Have 10 ormorepermanentsin playbefore turn 6Kill a playerwithcommanderdamage in asingle turnPlay aspell oneach of thefirst 3 turnsDeal combatdmg to 3differentplayers inone turnWin agameCause 2+triggeredeffects with asingle gameactionCountera counterspellKill 2 payersin one turnbut not 3 ormoreDieFirstRemove 2+artifacts orenchantmentsin a singleturnCast yourcommander3 times inone gameHave 4 ormore manarocks inplayDiscard atleast 1 cardduringcleanupCounter2+ spellsin a singlegameTutor 3+times in asinglegameWin onor beforeturn 10WinwithouttutoringLetsomeoneborrow adeckKill anopponentwith theirown creatureTurn 1sol ringHave 15lands inplayMulliganto 5 orless cardsWin with aborroweddeckRoll lowestin the diceroll at thestart of thegameHave 10 ormorepermanentsin playbefore turn 6Kill a playerwithcommanderdamage in asingle turnPlay aspell oneach of thefirst 3 turnsDeal combatdmg to 3differentplayers inone turnWin agameCause 2+triggeredeffects with asingle gameactionCountera counterspellKill 2 payersin one turnbut not 3 ormoreDieFirstRemove 2+artifacts orenchantmentsin a singleturnCast yourcommander3 times inone gameHave 4 ormore manarocks inplayDiscard atleast 1 cardduringcleanupCounter2+ spellsin a singlegameTutor 3+times in asinglegameWin onor beforeturn 10WinwithouttutoringLetsomeoneborrow adeckKill anopponentwith theirown creatureTurn 1sol ringHave 15lands inplayMulliganto 5 orless cardsWin with aborroweddeckRoll lowestin the diceroll at thestart of thegame

Commander Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Have 10 or more permanents in play before turn 6
  2. Kill a player with commander damage in a single turn
  3. Play a spell on each of the first 3 turns
  4. Deal combat dmg to 3 different players in one turn
  5. Win a game
  6. Cause 2+ triggered effects with a single game action
  7. Counter a counter spell
  8. Kill 2 payers in one turn but not 3 or more
  9. Die First
  10. Remove 2+ artifacts or enchantments in a single turn
  11. Cast your commander 3 times in one game
  12. Have 4 or more mana rocks in play
  13. Discard at least 1 card during cleanup
  14. Counter 2+ spells in a single game
  15. Tutor 3+ times in a single game
  16. Win on or before turn 10
  17. Win without tutoring
  18. Let someone borrow a deck
  19. Kill an opponent with their own creature
  20. Turn 1 sol ring
  21. Have 15 lands in play
  22. Mulligan to 5 or less cards
  23. Win with a borrowed deck
  24. Roll lowest in the dice roll at the start of the game