FADINGSUPPORTSSECTION504ROTEPRACTICEBUILD ARELATIONSHIPACCOMMODATIONSBEHAVIORSPECIFICPRAISEVISUALAIDSREINFORCEMENTREPLACEMENTBEHAVIORSBREAKDOWNEACHSTEPDATACOLLECTIONINDIVIDUALIZEDEDUCATIONPROGRAMBEHAVIORINTERVENTIONPLANPRIMINGTEKSSPEECHIMPAIRMENTGRAPHICORGANIZERAUTISMOBSERVABLEANDMEASURABLEANTECEDENTSPECIALLYDESIGNEDINSTRUCTIONPROGRESSMONITORINGCHECK FORUNDERSTANDINGPROMPTINGFADINGSUPPORTSSECTION504ROTEPRACTICEBUILD ARELATIONSHIPACCOMMODATIONSBEHAVIORSPECIFICPRAISEVISUALAIDSREINFORCEMENTREPLACEMENTBEHAVIORSBREAKDOWNEACHSTEPDATACOLLECTIONINDIVIDUALIZEDEDUCATIONPROGRAMBEHAVIORINTERVENTIONPLANPRIMINGTEKSSPEECHIMPAIRMENTGRAPHICORGANIZERAUTISMOBSERVABLEANDMEASURABLEANTECEDENTSPECIALLYDESIGNEDINSTRUCTIONPROGRESSMONITORINGCHECK FORUNDERSTANDINGPROMPTING

NEED TO KNOW...BINGO! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. FADING SUPPORTS
  2. SECTION 504
  3. ROTE PRACTICE
  4. BUILD A RELATIONSHIP
  5. ACCOMMODATIONS
  6. BEHAVIOR SPECIFIC PRAISE
  7. VISUAL AIDS
  8. REINFORCEMENT
  9. REPLACEMENT BEHAVIORS
  10. BREAK DOWN EACH STEP
  11. DATA COLLECTION
  12. INDIVIDUALIZED EDUCATION PROGRAM
  13. BEHAVIOR INTERVENTION PLAN
  14. PRIMING
  15. TEKS
  16. SPEECH IMPAIRMENT
  17. GRAPHIC ORGANIZER
  18. AUTISM
  19. OBSERVABLE AND MEASURABLE
  20. ANTECEDENT
  21. SPECIALLY DESIGNED INSTRUCTION
  22. PROGRESS MONITORING
  23. CHECK FOR UNDERSTANDING
  24. PROMPTING