Playerforgets todosomethingPlayerfails a d20roll withadvantageScottcan't domathMedic postsamonkey/apepicturePCinfightingSomeoneaccidentallycloses theirRoll20Iggy getsblownacross theroomNo non-bardicinspiration isgiven in thesessionBeyond20 doesn'tworkScottleaves toclose hiswindowPlayersucceeds ona d20 rollwithdisadvantageTwo nat20s in arowDMforgets todosomethingScott correctssomeone'spronunciationMedic makesa randomdrawingduring thesessionNobody canunderstandsomeonebecause oftechnical issuesPlayerforgets todosomethingSomeonerolls exactlyaverage on aroll with 2 ormore diceBackgroundnoise insomeone'smicPlayerneeds tocontrol twocharactersRoll20 rollcommandtypoCombat lastsless than 30in gamesecondsHenrydoesn't knowwhat ishappeningLateplayerPlayerforgets todosomethingPlayerfails a d20roll withadvantageScottcan't domathMedic postsamonkey/apepicturePCinfightingSomeoneaccidentallycloses theirRoll20Iggy getsblownacross theroomNo non-bardicinspiration isgiven in thesessionBeyond20 doesn'tworkScottleaves toclose hiswindowPlayersucceeds ona d20 rollwithdisadvantageTwo nat20s in arowDMforgets todosomethingScott correctssomeone'spronunciationMedic makesa randomdrawingduring thesessionNobody canunderstandsomeonebecause oftechnical issuesPlayerforgets todosomethingSomeonerolls exactlyaverage on aroll with 2 ormore diceBackgroundnoise insomeone'smicPlayerneeds tocontrol twocharactersRoll20 rollcommandtypoCombat lastsless than 30in gamesecondsHenrydoesn't knowwhat ishappeningLateplayer

D&D Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Player forgets to do something
  2. Player fails a d20 roll with advantage
  3. Scott can't do math
  4. Medic posts a monkey/ape picture
  5. PC infighting
  6. Someone accidentally closes their Roll20
  7. Iggy gets blown across the room
  8. No non-bardic inspiration is given in the session
  9. Beyond 20 doesn't work
  10. Scott leaves to close his window
  11. Player succeeds on a d20 roll with disadvantage
  12. Two nat 20s in a row
  13. DM forgets to do something
  14. Scott corrects someone's pronunciation
  15. Medic makes a random drawing during the session
  16. Nobody can understand someone because of technical issues
  17. Player forgets to do something
  18. Someone rolls exactly average on a roll with 2 or more dice
  19. Background noise in someone's mic
  20. Player needs to control two characters
  21. Roll20 roll command typo
  22. Combat lasts less than 30 in game seconds
  23. Henry doesn't know what is happening
  24. Late player