The place inyour programwhere you calla function youhave definedTo break ahardproblem upinto smaller,easier onesA piece ofcode thatcan becalled overand overInformation,including:facts, samples,names andnumbersWritinginstructionsfor a digitaltoolRemovingdetails from asolution so thatit can work formany problemsInstructionsthat can beunderstoodand followedby a machineThe waysomethingallows you toconnect withitA series ofinstructionson how toaccomplish ataskSoftwarethat iscreated forfree use byeveryoneA method ofproblem-solvingthat helpscomputerscientists prepareproblems fordigital solutionsFindingand fixingproblemsin codeThe art ofblending humanideas and digitaltools to increaseproblem solvingpowerTheworld welive inThe place whereyou assign aseries of actionsto one easy-toremember nameExtra bits ofinformation thatyou can passinto a functionto customize itInstructionsthat can beunderstoodand followedby a machineTo makesomethinghappenautomatically(without helpfrom people)A person who isskilled atmodifyingproblems fordigital solutionsTransformingactions intoa symboliclanguageA list ofsteps thatallow you tocomplete ataskPretendingto be (astand-in for)the real thingA themethat isrepeatedmany timesA piece ofcode thatcan becalled overand overThe place inyour programwhere you calla function youhave definedTo break ahardproblem upinto smaller,easier onesA piece ofcode thatcan becalled overand overInformation,including:facts, samples,names andnumbersWritinginstructionsfor a digitaltoolRemovingdetails from asolution so thatit can work formany problemsInstructionsthat can beunderstoodand followedby a machineThe waysomethingallows you toconnect withitA series ofinstructionson how toaccomplish ataskSoftwarethat iscreated forfree use byeveryoneA method ofproblem-solvingthat helpscomputerscientists prepareproblems fordigital solutionsFindingand fixingproblemsin codeThe art ofblending humanideas and digitaltools to increaseproblem solvingpowerTheworld welive inThe place whereyou assign aseries of actionsto one easy-toremember nameExtra bits ofinformation thatyou can passinto a functionto customize itInstructionsthat can beunderstoodand followedby a machineTo makesomethinghappenautomatically(without helpfrom people)A person who isskilled atmodifyingproblems fordigital solutionsTransformingactions intoa symboliclanguageA list ofsteps thatallow you tocomplete ataskPretendingto be (astand-in for)the real thingA themethat isrepeatedmany timesA piece ofcode thatcan becalled overand over

Intro to Computer Science - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The place in your program where you call a function you have defined
  2. To break a hard problem up into smaller, easier ones
  3. A piece of code that can be called over and over
  4. Information, including: facts, samples, names and numbers
  5. Writing instructions for a digital tool
  6. Removing details from a solution so that it can work for many problems
  7. Instructions that can be understood and followed by a machine
  8. The way something allows you to connect with it
  9. A series of instructions on how to accomplish a task
  10. Software that is created for free use by everyone
  11. A method of problem-solving that helps computer scientists prepare problems for digital solutions
  12. Finding and fixing problems in code
  13. The art of blending human ideas and digital tools to increase problem solving power
  14. The world we live in
  15. The place where you assign a series of actions to one easy-to remember name
  16. Extra bits of information that you can pass into a function to customize it
  17. Instructions that can be understood and followed by a machine
  18. To make something happen automatically (without help from people)
  19. A person who is skilled at modifying problems for digital solutions
  20. Transforming actions into a symbolic language
  21. A list of steps that allow you to complete a task
  22. Pretending to be (a stand-in for) the real thing
  23. A theme that is repeated many times
  24. A piece of code that can be called over and over