Backgroundnoise insomeone'smicDMforgets todosomethingCombat lastsless than 30in gamesecondsPlayerfails a d20roll withadvantageMedic postsamonkey/apepictureBeyond20 doesn'tworkLateplayerPlayerneeds tocontrol twocharactersHenrydoesn't knowwhat ishappeningPCinfightingRoll20 rollcommandtypoTwo nat1s in arowSomeoneaccidentallycloses theirRoll20Medic makesa randomdrawingduring thesessionTwo nat20s in arowPlayersucceeds ona d20 rollwithdisadvantageScott correctssomeone'spronunciationIggy getsblownacross theroomPlayerforgets todosomethingScottleaves toclose hiswindowNobody canunderstandsomeonebecause oftechnical issuesNo non-bardicinspiration isgiven in thesessionSomeonerolls exactlyaverage on aroll with 2 ormore diceScottcan't domathBackgroundnoise insomeone'smicDMforgets todosomethingCombat lastsless than 30in gamesecondsPlayerfails a d20roll withadvantageMedic postsamonkey/apepictureBeyond20 doesn'tworkLateplayerPlayerneeds tocontrol twocharactersHenrydoesn't knowwhat ishappeningPCinfightingRoll20 rollcommandtypoTwo nat1s in arowSomeoneaccidentallycloses theirRoll20Medic makesa randomdrawingduring thesessionTwo nat20s in arowPlayersucceeds ona d20 rollwithdisadvantageScott correctssomeone'spronunciationIggy getsblownacross theroomPlayerforgets todosomethingScottleaves toclose hiswindowNobody canunderstandsomeonebecause oftechnical issuesNo non-bardicinspiration isgiven in thesessionSomeonerolls exactlyaverage on aroll with 2 ormore diceScottcan't domath

D&D Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Background noise in someone's mic
  2. DM forgets to do something
  3. Combat lasts less than 30 in game seconds
  4. Player fails a d20 roll with advantage
  5. Medic posts a monkey/ape picture
  6. Beyond 20 doesn't work
  7. Late player
  8. Player needs to control two characters
  9. Henry doesn't know what is happening
  10. PC infighting
  11. Roll20 roll command typo
  12. Two nat 1s in a row
  13. Someone accidentally closes their Roll20
  14. Medic makes a random drawing during the session
  15. Two nat 20s in a row
  16. Player succeeds on a d20 roll with disadvantage
  17. Scott corrects someone's pronunciation
  18. Iggy gets blown across the room
  19. Player forgets to do something
  20. Scott leaves to close his window
  21. Nobody can understand someone because of technical issues
  22. No non-bardic inspiration is given in the session
  23. Someone rolls exactly average on a roll with 2 or more dice
  24. Scott can't do math