Scott correctssomeone'spronunciationRoll20 rollcommandtypoMedic postsamonkey/apepicturePlayerfails a d20roll withadvantageBeyond20 doesn'tworkLateplayerSomeonerolls exactlyaverage on aroll with 2 ormore dicePCinfightingPlayersucceeds ona d20 rollwithdisadvantageMedic makesa randomdrawingduring thesessionNobody canunderstandsomeonebecause oftechnical issuesSomeoneaccidentallycloses theirRoll20Scottleaves toclose hiswindowTwo nat20s in arowTwo nat1s in arowCombat lastsless than 30in gamesecondsDMforgets todosomethingPlayerneeds tocontrol twocharactersHenrydoesn't knowwhat ishappeningBackgroundnoise insomeone'smicScottcan't domathNo non-bardicinspiration isgiven in thesessionIggy getsblownacross theroomPlayerforgets todosomethingScott correctssomeone'spronunciationRoll20 rollcommandtypoMedic postsamonkey/apepicturePlayerfails a d20roll withadvantageBeyond20 doesn'tworkLateplayerSomeonerolls exactlyaverage on aroll with 2 ormore dicePCinfightingPlayersucceeds ona d20 rollwithdisadvantageMedic makesa randomdrawingduring thesessionNobody canunderstandsomeonebecause oftechnical issuesSomeoneaccidentallycloses theirRoll20Scottleaves toclose hiswindowTwo nat20s in arowTwo nat1s in arowCombat lastsless than 30in gamesecondsDMforgets todosomethingPlayerneeds tocontrol twocharactersHenrydoesn't knowwhat ishappeningBackgroundnoise insomeone'smicScottcan't domathNo non-bardicinspiration isgiven in thesessionIggy getsblownacross theroomPlayerforgets todosomething

D&D Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Scott corrects someone's pronunciation
  2. Roll20 roll command typo
  3. Medic posts a monkey/ape picture
  4. Player fails a d20 roll with advantage
  5. Beyond 20 doesn't work
  6. Late player
  7. Someone rolls exactly average on a roll with 2 or more dice
  8. PC infighting
  9. Player succeeds on a d20 roll with disadvantage
  10. Medic makes a random drawing during the session
  11. Nobody can understand someone because of technical issues
  12. Someone accidentally closes their Roll20
  13. Scott leaves to close his window
  14. Two nat 20s in a row
  15. Two nat 1s in a row
  16. Combat lasts less than 30 in game seconds
  17. DM forgets to do something
  18. Player needs to control two characters
  19. Henry doesn't know what is happening
  20. Background noise in someone's mic
  21. Scott can't do math
  22. No non-bardic inspiration is given in the session
  23. Iggy gets blown across the room
  24. Player forgets to do something