devs prioritize expensive towers over beginners terrible or cringe fan base has a spawner tower that only rams into enemies P2W towers or gamepasses single fire tower as the starter military themed towers (guns) has a sequel in progress stunning mechanic for towers terribly optimized a tower that gives cash per waves zombie related enemies insanely grindy public elevators with randomized maps game is under rewrite development used a gnome code tutorial to make the game neon spam boss models does events over QoL same rewards for every map terrible developers developer gave up within a year cash grab easy, medium, and hard difficulties terrible replayability relies on women to keep their game alive devs prioritize expensive towers over beginners terrible or cringe fan base has a spawner tower that only rams into enemies P2W towers or gamepasses single fire tower as the starter military themed towers (guns) has a sequel in progress stunning mechanic for towers terribly optimized a tower that gives cash per waves zombie related enemies insanely grindy public elevators with randomized maps game is under rewrite development used a gnome code tutorial to make the game neon spam boss models does events over QoL same rewards for every map terrible developers developer gave up within a year cash grab easy, medium, and hard difficulties terrible replayability relies on women to keep their game alive
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
devs prioritize expensive towers over beginners
terrible or cringe fan base
has a spawner tower that only rams into enemies
P2W towers or gamepasses
single fire tower as the starter
military themed towers (guns)
has a sequel in progress
stunning mechanic for towers
terribly optimized
a tower that gives cash per waves
zombie related enemies
insanely grindy
public elevators with randomized maps
game is under rewrite development
used a gnome code tutorial to make the game
neon spam boss models
does events over QoL
same rewards for every map
terrible developers
developer gave up within a year
cash grab
easy, medium, and hard difficulties
terrible replayability
relies on women to keep their game alive