Discover aclue in holdpaper/letters/wallsScratch onsomeone'sfaceWhisperingNo cellsignalSomethingpasses by inforeground/backgroundHumanwith nonehumaneyesMirrorscareFlashbackHiding insomethingGravestoneNudityCommunicatewith the deadPlottwistDrinkingalcohol🍻CreepytoySomethingmoves onits ownCreepychildShadow ofthekiller/monsterLightflickering/go outMinorcharacterdiesLimbinjurySomethingbreakingthrough adoorJumpscareTripand fallAccidentlymaking asound thatalerts thebad guyDiscover aclue in holdpaper/letters/wallsScratch onsomeone'sfaceWhisperingNo cellsignalSomethingpasses by inforeground/backgroundHumanwith nonehumaneyesMirrorscareFlashbackHiding insomethingGravestoneNudityCommunicatewith the deadPlottwistDrinkingalcohol🍻CreepytoySomethingmoves onits ownCreepychildShadow ofthekiller/monsterLightflickering/go outMinorcharacterdiesLimbinjurySomethingbreakingthrough adoorJumpscareTripand fallAccidentlymaking asound thatalerts thebad guy

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
N
3
B
4
N
5
G
6
I
7
I
8
G
9
B
10
I
11
N
12
O
13
O
14
O
15
B
16
I
17
I
18
G
19
B
20
O
21
O
22
N
23
B
24
G
25
N
  1. G-Discover a clue in hold paper/ letters/walls
  2. N-Scratch on someone's face
  3. B-Whispering
  4. N-No cell signal
  5. G-Something passes by in foreground/ background
  6. I-Human with none human eyes
  7. I-Mirror scare
  8. G-Flashback
  9. B-Hiding in something
  10. I-Gravestone
  11. N-Nudity
  12. O-Communicate with the dead
  13. O-Plot twist
  14. O-Drinking alcohol 🍻
  15. B-Creepy toy
  16. I-Something moves on its own
  17. I-Creepy child
  18. G-Shadow of the killer/monster
  19. B-Light flickering/ go out
  20. O-Minor character dies
  21. O-Limb injury
  22. N-Something breaking through a door
  23. B-Jump scare
  24. G-Trip and fall
  25. N-Accidently making a sound that alerts the bad guy