Medic makesa randomdrawingduring thesessionTwo nat20s in arowScottcan't domathNobody canunderstandsomeonebecause oftechnical issuesMedic makesa randomdrawingduring thesessionPlayersucceeds ona d20 rollwithdisadvantagePlayerneeds tocontrol twocharactersDMforgets todosomethingCombat lastsless than 30in gamesecondsPlayerfails a d20roll withadvantageScottleaves toclose hiswindowSomeoneaccidentallycloses theirRoll20PCinfightingHenrydoesn't knowwhat ishappeningBeyond20 doesn'tworkNo non-bardicinspiration isgiven in thesessionIggy getsblownacross theroomPlayerforgets todosomethingMedic postsamonkey/apepictureRoll20 rollcommandtypoScott correctssomeone'spronunciationSomeonerolls exactlyaverage on aroll with 2 ormore diceLateplayerBackgroundnoise insomeone'smicMedic makesa randomdrawingduring thesessionTwo nat20s in arowScottcan't domathNobody canunderstandsomeonebecause oftechnical issuesMedic makesa randomdrawingduring thesessionPlayersucceeds ona d20 rollwithdisadvantagePlayerneeds tocontrol twocharactersDMforgets todosomethingCombat lastsless than 30in gamesecondsPlayerfails a d20roll withadvantageScottleaves toclose hiswindowSomeoneaccidentallycloses theirRoll20PCinfightingHenrydoesn't knowwhat ishappeningBeyond20 doesn'tworkNo non-bardicinspiration isgiven in thesessionIggy getsblownacross theroomPlayerforgets todosomethingMedic postsamonkey/apepictureRoll20 rollcommandtypoScott correctssomeone'spronunciationSomeonerolls exactlyaverage on aroll with 2 ormore diceLateplayerBackgroundnoise insomeone'smic

D&D Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Medic makes a random drawing during the session
  2. Two nat 20s in a row
  3. Scott can't do math
  4. Nobody can understand someone because of technical issues
  5. Medic makes a random drawing during the session
  6. Player succeeds on a d20 roll with disadvantage
  7. Player needs to control two characters
  8. DM forgets to do something
  9. Combat lasts less than 30 in game seconds
  10. Player fails a d20 roll with advantage
  11. Scott leaves to close his window
  12. Someone accidentally closes their Roll20
  13. PC infighting
  14. Henry doesn't know what is happening
  15. Beyond 20 doesn't work
  16. No non-bardic inspiration is given in the session
  17. Iggy gets blown across the room
  18. Player forgets to do something
  19. Medic posts a monkey/ape picture
  20. Roll20 roll command typo
  21. Scott corrects someone's pronunciation
  22. Someone rolls exactly average on a roll with 2 or more dice
  23. Late player
  24. Background noise in someone's mic