Medic makesa randomdrawingduring thesessionBackgroundnoise insomeone'smicMedic postsamonkey/apepictureIggy getsblownacross theroomScottleaves toclose hiswindowDMforgets todosomethingPlayersucceeds ona d20 rollwithdisadvantageTwo nat1s in arowSomeoneaccidentallycloses theirRoll20Scottcan't domathTwo nat20s in arowPlayerfails a d20roll withadvantageNobody canunderstandsomeonebecause oftechnical issuesCombat lastsless than 30in gamesecondsSomeonerolls exactlyaverage on aroll with 2 ormore dicePlayerforgets todosomethingNo non-bardicinspiration isgiven in thesessionHenrydoesn't knowwhat ishappeningPCinfightingPlayerneeds tocontrol twocharactersRoll20 rollcommandtypoBeyond20 doesn'tworkScott correctssomeone'spronunciationLateplayerMedic makesa randomdrawingduring thesessionBackgroundnoise insomeone'smicMedic postsamonkey/apepictureIggy getsblownacross theroomScottleaves toclose hiswindowDMforgets todosomethingPlayersucceeds ona d20 rollwithdisadvantageTwo nat1s in arowSomeoneaccidentallycloses theirRoll20Scottcan't domathTwo nat20s in arowPlayerfails a d20roll withadvantageNobody canunderstandsomeonebecause oftechnical issuesCombat lastsless than 30in gamesecondsSomeonerolls exactlyaverage on aroll with 2 ormore dicePlayerforgets todosomethingNo non-bardicinspiration isgiven in thesessionHenrydoesn't knowwhat ishappeningPCinfightingPlayerneeds tocontrol twocharactersRoll20 rollcommandtypoBeyond20 doesn'tworkScott correctssomeone'spronunciationLateplayer

D&D Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Medic makes a random drawing during the session
  2. Background noise in someone's mic
  3. Medic posts a monkey/ape picture
  4. Iggy gets blown across the room
  5. Scott leaves to close his window
  6. DM forgets to do something
  7. Player succeeds on a d20 roll with disadvantage
  8. Two nat 1s in a row
  9. Someone accidentally closes their Roll20
  10. Scott can't do math
  11. Two nat 20s in a row
  12. Player fails a d20 roll with advantage
  13. Nobody can understand someone because of technical issues
  14. Combat lasts less than 30 in game seconds
  15. Someone rolls exactly average on a roll with 2 or more dice
  16. Player forgets to do something
  17. No non-bardic inspiration is given in the session
  18. Henry doesn't know what is happening
  19. PC infighting
  20. Player needs to control two characters
  21. Roll20 roll command typo
  22. Beyond 20 doesn't work
  23. Scott corrects someone's pronunciation
  24. Late player