DMforgets todosomethingSomeoneaccidentallycloses theirRoll20Playerforgets todosomethingBackgroundnoise insomeone'smicPlayersucceeds ona d20 rollwithdisadvantageScottcan't domathScottleaves toclose hiswindowMedic makesa randomdrawingduring thesessionTwo nat20s in arowScott correctssomeone'spronunciationHenrydoesn't knowwhat ishappeningTwo nat1s in arowCombat lastsless than 30in gamesecondsLateplayerSomeonerolls exactlyaverage on aroll with 2 ormore dicePlayerneeds tocontrol twocharactersIggy getsblownacross theroomMedic postsamonkey/apepictureNo non-bardicinspiration isgiven in thesessionNobody canunderstandsomeonebecause oftechnical issuesPlayerfails a d20roll withadvantageRoll20 rollcommandtypoPCinfightingBeyond20 doesn'tworkDMforgets todosomethingSomeoneaccidentallycloses theirRoll20Playerforgets todosomethingBackgroundnoise insomeone'smicPlayersucceeds ona d20 rollwithdisadvantageScottcan't domathScottleaves toclose hiswindowMedic makesa randomdrawingduring thesessionTwo nat20s in arowScott correctssomeone'spronunciationHenrydoesn't knowwhat ishappeningTwo nat1s in arowCombat lastsless than 30in gamesecondsLateplayerSomeonerolls exactlyaverage on aroll with 2 ormore dicePlayerneeds tocontrol twocharactersIggy getsblownacross theroomMedic postsamonkey/apepictureNo non-bardicinspiration isgiven in thesessionNobody canunderstandsomeonebecause oftechnical issuesPlayerfails a d20roll withadvantageRoll20 rollcommandtypoPCinfightingBeyond20 doesn'twork

D&D Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. DM forgets to do something
  2. Someone accidentally closes their Roll20
  3. Player forgets to do something
  4. Background noise in someone's mic
  5. Player succeeds on a d20 roll with disadvantage
  6. Scott can't do math
  7. Scott leaves to close his window
  8. Medic makes a random drawing during the session
  9. Two nat 20s in a row
  10. Scott corrects someone's pronunciation
  11. Henry doesn't know what is happening
  12. Two nat 1s in a row
  13. Combat lasts less than 30 in game seconds
  14. Late player
  15. Someone rolls exactly average on a roll with 2 or more dice
  16. Player needs to control two characters
  17. Iggy gets blown across the room
  18. Medic posts a monkey/ape picture
  19. No non-bardic inspiration is given in the session
  20. Nobody can understand someone because of technical issues
  21. Player fails a d20 roll with advantage
  22. Roll20 roll command typo
  23. PC infighting
  24. Beyond 20 doesn't work