SomeoneMisunderstandsa RuleBallerJoinscallThe GroupDebates aRule forMore ThanFive MinutesA Trap isTriggeredChar Failsa DexcheckFrankoversleepsWe need toremind Arcto roll forSeraphinaA MagicItem isDiscoveredWizardruns out ofspell slotsin battleJacksonforgetssomethingfrom hissheetJamie hasanothergameThe PartyBefriends aMonster orCreatureThe PartyArguesOver LootDistributionThe DMHas toImprovisea SituationArcremindsus to payattentionNatural 20on anAttackRollPartySplits UpDespiteWarningsArcleaves for2 hours toeatCharacterUsesInspirationSomeoneCriticallyFails aStealthCheckA DramaticCliffhangerEnds theSessionNullshowsupThe PartyEncounterssomeonethey knowNatural 1on a SkillCheckSomeoneMisunderstandsa RuleBallerJoinscallThe GroupDebates aRule forMore ThanFive MinutesA Trap isTriggeredChar Failsa DexcheckFrankoversleepsWe need toremind Arcto roll forSeraphinaA MagicItem isDiscoveredWizardruns out ofspell slotsin battleJacksonforgetssomethingfrom hissheetJamie hasanothergameThe PartyBefriends aMonster orCreatureThe PartyArguesOver LootDistributionThe DMHas toImprovisea SituationArcremindsus to payattentionNatural 20on anAttackRollPartySplits UpDespiteWarningsArcleaves for2 hours toeatCharacterUsesInspirationSomeoneCriticallyFails aStealthCheckA DramaticCliffhangerEnds theSessionNullshowsupThe PartyEncounterssomeonethey knowNatural 1on a SkillCheck

Ebingo Vanguard - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
I
3
N
4
I
5
I
6
O
7
G
8
O
9
I
10
N
11
I
12
O
13
B
14
B
15
G
16
B
17
G
18
B
19
N
20
O
21
N
22
O
23
B
24
G
  1. G-Someone Misunderstands a Rule
  2. I-Baller Joins call
  3. N-The Group Debates a Rule for More Than Five Minutes
  4. I-A Trap is Triggered
  5. I-Char Fails a Dex check
  6. O-Frank oversleeps
  7. G-We need to remind Arc to roll for Seraphina
  8. O-A Magic Item is Discovered
  9. I-Wizard runs out of spell slots in battle
  10. N-Jackson forgets something from his sheet
  11. I-Jamie has another game
  12. O-The Party Befriends a Monster or Creature
  13. B-The Party Argues Over Loot Distribution
  14. B-The DM Has to Improvise a Situation
  15. G-Arc reminds us to pay attention
  16. B-Natural 20 on an Attack Roll
  17. G-Party Splits Up Despite Warnings
  18. B-Arc leaves for 2 hours to eat
  19. N-Character Uses Inspiration
  20. O-Someone Critically Fails a Stealth Check
  21. N-A Dramatic Cliffhanger Ends the Session
  22. O-Null shows up
  23. B-The Party Encounters someone they know
  24. G-Natural 1 on a Skill Check