PersonificationContextPlotIllustratesDialogueForeshadowingFictionClimaxThirdPersonSimileImageryHighlightsFirstPersonFlashbackAntagonistFigurativeLanguageNovelFallingActionOrientationSymbolConflictCharacterisationGenreSettingProtagonistAuthor'sviews andvaluesResolutionDemonstratesMetaphorPersonificationContextPlotIllustratesDialogueForeshadowingFictionClimaxThirdPersonSimileImageryHighlightsFirstPersonFlashbackAntagonistFigurativeLanguageNovelFallingActionOrientationSymbolConflictCharacterisationGenreSettingProtagonistAuthor'sviews andvaluesResolutionDemonstratesMetaphor

METALANGUAGE BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Personification
  2. Context
  3. Plot
  4. Illustrates
  5. Dialogue
  6. Foreshadowing
  7. Fiction
  8. Climax
  9. Third Person
  10. Simile
  11. Imagery
  12. Highlights
  13. First Person
  14. Flashback
  15. Antagonist
  16. Figurative Language
  17. Novel
  18. Falling Action
  19. Orientation
  20. Symbol
  21. Conflict
  22. Characterisation
  23. Genre
  24. Setting
  25. Protagonist
  26. Author's views and values
  27. Resolution
  28. Demonstrates
  29. Metaphor