Iggy getsblownacross theroomScott correctssomeone'spronunciationPCinfightingPlayersucceeds ona d20 rollwithdisadvantagePlayerneeds tocontrol twocharactersDMforgets todosomethingNo non-bardicinspiration isgiven in thesessionMedic postsamonkey/apepictureTwo nat20s in arowScottleaves toclose hiswindowMedic makesa randomdrawingduring thesessionNobody canunderstandsomeonebecause oftechnical issuesSomeonerolls exactlyaverage on aroll with 2 ormore diceLateplayerBeyond20 doesn'tworkSomeoneaccidentallycloses theirRoll20Combat lastsless than 30in gamesecondsHenrydoesn't knowwhat ishappeningRoll20 rollcommandtypoScottcan't domathTwo nat1s in arowPlayerforgets todosomethingPlayerfails a d20roll withadvantageBackgroundnoise insomeone'smicIggy getsblownacross theroomScott correctssomeone'spronunciationPCinfightingPlayersucceeds ona d20 rollwithdisadvantagePlayerneeds tocontrol twocharactersDMforgets todosomethingNo non-bardicinspiration isgiven in thesessionMedic postsamonkey/apepictureTwo nat20s in arowScottleaves toclose hiswindowMedic makesa randomdrawingduring thesessionNobody canunderstandsomeonebecause oftechnical issuesSomeonerolls exactlyaverage on aroll with 2 ormore diceLateplayerBeyond20 doesn'tworkSomeoneaccidentallycloses theirRoll20Combat lastsless than 30in gamesecondsHenrydoesn't knowwhat ishappeningRoll20 rollcommandtypoScottcan't domathTwo nat1s in arowPlayerforgets todosomethingPlayerfails a d20roll withadvantageBackgroundnoise insomeone'smic

D&D Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Iggy gets blown across the room
  2. Scott corrects someone's pronunciation
  3. PC infighting
  4. Player succeeds on a d20 roll with disadvantage
  5. Player needs to control two characters
  6. DM forgets to do something
  7. No non-bardic inspiration is given in the session
  8. Medic posts a monkey/ape picture
  9. Two nat 20s in a row
  10. Scott leaves to close his window
  11. Medic makes a random drawing during the session
  12. Nobody can understand someone because of technical issues
  13. Someone rolls exactly average on a roll with 2 or more dice
  14. Late player
  15. Beyond 20 doesn't work
  16. Someone accidentally closes their Roll20
  17. Combat lasts less than 30 in game seconds
  18. Henry doesn't know what is happening
  19. Roll20 roll command typo
  20. Scott can't do math
  21. Two nat 1s in a row
  22. Player forgets to do something
  23. Player fails a d20 roll with advantage
  24. Background noise in someone's mic