ContextImageryPlotResolutionAntagonistCharacterisationMetaphorThirdPersonSimileConflictFlashbackHighlightsFictionGenreSettingFallingActionIllustratesSymbolClimaxDemonstratesAuthor'sviews andvaluesProtagonistDialoguePersonificationFirstPersonForeshadowingFigurativeLanguageNovelOrientationContextImageryPlotResolutionAntagonistCharacterisationMetaphorThirdPersonSimileConflictFlashbackHighlightsFictionGenreSettingFallingActionIllustratesSymbolClimaxDemonstratesAuthor'sviews andvaluesProtagonistDialoguePersonificationFirstPersonForeshadowingFigurativeLanguageNovelOrientation

METALANGUAGE BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Context
  2. Imagery
  3. Plot
  4. Resolution
  5. Antagonist
  6. Characterisation
  7. Metaphor
  8. Third Person
  9. Simile
  10. Conflict
  11. Flashback
  12. Highlights
  13. Fiction
  14. Genre
  15. Setting
  16. Falling Action
  17. Illustrates
  18. Symbol
  19. Climax
  20. Demonstrates
  21. Author's views and values
  22. Protagonist
  23. Dialogue
  24. Personification
  25. First Person
  26. Foreshadowing
  27. Figurative Language
  28. Novel
  29. Orientation