Nobody canunderstandsomeonebecause oftechnical issuesIggy getsblownacross theroomSomeoneaccidentallycloses theirRoll20Scottcan't domathScott correctssomeone'spronunciationRoll20 rollcommandtypoNo non-bardicinspiration isgiven in thesessionPlayerforgets todosomethingScottleaves toclose hiswindowMedic makesa randomdrawingduring thesessionPCinfightingBackgroundnoise insomeone'smicPlayerneeds tocontrol twocharactersDMforgets todosomethingSomeonerolls exactlyaverage on aroll with 2 ormore diceBeyond20 doesn'tworkPlayerfails a d20roll withadvantageLateplayerCombat lastsless than 30in gamesecondsPlayersucceeds ona d20 rollwithdisadvantageMedic makesa randomdrawingduring thesessionHenrydoesn't knowwhat ishappeningMedic postsamonkey/apepictureTwo nat20s in arowNobody canunderstandsomeonebecause oftechnical issuesIggy getsblownacross theroomSomeoneaccidentallycloses theirRoll20Scottcan't domathScott correctssomeone'spronunciationRoll20 rollcommandtypoNo non-bardicinspiration isgiven in thesessionPlayerforgets todosomethingScottleaves toclose hiswindowMedic makesa randomdrawingduring thesessionPCinfightingBackgroundnoise insomeone'smicPlayerneeds tocontrol twocharactersDMforgets todosomethingSomeonerolls exactlyaverage on aroll with 2 ormore diceBeyond20 doesn'tworkPlayerfails a d20roll withadvantageLateplayerCombat lastsless than 30in gamesecondsPlayersucceeds ona d20 rollwithdisadvantageMedic makesa randomdrawingduring thesessionHenrydoesn't knowwhat ishappeningMedic postsamonkey/apepictureTwo nat20s in arow

D&D Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Nobody can understand someone because of technical issues
  2. Iggy gets blown across the room
  3. Someone accidentally closes their Roll20
  4. Scott can't do math
  5. Scott corrects someone's pronunciation
  6. Roll20 roll command typo
  7. No non-bardic inspiration is given in the session
  8. Player forgets to do something
  9. Scott leaves to close his window
  10. Medic makes a random drawing during the session
  11. PC infighting
  12. Background noise in someone's mic
  13. Player needs to control two characters
  14. DM forgets to do something
  15. Someone rolls exactly average on a roll with 2 or more dice
  16. Beyond 20 doesn't work
  17. Player fails a d20 roll with advantage
  18. Late player
  19. Combat lasts less than 30 in game seconds
  20. Player succeeds on a d20 roll with disadvantage
  21. Medic makes a random drawing during the session
  22. Henry doesn't know what is happening
  23. Medic posts a monkey/ape picture
  24. Two nat 20s in a row