VARIABLEOriginstraightline(1,-1)zeroCartesianPlaneZero(2,2)EQUATION(4,0)Q4(-3,6)y-Valuex-value3negativelineUpbattleshipsRIGHTQuadrantsAXESQ14Q3HorizontalDownanticlockwiseVertical(4,-2)(0,4)clockwiseLeftQ2positivelineORDER(-1,1)12(-1,-2)(0,2)VARIABLEOriginstraightline(1,-1)zeroCartesianPlaneZero(2,2)EQUATION(4,0)Q4(-3,6)y-Valuex-value3negativelineUpbattleshipsRIGHTQuadrantsAXESQ14Q3HorizontalDownanticlockwiseVertical(4,-2)(0,4)clockwiseLeftQ2positivelineORDER(-1,1)12(-1,-2)(0,2)

Markville Secondary School - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. VARIABLE
  2. Origin
  3. straight line
  4. (1, -1)
  5. zero
  6. Cartesian Plane
  7. Zero
  8. (2,2)
  9. EQUATION
  10. (4, 0)
  11. Q4
  12. (-3, 6)
  13. y-Value
  14. x-value
  15. 3
  16. negative line
  17. Up
  18. battleships
  19. RIGHT
  20. Quadrants
  21. AXES
  22. Q1
  23. 4
  24. Q3
  25. Horizontal
  26. Down
  27. anticlockwise
  28. Vertical
  29. (4,-2)
  30. (0, 4)
  31. clockwise
  32. Left
  33. Q2
  34. positive line
  35. ORDER
  36. (-1,1)
  37. 1
  38. 2
  39. (-1, -2)
  40. (0,2)