Two nat20s in arowCombat lastsless than 30in gamesecondsIggy getsblownacross theroomScottcan't domathLateplayerSomeonerolls exactlyaverage on aroll with 2 ormore diceMedic postsamonkey/apepictureScottleaves toclose hiswindowPlayersucceeds ona d20 rollwithdisadvantagePlayerneeds tocontrol twocharactersMedic makesa randomdrawingduring thesessionTwo nat1s in arowNo non-bardicinspiration isgiven in thesessionPCinfightingSomeoneaccidentallycloses theirRoll20DMforgets todosomethingNobody canunderstandsomeonebecause oftechnical issuesScott correctssomeone'spronunciationHenrydoesn't knowwhat ishappeningPlayerfails a d20roll withadvantageRoll20 rollcommandtypoPlayerforgets todosomethingBeyond20 doesn'tworkBackgroundnoise insomeone'smicTwo nat20s in arowCombat lastsless than 30in gamesecondsIggy getsblownacross theroomScottcan't domathLateplayerSomeonerolls exactlyaverage on aroll with 2 ormore diceMedic postsamonkey/apepictureScottleaves toclose hiswindowPlayersucceeds ona d20 rollwithdisadvantagePlayerneeds tocontrol twocharactersMedic makesa randomdrawingduring thesessionTwo nat1s in arowNo non-bardicinspiration isgiven in thesessionPCinfightingSomeoneaccidentallycloses theirRoll20DMforgets todosomethingNobody canunderstandsomeonebecause oftechnical issuesScott correctssomeone'spronunciationHenrydoesn't knowwhat ishappeningPlayerfails a d20roll withadvantageRoll20 rollcommandtypoPlayerforgets todosomethingBeyond20 doesn'tworkBackgroundnoise insomeone'smic

D&D Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Two nat 20s in a row
  2. Combat lasts less than 30 in game seconds
  3. Iggy gets blown across the room
  4. Scott can't do math
  5. Late player
  6. Someone rolls exactly average on a roll with 2 or more dice
  7. Medic posts a monkey/ape picture
  8. Scott leaves to close his window
  9. Player succeeds on a d20 roll with disadvantage
  10. Player needs to control two characters
  11. Medic makes a random drawing during the session
  12. Two nat 1s in a row
  13. No non-bardic inspiration is given in the session
  14. PC infighting
  15. Someone accidentally closes their Roll20
  16. DM forgets to do something
  17. Nobody can understand someone because of technical issues
  18. Scott corrects someone's pronunciation
  19. Henry doesn't know what is happening
  20. Player fails a d20 roll with advantage
  21. Roll20 roll command typo
  22. Player forgets to do something
  23. Beyond 20 doesn't work
  24. Background noise in someone's mic