BUILD ARELATIONSHIPPRIMINGFADINGSUPPORTSBREAKDOWNEACHSTEPVISUALAIDSSECTION504SPECIALLYDESIGNEDINSTRUCTIONPROMPTINGBEHAVIORSPECIFICPRAISESPEECHIMPAIRMENTBEHAVIORINTERVENTIONPLANANTECEDENTPROGRESSMONITORINGGRAPHICORGANIZERDATACOLLECTIONOBSERVABLEANDMEASURABLEACCOMMODATIONSROTEPRACTICEINDIVIDUALIZEDEDUCATIONPROGRAMTEKSREPLACEMENTBEHAVIORSREINFORCEMENTAUTISMCHECK FORUNDERSTANDINGBUILD ARELATIONSHIPPRIMINGFADINGSUPPORTSBREAKDOWNEACHSTEPVISUALAIDSSECTION504SPECIALLYDESIGNEDINSTRUCTIONPROMPTINGBEHAVIORSPECIFICPRAISESPEECHIMPAIRMENTBEHAVIORINTERVENTIONPLANANTECEDENTPROGRESSMONITORINGGRAPHICORGANIZERDATACOLLECTIONOBSERVABLEANDMEASURABLEACCOMMODATIONSROTEPRACTICEINDIVIDUALIZEDEDUCATIONPROGRAMTEKSREPLACEMENTBEHAVIORSREINFORCEMENTAUTISMCHECK FORUNDERSTANDING

NEED TO KNOW...BINGO! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. BUILD A RELATIONSHIP
  2. PRIMING
  3. FADING SUPPORTS
  4. BREAK DOWN EACH STEP
  5. VISUAL AIDS
  6. SECTION 504
  7. SPECIALLY DESIGNED INSTRUCTION
  8. PROMPTING
  9. BEHAVIOR SPECIFIC PRAISE
  10. SPEECH IMPAIRMENT
  11. BEHAVIOR INTERVENTION PLAN
  12. ANTECEDENT
  13. PROGRESS MONITORING
  14. GRAPHIC ORGANIZER
  15. DATA COLLECTION
  16. OBSERVABLE AND MEASURABLE
  17. ACCOMMODATIONS
  18. ROTE PRACTICE
  19. INDIVIDUALIZED EDUCATION PROGRAM
  20. TEKS
  21. REPLACEMENT BEHAVIORS
  22. REINFORCEMENT
  23. AUTISM
  24. CHECK FOR UNDERSTANDING