PostorderTraversalBSTBalanceFactorAVLTreeHeapGraphLinkedListRootEnqueueDFSPathBFSStackPercolateUpLeavesPercolateDownTreePreorderTraversalPushTypes ofLinkedListInorderTraversalTraversalPopDequeDequeuePostorderTraversalBSTBalanceFactorAVLTreeHeapGraphLinkedListRootEnqueueDFSPathBFSStackPercolateUpLeavesPercolateDownTreePreorderTraversalPushTypes ofLinkedListInorderTraversalTraversalPopDequeDequeue

Data Structures - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Postorder Traversal
  2. BST
  3. Balance Factor
  4. AVL Tree
  5. Heap
  6. Graph
  7. Linked List
  8. Root
  9. Enqueue
  10. DFS
  11. Path
  12. BFS
  13. Stack
  14. Percolate Up
  15. Leaves
  16. Percolate Down
  17. Tree
  18. Preorder Traversal
  19. Push
  20. Types of Linked List
  21. Inorder Traversal
  22. Traversal
  23. Pop
  24. Deque
  25. Dequeue