Jacksonforgetssomethingfrom hissheetNatural 1on a SkillCheckNatural 20on anAttackRollThe PartyEncounterssomeonethey knowThe PartyBefriends aMonster orCreatureBallerJoinscallPartySplits UpDespiteWarningsA Trap isTriggeredWe need toremind Arcto roll forSeraphinaSomeoneMisunderstandsa RuleThe PartyArguesOver LootDistributionFrankoversleepsChar Failsa DexcheckCharacterUsesInspirationJamie hasanothergameArcremindsus to payattentionA MagicItem isDiscoveredWizardruns out ofspell slotsin battleA DramaticCliffhangerEnds theSessionThe GroupDebates aRule forMore ThanFive MinutesSomeoneCriticallyFails aStealthCheckArcleaves for2 hours toeatNullshowsupThe DMHas toImprovisea SituationJacksonforgetssomethingfrom hissheetNatural 1on a SkillCheckNatural 20on anAttackRollThe PartyEncounterssomeonethey knowThe PartyBefriends aMonster orCreatureBallerJoinscallPartySplits UpDespiteWarningsA Trap isTriggeredWe need toremind Arcto roll forSeraphinaSomeoneMisunderstandsa RuleThe PartyArguesOver LootDistributionFrankoversleepsChar Failsa DexcheckCharacterUsesInspirationJamie hasanothergameArcremindsus to payattentionA MagicItem isDiscoveredWizardruns out ofspell slotsin battleA DramaticCliffhangerEnds theSessionThe GroupDebates aRule forMore ThanFive MinutesSomeoneCriticallyFails aStealthCheckArcleaves for2 hours toeatNullshowsupThe DMHas toImprovisea Situation

Ebingo Vanguard - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
G
3
B
4
B
5
O
6
I
7
G
8
I
9
G
10
G
11
B
12
O
13
I
14
N
15
I
16
G
17
O
18
I
19
N
20
N
21
O
22
B
23
O
24
B
  1. N-Jackson forgets something from his sheet
  2. G-Natural 1 on a Skill Check
  3. B-Natural 20 on an Attack Roll
  4. B-The Party Encounters someone they know
  5. O-The Party Befriends a Monster or Creature
  6. I-Baller Joins call
  7. G-Party Splits Up Despite Warnings
  8. I-A Trap is Triggered
  9. G-We need to remind Arc to roll for Seraphina
  10. G-Someone Misunderstands a Rule
  11. B-The Party Argues Over Loot Distribution
  12. O-Frank oversleeps
  13. I-Char Fails a Dex check
  14. N-Character Uses Inspiration
  15. I-Jamie has another game
  16. G-Arc reminds us to pay attention
  17. O-A Magic Item is Discovered
  18. I-Wizard runs out of spell slots in battle
  19. N-A Dramatic Cliffhanger Ends the Session
  20. N-The Group Debates a Rule for More Than Five Minutes
  21. O-Someone Critically Fails a Stealth Check
  22. B-Arc leaves for 2 hours to eat
  23. O-Null shows up
  24. B-The DM Has to Improvise a Situation