Have 15lands inplayWinwithouttutoringHave 10 ormorepermanentsin playbefore turn 6Cast yourcommander3 times inone gameDiscard atleast 1 cardduringcleanupRoll lowestin the diceroll at thestart of thegameKill anopponentwith theirown creatureKill 2 payersin one turnbut not 3 ormoreDieFirstHave 4 ormore manarocks inplayLetsomeoneborrow adeckPlay aspell oneach of thefirst 3 turnsCause 2+triggeredeffects with asingle gameactionTurn 1sol ringWin onor beforeturn 10Kill a playerwithcommanderdamage in asingle turnRemove 2+artifacts orenchantmentsin a singleturnWin agameMulliganto 5 orless cardsWin with aborroweddeckTutor 3+times in asinglegameDeal combatdmg to 3differentplayers inone turnCounter2+ spellsin a singlegameCountera counterspellHave 15lands inplayWinwithouttutoringHave 10 ormorepermanentsin playbefore turn 6Cast yourcommander3 times inone gameDiscard atleast 1 cardduringcleanupRoll lowestin the diceroll at thestart of thegameKill anopponentwith theirown creatureKill 2 payersin one turnbut not 3 ormoreDieFirstHave 4 ormore manarocks inplayLetsomeoneborrow adeckPlay aspell oneach of thefirst 3 turnsCause 2+triggeredeffects with asingle gameactionTurn 1sol ringWin onor beforeturn 10Kill a playerwithcommanderdamage in asingle turnRemove 2+artifacts orenchantmentsin a singleturnWin agameMulliganto 5 orless cardsWin with aborroweddeckTutor 3+times in asinglegameDeal combatdmg to 3differentplayers inone turnCounter2+ spellsin a singlegameCountera counterspell

Commander Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Have 15 lands in play
  2. Win without tutoring
  3. Have 10 or more permanents in play before turn 6
  4. Cast your commander 3 times in one game
  5. Discard at least 1 card during cleanup
  6. Roll lowest in the dice roll at the start of the game
  7. Kill an opponent with their own creature
  8. Kill 2 payers in one turn but not 3 or more
  9. Die First
  10. Have 4 or more mana rocks in play
  11. Let someone borrow a deck
  12. Play a spell on each of the first 3 turns
  13. Cause 2+ triggered effects with a single game action
  14. Turn 1 sol ring
  15. Win on or before turn 10
  16. Kill a player with commander damage in a single turn
  17. Remove 2+ artifacts or enchantments in a single turn
  18. Win a game
  19. Mulligan to 5 or less cards
  20. Win with a borrowed deck
  21. Tutor 3+ times in a single game
  22. Deal combat dmg to 3 different players in one turn
  23. Counter 2+ spells in a single game
  24. Counter a counter spell