Activate ortrigger sameeffect from 2differentsources insame turnPlay a gamewith 61+cards in yourmaindeckDraw 4cards ina turnDeal 13damagein a turnLose thegamebefore onon turn 3Play themirrormatchWin a gamebecause of asingletoncard in your75Loseeverydice rollGainmore than20 life in agameWin at20+ lifeBlock acreature with5+ powerand take nodamageWinbefore oron turn 3Win amull to 5or fewerWineverydice rollWin at1 lifeDestroy 4permanentssimultaneouslyPlayagainstthe samedeck twiceCast spellsof 3 colors ina turn(colorlessdoes count)Cast aspell withCMC 6+Cast 3spells ina turnChooseto be onthe drawWin with 1permanentin playHave anopponent'seffect buffyourcreaturesGain 8life in aturnActivate ortrigger sameeffect from 2differentsources insame turnPlay a gamewith 61+cards in yourmaindeckDraw 4cards ina turnDeal 13damagein a turnLose thegamebefore onon turn 3Play themirrormatchWin a gamebecause of asingletoncard in your75Loseeverydice rollGainmore than20 life in agameWin at20+ lifeBlock acreature with5+ powerand take nodamageWinbefore oron turn 3Win amull to 5or fewerWineverydice rollWin at1 lifeDestroy 4permanentssimultaneouslyPlayagainstthe samedeck twiceCast spellsof 3 colors ina turn(colorlessdoes count)Cast aspell withCMC 6+Cast 3spells ina turnChooseto be onthe drawWin with 1permanentin playHave anopponent'seffect buffyourcreaturesGain 8life in aturn

Premodern Bingo! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Activate or trigger same effect from 2 different sources in same turn
  2. Play a game with 61+ cards in your maindeck
  3. Draw 4 cards in a turn
  4. Deal 13 damage in a turn
  5. Lose the game before on on turn 3
  6. Play the mirror match
  7. Win a game because of a singleton card in your 75
  8. Lose every dice roll
  9. Gain more than 20 life in a game
  10. Win at 20+ life
  11. Block a creature with 5+ power and take no damage
  12. Win before or on turn 3
  13. Win a mull to 5 or fewer
  14. Win every dice roll
  15. Win at 1 life
  16. Destroy 4 permanents simultaneously
  17. Play against the same deck twice
  18. Cast spells of 3 colors in a turn (colorless does count)
  19. Cast a spell with CMC 6+
  20. Cast 3 spells in a turn
  21. Choose to be on the draw
  22. Win with 1 permanent in play
  23. Have an opponent's effect buff your creatures
  24. Gain 8 life in a turn