unwinnable situation "wtf is that noise" acquire a rare item catch wall dweller spawning rare seb line squiddle jumpscare 15+ doors without spawn lag a-90 survive in a potted plant 3+ light sources at once throw run to see something SURPRISE PANDEY safe spot stops being safe less than 100 deaths fail the codebreaker dupe get piano / guitar / ambi twice in a row audible noise of surprise heavy containment DOORS die to anything besides angler + pandey steam damage eyefestation spawns angler rare comms line unwinnable situation "wtf is that noise" acquire a rare item catch wall dweller spawning rare seb line squiddle jumpscare 15+ doors without spawn lag a-90 survive in a potted plant 3+ light sources at once throw run to see something SURPRISE PANDEY safe spot stops being safe less than 100 deaths fail the codebreaker dupe get piano / guitar / ambi twice in a row audible noise of surprise heavy containment DOORS die to anything besides angler + pandey steam damage eyefestation spawns angler rare comms line
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
unwinnable situation
"wtf is that noise"
acquire a rare item
catch wall dweller spawning
rare seb line
squiddle jumpscare
15+ doors without spawn
lag
a-90
survive in a potted plant
3+ light sources at once
throw run to see something
SURPRISE PANDEY
safe spot stops being safe
less than 100 deaths
fail the codebreaker dupe
get piano / guitar
/ ambi twice in a row
audible noise of surprise
heavy containment
DOORS
die to anything besides angler + pandey
steam damage
eyefestation spawns angler
rare comms line