. N-Character Uses Inspiration
  14. N-The Group Debates a Rule for More Than Five Minutes
  15. B-Natural 20 on an Attack Roll
  16. I-Baller Joins call
  17. O-Null shows up
  18. G-Arc reminds us to pay attention
  19. N-Jackson forgets something from his sheet
  20. G-Someone Misunderstands a Rule
  21. B-The DM Has to Improvise a Situation
  22. O-Someone Critically Fails a Stealth Check
  23. B-The Party Argues Over Loot Distribution
  24. I-Jamie has another game