BeAwareModelCaringBehaviorIncreaseSupportWarnChildrenBeAttentiveBeSensitiveProvideHopeSetLimitsRecognizeBehavioralProbMeaningfulParticipationCompeteforPowerProvideSafePlaceUnderstandDifficultto TrustHelp ofTeachersDevelopmentalLevelOpportunitiesto feelGiveChoicesMaintainRoutinesBeing Non-JudgmentalReinforceStrengthsAccommodations& ModificationsGuidedOpportunitiesIdentifyTriggersBeAwareModelCaringBehaviorIncreaseSupportWarnChildrenBeAttentiveBeSensitiveProvideHopeSetLimitsRecognizeBehavioralProbMeaningfulParticipationCompeteforPowerProvideSafePlaceUnderstandDifficultto TrustHelp ofTeachersDevelopmentalLevelOpportunitiesto feelGiveChoicesMaintainRoutinesBeing Non-JudgmentalReinforceStrengthsAccommodations& ModificationsGuidedOpportunitiesIdentifyTriggers

Trauma - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Be Aware
  2. Model Caring Behavior
  3. Increase Support
  4. Warn Children
  5. Be Attentive
  6. Be Sensitive
  7. Provide Hope
  8. Set Limits
  9. Recognize Behavioral Prob
  10. Meaningful Participation
  11. Compete for Power
  12. Provide Safe Place
  13. Understand
  14. Difficult to Trust
  15. Help of Teachers
  16. Developmental Level
  17. Opportunities to feel
  18. Give Choices
  19. Maintain Routines
  20. Being Non-Judgmental
  21. Reinforce Strengths
  22. Accommodations & Modifications
  23. Guided Opportunities
  24. Identify Triggers