easy, medium, and hard difficulties terrible or cringe fan base terrible developers used a gnome code tutorial to make the game relies on women to keep their game alive game is under rewrite development devs prioritize expensive towers over beginners military themed towers (guns) zombie related enemies same rewards for every map P2W towers or gamepasses does events over QoL terrible replayability insanely grindy has a sequel in progress neon spam boss models single fire tower as the starter has a spawner tower that only rams into enemies a tower that gives cash per waves stunning mechanic for towers cash grab terribly optimized developer gave up within a year public elevators with randomized maps easy, medium, and hard difficulties terrible or cringe fan base terrible developers used a gnome code tutorial to make the game relies on women to keep their game alive game is under rewrite development devs prioritize expensive towers over beginners military themed towers (guns) zombie related enemies same rewards for every map P2W towers or gamepasses does events over QoL terrible replayability insanely grindy has a sequel in progress neon spam boss models single fire tower as the starter has a spawner tower that only rams into enemies a tower that gives cash per waves stunning mechanic for towers cash grab terribly optimized developer gave up within a year public elevators with randomized maps
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
easy, medium, and hard difficulties
terrible or cringe fan base
terrible developers
used a gnome code tutorial to make the game
relies on women to keep their game alive
game is under rewrite development
devs prioritize expensive towers over beginners
military themed towers (guns)
zombie related enemies
same rewards for every map
P2W towers or gamepasses
does events over QoL
terrible replayability
insanely grindy
has a sequel in progress
neon spam boss models
single fire tower as the starter
has a spawner tower that only rams into enemies
a tower that gives cash per waves
stunning mechanic for towers
cash grab
terribly optimized
developer gave up within a year
public elevators with randomized maps