Scottleaves toclose hiswindowMedic makesa randomdrawingduring thesessionDMforgets todosomethingScott correctssomeone'spronunciationMedic postsamonkey/apepicturePlayersucceeds ona d20 rollwithdisadvantageIggy getsblownacross theroomNo non-bardicinspiration isgiven in thesessionBeyond20 doesn'tworkPlayerneeds tocontrol twocharactersScottcan't domathSomeonerolls exactlyaverage on aroll with 2 ormore diceRoll20 rollcommandtypoPCinfightingHenrydoesn't knowwhat ishappeningTwo nat20s in arowPlayerforgets todosomethingPlayerfails a d20roll withadvantageLateplayerSomeoneaccidentallycloses theirRoll20Backgroundnoise insomeone'smicNobody canunderstandsomeonebecause oftechnical issuesPlayerforgets todosomethingCombat lastsless than 30in gamesecondsScottleaves toclose hiswindowMedic makesa randomdrawingduring thesessionDMforgets todosomethingScott correctssomeone'spronunciationMedic postsamonkey/apepicturePlayersucceeds ona d20 rollwithdisadvantageIggy getsblownacross theroomNo non-bardicinspiration isgiven in thesessionBeyond20 doesn'tworkPlayerneeds tocontrol twocharactersScottcan't domathSomeonerolls exactlyaverage on aroll with 2 ormore diceRoll20 rollcommandtypoPCinfightingHenrydoesn't knowwhat ishappeningTwo nat20s in arowPlayerforgets todosomethingPlayerfails a d20roll withadvantageLateplayerSomeoneaccidentallycloses theirRoll20Backgroundnoise insomeone'smicNobody canunderstandsomeonebecause oftechnical issuesPlayerforgets todosomethingCombat lastsless than 30in gameseconds

D&D Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Scott leaves to close his window
  2. Medic makes a random drawing during the session
  3. DM forgets to do something
  4. Scott corrects someone's pronunciation
  5. Medic posts a monkey/ape picture
  6. Player succeeds on a d20 roll with disadvantage
  7. Iggy gets blown across the room
  8. No non-bardic inspiration is given in the session
  9. Beyond 20 doesn't work
  10. Player needs to control two characters
  11. Scott can't do math
  12. Someone rolls exactly average on a roll with 2 or more dice
  13. Roll20 roll command typo
  14. PC infighting
  15. Henry doesn't know what is happening
  16. Two nat 20s in a row
  17. Player forgets to do something
  18. Player fails a d20 roll with advantage
  19. Late player
  20. Someone accidentally closes their Roll20
  21. Background noise in someone's mic
  22. Nobody can understand someone because of technical issues
  23. Player forgets to do something
  24. Combat lasts less than 30 in game seconds