Iggy getsblownacross theroomSomeonerolls exactlyaverage on aroll with 2 ormore diceBackgroundnoise insomeone'smicPlayerforgets todosomethingSomeoneaccidentallycloses theirRoll20Henrydoesn't knowwhat ishappeningDMforgets todosomethingTwo nat1s in arowPlayerneeds tocontrol twocharactersScottleaves toclose hiswindowMedic postsamonkey/apepictureBeyond20 doesn'tworkPlayersucceeds ona d20 rollwithdisadvantageNobody canunderstandsomeonebecause oftechnical issuesNo non-bardicinspiration isgiven in thesessionLateplayerPlayerfails a d20roll withadvantageRoll20 rollcommandtypoPCinfightingScottcan't domathMedic makesa randomdrawingduring thesessionTwo nat20s in arowScott correctssomeone'spronunciationCombat lastsless than 30in gamesecondsIggy getsblownacross theroomSomeonerolls exactlyaverage on aroll with 2 ormore diceBackgroundnoise insomeone'smicPlayerforgets todosomethingSomeoneaccidentallycloses theirRoll20Henrydoesn't knowwhat ishappeningDMforgets todosomethingTwo nat1s in arowPlayerneeds tocontrol twocharactersScottleaves toclose hiswindowMedic postsamonkey/apepictureBeyond20 doesn'tworkPlayersucceeds ona d20 rollwithdisadvantageNobody canunderstandsomeonebecause oftechnical issuesNo non-bardicinspiration isgiven in thesessionLateplayerPlayerfails a d20roll withadvantageRoll20 rollcommandtypoPCinfightingScottcan't domathMedic makesa randomdrawingduring thesessionTwo nat20s in arowScott correctssomeone'spronunciationCombat lastsless than 30in gameseconds

D&D Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Iggy gets blown across the room
  2. Someone rolls exactly average on a roll with 2 or more dice
  3. Background noise in someone's mic
  4. Player forgets to do something
  5. Someone accidentally closes their Roll20
  6. Henry doesn't know what is happening
  7. DM forgets to do something
  8. Two nat 1s in a row
  9. Player needs to control two characters
  10. Scott leaves to close his window
  11. Medic posts a monkey/ape picture
  12. Beyond 20 doesn't work
  13. Player succeeds on a d20 roll with disadvantage
  14. Nobody can understand someone because of technical issues
  15. No non-bardic inspiration is given in the session
  16. Late player
  17. Player fails a d20 roll with advantage
  18. Roll20 roll command typo
  19. PC infighting
  20. Scott can't do math
  21. Medic makes a random drawing during the session
  22. Two nat 20s in a row
  23. Scott corrects someone's pronunciation
  24. Combat lasts less than 30 in game seconds