DMrailroadsthe storyDM getsa 2ndNat 20Playergets asecondNat 1CharlieMCmomentPlayerknocked tozero/ makingdeath savesDMcomplainsabout playerpowerUnfairlybalancedbattleRulesspielPlayergets aNat 1DM says 'idont knowwhat youwant me todo'DMcomplainsDMreminds ofinspirationsDMremindsof cardsDMPCshenanigansBattletimers areignoredDM shutsdownplayerideaDMgets aNat 20CharliesniffsDMgetstiltedDM says 'idont knowwhat youexpect'CharliegetfavouritismStupidDMrulingDice rollsare clearlyfudgedDM startsroleplayingDMrailroadsthe storyDM getsa 2ndNat 20Playergets asecondNat 1CharlieMCmomentPlayerknocked tozero/ makingdeath savesDMcomplainsabout playerpowerUnfairlybalancedbattleRulesspielPlayergets aNat 1DM says 'idont knowwhat youwant me todo'DMcomplainsDMreminds ofinspirationsDMremindsof cardsDMPCshenanigansBattletimers areignoredDM shutsdownplayerideaDMgets aNat 20CharliesniffsDMgetstiltedDM says 'idont knowwhat youexpect'CharliegetfavouritismStupidDMrulingDice rollsare clearlyfudgedDM startsroleplaying

Auresna Treenity BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. DM railroads the story
  2. DM gets a 2nd Nat 20
  3. Player gets a second Nat 1
  4. Charlie MC moment
  5. Player knocked to zero/ making death saves
  6. DM complains about player power
  7. Unfairly balanced battle
  8. Rules spiel
  9. Player gets a Nat 1
  10. DM says 'i dont know what you want me to do'
  11. DM complains
  12. DM reminds of inspirations
  13. DM reminds of cards
  14. DMPC shenanigans
  15. Battle timers are ignored
  16. DM shuts down player idea
  17. DM gets a Nat 20
  18. Charlie sniffs
  19. DM gets tilted
  20. DM says 'i dont know what you expect'
  21. Charlie get favouritism
  22. Stupid DM ruling
  23. Dice rolls are clearly fudged
  24. DM starts roleplaying