VelocitySpeedPotentialEnergyConstraintsPeakForceDamageMassDependentvariableStakeholdersIndependentVariableTradeoffsTailwindLine ofBestFitRigidIncrementAirresistanceDeformationContactForceNewtonForceCollisionFrictionKineticEnergyBreakingpointHeadwindElasticLimitCriteriaRefuteVelocitySpeedPotentialEnergyConstraintsPeakForceDamageMassDependentvariableStakeholdersIndependentVariableTradeoffsTailwindLine ofBestFitRigidIncrementAirresistanceDeformationContactForceNewtonForceCollisionFrictionKineticEnergyBreakingpointHeadwindElasticLimitCriteriaRefute

8.1 Contact Forces - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
  1. Velocity
  2. Speed
  3. Potential Energy
  4. Constraints
  5. Peak Force
  6. Damage
  7. Mass
  8. Dependent variable
  9. Stakeholders
  10. Independent Variable
  11. Trade offs
  12. Tailwind
  13. Line of Best Fit
  14. Rigid
  15. Increment
  16. Air resistance
  17. Deformation
  18. Contact Force
  19. Newton
  20. Force
  21. Collision
  22. Friction
  23. Kinetic Energy
  24. Breaking point
  25. Headwind
  26. Elastic Limit
  27. Criteria
  28. Refute