Wizardruns out ofspell slotsin battleBallerJoinscallThe PartyBefriends aMonster orCreatureArcremindsus to payattentionA DramaticCliffhangerEnds theSessionSomeoneMisunderstandsa RuleSomeoneCriticallyFails aStealthCheckThe PartyEncounterssomeonethey knowA MagicItem isDiscoveredJamie hasanothergameThe DMHas toImprovisea SituationNatural 1on a SkillCheckThe GroupDebates aRule forMore ThanFive MinutesNatural 20on anAttackRollWe need toremind Arcto roll forSeraphinaArcleaves for2 hours toeatFrankoversleepsJacksonforgetssomethingfrom hissheetNullshowsupCharacterUsesInspirationChar Failsa DexcheckThe PartyArguesOver LootDistributionPartySplits UpDespiteWarningsA Trap isTriggeredWizardruns out ofspell slotsin battleBallerJoinscallThe PartyBefriends aMonster orCreatureArcremindsus to payattentionA DramaticCliffhangerEnds theSessionSomeoneMisunderstandsa RuleSomeoneCriticallyFails aStealthCheckThe PartyEncounterssomeonethey knowA MagicItem isDiscoveredJamie hasanothergameThe DMHas toImprovisea SituationNatural 1on a SkillCheckThe GroupDebates aRule forMore ThanFive MinutesNatural 20on anAttackRollWe need toremind Arcto roll forSeraphinaArcleaves for2 hours toeatFrankoversleepsJacksonforgetssomethingfrom hissheetNullshowsupCharacterUsesInspirationChar Failsa DexcheckThe PartyArguesOver LootDistributionPartySplits UpDespiteWarningsA Trap isTriggered

Ebingo Vanguard - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
I
3
O
4
G
5
N
6
G
7
O
8
B
9
O
10
I
11
B
12
G
13
N
14
B
15
G
16
B
17
O
18
N
19
O
20
N
21
I
22
B
23
G
24
I
  1. I-Wizard runs out of spell slots in battle
  2. I-Baller Joins call
  3. O-The Party Befriends a Monster or Creature
  4. G-Arc reminds us to pay attention
  5. N-A Dramatic Cliffhanger Ends the Session
  6. G-Someone Misunderstands a Rule
  7. O-Someone Critically Fails a Stealth Check
  8. B-The Party Encounters someone they know
  9. O-A Magic Item is Discovered
  10. I-Jamie has another game
  11. B-The DM Has to Improvise a Situation
  12. G-Natural 1 on a Skill Check
  13. N-The Group Debates a Rule for More Than Five Minutes
  14. B-Natural 20 on an Attack Roll
  15. G-We need to remind Arc to roll for Seraphina
  16. B-Arc leaves for 2 hours to eat
  17. O-Frank oversleeps
  18. N-Jackson forgets something from his sheet
  19. O-Null shows up
  20. N-Character Uses Inspiration
  21. I-Char Fails a Dex check
  22. B-The Party Argues Over Loot Distribution
  23. G-Party Splits Up Despite Warnings
  24. I-A Trap is Triggered