Arcleaves for2 hours toeatCharacterUsesInspirationPartySplits UpDespiteWarningsArcremindsus to payattentionChar Failsa DexcheckThe PartyEncounterssomeonethey knowA MagicItem isDiscoveredFrankoversleepsNatural 20on anAttackRollWizardruns out ofspell slotsin battleJacksonforgetssomethingfrom hissheetThe PartyArguesOver LootDistributionBallerJoinscallSomeoneMisunderstandsa RuleThe DMHas toImprovisea SituationWe need toremind Arcto roll forSeraphinaA Trap isTriggeredNatural 1on a SkillCheckSomeoneCriticallyFails aStealthCheckThe GroupDebates aRule forMore ThanFive MinutesThe PartyBefriends aMonster orCreatureNullshowsupJamie hasanothergameA DramaticCliffhangerEnds theSessionArcleaves for2 hours toeatCharacterUsesInspirationPartySplits UpDespiteWarningsArcremindsus to payattentionChar Failsa DexcheckThe PartyEncounterssomeonethey knowA MagicItem isDiscoveredFrankoversleepsNatural 20on anAttackRollWizardruns out ofspell slotsin battleJacksonforgetssomethingfrom hissheetThe PartyArguesOver LootDistributionBallerJoinscallSomeoneMisunderstandsa RuleThe DMHas toImprovisea SituationWe need toremind Arcto roll forSeraphinaA Trap isTriggeredNatural 1on a SkillCheckSomeoneCriticallyFails aStealthCheckThe GroupDebates aRule forMore ThanFive MinutesThe PartyBefriends aMonster orCreatureNullshowsupJamie hasanothergameA DramaticCliffhangerEnds theSession

Ebingo Vanguard - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
N
3
G
4
G
5
I
6
B
7
O
8
O
9
B
10
I
11
N
12
B
13
I
14
G
15
B
16
G
17
I
18
G
19
O
20
N
21
O
22
O
23
I
24
N
  1. B-Arc leaves for 2 hours to eat
  2. N-Character Uses Inspiration
  3. G-Party Splits Up Despite Warnings
  4. G-Arc reminds us to pay attention
  5. I-Char Fails a Dex check
  6. B-The Party Encounters someone they know
  7. O-A Magic Item is Discovered
  8. O-Frank oversleeps
  9. B-Natural 20 on an Attack Roll
  10. I-Wizard runs out of spell slots in battle
  11. N-Jackson forgets something from his sheet
  12. B-The Party Argues Over Loot Distribution
  13. I-Baller Joins call
  14. G-Someone Misunderstands a Rule
  15. B-The DM Has to Improvise a Situation
  16. G-We need to remind Arc to roll for Seraphina
  17. I-A Trap is Triggered
  18. G-Natural 1 on a Skill Check
  19. O-Someone Critically Fails a Stealth Check
  20. N-The Group Debates a Rule for More Than Five Minutes
  21. O-The Party Befriends a Monster or Creature
  22. O-Null shows up
  23. I-Jamie has another game
  24. N-A Dramatic Cliffhanger Ends the Session