No non-bardicinspiration isgiven in thesessionMedic postsamonkey/apepicturePCinfightingMedic makesa randomdrawingduring thesessionLateplayerPlayerneeds tocontrol twocharactersPlayerforgets todosomethingDMforgets todosomethingPlayersucceeds ona d20 rollwithdisadvantageRoll20 rollcommandtypoNobody canunderstandsomeonebecause oftechnical issuesHenrydoesn't knowwhat ishappeningBackgroundnoise insomeone'smicTwo nat20s in arowScott correctssomeone'spronunciationBeyond20 doesn'tworkSomeoneaccidentallycloses theirRoll20Scottleaves toclose hiswindowSomeonerolls exactlyaverage on aroll with 2 ormore dicePlayerfails a d20roll withadvantageCombat lastsless than 30in gamesecondsPlayerforgets todosomethingScottcan't domathIggy getsblownacross theroomNo non-bardicinspiration isgiven in thesessionMedic postsamonkey/apepicturePCinfightingMedic makesa randomdrawingduring thesessionLateplayerPlayerneeds tocontrol twocharactersPlayerforgets todosomethingDMforgets todosomethingPlayersucceeds ona d20 rollwithdisadvantageRoll20 rollcommandtypoNobody canunderstandsomeonebecause oftechnical issuesHenrydoesn't knowwhat ishappeningBackgroundnoise insomeone'smicTwo nat20s in arowScott correctssomeone'spronunciationBeyond20 doesn'tworkSomeoneaccidentallycloses theirRoll20Scottleaves toclose hiswindowSomeonerolls exactlyaverage on aroll with 2 ormore dicePlayerfails a d20roll withadvantageCombat lastsless than 30in gamesecondsPlayerforgets todosomethingScottcan't domathIggy getsblownacross theroom

D&D Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. No non-bardic inspiration is given in the session
  2. Medic posts a monkey/ape picture
  3. PC infighting
  4. Medic makes a random drawing during the session
  5. Late player
  6. Player needs to control two characters
  7. Player forgets to do something
  8. DM forgets to do something
  9. Player succeeds on a d20 roll with disadvantage
  10. Roll20 roll command typo
  11. Nobody can understand someone because of technical issues
  12. Henry doesn't know what is happening
  13. Background noise in someone's mic
  14. Two nat 20s in a row
  15. Scott corrects someone's pronunciation
  16. Beyond 20 doesn't work
  17. Someone accidentally closes their Roll20
  18. Scott leaves to close his window
  19. Someone rolls exactly average on a roll with 2 or more dice
  20. Player fails a d20 roll with advantage
  21. Combat lasts less than 30 in game seconds
  22. Player forgets to do something
  23. Scott can't do math
  24. Iggy gets blown across the room