acquire a rare item 3+ light sources at once fail the codebreaker dupe throw run to see something get piano / guitar / ambi twice in a row unwinnable situation rare comms line less than 100 deaths heavy containment steam damage audible noise of surprise eyefestation spawns angler rare seb line lag die to anything besides angler + pandey 15+ doors without spawn safe spot stops being safe SURPRISE PANDEY survive in a potted plant DOORS a-90 squiddle jumpscare catch wall dweller spawning "wtf is that noise" acquire a rare item 3+ light sources at once fail the codebreaker dupe throw run to see something get piano / guitar / ambi twice in a row unwinnable situation rare comms line less than 100 deaths heavy containment steam damage audible noise of surprise eyefestation spawns angler rare seb line lag die to anything besides angler + pandey 15+ doors without spawn safe spot stops being safe SURPRISE PANDEY survive in a potted plant DOORS a-90 squiddle jumpscare catch wall dweller spawning "wtf is that noise"
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
acquire a rare item
3+ light sources at once
fail the codebreaker dupe
throw run to see something
get piano / guitar
/ ambi twice in a row
unwinnable situation
rare comms line
less than 100 deaths
heavy containment
steam damage
audible noise of surprise
eyefestation spawns angler
rare seb line
lag
die to anything besides angler + pandey
15+ doors without spawn
safe spot stops being safe
SURPRISE PANDEY
survive in a potted plant
DOORS
a-90
squiddle jumpscare
catch wall dweller spawning
"wtf is that noise"