Information,including:facts, samples,names andnumbersA piece ofcode thatcan becalled overand overSoftwarethat iscreated forfree use byeveryoneInstructionsthat can beunderstoodand followedby a machineThe place inyour programwhere you calla function youhave definedA list ofsteps thatallow you tocomplete ataskExtra bits ofinformation thatyou can passinto a functionto customize itTransformingactions intoa symboliclanguageInstructionsthat can beunderstoodand followedby a machineWritinginstructionsfor a digitaltoolTheworld welive inTo break ahardproblem upinto smaller,easier onesThe art ofblending humanideas and digitaltools to increaseproblem solvingpowerPretendingto be (astand-in for)the real thingFindingand fixingproblemsin codeTo makesomethinghappenautomatically(without helpfrom people)A themethat isrepeatedmany timesA method ofproblem-solvingthat helpscomputerscientists prepareproblems fordigital solutionsA person who isskilled atmodifyingproblems fordigital solutionsThe place whereyou assign aseries of actionsto one easy-toremember nameRemovingdetails from asolution so thatit can work formany problemsA series ofinstructionson how toaccomplish ataskA piece ofcode thatcan becalled overand overThe waysomethingallows you toconnect withitInformation,including:facts, samples,names andnumbersA piece ofcode thatcan becalled overand overSoftwarethat iscreated forfree use byeveryoneInstructionsthat can beunderstoodand followedby a machineThe place inyour programwhere you calla function youhave definedA list ofsteps thatallow you tocomplete ataskExtra bits ofinformation thatyou can passinto a functionto customize itTransformingactions intoa symboliclanguageInstructionsthat can beunderstoodand followedby a machineWritinginstructionsfor a digitaltoolTheworld welive inTo break ahardproblem upinto smaller,easier onesThe art ofblending humanideas and digitaltools to increaseproblem solvingpowerPretendingto be (astand-in for)the real thingFindingand fixingproblemsin codeTo makesomethinghappenautomatically(without helpfrom people)A themethat isrepeatedmany timesA method ofproblem-solvingthat helpscomputerscientists prepareproblems fordigital solutionsA person who isskilled atmodifyingproblems fordigital solutionsThe place whereyou assign aseries of actionsto one easy-toremember nameRemovingdetails from asolution so thatit can work formany problemsA series ofinstructionson how toaccomplish ataskA piece ofcode thatcan becalled overand overThe waysomethingallows you toconnect withit

Intro to Computer Science - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Information, including: facts, samples, names and numbers
  2. A piece of code that can be called over and over
  3. Software that is created for free use by everyone
  4. Instructions that can be understood and followed by a machine
  5. The place in your program where you call a function you have defined
  6. A list of steps that allow you to complete a task
  7. Extra bits of information that you can pass into a function to customize it
  8. Transforming actions into a symbolic language
  9. Instructions that can be understood and followed by a machine
  10. Writing instructions for a digital tool
  11. The world we live in
  12. To break a hard problem up into smaller, easier ones
  13. The art of blending human ideas and digital tools to increase problem solving power
  14. Pretending to be (a stand-in for) the real thing
  15. Finding and fixing problems in code
  16. To make something happen automatically (without help from people)
  17. A theme that is repeated many times
  18. A method of problem-solving that helps computer scientists prepare problems for digital solutions
  19. A person who is skilled at modifying problems for digital solutions
  20. The place where you assign a series of actions to one easy-to remember name
  21. Removing details from a solution so that it can work for many problems
  22. A series of instructions on how to accomplish a task
  23. A piece of code that can be called over and over
  24. The way something allows you to connect with it