BallerJoinscallJacksonforgetssomethingfrom hissheetSomeoneCriticallyFails aStealthCheckThe PartyBefriends aMonster orCreatureArcleaves for2 hours toeatNullshowsupPartySplits UpDespiteWarningsArcremindsus to payattentionThe GroupDebates aRule forMore ThanFive MinutesNatural 20on anAttackRollFrankoversleepsNatural 1on a SkillCheckA Trap isTriggeredCharacterUsesInspirationA MagicItem isDiscoveredThe PartyEncounterssomeonethey knowWizardruns out ofspell slotsin battleThe DMHas toImprovisea SituationWe need toremind Arcto roll forSeraphinaSomeoneMisunderstandsa RuleA DramaticCliffhangerEnds theSessionThe PartyArguesOver LootDistributionJamie hasanothergameChar Failsa DexcheckBallerJoinscallJacksonforgetssomethingfrom hissheetSomeoneCriticallyFails aStealthCheckThe PartyBefriends aMonster orCreatureArcleaves for2 hours toeatNullshowsupPartySplits UpDespiteWarningsArcremindsus to payattentionThe GroupDebates aRule forMore ThanFive MinutesNatural 20on anAttackRollFrankoversleepsNatural 1on a SkillCheckA Trap isTriggeredCharacterUsesInspirationA MagicItem isDiscoveredThe PartyEncounterssomeonethey knowWizardruns out ofspell slotsin battleThe DMHas toImprovisea SituationWe need toremind Arcto roll forSeraphinaSomeoneMisunderstandsa RuleA DramaticCliffhangerEnds theSessionThe PartyArguesOver LootDistributionJamie hasanothergameChar Failsa Dexcheck

Ebingo Vanguard - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
N
3
O
4
O
5
B
6
O
7
G
8
G
9
N
10
B
11
O
12
G
13
I
14
N
15
O
16
B
17
I
18
B
19
G
20
G
21
N
22
B
23
I
24
I
  1. I-Baller Joins call
  2. N-Jackson forgets something from his sheet
  3. O-Someone Critically Fails a Stealth Check
  4. O-The Party Befriends a Monster or Creature
  5. B-Arc leaves for 2 hours to eat
  6. O-Null shows up
  7. G-Party Splits Up Despite Warnings
  8. G-Arc reminds us to pay attention
  9. N-The Group Debates a Rule for More Than Five Minutes
  10. B-Natural 20 on an Attack Roll
  11. O-Frank oversleeps
  12. G-Natural 1 on a Skill Check
  13. I-A Trap is Triggered
  14. N-Character Uses Inspiration
  15. O-A Magic Item is Discovered
  16. B-The Party Encounters someone they know
  17. I-Wizard runs out of spell slots in battle
  18. B-The DM Has to Improvise a Situation
  19. G-We need to remind Arc to roll for Seraphina
  20. G-Someone Misunderstands a Rule
  21. N-A Dramatic Cliffhanger Ends the Session
  22. B-The Party Argues Over Loot Distribution
  23. I-Jamie has another game
  24. I-Char Fails a Dex check