Someoneaccidentallycloses theirRoll20Playerforgets todosomethingPlayersucceeds ona d20 rollwithdisadvantageDMforgets todosomethingTwo nat20s in arowScott correctssomeone'spronunciationPlayerneeds tocontrol twocharactersRoll20 rollcommandtypoMedic makesa randomdrawingduring thesessionNobody canunderstandsomeonebecause oftechnical issuesBackgroundnoise insomeone'smicBeyond20 doesn'tworkHenrydoesn't knowwhat ishappeningCombat lastsless than 30in gamesecondsSomeonerolls exactlyaverage on aroll with 2 ormore diceMedic postsamonkey/apepicturePlayerfails a d20roll withadvantageIggy getsblownacross theroomScottcan't domathScottleaves toclose hiswindowMedic makesa randomdrawingduring thesessionLateplayerPCinfightingNo non-bardicinspiration isgiven in thesessionSomeoneaccidentallycloses theirRoll20Playerforgets todosomethingPlayersucceeds ona d20 rollwithdisadvantageDMforgets todosomethingTwo nat20s in arowScott correctssomeone'spronunciationPlayerneeds tocontrol twocharactersRoll20 rollcommandtypoMedic makesa randomdrawingduring thesessionNobody canunderstandsomeonebecause oftechnical issuesBackgroundnoise insomeone'smicBeyond20 doesn'tworkHenrydoesn't knowwhat ishappeningCombat lastsless than 30in gamesecondsSomeonerolls exactlyaverage on aroll with 2 ormore diceMedic postsamonkey/apepicturePlayerfails a d20roll withadvantageIggy getsblownacross theroomScottcan't domathScottleaves toclose hiswindowMedic makesa randomdrawingduring thesessionLateplayerPCinfightingNo non-bardicinspiration isgiven in thesession

D&D Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone accidentally closes their Roll20
  2. Player forgets to do something
  3. Player succeeds on a d20 roll with disadvantage
  4. DM forgets to do something
  5. Two nat 20s in a row
  6. Scott corrects someone's pronunciation
  7. Player needs to control two characters
  8. Roll20 roll command typo
  9. Medic makes a random drawing during the session
  10. Nobody can understand someone because of technical issues
  11. Background noise in someone's mic
  12. Beyond 20 doesn't work
  13. Henry doesn't know what is happening
  14. Combat lasts less than 30 in game seconds
  15. Someone rolls exactly average on a roll with 2 or more dice
  16. Medic posts a monkey/ape picture
  17. Player fails a d20 roll with advantage
  18. Iggy gets blown across the room
  19. Scott can't do math
  20. Scott leaves to close his window
  21. Medic makes a random drawing during the session
  22. Late player
  23. PC infighting
  24. No non-bardic inspiration is given in the session