Combat lastsless than 30in gamesecondsPlayersucceeds ona d20 rollwithdisadvantagePlayerforgets todosomethingPCinfightingNobody canunderstandsomeonebecause oftechnical issuesScott correctssomeone'spronunciationSomeonerolls exactlyaverage on aroll with 2 ormore diceHenrydoesn't knowwhat ishappeningRoll20 rollcommandtypoIggy getsblownacross theroomScottcan't domathSomeoneaccidentallycloses theirRoll20Beyond20 doesn'tworkBackgroundnoise insomeone'smicTwo nat20s in arowDMforgets todosomethingLateplayerTwo nat1s in arowNo non-bardicinspiration isgiven in thesessionScottleaves toclose hiswindowPlayerneeds tocontrol twocharactersPlayerfails a d20roll withadvantageMedic postsamonkey/apepictureMedic makesa randomdrawingduring thesessionCombat lastsless than 30in gamesecondsPlayersucceeds ona d20 rollwithdisadvantagePlayerforgets todosomethingPCinfightingNobody canunderstandsomeonebecause oftechnical issuesScott correctssomeone'spronunciationSomeonerolls exactlyaverage on aroll with 2 ormore diceHenrydoesn't knowwhat ishappeningRoll20 rollcommandtypoIggy getsblownacross theroomScottcan't domathSomeoneaccidentallycloses theirRoll20Beyond20 doesn'tworkBackgroundnoise insomeone'smicTwo nat20s in arowDMforgets todosomethingLateplayerTwo nat1s in arowNo non-bardicinspiration isgiven in thesessionScottleaves toclose hiswindowPlayerneeds tocontrol twocharactersPlayerfails a d20roll withadvantageMedic postsamonkey/apepictureMedic makesa randomdrawingduring thesession

D&D Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Combat lasts less than 30 in game seconds
  2. Player succeeds on a d20 roll with disadvantage
  3. Player forgets to do something
  4. PC infighting
  5. Nobody can understand someone because of technical issues
  6. Scott corrects someone's pronunciation
  7. Someone rolls exactly average on a roll with 2 or more dice
  8. Henry doesn't know what is happening
  9. Roll20 roll command typo
  10. Iggy gets blown across the room
  11. Scott can't do math
  12. Someone accidentally closes their Roll20
  13. Beyond 20 doesn't work
  14. Background noise in someone's mic
  15. Two nat 20s in a row
  16. DM forgets to do something
  17. Late player
  18. Two nat 1s in a row
  19. No non-bardic inspiration is given in the session
  20. Scott leaves to close his window
  21. Player needs to control two characters
  22. Player fails a d20 roll with advantage
  23. Medic posts a monkey/ape picture
  24. Medic makes a random drawing during the session