SettingFigurativeLanguageClimaxAntagonistDemonstratesAuthor'sviews andvaluesGenreOrientationFictionResolutionHighlightsFallingActionContextForeshadowingFlashbackDialogueIllustratesNovelProtagonistMetaphorPlotSimileImageryConflictPersonificationSymbolThirdPersonCharacterisationFirstPersonSettingFigurativeLanguageClimaxAntagonistDemonstratesAuthor'sviews andvaluesGenreOrientationFictionResolutionHighlightsFallingActionContextForeshadowingFlashbackDialogueIllustratesNovelProtagonistMetaphorPlotSimileImageryConflictPersonificationSymbolThirdPersonCharacterisationFirstPerson

METALANGUAGE BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Setting
  2. Figurative Language
  3. Climax
  4. Antagonist
  5. Demonstrates
  6. Author's views and values
  7. Genre
  8. Orientation
  9. Fiction
  10. Resolution
  11. Highlights
  12. Falling Action
  13. Context
  14. Foreshadowing
  15. Flashback
  16. Dialogue
  17. Illustrates
  18. Novel
  19. Protagonist
  20. Metaphor
  21. Plot
  22. Simile
  23. Imagery
  24. Conflict
  25. Personification
  26. Symbol
  27. Third Person
  28. Characterisation
  29. First Person