Instructionsthat can beunderstoodand followedby a machineA list ofsteps thatallow you tocomplete ataskA piece ofcode thatcan becalled overand overTo break ahardproblem upinto smaller,easier onesA series ofinstructionson how toaccomplish ataskThe art ofblending humanideas and digitaltools to increaseproblem solvingpowerA piece ofcode thatcan becalled overand overPretendingto be (astand-in for)the real thingTransformingactions intoa symboliclanguageInformation,including:facts, samples,names andnumbersA method ofproblem-solvingthat helpscomputerscientists prepareproblems fordigital solutionsA person who isskilled atmodifyingproblems fordigital solutionsA themethat isrepeatedmany timesFindingand fixingproblemsin codeThe place whereyou assign aseries of actionsto one easy-toremember nameThe place inyour programwhere you calla function youhave definedThe waysomethingallows you toconnect withitWritinginstructionsfor a digitaltoolSoftwarethat iscreated forfree use byeveryoneTo makesomethinghappenautomatically(without helpfrom people)Theworld welive inExtra bits ofinformation thatyou can passinto a functionto customize itInstructionsthat can beunderstoodand followedby a machineRemovingdetails from asolution so thatit can work formany problemsInstructionsthat can beunderstoodand followedby a machineA list ofsteps thatallow you tocomplete ataskA piece ofcode thatcan becalled overand overTo break ahardproblem upinto smaller,easier onesA series ofinstructionson how toaccomplish ataskThe art ofblending humanideas and digitaltools to increaseproblem solvingpowerA piece ofcode thatcan becalled overand overPretendingto be (astand-in for)the real thingTransformingactions intoa symboliclanguageInformation,including:facts, samples,names andnumbersA method ofproblem-solvingthat helpscomputerscientists prepareproblems fordigital solutionsA person who isskilled atmodifyingproblems fordigital solutionsA themethat isrepeatedmany timesFindingand fixingproblemsin codeThe place whereyou assign aseries of actionsto one easy-toremember nameThe place inyour programwhere you calla function youhave definedThe waysomethingallows you toconnect withitWritinginstructionsfor a digitaltoolSoftwarethat iscreated forfree use byeveryoneTo makesomethinghappenautomatically(without helpfrom people)Theworld welive inExtra bits ofinformation thatyou can passinto a functionto customize itInstructionsthat can beunderstoodand followedby a machineRemovingdetails from asolution so thatit can work formany problems

Intro to Computer Science - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Instructions that can be understood and followed by a machine
  2. A list of steps that allow you to complete a task
  3. A piece of code that can be called over and over
  4. To break a hard problem up into smaller, easier ones
  5. A series of instructions on how to accomplish a task
  6. The art of blending human ideas and digital tools to increase problem solving power
  7. A piece of code that can be called over and over
  8. Pretending to be (a stand-in for) the real thing
  9. Transforming actions into a symbolic language
  10. Information, including: facts, samples, names and numbers
  11. A method of problem-solving that helps computer scientists prepare problems for digital solutions
  12. A person who is skilled at modifying problems for digital solutions
  13. A theme that is repeated many times
  14. Finding and fixing problems in code
  15. The place where you assign a series of actions to one easy-to remember name
  16. The place in your program where you call a function you have defined
  17. The way something allows you to connect with it
  18. Writing instructions for a digital tool
  19. Software that is created for free use by everyone
  20. To make something happen automatically (without help from people)
  21. The world we live in
  22. Extra bits of information that you can pass into a function to customize it
  23. Instructions that can be understood and followed by a machine
  24. Removing details from a solution so that it can work for many problems