The art ofblending humanideas and digitaltools to increaseproblem solvingpowerA piece ofcode thatcan becalled overand overA method ofproblem-solvingthat helpscomputerscientists prepareproblems fordigital solutionsRemovingdetails from asolution so thatit can work formany problemsTo break ahardproblem upinto smaller,easier onesInstructionsthat can beunderstoodand followedby a machineTo makesomethinghappenautomatically(without helpfrom people)Extra bits ofinformation thatyou can passinto a functionto customize itThe place whereyou assign aseries of actionsto one easy-toremember nameWritinginstructionsfor a digitaltoolThe place inyour programwhere you calla function youhave definedSoftwarethat iscreated forfree use byeveryoneThe waysomethingallows you toconnect withitA themethat isrepeatedmany timesTransformingactions intoa symboliclanguageFindingand fixingproblemsin codeA person who isskilled atmodifyingproblems fordigital solutionsInformation,including:facts, samples,names andnumbersInstructionsthat can beunderstoodand followedby a machineA series ofinstructionson how toaccomplish ataskA list ofsteps thatallow you tocomplete ataskA piece ofcode thatcan becalled overand overPretendingto be (astand-in for)the real thingTheworld welive inThe art ofblending humanideas and digitaltools to increaseproblem solvingpowerA piece ofcode thatcan becalled overand overA method ofproblem-solvingthat helpscomputerscientists prepareproblems fordigital solutionsRemovingdetails from asolution so thatit can work formany problemsTo break ahardproblem upinto smaller,easier onesInstructionsthat can beunderstoodand followedby a machineTo makesomethinghappenautomatically(without helpfrom people)Extra bits ofinformation thatyou can passinto a functionto customize itThe place whereyou assign aseries of actionsto one easy-toremember nameWritinginstructionsfor a digitaltoolThe place inyour programwhere you calla function youhave definedSoftwarethat iscreated forfree use byeveryoneThe waysomethingallows you toconnect withitA themethat isrepeatedmany timesTransformingactions intoa symboliclanguageFindingand fixingproblemsin codeA person who isskilled atmodifyingproblems fordigital solutionsInformation,including:facts, samples,names andnumbersInstructionsthat can beunderstoodand followedby a machineA series ofinstructionson how toaccomplish ataskA list ofsteps thatallow you tocomplete ataskA piece ofcode thatcan becalled overand overPretendingto be (astand-in for)the real thingTheworld welive in

Intro to Computer Science - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The art of blending human ideas and digital tools to increase problem solving power
  2. A piece of code that can be called over and over
  3. A method of problem-solving that helps computer scientists prepare problems for digital solutions
  4. Removing details from a solution so that it can work for many problems
  5. To break a hard problem up into smaller, easier ones
  6. Instructions that can be understood and followed by a machine
  7. To make something happen automatically (without help from people)
  8. Extra bits of information that you can pass into a function to customize it
  9. The place where you assign a series of actions to one easy-to remember name
  10. Writing instructions for a digital tool
  11. The place in your program where you call a function you have defined
  12. Software that is created for free use by everyone
  13. The way something allows you to connect with it
  14. A theme that is repeated many times
  15. Transforming actions into a symbolic language
  16. Finding and fixing problems in code
  17. A person who is skilled at modifying problems for digital solutions
  18. Information, including: facts, samples, names and numbers
  19. Instructions that can be understood and followed by a machine
  20. A series of instructions on how to accomplish a task
  21. A list of steps that allow you to complete a task
  22. A piece of code that can be called over and over
  23. Pretending to be (a stand-in for) the real thing
  24. The world we live in