Medic makesa randomdrawingduring thesessionTwo nat1s in arowTwo nat20s in arowRoll20 rollcommandtypoCombat lastsless than 30in gamesecondsScott correctssomeone'spronunciationLateplayerPlayerforgets todosomethingScottleaves toclose hiswindowDMforgets todosomethingPlayersucceeds ona d20 rollwithdisadvantageHenrydoesn't knowwhat ishappeningBackgroundnoise insomeone'smicIggy getsblownacross theroomNobody canunderstandsomeonebecause oftechnical issuesSomeonerolls exactlyaverage on aroll with 2 ormore dicePCinfightingPlayerneeds tocontrol twocharactersScottcan't domathSomeoneaccidentallycloses theirRoll20Playerfails a d20roll withadvantageMedic postsamonkey/apepictureBeyond20 doesn'tworkNo non-bardicinspiration isgiven in thesessionMedic makesa randomdrawingduring thesessionTwo nat1s in arowTwo nat20s in arowRoll20 rollcommandtypoCombat lastsless than 30in gamesecondsScott correctssomeone'spronunciationLateplayerPlayerforgets todosomethingScottleaves toclose hiswindowDMforgets todosomethingPlayersucceeds ona d20 rollwithdisadvantageHenrydoesn't knowwhat ishappeningBackgroundnoise insomeone'smicIggy getsblownacross theroomNobody canunderstandsomeonebecause oftechnical issuesSomeonerolls exactlyaverage on aroll with 2 ormore dicePCinfightingPlayerneeds tocontrol twocharactersScottcan't domathSomeoneaccidentallycloses theirRoll20Playerfails a d20roll withadvantageMedic postsamonkey/apepictureBeyond20 doesn'tworkNo non-bardicinspiration isgiven in thesession

D&D Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Medic makes a random drawing during the session
  2. Two nat 1s in a row
  3. Two nat 20s in a row
  4. Roll20 roll command typo
  5. Combat lasts less than 30 in game seconds
  6. Scott corrects someone's pronunciation
  7. Late player
  8. Player forgets to do something
  9. Scott leaves to close his window
  10. DM forgets to do something
  11. Player succeeds on a d20 roll with disadvantage
  12. Henry doesn't know what is happening
  13. Background noise in someone's mic
  14. Iggy gets blown across the room
  15. Nobody can understand someone because of technical issues
  16. Someone rolls exactly average on a roll with 2 or more dice
  17. PC infighting
  18. Player needs to control two characters
  19. Scott can't do math
  20. Someone accidentally closes their Roll20
  21. Player fails a d20 roll with advantage
  22. Medic posts a monkey/ape picture
  23. Beyond 20 doesn't work
  24. No non-bardic inspiration is given in the session