SetLimitsDevelopmentalLevelOpportunitiesto feelAccommodations& ModificationsModelCaringBehaviorGiveChoicesIncreaseSupportUnderstandWarnChildrenHelp ofTeachersMaintainRoutinesGuidedOpportunitiesBeing Non-JudgmentalMeaningfulParticipationBeAttentiveDifficultto TrustBeSensitiveIdentifyTriggersReinforceStrengthsProvideSafePlaceProvideHopeCompeteforPowerRecognizeBehavioralProbBeAwareSetLimitsDevelopmentalLevelOpportunitiesto feelAccommodations& ModificationsModelCaringBehaviorGiveChoicesIncreaseSupportUnderstandWarnChildrenHelp ofTeachersMaintainRoutinesGuidedOpportunitiesBeing Non-JudgmentalMeaningfulParticipationBeAttentiveDifficultto TrustBeSensitiveIdentifyTriggersReinforceStrengthsProvideSafePlaceProvideHopeCompeteforPowerRecognizeBehavioralProbBeAware

Trauma - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Set Limits
  2. Developmental Level
  3. Opportunities to feel
  4. Accommodations & Modifications
  5. Model Caring Behavior
  6. Give Choices
  7. Increase Support
  8. Understand
  9. Warn Children
  10. Help of Teachers
  11. Maintain Routines
  12. Guided Opportunities
  13. Being Non-Judgmental
  14. Meaningful Participation
  15. Be Attentive
  16. Difficult to Trust
  17. Be Sensitive
  18. Identify Triggers
  19. Reinforce Strengths
  20. Provide Safe Place
  21. Provide Hope
  22. Compete for Power
  23. Recognize Behavioral Prob
  24. Be Aware