Loseeverydice rollCast 3spells ina turnDraw 4cards ina turnWin with 1permanentin playDestroy 4permanentssimultaneouslyDeal 13damagein a turnGainmore than20 life in agameWineverydice rollWin at20+ lifePlayagainstthe samedeck twiceBlock acreature with5+ powerand take nodamageWinbefore oron turn 3Win at1 lifeHave anopponent'seffect buffyourcreaturesWin amull to 5or fewerCast spellsof 3 colors ina turn(colorlessdoes count)Chooseto be onthe drawLose thegamebefore onon turn 3Cast aspell withCMC 6+Win a gamebecause of asingletoncard in your75Play a gamewith 61+cards in yourmaindeckActivate ortrigger sameeffect from 2differentsources insame turnPlay themirrormatchGain 8life in aturnLoseeverydice rollCast 3spells ina turnDraw 4cards ina turnWin with 1permanentin playDestroy 4permanentssimultaneouslyDeal 13damagein a turnGainmore than20 life in agameWineverydice rollWin at20+ lifePlayagainstthe samedeck twiceBlock acreature with5+ powerand take nodamageWinbefore oron turn 3Win at1 lifeHave anopponent'seffect buffyourcreaturesWin amull to 5or fewerCast spellsof 3 colors ina turn(colorlessdoes count)Chooseto be onthe drawLose thegamebefore onon turn 3Cast aspell withCMC 6+Win a gamebecause of asingletoncard in your75Play a gamewith 61+cards in yourmaindeckActivate ortrigger sameeffect from 2differentsources insame turnPlay themirrormatchGain 8life in aturn

Premodern Bingo! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Lose every dice roll
  2. Cast 3 spells in a turn
  3. Draw 4 cards in a turn
  4. Win with 1 permanent in play
  5. Destroy 4 permanents simultaneously
  6. Deal 13 damage in a turn
  7. Gain more than 20 life in a game
  8. Win every dice roll
  9. Win at 20+ life
  10. Play against the same deck twice
  11. Block a creature with 5+ power and take no damage
  12. Win before or on turn 3
  13. Win at 1 life
  14. Have an opponent's effect buff your creatures
  15. Win a mull to 5 or fewer
  16. Cast spells of 3 colors in a turn (colorless does count)
  17. Choose to be on the draw
  18. Lose the game before on on turn 3
  19. Cast a spell with CMC 6+
  20. Win a game because of a singleton card in your 75
  21. Play a game with 61+ cards in your maindeck
  22. Activate or trigger same effect from 2 different sources in same turn
  23. Play the mirror match
  24. Gain 8 life in a turn