Someoneaccidentallycloses theirRoll20Backgroundnoise insomeone'smicPCinfightingPlayerfails a d20roll withadvantageDMforgets todosomethingMedic postsamonkey/apepicturePlayersucceeds ona d20 rollwithdisadvantageHenrydoesn't knowwhat ishappeningCombat lastsless than 30in gamesecondsRoll20 rollcommandtypoIggy getsblownacross theroomMedic makesa randomdrawingduring thesessionScottcan't domathBeyond20 doesn'tworkNobody canunderstandsomeonebecause oftechnical issuesLateplayerPlayerforgets todosomethingScottleaves toclose hiswindowScott correctssomeone'spronunciationTwo nat20s in arowNo non-bardicinspiration isgiven in thesessionPlayerneeds tocontrol twocharactersSomeonerolls exactlyaverage on aroll with 2 ormore diceTwo nat1s in arowSomeoneaccidentallycloses theirRoll20Backgroundnoise insomeone'smicPCinfightingPlayerfails a d20roll withadvantageDMforgets todosomethingMedic postsamonkey/apepicturePlayersucceeds ona d20 rollwithdisadvantageHenrydoesn't knowwhat ishappeningCombat lastsless than 30in gamesecondsRoll20 rollcommandtypoIggy getsblownacross theroomMedic makesa randomdrawingduring thesessionScottcan't domathBeyond20 doesn'tworkNobody canunderstandsomeonebecause oftechnical issuesLateplayerPlayerforgets todosomethingScottleaves toclose hiswindowScott correctssomeone'spronunciationTwo nat20s in arowNo non-bardicinspiration isgiven in thesessionPlayerneeds tocontrol twocharactersSomeonerolls exactlyaverage on aroll with 2 ormore diceTwo nat1s in arow

D&D Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone accidentally closes their Roll20
  2. Background noise in someone's mic
  3. PC infighting
  4. Player fails a d20 roll with advantage
  5. DM forgets to do something
  6. Medic posts a monkey/ape picture
  7. Player succeeds on a d20 roll with disadvantage
  8. Henry doesn't know what is happening
  9. Combat lasts less than 30 in game seconds
  10. Roll20 roll command typo
  11. Iggy gets blown across the room
  12. Medic makes a random drawing during the session
  13. Scott can't do math
  14. Beyond 20 doesn't work
  15. Nobody can understand someone because of technical issues
  16. Late player
  17. Player forgets to do something
  18. Scott leaves to close his window
  19. Scott corrects someone's pronunciation
  20. Two nat 20s in a row
  21. No non-bardic inspiration is given in the session
  22. Player needs to control two characters
  23. Someone rolls exactly average on a roll with 2 or more dice
  24. Two nat 1s in a row