DMforgets todosomethingPCinfightingBackgroundnoise insomeone'smicSomeoneaccidentallycloses theirRoll20Scottleaves toclose hiswindowCombat lastsless than 30in gamesecondsBeyond20 doesn'tworkSomeonerolls exactlyaverage on aroll with 2 ormore diceRoll20 rollcommandtypoPlayersucceeds ona d20 rollwithdisadvantageMedic postsamonkey/apepictureNobody canunderstandsomeonebecause oftechnical issuesTwo nat20s in arowPlayerforgets todosomethingScottcan't domathHenrydoesn't knowwhat ishappeningMedic makesa randomdrawingduring thesessionPlayerfails a d20roll withadvantagePlayerforgets todosomethingScott correctssomeone'spronunciationIggy getsblownacross theroomLateplayerPlayerneeds tocontrol twocharactersNo non-bardicinspiration isgiven in thesessionDMforgets todosomethingPCinfightingBackgroundnoise insomeone'smicSomeoneaccidentallycloses theirRoll20Scottleaves toclose hiswindowCombat lastsless than 30in gamesecondsBeyond20 doesn'tworkSomeonerolls exactlyaverage on aroll with 2 ormore diceRoll20 rollcommandtypoPlayersucceeds ona d20 rollwithdisadvantageMedic postsamonkey/apepictureNobody canunderstandsomeonebecause oftechnical issuesTwo nat20s in arowPlayerforgets todosomethingScottcan't domathHenrydoesn't knowwhat ishappeningMedic makesa randomdrawingduring thesessionPlayerfails a d20roll withadvantagePlayerforgets todosomethingScott correctssomeone'spronunciationIggy getsblownacross theroomLateplayerPlayerneeds tocontrol twocharactersNo non-bardicinspiration isgiven in thesession

D&D Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. DM forgets to do something
  2. PC infighting
  3. Background noise in someone's mic
  4. Someone accidentally closes their Roll20
  5. Scott leaves to close his window
  6. Combat lasts less than 30 in game seconds
  7. Beyond 20 doesn't work
  8. Someone rolls exactly average on a roll with 2 or more dice
  9. Roll20 roll command typo
  10. Player succeeds on a d20 roll with disadvantage
  11. Medic posts a monkey/ape picture
  12. Nobody can understand someone because of technical issues
  13. Two nat 20s in a row
  14. Player forgets to do something
  15. Scott can't do math
  16. Henry doesn't know what is happening
  17. Medic makes a random drawing during the session
  18. Player fails a d20 roll with advantage
  19. Player forgets to do something
  20. Scott corrects someone's pronunciation
  21. Iggy gets blown across the room
  22. Late player
  23. Player needs to control two characters
  24. No non-bardic inspiration is given in the session