LeftQ3CartesianPlanex-valueQuadrantsUpbattleshipsQ2(-1,1)negativelineclockwise(2,2)(0,2)y-ValueVertical2RIGHTQ4AXESHorizontalDownstraightlineQ114(1,-1)(-3,6)zeroVARIABLEORDEROriginEQUATION(4,0)3(-1,-2)anticlockwise(0,4)positiveline(4,-2)ZeroLeftQ3CartesianPlanex-valueQuadrantsUpbattleshipsQ2(-1,1)negativelineclockwise(2,2)(0,2)y-ValueVertical2RIGHTQ4AXESHorizontalDownstraightlineQ114(1,-1)(-3,6)zeroVARIABLEORDEROriginEQUATION(4,0)3(-1,-2)anticlockwise(0,4)positiveline(4,-2)Zero

Markville Secondary School - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Left
  2. Q3
  3. Cartesian Plane
  4. x-value
  5. Quadrants
  6. Up
  7. battleships
  8. Q2
  9. (-1,1)
  10. negative line
  11. clockwise
  12. (2,2)
  13. (0,2)
  14. y-Value
  15. Vertical
  16. 2
  17. RIGHT
  18. Q4
  19. AXES
  20. Horizontal
  21. Down
  22. straight line
  23. Q1
  24. 1
  25. 4
  26. (1, -1)
  27. (-3, 6)
  28. zero
  29. VARIABLE
  30. ORDER
  31. Origin
  32. EQUATION
  33. (4, 0)
  34. 3
  35. (-1, -2)
  36. anticlockwise
  37. (0, 4)
  38. positive line
  39. (4,-2)
  40. Zero