rare comms line squiddle jumpscare "wtf is that noise" get piano / guitar / ambi twice in a row safe spot stops being safe acquire a rare item 3+ light sources at once less than 100 deaths lag throw run to see something rare seb line steam damage 15+ doors without spawn a-90 unwinnable situation catch wall dweller spawning audible noise of surprise die to anything besides angler + pandey eyefestation spawns angler SURPRISE PANDEY heavy containment survive in a potted plant DOORS fail the codebreaker dupe rare comms line squiddle jumpscare "wtf is that noise" get piano / guitar / ambi twice in a row safe spot stops being safe acquire a rare item 3+ light sources at once less than 100 deaths lag throw run to see something rare seb line steam damage 15+ doors without spawn a-90 unwinnable situation catch wall dweller spawning audible noise of surprise die to anything besides angler + pandey eyefestation spawns angler SURPRISE PANDEY heavy containment survive in a potted plant DOORS fail the codebreaker dupe
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
rare comms line
squiddle jumpscare
"wtf is that noise"
get piano / guitar
/ ambi twice in a row
safe spot stops being safe
acquire a rare item
3+ light sources at once
less than 100 deaths
lag
throw run to see something
rare seb line
steam damage
15+ doors without spawn
a-90
unwinnable situation
catch wall dweller spawning
audible noise of surprise
die to anything besides angler + pandey
eyefestation spawns angler
SURPRISE PANDEY
heavy containment
survive in a potted plant
DOORS
fail the codebreaker dupe