Have 10 ormorepermanentsin playbefore turn 6Play aspell oneach of thefirst 3 turnsCause 2+triggeredeffects with asingle gameactionRoll lowestin the diceroll at thestart of thegameWinwithouttutoringDeal combatdmg to 3differentplayers inone turnTutor 3+times in asinglegameHave 4 ormore manarocks inplayWin onor beforeturn 10Discard atleast 1 cardduringcleanupHave 15lands inplayWin agameCast yourcommander3 times inone gameTurn 1sol ringRemove 2+artifacts orenchantmentsin a singleturnKill 2 payersin one turnbut not 3 ormoreMulliganto 5 orless cardsLetsomeoneborrow adeckWin with aborroweddeckCountera counterspellDieFirstKill a playerwithcommanderdamage in asingle turnKill anopponentwith theirown creatureCounter2+ spellsin a singlegameHave 10 ormorepermanentsin playbefore turn 6Play aspell oneach of thefirst 3 turnsCause 2+triggeredeffects with asingle gameactionRoll lowestin the diceroll at thestart of thegameWinwithouttutoringDeal combatdmg to 3differentplayers inone turnTutor 3+times in asinglegameHave 4 ormore manarocks inplayWin onor beforeturn 10Discard atleast 1 cardduringcleanupHave 15lands inplayWin agameCast yourcommander3 times inone gameTurn 1sol ringRemove 2+artifacts orenchantmentsin a singleturnKill 2 payersin one turnbut not 3 ormoreMulliganto 5 orless cardsLetsomeoneborrow adeckWin with aborroweddeckCountera counterspellDieFirstKill a playerwithcommanderdamage in asingle turnKill anopponentwith theirown creatureCounter2+ spellsin a singlegame

Commander Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Have 10 or more permanents in play before turn 6
  2. Play a spell on each of the first 3 turns
  3. Cause 2+ triggered effects with a single game action
  4. Roll lowest in the dice roll at the start of the game
  5. Win without tutoring
  6. Deal combat dmg to 3 different players in one turn
  7. Tutor 3+ times in a single game
  8. Have 4 or more mana rocks in play
  9. Win on or before turn 10
  10. Discard at least 1 card during cleanup
  11. Have 15 lands in play
  12. Win a game
  13. Cast your commander 3 times in one game
  14. Turn 1 sol ring
  15. Remove 2+ artifacts or enchantments in a single turn
  16. Kill 2 payers in one turn but not 3 or more
  17. Mulligan to 5 or less cards
  18. Let someone borrow a deck
  19. Win with a borrowed deck
  20. Counter a counter spell
  21. Die First
  22. Kill a player with commander damage in a single turn
  23. Kill an opponent with their own creature
  24. Counter 2+ spells in a single game