Scott correctssomeone'spronunciationCombat lastsless than 30in gamesecondsPlayerneeds tocontrol twocharactersPlayerforgets todosomethingPCinfightingSomeonerolls exactlyaverage on aroll with 2 ormore diceMedic makesa randomdrawingduring thesessionRoll20 rollcommandtypoBackgroundnoise insomeone'smicBeyond20 doesn'tworkSomeoneaccidentallycloses theirRoll20Iggy getsblownacross theroomPlayerforgets todosomethingNo non-bardicinspiration isgiven in thesessionScottleaves toclose hiswindowLateplayerNobody canunderstandsomeonebecause oftechnical issuesHenrydoesn't knowwhat ishappeningTwo nat20s in arowPlayerfails a d20roll withadvantagePlayersucceeds ona d20 rollwithdisadvantageMedic postsamonkey/apepictureScottcan't domathDMforgets todosomethingScott correctssomeone'spronunciationCombat lastsless than 30in gamesecondsPlayerneeds tocontrol twocharactersPlayerforgets todosomethingPCinfightingSomeonerolls exactlyaverage on aroll with 2 ormore diceMedic makesa randomdrawingduring thesessionRoll20 rollcommandtypoBackgroundnoise insomeone'smicBeyond20 doesn'tworkSomeoneaccidentallycloses theirRoll20Iggy getsblownacross theroomPlayerforgets todosomethingNo non-bardicinspiration isgiven in thesessionScottleaves toclose hiswindowLateplayerNobody canunderstandsomeonebecause oftechnical issuesHenrydoesn't knowwhat ishappeningTwo nat20s in arowPlayerfails a d20roll withadvantagePlayersucceeds ona d20 rollwithdisadvantageMedic postsamonkey/apepictureScottcan't domathDMforgets todosomething

D&D Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Scott corrects someone's pronunciation
  2. Combat lasts less than 30 in game seconds
  3. Player needs to control two characters
  4. Player forgets to do something
  5. PC infighting
  6. Someone rolls exactly average on a roll with 2 or more dice
  7. Medic makes a random drawing during the session
  8. Roll20 roll command typo
  9. Background noise in someone's mic
  10. Beyond 20 doesn't work
  11. Someone accidentally closes their Roll20
  12. Iggy gets blown across the room
  13. Player forgets to do something
  14. No non-bardic inspiration is given in the session
  15. Scott leaves to close his window
  16. Late player
  17. Nobody can understand someone because of technical issues
  18. Henry doesn't know what is happening
  19. Two nat 20s in a row
  20. Player fails a d20 roll with advantage
  21. Player succeeds on a d20 roll with disadvantage
  22. Medic posts a monkey/ape picture
  23. Scott can't do math
  24. DM forgets to do something