Extra bits ofinformation thatyou can passinto a functionto customize itTransformingactions intoa symboliclanguageInformation,including:facts, samples,names andnumbersA series ofinstructionson how toaccomplish ataskA person who isskilled atmodifyingproblems fordigital solutionsInstructionsthat can beunderstoodand followedby a machineRemovingdetails from asolution so thatit can work formany problemsA list ofsteps thatallow you tocomplete ataskA themethat isrepeatedmany timesTo makesomethinghappenautomatically(without helpfrom people)Instructionsthat can beunderstoodand followedby a machinePretendingto be (astand-in for)the real thingThe place inyour programwhere you calla function youhave definedTheworld welive inA piece ofcode thatcan becalled overand overThe art ofblending humanideas and digitaltools to increaseproblem solvingpowerThe place whereyou assign aseries of actionsto one easy-toremember nameTo break ahardproblem upinto smaller,easier onesThe waysomethingallows you toconnect withitSoftwarethat iscreated forfree use byeveryoneA method ofproblem-solvingthat helpscomputerscientists prepareproblems fordigital solutionsWritinginstructionsfor a digitaltoolA piece ofcode thatcan becalled overand overFindingand fixingproblemsin codeExtra bits ofinformation thatyou can passinto a functionto customize itTransformingactions intoa symboliclanguageInformation,including:facts, samples,names andnumbersA series ofinstructionson how toaccomplish ataskA person who isskilled atmodifyingproblems fordigital solutionsInstructionsthat can beunderstoodand followedby a machineRemovingdetails from asolution so thatit can work formany problemsA list ofsteps thatallow you tocomplete ataskA themethat isrepeatedmany timesTo makesomethinghappenautomatically(without helpfrom people)Instructionsthat can beunderstoodand followedby a machinePretendingto be (astand-in for)the real thingThe place inyour programwhere you calla function youhave definedTheworld welive inA piece ofcode thatcan becalled overand overThe art ofblending humanideas and digitaltools to increaseproblem solvingpowerThe place whereyou assign aseries of actionsto one easy-toremember nameTo break ahardproblem upinto smaller,easier onesThe waysomethingallows you toconnect withitSoftwarethat iscreated forfree use byeveryoneA method ofproblem-solvingthat helpscomputerscientists prepareproblems fordigital solutionsWritinginstructionsfor a digitaltoolA piece ofcode thatcan becalled overand overFindingand fixingproblemsin code

Intro to Computer Science - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Extra bits of information that you can pass into a function to customize it
  2. Transforming actions into a symbolic language
  3. Information, including: facts, samples, names and numbers
  4. A series of instructions on how to accomplish a task
  5. A person who is skilled at modifying problems for digital solutions
  6. Instructions that can be understood and followed by a machine
  7. Removing details from a solution so that it can work for many problems
  8. A list of steps that allow you to complete a task
  9. A theme that is repeated many times
  10. To make something happen automatically (without help from people)
  11. Instructions that can be understood and followed by a machine
  12. Pretending to be (a stand-in for) the real thing
  13. The place in your program where you call a function you have defined
  14. The world we live in
  15. A piece of code that can be called over and over
  16. The art of blending human ideas and digital tools to increase problem solving power
  17. The place where you assign a series of actions to one easy-to remember name
  18. To break a hard problem up into smaller, easier ones
  19. The way something allows you to connect with it
  20. Software that is created for free use by everyone
  21. A method of problem-solving that helps computer scientists prepare problems for digital solutions
  22. Writing instructions for a digital tool
  23. A piece of code that can be called over and over
  24. Finding and fixing problems in code