Medic makesa randomdrawingduring thesessionIggy getsblownacross theroomRoll20 rollcommandtypoScottleaves toclose hiswindowMedic makesa randomdrawingduring thesessionPlayerneeds tocontrol twocharactersDMforgets todosomethingNobody canunderstandsomeonebecause oftechnical issuesTwo nat20s in arowSomeoneaccidentallycloses theirRoll20LateplayerPCinfightingMedic postsamonkey/apepictureScott correctssomeone'spronunciationBeyond20 doesn'tworkPlayerforgets todosomethingSomeonerolls exactlyaverage on aroll with 2 ormore diceCombat lastsless than 30in gamesecondsScottcan't domathPlayerfails a d20roll withadvantagePlayersucceeds ona d20 rollwithdisadvantageBackgroundnoise insomeone'smicHenrydoesn't knowwhat ishappeningNo non-bardicinspiration isgiven in thesessionMedic makesa randomdrawingduring thesessionIggy getsblownacross theroomRoll20 rollcommandtypoScottleaves toclose hiswindowMedic makesa randomdrawingduring thesessionPlayerneeds tocontrol twocharactersDMforgets todosomethingNobody canunderstandsomeonebecause oftechnical issuesTwo nat20s in arowSomeoneaccidentallycloses theirRoll20LateplayerPCinfightingMedic postsamonkey/apepictureScott correctssomeone'spronunciationBeyond20 doesn'tworkPlayerforgets todosomethingSomeonerolls exactlyaverage on aroll with 2 ormore diceCombat lastsless than 30in gamesecondsScottcan't domathPlayerfails a d20roll withadvantagePlayersucceeds ona d20 rollwithdisadvantageBackgroundnoise insomeone'smicHenrydoesn't knowwhat ishappeningNo non-bardicinspiration isgiven in thesession

D&D Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Medic makes a random drawing during the session
  2. Iggy gets blown across the room
  3. Roll20 roll command typo
  4. Scott leaves to close his window
  5. Medic makes a random drawing during the session
  6. Player needs to control two characters
  7. DM forgets to do something
  8. Nobody can understand someone because of technical issues
  9. Two nat 20s in a row
  10. Someone accidentally closes their Roll20
  11. Late player
  12. PC infighting
  13. Medic posts a monkey/ape picture
  14. Scott corrects someone's pronunciation
  15. Beyond 20 doesn't work
  16. Player forgets to do something
  17. Someone rolls exactly average on a roll with 2 or more dice
  18. Combat lasts less than 30 in game seconds
  19. Scott can't do math
  20. Player fails a d20 roll with advantage
  21. Player succeeds on a d20 roll with disadvantage
  22. Background noise in someone's mic
  23. Henry doesn't know what is happening
  24. No non-bardic inspiration is given in the session