Roll20 rollcommandtypoCombat lastsless than 30in gamesecondsScottleaves toclose hiswindowIggy getsblownacross theroomPlayerforgets todosomethingTwo nat1s in arowPlayersucceeds ona d20 rollwithdisadvantageDMforgets todosomethingNobody canunderstandsomeonebecause oftechnical issuesSomeoneaccidentallycloses theirRoll20Two nat20s in arowPlayerneeds tocontrol twocharactersMedic postsamonkey/apepictureBackgroundnoise insomeone'smicScottcan't domathBeyond20 doesn'tworkLateplayerHenrydoesn't knowwhat ishappeningPlayerfails a d20roll withadvantageSomeonerolls exactlyaverage on aroll with 2 ormore diceScott correctssomeone'spronunciationMedic makesa randomdrawingduring thesessionPCinfightingNo non-bardicinspiration isgiven in thesessionRoll20 rollcommandtypoCombat lastsless than 30in gamesecondsScottleaves toclose hiswindowIggy getsblownacross theroomPlayerforgets todosomethingTwo nat1s in arowPlayersucceeds ona d20 rollwithdisadvantageDMforgets todosomethingNobody canunderstandsomeonebecause oftechnical issuesSomeoneaccidentallycloses theirRoll20Two nat20s in arowPlayerneeds tocontrol twocharactersMedic postsamonkey/apepictureBackgroundnoise insomeone'smicScottcan't domathBeyond20 doesn'tworkLateplayerHenrydoesn't knowwhat ishappeningPlayerfails a d20roll withadvantageSomeonerolls exactlyaverage on aroll with 2 ormore diceScott correctssomeone'spronunciationMedic makesa randomdrawingduring thesessionPCinfightingNo non-bardicinspiration isgiven in thesession

D&D Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Roll20 roll command typo
  2. Combat lasts less than 30 in game seconds
  3. Scott leaves to close his window
  4. Iggy gets blown across the room
  5. Player forgets to do something
  6. Two nat 1s in a row
  7. Player succeeds on a d20 roll with disadvantage
  8. DM forgets to do something
  9. Nobody can understand someone because of technical issues
  10. Someone accidentally closes their Roll20
  11. Two nat 20s in a row
  12. Player needs to control two characters
  13. Medic posts a monkey/ape picture
  14. Background noise in someone's mic
  15. Scott can't do math
  16. Beyond 20 doesn't work
  17. Late player
  18. Henry doesn't know what is happening
  19. Player fails a d20 roll with advantage
  20. Someone rolls exactly average on a roll with 2 or more dice
  21. Scott corrects someone's pronunciation
  22. Medic makes a random drawing during the session
  23. PC infighting
  24. No non-bardic inspiration is given in the session