Kick Step Touch 2nd shelf on the grey cart Door near the “Grade yourself” station #4: Be empathetic Ms. Wasaff’s desk Yellow Line Stay on the dance floor Grapevine Battement Show good teamwork and collaboration Plie Red light Bathroom Jail Follow directions Red bin Participate in warm-up and class activities Green Bin Open doors without permission #3: Be Courageous Grade Yourself Try your best The door near the exit #2: Trust Leap #1: Be Accountable Participation (5 points a day) Top shelf of grey cart Blue Line White drawers near entrance door Kick Step Touch 2nd shelf on the grey cart Door near the “Grade yourself” station #4: Be empathetic Ms. Wasaff’s desk Yellow Line Stay on the dance floor Grapevine Battement Show good teamwork and collaboration Plie Red light Bathroom Jail Follow directions Red bin Participate in warm-up and class activities Green Bin Open doors without permission #3: Be Courageous Grade Yourself Try your best The door near the exit #2: Trust Leap #1: Be Accountable Participation (5 points a day) Top shelf of grey cart Blue Line White drawers near entrance door
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Kick Step Touch
2nd shelf on the grey cart
Door near the “Grade yourself” station
#4: Be empathetic
Ms. Wasaff’s desk
Yellow Line
Stay on the dance floor
Grapevine
Battement
Show good teamwork and collaboration
Plie
Red light
Bathroom Jail
Follow directions
Red bin
Participate in warm-up and class activities
Green Bin
Open doors without permission
#3: Be Courageous
Grade Yourself
Try your best
The door near the exit
#2: Trust
Leap
#1: Be Accountable
Participation (5 points a day)
Top shelf of grey cart
Blue Line
White drawers near entrance door