PCinfightingScottleaves toclose hiswindowLateplayerPlayerforgets todosomethingNobody canunderstandsomeonebecause oftechnical issuesSomeoneaccidentallycloses theirRoll20Playerforgets todosomethingPlayerfails a d20roll withadvantageScott correctssomeone'spronunciationMedic postsamonkey/apepicturePlayersucceeds ona d20 rollwithdisadvantageMedic makesa randomdrawingduring thesessionNo non-bardicinspiration isgiven in thesessionBeyond20 doesn'tworkPlayerneeds tocontrol twocharactersRoll20 rollcommandtypoDMforgets todosomethingIggy getsblownacross theroomTwo nat20s in arowBackgroundnoise insomeone'smicScottcan't domathHenrydoesn't knowwhat ishappeningCombat lastsless than 30in gamesecondsSomeonerolls exactlyaverage on aroll with 2 ormore dicePCinfightingScottleaves toclose hiswindowLateplayerPlayerforgets todosomethingNobody canunderstandsomeonebecause oftechnical issuesSomeoneaccidentallycloses theirRoll20Playerforgets todosomethingPlayerfails a d20roll withadvantageScott correctssomeone'spronunciationMedic postsamonkey/apepicturePlayersucceeds ona d20 rollwithdisadvantageMedic makesa randomdrawingduring thesessionNo non-bardicinspiration isgiven in thesessionBeyond20 doesn'tworkPlayerneeds tocontrol twocharactersRoll20 rollcommandtypoDMforgets todosomethingIggy getsblownacross theroomTwo nat20s in arowBackgroundnoise insomeone'smicScottcan't domathHenrydoesn't knowwhat ishappeningCombat lastsless than 30in gamesecondsSomeonerolls exactlyaverage on aroll with 2 ormore dice

D&D Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. PC infighting
  2. Scott leaves to close his window
  3. Late player
  4. Player forgets to do something
  5. Nobody can understand someone because of technical issues
  6. Someone accidentally closes their Roll20
  7. Player forgets to do something
  8. Player fails a d20 roll with advantage
  9. Scott corrects someone's pronunciation
  10. Medic posts a monkey/ape picture
  11. Player succeeds on a d20 roll with disadvantage
  12. Medic makes a random drawing during the session
  13. No non-bardic inspiration is given in the session
  14. Beyond 20 doesn't work
  15. Player needs to control two characters
  16. Roll20 roll command typo
  17. DM forgets to do something
  18. Iggy gets blown across the room
  19. Two nat 20s in a row
  20. Background noise in someone's mic
  21. Scott can't do math
  22. Henry doesn't know what is happening
  23. Combat lasts less than 30 in game seconds
  24. Someone rolls exactly average on a roll with 2 or more dice