developer gave up within a year single fire tower as the starter terrible replayability terrible or cringe fan base military themed towers (guns) does events over QoL cash grab P2W towers or gamepasses devs prioritize expensive towers over beginners has a spawner tower that only rams into enemies game is under rewrite development zombie related enemies public elevators with randomized maps neon spam boss models has a sequel in progress relies on women to keep their game alive stunning mechanic for towers a tower that gives cash per waves insanely grindy used a gnome code tutorial to make the game easy, medium, and hard difficulties terribly optimized same rewards for every map terrible developers developer gave up within a year single fire tower as the starter terrible replayability terrible or cringe fan base military themed towers (guns) does events over QoL cash grab P2W towers or gamepasses devs prioritize expensive towers over beginners has a spawner tower that only rams into enemies game is under rewrite development zombie related enemies public elevators with randomized maps neon spam boss models has a sequel in progress relies on women to keep their game alive stunning mechanic for towers a tower that gives cash per waves insanely grindy used a gnome code tutorial to make the game easy, medium, and hard difficulties terribly optimized same rewards for every map terrible developers
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
developer gave up within a year
single fire tower as the starter
terrible replayability
terrible or cringe fan base
military themed towers (guns)
does events over QoL
cash grab
P2W towers or gamepasses
devs prioritize expensive towers over beginners
has a spawner tower that only rams into enemies
game is under rewrite development
zombie related enemies
public elevators with randomized maps
neon spam boss models
has a sequel in progress
relies on women to keep their game alive
stunning mechanic for towers
a tower that gives cash per waves
insanely grindy
used a gnome code tutorial to make the game
easy, medium, and hard difficulties
terribly optimized
same rewards for every map
terrible developers