Playerforgets todosomethingHenrydoesn't knowwhat ishappeningLateplayerSomeonerolls exactlyaverage on aroll with 2 ormore diceDMforgets todosomethingPlayerfails a d20roll withadvantageIggy getsblownacross theroomTwo nat20s in arowRoll20 rollcommandtypoPlayerforgets todosomethingMedic makesa randomdrawingduring thesessionBackgroundnoise insomeone'smicPCinfightingSomeoneaccidentallycloses theirRoll20Medic postsamonkey/apepictureScottcan't domathBeyond20 doesn'tworkScott correctssomeone'spronunciationScottleaves toclose hiswindowNo non-bardicinspiration isgiven in thesessionPlayerneeds tocontrol twocharactersPlayersucceeds ona d20 rollwithdisadvantageCombat lastsless than 30in gamesecondsNobody canunderstandsomeonebecause oftechnical issuesPlayerforgets todosomethingHenrydoesn't knowwhat ishappeningLateplayerSomeonerolls exactlyaverage on aroll with 2 ormore diceDMforgets todosomethingPlayerfails a d20roll withadvantageIggy getsblownacross theroomTwo nat20s in arowRoll20 rollcommandtypoPlayerforgets todosomethingMedic makesa randomdrawingduring thesessionBackgroundnoise insomeone'smicPCinfightingSomeoneaccidentallycloses theirRoll20Medic postsamonkey/apepictureScottcan't domathBeyond20 doesn'tworkScott correctssomeone'spronunciationScottleaves toclose hiswindowNo non-bardicinspiration isgiven in thesessionPlayerneeds tocontrol twocharactersPlayersucceeds ona d20 rollwithdisadvantageCombat lastsless than 30in gamesecondsNobody canunderstandsomeonebecause oftechnical issues

D&D Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Player forgets to do something
  2. Henry doesn't know what is happening
  3. Late player
  4. Someone rolls exactly average on a roll with 2 or more dice
  5. DM forgets to do something
  6. Player fails a d20 roll with advantage
  7. Iggy gets blown across the room
  8. Two nat 20s in a row
  9. Roll20 roll command typo
  10. Player forgets to do something
  11. Medic makes a random drawing during the session
  12. Background noise in someone's mic
  13. PC infighting
  14. Someone accidentally closes their Roll20
  15. Medic posts a monkey/ape picture
  16. Scott can't do math
  17. Beyond 20 doesn't work
  18. Scott corrects someone's pronunciation
  19. Scott leaves to close his window
  20. No non-bardic inspiration is given in the session
  21. Player needs to control two characters
  22. Player succeeds on a d20 roll with disadvantage
  23. Combat lasts less than 30 in game seconds
  24. Nobody can understand someone because of technical issues