RedlightShow goodteamworkandcollaborationBlueLinePlieTryyourbestFollowdirectionsTopshelf ofgrey cart#2:Trust#3: BeCourageousStay onthe dancefloorDoor nearthe “Gradeyourself”stationOpendoorswithoutpermissionKickStepTouchLeap2nd shelfon thegrey cartRedbinGradeYourselfParticipation(5 points aday)#4: BeempatheticGreenBinGrapevine#1: BeAccountableBathroomJailThe doornear theexitParticipatein warm-upand classactivitiesYellowLineMs.Wasaff’sdeskWhitedrawers nearentrancedoorBattementRedlightShow goodteamworkandcollaborationBlueLinePlieTryyourbestFollowdirectionsTopshelf ofgrey cart#2:Trust#3: BeCourageousStay onthe dancefloorDoor nearthe “Gradeyourself”stationOpendoorswithoutpermissionKickStepTouchLeap2nd shelfon thegrey cartRedbinGradeYourselfParticipation(5 points aday)#4: BeempatheticGreenBinGrapevine#1: BeAccountableBathroomJailThe doornear theexitParticipatein warm-upand classactivitiesYellowLineMs.Wasaff’sdeskWhitedrawers nearentrancedoorBattement

Welcome to Dance Class! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
  1. Red light
  2. Show good teamwork and collaboration
  3. Blue Line
  4. Plie
  5. Try your best
  6. Follow directions
  7. Top shelf of grey cart
  8. #2: Trust
  9. #3: Be Courageous
  10. Stay on the dance floor
  11. Door near the “Grade yourself” station
  12. Open doors without permission
  13. Kick Step Touch
  14. Leap
  15. 2nd shelf on the grey cart
  16. Red bin
  17. Grade Yourself
  18. Participation (5 points a day)
  19. #4: Be empathetic
  20. Green Bin
  21. Grapevine
  22. #1: Be Accountable
  23. Bathroom Jail
  24. The door near the exit
  25. Participate in warm-up and class activities
  26. Yellow Line
  27. Ms. Wasaff’s desk
  28. White drawers near entrance door
  29. Battement