Natural 20on anAttackRollNullshowsupThe PartyArguesOver LootDistributionWizardruns out ofspell slotsin battleThe GroupDebates aRule forMore ThanFive MinutesJacksonforgetssomethingfrom hissheetArcleaves for2 hours toeatCharacterUsesInspirationSomeoneCriticallyFails aStealthCheckFrankoversleepsA Trap isTriggeredWe need toremind Arcto roll forSeraphinaChar Failsa DexcheckNatural 1on a SkillCheckThe PartyEncounterssomeonethey knowA MagicItem isDiscoveredPartySplits UpDespiteWarningsArcremindsus to payattentionA DramaticCliffhangerEnds theSessionThe DMHas toImprovisea SituationJamie hasanothergameThe PartyBefriends aMonster orCreatureBallerJoinscallSomeoneMisunderstandsa RuleNatural 20on anAttackRollNullshowsupThe PartyArguesOver LootDistributionWizardruns out ofspell slotsin battleThe GroupDebates aRule forMore ThanFive MinutesJacksonforgetssomethingfrom hissheetArcleaves for2 hours toeatCharacterUsesInspirationSomeoneCriticallyFails aStealthCheckFrankoversleepsA Trap isTriggeredWe need toremind Arcto roll forSeraphinaChar Failsa DexcheckNatural 1on a SkillCheckThe PartyEncounterssomeonethey knowA MagicItem isDiscoveredPartySplits UpDespiteWarningsArcremindsus to payattentionA DramaticCliffhangerEnds theSessionThe DMHas toImprovisea SituationJamie hasanothergameThe PartyBefriends aMonster orCreatureBallerJoinscallSomeoneMisunderstandsa Rule

Ebingo Vanguard - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
O
3
B
4
I
5
N
6
N
7
B
8
N
9
O
10
O
11
I
12
G
13
I
14
G
15
B
16
O
17
G
18
G
19
N
20
B
21
I
22
O
23
I
24
G
  1. B-Natural 20 on an Attack Roll
  2. O-Null shows up
  3. B-The Party Argues Over Loot Distribution
  4. I-Wizard runs out of spell slots in battle
  5. N-The Group Debates a Rule for More Than Five Minutes
  6. N-Jackson forgets something from his sheet
  7. B-Arc leaves for 2 hours to eat
  8. N-Character Uses Inspiration
  9. O-Someone Critically Fails a Stealth Check
  10. O-Frank oversleeps
  11. I-A Trap is Triggered
  12. G-We need to remind Arc to roll for Seraphina
  13. I-Char Fails a Dex check
  14. G-Natural 1 on a Skill Check
  15. B-The Party Encounters someone they know
  16. O-A Magic Item is Discovered
  17. G-Party Splits Up Despite Warnings
  18. G-Arc reminds us to pay attention
  19. N-A Dramatic Cliffhanger Ends the Session
  20. B-The DM Has to Improvise a Situation
  21. I-Jamie has another game
  22. O-The Party Befriends a Monster or Creature
  23. I-Baller Joins call
  24. G-Someone Misunderstands a Rule