A list ofsteps thatallow you tocomplete ataskThe waysomethingallows you toconnect withitTheworld welive inA person who isskilled atmodifyingproblems fordigital solutionsInstructionsthat can beunderstoodand followedby a machineTransformingactions intoa symboliclanguageInstructionsthat can beunderstoodand followedby a machineRemovingdetails from asolution so thatit can work formany problemsExtra bits ofinformation thatyou can passinto a functionto customize itA piece ofcode thatcan becalled overand overThe place whereyou assign aseries of actionsto one easy-toremember nameSoftwarethat iscreated forfree use byeveryoneA series ofinstructionson how toaccomplish ataskPretendingto be (astand-in for)the real thingA themethat isrepeatedmany timesWritinginstructionsfor a digitaltoolInformation,including:facts, samples,names andnumbersFindingand fixingproblemsin codeTo break ahardproblem upinto smaller,easier onesA method ofproblem-solvingthat helpscomputerscientists prepareproblems fordigital solutionsTo makesomethinghappenautomatically(without helpfrom people)The place inyour programwhere you calla function youhave definedThe art ofblending humanideas and digitaltools to increaseproblem solvingpowerA piece ofcode thatcan becalled overand overA list ofsteps thatallow you tocomplete ataskThe waysomethingallows you toconnect withitTheworld welive inA person who isskilled atmodifyingproblems fordigital solutionsInstructionsthat can beunderstoodand followedby a machineTransformingactions intoa symboliclanguageInstructionsthat can beunderstoodand followedby a machineRemovingdetails from asolution so thatit can work formany problemsExtra bits ofinformation thatyou can passinto a functionto customize itA piece ofcode thatcan becalled overand overThe place whereyou assign aseries of actionsto one easy-toremember nameSoftwarethat iscreated forfree use byeveryoneA series ofinstructionson how toaccomplish ataskPretendingto be (astand-in for)the real thingA themethat isrepeatedmany timesWritinginstructionsfor a digitaltoolInformation,including:facts, samples,names andnumbersFindingand fixingproblemsin codeTo break ahardproblem upinto smaller,easier onesA method ofproblem-solvingthat helpscomputerscientists prepareproblems fordigital solutionsTo makesomethinghappenautomatically(without helpfrom people)The place inyour programwhere you calla function youhave definedThe art ofblending humanideas and digitaltools to increaseproblem solvingpowerA piece ofcode thatcan becalled overand over

Intro to Computer Science - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A list of steps that allow you to complete a task
  2. The way something allows you to connect with it
  3. The world we live in
  4. A person who is skilled at modifying problems for digital solutions
  5. Instructions that can be understood and followed by a machine
  6. Transforming actions into a symbolic language
  7. Instructions that can be understood and followed by a machine
  8. Removing details from a solution so that it can work for many problems
  9. Extra bits of information that you can pass into a function to customize it
  10. A piece of code that can be called over and over
  11. The place where you assign a series of actions to one easy-to remember name
  12. Software that is created for free use by everyone
  13. A series of instructions on how to accomplish a task
  14. Pretending to be (a stand-in for) the real thing
  15. A theme that is repeated many times
  16. Writing instructions for a digital tool
  17. Information, including: facts, samples, names and numbers
  18. Finding and fixing problems in code
  19. To break a hard problem up into smaller, easier ones
  20. A method of problem-solving that helps computer scientists prepare problems for digital solutions
  21. To make something happen automatically (without help from people)
  22. The place in your program where you call a function you have defined
  23. The art of blending human ideas and digital tools to increase problem solving power
  24. A piece of code that can be called over and over