UnconditionedstimulusBanduraLittleAlbertLittleAlbertPositivereinforcementConsequencePhobiasOperantConditioningSystematicDesensitisationWatsonNegativepunishmentSchedules ofreinforcementReinforcementConditionedresponseSkinn'sBoxObservationalLearningNeutralstimulusPositivepunishmentPavlov'sDogDiscriminationTokeeconomiesModellingThorndikeBoboDollBehaviourSocialLearningExtinctionVicariousReinforcementPunishmentReinforcementAntecedentConditionedstimulusClassicalConditioningSpontaneousRecoveryNegativereinforcementUnconditionedstimulusBanduraLittleAlbertLittleAlbertPositivereinforcementConsequencePhobiasOperantConditioningSystematicDesensitisationWatsonNegativepunishmentSchedules ofreinforcementReinforcementConditionedresponseSkinn'sBoxObservationalLearningNeutralstimulusPositivepunishmentPavlov'sDogDiscriminationTokeeconomiesModellingThorndikeBoboDollBehaviourSocialLearningExtinctionVicariousReinforcementPunishmentReinforcementAntecedentConditionedstimulusClassicalConditioningSpontaneousRecoveryNegativereinforcement

Year 12 ATAR Psychology - Learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Unconditioned stimulus
  2. Bandura
  3. Little Albert
  4. Little Albert
  5. Positive reinforcement
  6. Consequence
  7. Phobias
  8. Operant Conditioning
  9. Systematic Desensitisation
  10. Watson
  11. Negative punishment
  12. Schedules of reinforcement
  13. Reinforcement
  14. Conditioned response
  15. Skinn's Box
  16. Observational Learning
  17. Neutral stimulus
  18. Positive punishment
  19. Pavlov's Dog
  20. Discrimination
  21. Toke economies
  22. Modelling
  23. Thorndike
  24. Bobo Doll
  25. Behaviour
  26. Social Learning
  27. Extinction
  28. Vicarious Reinforcement
  29. Punishment
  30. Reinforcement
  31. Antecedent
  32. Conditioned stimulus
  33. Classical Conditioning
  34. Spontaneous Recovery
  35. Negative reinforcement