Deal combatdmg to 3differentplayers inone turnTurn 1sol ringKill a playerwithcommanderdamage in asingle turnRoll lowestin the diceroll at thestart of thegameWin agameLetsomeoneborrow adeckHave 10 ormorepermanentsin playbefore turn 6DieFirstHave 4 ormore manarocks inplayKill 2 payersin one turnbut not 3 ormoreHave 15lands inplayWin onor beforeturn 10Discard atleast 1 cardduringcleanupMulliganto 5 orless cardsCause 2+triggeredeffects with asingle gameactionCast yourcommander3 times inone gameWinwithouttutoringCountera counterspellCounter2+ spellsin a singlegameKill anopponentwith theirown creatureTutor 3+times in asinglegameRemove 2+artifacts orenchantmentsin a singleturnWin with aborroweddeckPlay aspell oneach of thefirst 3 turnsDeal combatdmg to 3differentplayers inone turnTurn 1sol ringKill a playerwithcommanderdamage in asingle turnRoll lowestin the diceroll at thestart of thegameWin agameLetsomeoneborrow adeckHave 10 ormorepermanentsin playbefore turn 6DieFirstHave 4 ormore manarocks inplayKill 2 payersin one turnbut not 3 ormoreHave 15lands inplayWin onor beforeturn 10Discard atleast 1 cardduringcleanupMulliganto 5 orless cardsCause 2+triggeredeffects with asingle gameactionCast yourcommander3 times inone gameWinwithouttutoringCountera counterspellCounter2+ spellsin a singlegameKill anopponentwith theirown creatureTutor 3+times in asinglegameRemove 2+artifacts orenchantmentsin a singleturnWin with aborroweddeckPlay aspell oneach of thefirst 3 turns

Commander Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Deal combat dmg to 3 different players in one turn
  2. Turn 1 sol ring
  3. Kill a player with commander damage in a single turn
  4. Roll lowest in the dice roll at the start of the game
  5. Win a game
  6. Let someone borrow a deck
  7. Have 10 or more permanents in play before turn 6
  8. Die First
  9. Have 4 or more mana rocks in play
  10. Kill 2 payers in one turn but not 3 or more
  11. Have 15 lands in play
  12. Win on or before turn 10
  13. Discard at least 1 card during cleanup
  14. Mulligan to 5 or less cards
  15. Cause 2+ triggered effects with a single game action
  16. Cast your commander 3 times in one game
  17. Win without tutoring
  18. Counter a counter spell
  19. Counter 2+ spells in a single game
  20. Kill an opponent with their own creature
  21. Tutor 3+ times in a single game
  22. Remove 2+ artifacts or enchantments in a single turn
  23. Win with a borrowed deck
  24. Play a spell on each of the first 3 turns