To break ahardproblem upinto smaller,easier onesThe art ofblending humanideas and digitaltools to increaseproblem solvingpowerThe waysomethingallows you toconnect withitA piece ofcode thatcan becalled overand overExtra bits ofinformation thatyou can passinto a functionto customize itRemovingdetails from asolution so thatit can work formany problemsThe place whereyou assign aseries of actionsto one easy-toremember nameThe place inyour programwhere you calla function youhave definedPretendingto be (astand-in for)the real thingFindingand fixingproblemsin codeA themethat isrepeatedmany timesTo makesomethinghappenautomatically(without helpfrom people)A person who isskilled atmodifyingproblems fordigital solutionsSoftwarethat iscreated forfree use byeveryoneA list ofsteps thatallow you tocomplete ataskA series ofinstructionson how toaccomplish ataskWritinginstructionsfor a digitaltoolInstructionsthat can beunderstoodand followedby a machineA piece ofcode thatcan becalled overand overInformation,including:facts, samples,names andnumbersA method ofproblem-solvingthat helpscomputerscientists prepareproblems fordigital solutionsTransformingactions intoa symboliclanguageInstructionsthat can beunderstoodand followedby a machineTheworld welive inTo break ahardproblem upinto smaller,easier onesThe art ofblending humanideas and digitaltools to increaseproblem solvingpowerThe waysomethingallows you toconnect withitA piece ofcode thatcan becalled overand overExtra bits ofinformation thatyou can passinto a functionto customize itRemovingdetails from asolution so thatit can work formany problemsThe place whereyou assign aseries of actionsto one easy-toremember nameThe place inyour programwhere you calla function youhave definedPretendingto be (astand-in for)the real thingFindingand fixingproblemsin codeA themethat isrepeatedmany timesTo makesomethinghappenautomatically(without helpfrom people)A person who isskilled atmodifyingproblems fordigital solutionsSoftwarethat iscreated forfree use byeveryoneA list ofsteps thatallow you tocomplete ataskA series ofinstructionson how toaccomplish ataskWritinginstructionsfor a digitaltoolInstructionsthat can beunderstoodand followedby a machineA piece ofcode thatcan becalled overand overInformation,including:facts, samples,names andnumbersA method ofproblem-solvingthat helpscomputerscientists prepareproblems fordigital solutionsTransformingactions intoa symboliclanguageInstructionsthat can beunderstoodand followedby a machineTheworld welive in

Intro to Computer Science - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. To break a hard problem up into smaller, easier ones
  2. The art of blending human ideas and digital tools to increase problem solving power
  3. The way something allows you to connect with it
  4. A piece of code that can be called over and over
  5. Extra bits of information that you can pass into a function to customize it
  6. Removing details from a solution so that it can work for many problems
  7. The place where you assign a series of actions to one easy-to remember name
  8. The place in your program where you call a function you have defined
  9. Pretending to be (a stand-in for) the real thing
  10. Finding and fixing problems in code
  11. A theme that is repeated many times
  12. To make something happen automatically (without help from people)
  13. A person who is skilled at modifying problems for digital solutions
  14. Software that is created for free use by everyone
  15. A list of steps that allow you to complete a task
  16. A series of instructions on how to accomplish a task
  17. Writing instructions for a digital tool
  18. Instructions that can be understood and followed by a machine
  19. A piece of code that can be called over and over
  20. Information, including: facts, samples, names and numbers
  21. A method of problem-solving that helps computer scientists prepare problems for digital solutions
  22. Transforming actions into a symbolic language
  23. Instructions that can be understood and followed by a machine
  24. The world we live in