Information,including:facts, samples,names andnumbersInstructionsthat can beunderstoodand followedby a machineTheworld welive inTo break ahardproblem upinto smaller,easier onesPretendingto be (astand-in for)the real thingA list ofsteps thatallow you tocomplete ataskRemovingdetails from asolution so thatit can work formany problemsTransformingactions intoa symboliclanguageA piece ofcode thatcan becalled overand overThe waysomethingallows you toconnect withitInstructionsthat can beunderstoodand followedby a machineA method ofproblem-solvingthat helpscomputerscientists prepareproblems fordigital solutionsThe place inyour programwhere you calla function youhave definedTo makesomethinghappenautomatically(without helpfrom people)Softwarethat iscreated forfree use byeveryoneA themethat isrepeatedmany timesWritinginstructionsfor a digitaltoolExtra bits ofinformation thatyou can passinto a functionto customize itFindingand fixingproblemsin codeThe art ofblending humanideas and digitaltools to increaseproblem solvingpowerA series ofinstructionson how toaccomplish ataskThe place whereyou assign aseries of actionsto one easy-toremember nameA piece ofcode thatcan becalled overand overA person who isskilled atmodifyingproblems fordigital solutionsInformation,including:facts, samples,names andnumbersInstructionsthat can beunderstoodand followedby a machineTheworld welive inTo break ahardproblem upinto smaller,easier onesPretendingto be (astand-in for)the real thingA list ofsteps thatallow you tocomplete ataskRemovingdetails from asolution so thatit can work formany problemsTransformingactions intoa symboliclanguageA piece ofcode thatcan becalled overand overThe waysomethingallows you toconnect withitInstructionsthat can beunderstoodand followedby a machineA method ofproblem-solvingthat helpscomputerscientists prepareproblems fordigital solutionsThe place inyour programwhere you calla function youhave definedTo makesomethinghappenautomatically(without helpfrom people)Softwarethat iscreated forfree use byeveryoneA themethat isrepeatedmany timesWritinginstructionsfor a digitaltoolExtra bits ofinformation thatyou can passinto a functionto customize itFindingand fixingproblemsin codeThe art ofblending humanideas and digitaltools to increaseproblem solvingpowerA series ofinstructionson how toaccomplish ataskThe place whereyou assign aseries of actionsto one easy-toremember nameA piece ofcode thatcan becalled overand overA person who isskilled atmodifyingproblems fordigital solutions

Intro to Computer Science - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Information, including: facts, samples, names and numbers
  2. Instructions that can be understood and followed by a machine
  3. The world we live in
  4. To break a hard problem up into smaller, easier ones
  5. Pretending to be (a stand-in for) the real thing
  6. A list of steps that allow you to complete a task
  7. Removing details from a solution so that it can work for many problems
  8. Transforming actions into a symbolic language
  9. A piece of code that can be called over and over
  10. The way something allows you to connect with it
  11. Instructions that can be understood and followed by a machine
  12. A method of problem-solving that helps computer scientists prepare problems for digital solutions
  13. The place in your program where you call a function you have defined
  14. To make something happen automatically (without help from people)
  15. Software that is created for free use by everyone
  16. A theme that is repeated many times
  17. Writing instructions for a digital tool
  18. Extra bits of information that you can pass into a function to customize it
  19. Finding and fixing problems in code
  20. The art of blending human ideas and digital tools to increase problem solving power
  21. A series of instructions on how to accomplish a task
  22. The place where you assign a series of actions to one easy-to remember name
  23. A piece of code that can be called over and over
  24. A person who is skilled at modifying problems for digital solutions