Playerneeds tocontrol twocharactersPCinfightingBackgroundnoise insomeone'smicScottcan't domathRoll20 rollcommandtypoDMforgets todosomethingIggy getsblownacross theroomScottleaves toclose hiswindowPlayersucceeds ona d20 rollwithdisadvantageCombat lastsless than 30in gamesecondsScott correctssomeone'spronunciationNo non-bardicinspiration isgiven in thesessionSomeoneaccidentallycloses theirRoll20Nobody canunderstandsomeonebecause oftechnical issuesPlayerfails a d20roll withadvantageSomeonerolls exactlyaverage on aroll with 2 ormore diceLateplayerHenrydoesn't knowwhat ishappeningMedic postsamonkey/apepictureTwo nat20s in arowMedic makesa randomdrawingduring thesessionBeyond20 doesn'tworkPlayerforgets todosomethingMedic makesa randomdrawingduring thesessionPlayerneeds tocontrol twocharactersPCinfightingBackgroundnoise insomeone'smicScottcan't domathRoll20 rollcommandtypoDMforgets todosomethingIggy getsblownacross theroomScottleaves toclose hiswindowPlayersucceeds ona d20 rollwithdisadvantageCombat lastsless than 30in gamesecondsScott correctssomeone'spronunciationNo non-bardicinspiration isgiven in thesessionSomeoneaccidentallycloses theirRoll20Nobody canunderstandsomeonebecause oftechnical issuesPlayerfails a d20roll withadvantageSomeonerolls exactlyaverage on aroll with 2 ormore diceLateplayerHenrydoesn't knowwhat ishappeningMedic postsamonkey/apepictureTwo nat20s in arowMedic makesa randomdrawingduring thesessionBeyond20 doesn'tworkPlayerforgets todosomethingMedic makesa randomdrawingduring thesession

D&D Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Player needs to control two characters
  2. PC infighting
  3. Background noise in someone's mic
  4. Scott can't do math
  5. Roll20 roll command typo
  6. DM forgets to do something
  7. Iggy gets blown across the room
  8. Scott leaves to close his window
  9. Player succeeds on a d20 roll with disadvantage
  10. Combat lasts less than 30 in game seconds
  11. Scott corrects someone's pronunciation
  12. No non-bardic inspiration is given in the session
  13. Someone accidentally closes their Roll20
  14. Nobody can understand someone because of technical issues
  15. Player fails a d20 roll with advantage
  16. Someone rolls exactly average on a roll with 2 or more dice
  17. Late player
  18. Henry doesn't know what is happening
  19. Medic posts a monkey/ape picture
  20. Two nat 20s in a row
  21. Medic makes a random drawing during the session
  22. Beyond 20 doesn't work
  23. Player forgets to do something
  24. Medic makes a random drawing during the session