CriteriaIncrementTradeoffsDeformationMassAirresistanceDependentvariableIndependentVariableDamageKineticEnergyForceFrictionPotentialEnergyBreakingpointHeadwindNewtonConstraintsRefuteVelocityElasticLimitRigidSpeedCollisionStakeholdersTailwindContactForcePeakForceLine ofBestFitCriteriaIncrementTradeoffsDeformationMassAirresistanceDependentvariableIndependentVariableDamageKineticEnergyForceFrictionPotentialEnergyBreakingpointHeadwindNewtonConstraintsRefuteVelocityElasticLimitRigidSpeedCollisionStakeholdersTailwindContactForcePeakForceLine ofBestFit

8.1 Contact Forces - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
  1. Criteria
  2. Increment
  3. Trade offs
  4. Deformation
  5. Mass
  6. Air resistance
  7. Dependent variable
  8. Independent Variable
  9. Damage
  10. Kinetic Energy
  11. Force
  12. Friction
  13. Potential Energy
  14. Breaking point
  15. Headwind
  16. Newton
  17. Constraints
  18. Refute
  19. Velocity
  20. Elastic Limit
  21. Rigid
  22. Speed
  23. Collision
  24. Stakeholders
  25. Tailwind
  26. Contact Force
  27. Peak Force
  28. Line of Best Fit