ReinforcementPhobiasLittleAlbertSystematicDesensitisationPositivepunishmentPunishmentAntecedentBehaviourThorndikeSkinn'sBoxPavlov'sDogNegativepunishmentClassicalConditioningConditionedresponseSchedules ofreinforcementBoboDollLittleAlbertSocialLearningReinforcementUnconditionedstimulusOperantConditioningTokeeconomiesExtinctionPositivereinforcementBanduraNeutralstimulusSpontaneousRecoveryDiscriminationWatsonVicariousReinforcementConditionedstimulusNegativereinforcementObservationalLearningConsequenceModellingReinforcementPhobiasLittleAlbertSystematicDesensitisationPositivepunishmentPunishmentAntecedentBehaviourThorndikeSkinn'sBoxPavlov'sDogNegativepunishmentClassicalConditioningConditionedresponseSchedules ofreinforcementBoboDollLittleAlbertSocialLearningReinforcementUnconditionedstimulusOperantConditioningTokeeconomiesExtinctionPositivereinforcementBanduraNeutralstimulusSpontaneousRecoveryDiscriminationWatsonVicariousReinforcementConditionedstimulusNegativereinforcementObservationalLearningConsequenceModelling

Year 12 ATAR Psychology - Learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
  1. Reinforcement
  2. Phobias
  3. Little Albert
  4. Systematic Desensitisation
  5. Positive punishment
  6. Punishment
  7. Antecedent
  8. Behaviour
  9. Thorndike
  10. Skinn's Box
  11. Pavlov's Dog
  12. Negative punishment
  13. Classical Conditioning
  14. Conditioned response
  15. Schedules of reinforcement
  16. Bobo Doll
  17. Little Albert
  18. Social Learning
  19. Reinforcement
  20. Unconditioned stimulus
  21. Operant Conditioning
  22. Toke economies
  23. Extinction
  24. Positive reinforcement
  25. Bandura
  26. Neutral stimulus
  27. Spontaneous Recovery
  28. Discrimination
  29. Watson
  30. Vicarious Reinforcement
  31. Conditioned stimulus
  32. Negative reinforcement
  33. Observational Learning
  34. Consequence
  35. Modelling