Roll20 rollcommandtypoPlayerfails a d20roll withadvantageBackgroundnoise insomeone'smicMedic makesa randomdrawingduring thesessionIggy getsblownacross theroomCombat lastsless than 30in gamesecondsPlayerneeds tocontrol twocharactersPlayerforgets todosomethingTwo nat20s in arowPlayersucceeds ona d20 rollwithdisadvantageScottleaves toclose hiswindowLateplayerMedic postsamonkey/apepicturePCinfightingNobody canunderstandsomeonebecause oftechnical issuesSomeoneaccidentallycloses theirRoll20Henrydoesn't knowwhat ishappeningMedic makesa randomdrawingduring thesessionNo non-bardicinspiration isgiven in thesessionScottcan't domathBeyond20 doesn'tworkSomeonerolls exactlyaverage on aroll with 2 ormore diceScott correctssomeone'spronunciationDMforgets todosomethingRoll20 rollcommandtypoPlayerfails a d20roll withadvantageBackgroundnoise insomeone'smicMedic makesa randomdrawingduring thesessionIggy getsblownacross theroomCombat lastsless than 30in gamesecondsPlayerneeds tocontrol twocharactersPlayerforgets todosomethingTwo nat20s in arowPlayersucceeds ona d20 rollwithdisadvantageScottleaves toclose hiswindowLateplayerMedic postsamonkey/apepicturePCinfightingNobody canunderstandsomeonebecause oftechnical issuesSomeoneaccidentallycloses theirRoll20Henrydoesn't knowwhat ishappeningMedic makesa randomdrawingduring thesessionNo non-bardicinspiration isgiven in thesessionScottcan't domathBeyond20 doesn'tworkSomeonerolls exactlyaverage on aroll with 2 ormore diceScott correctssomeone'spronunciationDMforgets todosomething

D&D Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Roll20 roll command typo
  2. Player fails a d20 roll with advantage
  3. Background noise in someone's mic
  4. Medic makes a random drawing during the session
  5. Iggy gets blown across the room
  6. Combat lasts less than 30 in game seconds
  7. Player needs to control two characters
  8. Player forgets to do something
  9. Two nat 20s in a row
  10. Player succeeds on a d20 roll with disadvantage
  11. Scott leaves to close his window
  12. Late player
  13. Medic posts a monkey/ape picture
  14. PC infighting
  15. Nobody can understand someone because of technical issues
  16. Someone accidentally closes their Roll20
  17. Henry doesn't know what is happening
  18. Medic makes a random drawing during the session
  19. No non-bardic inspiration is given in the session
  20. Scott can't do math
  21. Beyond 20 doesn't work
  22. Someone rolls exactly average on a roll with 2 or more dice
  23. Scott corrects someone's pronunciation
  24. DM forgets to do something