Playerneeds tocontrol twocharactersScott correctssomeone'spronunciationBeyond20 doesn'tworkNobody canunderstandsomeonebecause oftechnical issuesBackgroundnoise insomeone'smicNo non-bardicinspiration isgiven in thesessionTwo nat20s in arowSomeoneaccidentallycloses theirRoll20PCinfightingPlayerforgets todosomethingScottleaves toclose hiswindowCombat lastsless than 30in gamesecondsLateplayerIggy getsblownacross theroomRoll20 rollcommandtypoMedic postsamonkey/apepictureSomeonerolls exactlyaverage on aroll with 2 ormore dicePlayersucceeds ona d20 rollwithdisadvantageHenrydoesn't knowwhat ishappeningDMforgets todosomethingScottcan't domathMedic makesa randomdrawingduring thesessionPlayerforgets todosomethingPlayerfails a d20roll withadvantagePlayerneeds tocontrol twocharactersScott correctssomeone'spronunciationBeyond20 doesn'tworkNobody canunderstandsomeonebecause oftechnical issuesBackgroundnoise insomeone'smicNo non-bardicinspiration isgiven in thesessionTwo nat20s in arowSomeoneaccidentallycloses theirRoll20PCinfightingPlayerforgets todosomethingScottleaves toclose hiswindowCombat lastsless than 30in gamesecondsLateplayerIggy getsblownacross theroomRoll20 rollcommandtypoMedic postsamonkey/apepictureSomeonerolls exactlyaverage on aroll with 2 ormore dicePlayersucceeds ona d20 rollwithdisadvantageHenrydoesn't knowwhat ishappeningDMforgets todosomethingScottcan't domathMedic makesa randomdrawingduring thesessionPlayerforgets todosomethingPlayerfails a d20roll withadvantage

D&D Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Player needs to control two characters
  2. Scott corrects someone's pronunciation
  3. Beyond 20 doesn't work
  4. Nobody can understand someone because of technical issues
  5. Background noise in someone's mic
  6. No non-bardic inspiration is given in the session
  7. Two nat 20s in a row
  8. Someone accidentally closes their Roll20
  9. PC infighting
  10. Player forgets to do something
  11. Scott leaves to close his window
  12. Combat lasts less than 30 in game seconds
  13. Late player
  14. Iggy gets blown across the room
  15. Roll20 roll command typo
  16. Medic posts a monkey/ape picture
  17. Someone rolls exactly average on a roll with 2 or more dice
  18. Player succeeds on a d20 roll with disadvantage
  19. Henry doesn't know what is happening
  20. DM forgets to do something
  21. Scott can't do math
  22. Medic makes a random drawing during the session
  23. Player forgets to do something
  24. Player fails a d20 roll with advantage