Scottleaves toclose hiswindowPlayerneeds tocontrol twocharactersSomeonerolls exactlyaverage on aroll with 2 ormore diceScott correctssomeone'spronunciationIggy getsblownacross theroomPlayerfails a d20roll withadvantageNo non-bardicinspiration isgiven in thesessionMedic makesa randomdrawingduring thesessionPlayerforgets todosomethingTwo nat20s in arowBeyond20 doesn'tworkRoll20 rollcommandtypoTwo nat1s in arowScottcan't domathDMforgets todosomethingHenrydoesn't knowwhat ishappeningBackgroundnoise insomeone'smicLateplayerMedic postsamonkey/apepictureNobody canunderstandsomeonebecause oftechnical issuesPCinfightingPlayersucceeds ona d20 rollwithdisadvantageCombat lastsless than 30in gamesecondsSomeoneaccidentallycloses theirRoll20Scottleaves toclose hiswindowPlayerneeds tocontrol twocharactersSomeonerolls exactlyaverage on aroll with 2 ormore diceScott correctssomeone'spronunciationIggy getsblownacross theroomPlayerfails a d20roll withadvantageNo non-bardicinspiration isgiven in thesessionMedic makesa randomdrawingduring thesessionPlayerforgets todosomethingTwo nat20s in arowBeyond20 doesn'tworkRoll20 rollcommandtypoTwo nat1s in arowScottcan't domathDMforgets todosomethingHenrydoesn't knowwhat ishappeningBackgroundnoise insomeone'smicLateplayerMedic postsamonkey/apepictureNobody canunderstandsomeonebecause oftechnical issuesPCinfightingPlayersucceeds ona d20 rollwithdisadvantageCombat lastsless than 30in gamesecondsSomeoneaccidentallycloses theirRoll20

D&D Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Scott leaves to close his window
  2. Player needs to control two characters
  3. Someone rolls exactly average on a roll with 2 or more dice
  4. Scott corrects someone's pronunciation
  5. Iggy gets blown across the room
  6. Player fails a d20 roll with advantage
  7. No non-bardic inspiration is given in the session
  8. Medic makes a random drawing during the session
  9. Player forgets to do something
  10. Two nat 20s in a row
  11. Beyond 20 doesn't work
  12. Roll20 roll command typo
  13. Two nat 1s in a row
  14. Scott can't do math
  15. DM forgets to do something
  16. Henry doesn't know what is happening
  17. Background noise in someone's mic
  18. Late player
  19. Medic posts a monkey/ape picture
  20. Nobody can understand someone because of technical issues
  21. PC infighting
  22. Player succeeds on a d20 roll with disadvantage
  23. Combat lasts less than 30 in game seconds
  24. Someone accidentally closes their Roll20