Roll20 rollcommandtypoTwo nat20s in arowScottleaves toclose hiswindowHenrydoesn't knowwhat ishappeningMedic makesa randomdrawingduring thesessionScottcan't domathPlayersucceeds ona d20 rollwithdisadvantageCombat lastsless than 30in gamesecondsScott correctssomeone'spronunciationPCinfightingPlayerneeds tocontrol twocharactersDMforgets todosomethingLateplayerSomeonerolls exactlyaverage on aroll with 2 ormore diceNo non-bardicinspiration isgiven in thesessionPlayerforgets todosomethingMedic postsamonkey/apepictureBackgroundnoise insomeone'smicBeyond20 doesn'tworkPlayerfails a d20roll withadvantageSomeoneaccidentallycloses theirRoll20Nobody canunderstandsomeonebecause oftechnical issuesIggy getsblownacross theroomTwo nat1s in arowRoll20 rollcommandtypoTwo nat20s in arowScottleaves toclose hiswindowHenrydoesn't knowwhat ishappeningMedic makesa randomdrawingduring thesessionScottcan't domathPlayersucceeds ona d20 rollwithdisadvantageCombat lastsless than 30in gamesecondsScott correctssomeone'spronunciationPCinfightingPlayerneeds tocontrol twocharactersDMforgets todosomethingLateplayerSomeonerolls exactlyaverage on aroll with 2 ormore diceNo non-bardicinspiration isgiven in thesessionPlayerforgets todosomethingMedic postsamonkey/apepictureBackgroundnoise insomeone'smicBeyond20 doesn'tworkPlayerfails a d20roll withadvantageSomeoneaccidentallycloses theirRoll20Nobody canunderstandsomeonebecause oftechnical issuesIggy getsblownacross theroomTwo nat1s in arow

D&D Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Roll20 roll command typo
  2. Two nat 20s in a row
  3. Scott leaves to close his window
  4. Henry doesn't know what is happening
  5. Medic makes a random drawing during the session
  6. Scott can't do math
  7. Player succeeds on a d20 roll with disadvantage
  8. Combat lasts less than 30 in game seconds
  9. Scott corrects someone's pronunciation
  10. PC infighting
  11. Player needs to control two characters
  12. DM forgets to do something
  13. Late player
  14. Someone rolls exactly average on a roll with 2 or more dice
  15. No non-bardic inspiration is given in the session
  16. Player forgets to do something
  17. Medic posts a monkey/ape picture
  18. Background noise in someone's mic
  19. Beyond 20 doesn't work
  20. Player fails a d20 roll with advantage
  21. Someone accidentally closes their Roll20
  22. Nobody can understand someone because of technical issues
  23. Iggy gets blown across the room
  24. Two nat 1s in a row