Iggy getsblownacross theroomSomeonerolls exactlyaverage on aroll with 2 ormore diceBackgroundnoise insomeone'smicNo non-bardicinspiration isgiven in thesessionRoll20 rollcommandtypoScott correctssomeone'spronunciationScottleaves toclose hiswindowMedic makesa randomdrawingduring thesessionHenrydoesn't knowwhat ishappeningSomeoneaccidentallycloses theirRoll20LateplayerPCinfightingNobody canunderstandsomeonebecause oftechnical issuesPlayerforgets todosomethingPlayerneeds tocontrol twocharactersPlayersucceeds ona d20 rollwithdisadvantageCombat lastsless than 30in gamesecondsPlayerfails a d20roll withadvantageMedic postsamonkey/apepictureTwo nat20s in arowBeyond20 doesn'tworkDMforgets todosomethingPlayerforgets todosomethingScottcan't domathIggy getsblownacross theroomSomeonerolls exactlyaverage on aroll with 2 ormore diceBackgroundnoise insomeone'smicNo non-bardicinspiration isgiven in thesessionRoll20 rollcommandtypoScott correctssomeone'spronunciationScottleaves toclose hiswindowMedic makesa randomdrawingduring thesessionHenrydoesn't knowwhat ishappeningSomeoneaccidentallycloses theirRoll20LateplayerPCinfightingNobody canunderstandsomeonebecause oftechnical issuesPlayerforgets todosomethingPlayerneeds tocontrol twocharactersPlayersucceeds ona d20 rollwithdisadvantageCombat lastsless than 30in gamesecondsPlayerfails a d20roll withadvantageMedic postsamonkey/apepictureTwo nat20s in arowBeyond20 doesn'tworkDMforgets todosomethingPlayerforgets todosomethingScottcan't domath

D&D Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Iggy gets blown across the room
  2. Someone rolls exactly average on a roll with 2 or more dice
  3. Background noise in someone's mic
  4. No non-bardic inspiration is given in the session
  5. Roll20 roll command typo
  6. Scott corrects someone's pronunciation
  7. Scott leaves to close his window
  8. Medic makes a random drawing during the session
  9. Henry doesn't know what is happening
  10. Someone accidentally closes their Roll20
  11. Late player
  12. PC infighting
  13. Nobody can understand someone because of technical issues
  14. Player forgets to do something
  15. Player needs to control two characters
  16. Player succeeds on a d20 roll with disadvantage
  17. Combat lasts less than 30 in game seconds
  18. Player fails a d20 roll with advantage
  19. Medic posts a monkey/ape picture
  20. Two nat 20s in a row
  21. Beyond 20 doesn't work
  22. DM forgets to do something
  23. Player forgets to do something
  24. Scott can't do math