Medic makesa randomdrawingduring thesessionPlayerneeds tocontrol twocharactersLateplayerRoll20 rollcommandtypoMedic postsamonkey/apepicturePlayerforgets todosomethingSomeonerolls exactlyaverage on aroll with 2 ormore diceSomeoneaccidentallycloses theirRoll20Iggy getsblownacross theroomNobody canunderstandsomeonebecause oftechnical issuesPlayerfails a d20roll withadvantageCombat lastsless than 30in gamesecondsScottleaves toclose hiswindowScott correctssomeone'spronunciationScottcan't domathBeyond20 doesn'tworkNo non-bardicinspiration isgiven in thesessionBackgroundnoise insomeone'smicPlayerforgets todosomethingPlayersucceeds ona d20 rollwithdisadvantageTwo nat20s in arowPCinfightingHenrydoesn't knowwhat ishappeningDMforgets todosomethingMedic makesa randomdrawingduring thesessionPlayerneeds tocontrol twocharactersLateplayerRoll20 rollcommandtypoMedic postsamonkey/apepicturePlayerforgets todosomethingSomeonerolls exactlyaverage on aroll with 2 ormore diceSomeoneaccidentallycloses theirRoll20Iggy getsblownacross theroomNobody canunderstandsomeonebecause oftechnical issuesPlayerfails a d20roll withadvantageCombat lastsless than 30in gamesecondsScottleaves toclose hiswindowScott correctssomeone'spronunciationScottcan't domathBeyond20 doesn'tworkNo non-bardicinspiration isgiven in thesessionBackgroundnoise insomeone'smicPlayerforgets todosomethingPlayersucceeds ona d20 rollwithdisadvantageTwo nat20s in arowPCinfightingHenrydoesn't knowwhat ishappeningDMforgets todosomething

D&D Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Medic makes a random drawing during the session
  2. Player needs to control two characters
  3. Late player
  4. Roll20 roll command typo
  5. Medic posts a monkey/ape picture
  6. Player forgets to do something
  7. Someone rolls exactly average on a roll with 2 or more dice
  8. Someone accidentally closes their Roll20
  9. Iggy gets blown across the room
  10. Nobody can understand someone because of technical issues
  11. Player fails a d20 roll with advantage
  12. Combat lasts less than 30 in game seconds
  13. Scott leaves to close his window
  14. Scott corrects someone's pronunciation
  15. Scott can't do math
  16. Beyond 20 doesn't work
  17. No non-bardic inspiration is given in the session
  18. Background noise in someone's mic
  19. Player forgets to do something
  20. Player succeeds on a d20 roll with disadvantage
  21. Two nat 20s in a row
  22. PC infighting
  23. Henry doesn't know what is happening
  24. DM forgets to do something