Scottleaves toclose hiswindowTwo nat1s in arowPlayerneeds tocontrol twocharactersSomeonerolls exactlyaverage on aroll with 2 ormore dicePlayersucceeds ona d20 rollwithdisadvantageHenrydoesn't knowwhat ishappeningIggy getsblownacross theroomMedic makesa randomdrawingduring thesessionNobody canunderstandsomeonebecause oftechnical issuesSomeoneaccidentallycloses theirRoll20DMforgets todosomethingScottcan't domathRoll20 rollcommandtypoLateplayerPlayerfails a d20roll withadvantageBackgroundnoise insomeone'smicMedic postsamonkey/apepictureScott correctssomeone'spronunciationNo non-bardicinspiration isgiven in thesessionBeyond20 doesn'tworkCombat lastsless than 30in gamesecondsPCinfightingTwo nat20s in arowPlayerforgets todosomethingScottleaves toclose hiswindowTwo nat1s in arowPlayerneeds tocontrol twocharactersSomeonerolls exactlyaverage on aroll with 2 ormore dicePlayersucceeds ona d20 rollwithdisadvantageHenrydoesn't knowwhat ishappeningIggy getsblownacross theroomMedic makesa randomdrawingduring thesessionNobody canunderstandsomeonebecause oftechnical issuesSomeoneaccidentallycloses theirRoll20DMforgets todosomethingScottcan't domathRoll20 rollcommandtypoLateplayerPlayerfails a d20roll withadvantageBackgroundnoise insomeone'smicMedic postsamonkey/apepictureScott correctssomeone'spronunciationNo non-bardicinspiration isgiven in thesessionBeyond20 doesn'tworkCombat lastsless than 30in gamesecondsPCinfightingTwo nat20s in arowPlayerforgets todosomething

D&D Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Scott leaves to close his window
  2. Two nat 1s in a row
  3. Player needs to control two characters
  4. Someone rolls exactly average on a roll with 2 or more dice
  5. Player succeeds on a d20 roll with disadvantage
  6. Henry doesn't know what is happening
  7. Iggy gets blown across the room
  8. Medic makes a random drawing during the session
  9. Nobody can understand someone because of technical issues
  10. Someone accidentally closes their Roll20
  11. DM forgets to do something
  12. Scott can't do math
  13. Roll20 roll command typo
  14. Late player
  15. Player fails a d20 roll with advantage
  16. Background noise in someone's mic
  17. Medic posts a monkey/ape picture
  18. Scott corrects someone's pronunciation
  19. No non-bardic inspiration is given in the session
  20. Beyond 20 doesn't work
  21. Combat lasts less than 30 in game seconds
  22. PC infighting
  23. Two nat 20s in a row
  24. Player forgets to do something