The PartyArguesOver LootDistributionWe need toremind Arcto roll forSeraphinaNullshowsupChar Failsa DexcheckJamie hasanothergameThe GroupDebates aRule forMore ThanFive MinutesFrankoversleepsBallerJoinscallArcleaves for2 hours toeatThe PartyBefriends aMonster orCreatureSomeoneCriticallyFails aStealthCheckNatural 20on anAttackRollArcremindsus to payattentionA MagicItem isDiscoveredCharacterUsesInspirationA DramaticCliffhangerEnds theSessionA Trap isTriggeredPartySplits UpDespiteWarningsSomeoneMisunderstandsa RuleJacksonforgetssomethingfrom hissheetNatural 1on a SkillCheckThe DMHas toImprovisea SituationWizardruns out ofspell slotsin battleThe PartyEncounterssomeonethey knowThe PartyArguesOver LootDistributionWe need toremind Arcto roll forSeraphinaNullshowsupChar Failsa DexcheckJamie hasanothergameThe GroupDebates aRule forMore ThanFive MinutesFrankoversleepsBallerJoinscallArcleaves for2 hours toeatThe PartyBefriends aMonster orCreatureSomeoneCriticallyFails aStealthCheckNatural 20on anAttackRollArcremindsus to payattentionA MagicItem isDiscoveredCharacterUsesInspirationA DramaticCliffhangerEnds theSessionA Trap isTriggeredPartySplits UpDespiteWarningsSomeoneMisunderstandsa RuleJacksonforgetssomethingfrom hissheetNatural 1on a SkillCheckThe DMHas toImprovisea SituationWizardruns out ofspell slotsin battleThe PartyEncounterssomeonethey know

Ebingo Vanguard - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
G
3
O
4
I
5
I
6
N
7
O
8
I
9
B
10
O
11
O
12
B
13
G
14
O
15
N
16
N
17
I
18
G
19
G
20
N
21
G
22
B
23
I
24
B
  1. B-The Party Argues Over Loot Distribution
  2. G-We need to remind Arc to roll for Seraphina
  3. O-Null shows up
  4. I-Char Fails a Dex check
  5. I-Jamie has another game
  6. N-The Group Debates a Rule for More Than Five Minutes
  7. O-Frank oversleeps
  8. I-Baller Joins call
  9. B-Arc leaves for 2 hours to eat
  10. O-The Party Befriends a Monster or Creature
  11. O-Someone Critically Fails a Stealth Check
  12. B-Natural 20 on an Attack Roll
  13. G-Arc reminds us to pay attention
  14. O-A Magic Item is Discovered
  15. N-Character Uses Inspiration
  16. N-A Dramatic Cliffhanger Ends the Session
  17. I-A Trap is Triggered
  18. G-Party Splits Up Despite Warnings
  19. G-Someone Misunderstands a Rule
  20. N-Jackson forgets something from his sheet
  21. G-Natural 1 on a Skill Check
  22. B-The DM Has to Improvise a Situation
  23. I-Wizard runs out of spell slots in battle
  24. B-The Party Encounters someone they know