Natural 20on anAttackRollThe PartyBefriends aMonster orCreatureArcremindsus to payattentionArcleaves for2 hours toeatThe DMHas toImprovisea SituationThe PartyEncounterssomeonethey knowNullshowsupA DramaticCliffhangerEnds theSessionJacksonforgetssomethingfrom hissheetWizardruns out ofspell slotsin battleA Trap isTriggeredChar Failsa DexcheckNatural 1on a SkillCheckSomeoneMisunderstandsa RuleThe PartyArguesOver LootDistributionWe need toremind Arcto roll forSeraphinaA MagicItem isDiscoveredThe GroupDebates aRule forMore ThanFive MinutesBallerJoinscallCharacterUsesInspirationFrankoversleepsSomeoneCriticallyFails aStealthCheckJamie hasanothergamePartySplits UpDespiteWarningsNatural 20on anAttackRollThe PartyBefriends aMonster orCreatureArcremindsus to payattentionArcleaves for2 hours toeatThe DMHas toImprovisea SituationThe PartyEncounterssomeonethey knowNullshowsupA DramaticCliffhangerEnds theSessionJacksonforgetssomethingfrom hissheetWizardruns out ofspell slotsin battleA Trap isTriggeredChar Failsa DexcheckNatural 1on a SkillCheckSomeoneMisunderstandsa RuleThe PartyArguesOver LootDistributionWe need toremind Arcto roll forSeraphinaA MagicItem isDiscoveredThe GroupDebates aRule forMore ThanFive MinutesBallerJoinscallCharacterUsesInspirationFrankoversleepsSomeoneCriticallyFails aStealthCheckJamie hasanothergamePartySplits UpDespiteWarnings

Ebingo Vanguard - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
O
3
G
4
B
5
B
6
B
7
O
8
N
9
N
10
I
11
I
12
I
13
G
14
G
15
B
16
G
17
O
18
N
19
I
20
N
21
O
22
O
23
I
24
G
  1. B-Natural 20 on an Attack Roll
  2. O-The Party Befriends a Monster or Creature
  3. G-Arc reminds us to pay attention
  4. B-Arc leaves for 2 hours to eat
  5. B-The DM Has to Improvise a Situation
  6. B-The Party Encounters someone they know
  7. O-Null shows up
  8. N-A Dramatic Cliffhanger Ends the Session
  9. N-Jackson forgets something from his sheet
  10. I-Wizard runs out of spell slots in battle
  11. I-A Trap is Triggered
  12. I-Char Fails a Dex check
  13. G-Natural 1 on a Skill Check
  14. G-Someone Misunderstands a Rule
  15. B-The Party Argues Over Loot Distribution
  16. G-We need to remind Arc to roll for Seraphina
  17. O-A Magic Item is Discovered
  18. N-The Group Debates a Rule for More Than Five Minutes
  19. I-Baller Joins call
  20. N-Character Uses Inspiration
  21. O-Frank oversleeps
  22. O-Someone Critically Fails a Stealth Check
  23. I-Jamie has another game
  24. G-Party Splits Up Despite Warnings