Visualizenumerical datain bar graphsusingeducationaltechnology.Solve a mathproblem on a digitalboard, viewclassmates'solutions, anddiscuss in groups.Share the work forreview.ImmersiveTechnology toenhance digitalcontent: UseGreen Screen withstatic/dynamicbackground.Use a robot to drawan art piece/afigure/shape/designFor an expertZoom call, preparequestions inadvance andengage the expertduring meetingUse a spreadsheetto track data andmodel futurepredictions. Ie.World population,climate change.Find a mathprinciple in dailylife and share itdigitally. Ie.Pythagoreantheorem to build astaircase.Students createbook reviews andpost their reviewson the librarydigital platformfor others to see.Use technologyfor feedback onan originalproduct andreflect on yourlearning.Create digitalpresentationsdemonstratingbest practicesand appropriatepacing.Join online mathcommunities toask, answerquestions, andengage indiscussions.Create a dailyblog usingSway, Canva,etc. and sharethe URL onsocial media.Author’sworkshopwith BookCreatorCreate exhibiton HarlemRenaissancefeaturing musicfrom the period.Chart data andcreate a stop motionvideo showing growthof your bicep over a4-month period.Share the videoonline if willing.Analyze yourcarbon footprint,share results, andpost ideas toreduce it. Sharethe results in apresentation.Publish yourproduct forstakeholders usingthe best digitalplatform or formatto reach theiraudience.Identify acommunity needand resourcesfor a communityactivism project.Chart andanalyzephysical fitnesschanges overtime, such asweight, BMIModify originalartwork usingdigital tools suchas Photoshop andshare it in aschool-wideexhibition.Present a GoogleEarth orStreetview tour ofa novel's settingand share onlineor on campusscreens.Set an academicgoal using SMARTframework.Update progressand share it withteacher andparents.Take a diagnosticmath test,analyze results,and identifyimprovementareas.Research ahistorical figureand share aunique profileonline or onschool screens.Predict futureworldpopulation andneededresourcescollaboratively.Create bar graphsfrom collected datausing educationaltechnology andlearn computationalprocedures.Use theEngineeringDesign Processto build stronghouses for theThree Little Pigs.Use WHO healthdata to create asimulation inspreadsheets asa WHO ChiefData AnalystDocumentmonsoonalflooding in ourneighborhood andpresent findings tothe school on adigital platform.Join a digitalbook club anddiscuss thebook with othermembers.Create andshare a digitalart exhibit of astudent portfoliousing school TVscreensStudents join awriters' platformto exchangeideas and receivefeedback on theirwriting.Build a digitalsolution like afire alarm in themaker lab anddemonstrate it.Design, produce,and exhibit or sellan original 3D artproduct such askeychains, bagtags or jewelrypieces.Use technologyto providefeedback topeers on theirproject orproduct.Research asocial issue'shistory andimpact usingreputablesources.Create a vlog:Students take awalk around theschool andinterview YISstaff membersMeet a scienceexpert online,share yourdata, andincorporatetheir feedback.Create a 30 secondPSA videoshowcasing ways toreduce plasticuse/waste in dailylife. Promote onlineand on school TVs.Researchintellectualproperty rights andfilm piracy'seffects. Showimpact on artists'income visually.Identify a politicalissue, investigateopinions, andproposelegislation as asolution.Use math to figureout optimum releasemoment for discus orshotput. Create avideo showcasingresults for next year’sstudents to watch.Visualizenumerical datain bar graphsusingeducationaltechnology.Solve a mathproblem on a digitalboard, viewclassmates'solutions, anddiscuss in groups.Share the work forreview.ImmersiveTechnology toenhance digitalcontent: UseGreen Screen withstatic/dynamicbackground.Use a robot to drawan art piece/afigure/shape/designFor an expertZoom call, preparequestions inadvance andengage the expertduring meetingUse a spreadsheetto track data andmodel futurepredictions. Ie.World population,climate change.Find a mathprinciple in dailylife and share itdigitally. Ie.Pythagoreantheorem to build astaircase.Students createbook reviews andpost their reviewson the librarydigital platformfor others to see.Use technologyfor feedback onan originalproduct andreflect on yourlearning.Create digitalpresentationsdemonstratingbest practicesand appropriatepacing.Join online mathcommunities toask, answerquestions, andengage indiscussions.Create a dailyblog usingSway, Canva,etc. and sharethe URL onsocial media.Author’sworkshopwith BookCreatorCreate exhibiton HarlemRenaissancefeaturing musicfrom the period.Chart data andcreate a stop motionvideo showing growthof your bicep over a4-month period.Share the videoonline if willing.Analyze yourcarbon footprint,share results, andpost ideas toreduce it. Sharethe results in apresentation.Publish yourproduct forstakeholders usingthe best digitalplatform or formatto reach theiraudience.Identify acommunity needand resourcesfor a communityactivism project.Chart andanalyzephysical fitnesschanges overtime, such asweight, BMIModify originalartwork usingdigital tools suchas Photoshop andshare it in aschool-wideexhibition.Present a GoogleEarth orStreetview tour ofa novel's settingand share onlineor on campusscreens.Set an academicgoal using SMARTframework.Update progressand share it withteacher andparents.Take a diagnosticmath test,analyze results,and identifyimprovementareas.Research ahistorical figureand share aunique profileonline or onschool screens.Predict futureworldpopulation andneededresourcescollaboratively.Create bar graphsfrom collected datausing educationaltechnology andlearn computationalprocedures.Use theEngineeringDesign Processto build stronghouses for theThree Little Pigs.Use WHO healthdata to create asimulation inspreadsheets asa WHO ChiefData AnalystDocumentmonsoonalflooding in ourneighborhood andpresent findings tothe school on adigital platform.Join a digitalbook club anddiscuss thebook with othermembers.Create andshare a digitalart exhibit of astudent portfoliousing school TVscreensStudents join awriters' platformto exchangeideas and receivefeedback on theirwriting.Build a digitalsolution like afire alarm in themaker lab anddemonstrate it.Design, produce,and exhibit or sellan original 3D artproduct such askeychains, bagtags or jewelrypieces.Use technologyto providefeedback topeers on theirproject orproduct.Research asocial issue'shistory andimpact usingreputablesources.Create a vlog:Students take awalk around theschool andinterview YISstaff membersMeet a scienceexpert online,share yourdata, andincorporatetheir feedback.Create a 30 secondPSA videoshowcasing ways toreduce plasticuse/waste in dailylife. Promote onlineand on school TVs.Researchintellectualproperty rights andfilm piracy'seffects. Showimpact on artists'income visually.Identify a politicalissue, investigateopinions, andproposelegislation as asolution.Use math to figureout optimum releasemoment for discus orshotput. Create avideo showcasingresults for next year’sstudents to watch.

Tech Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. T-Visualize numerical data in bar graphs using educational technology.
  2. *-Solve a math problem on a digital board, view classmates' solutions, and discuss in groups. Share the work for review.
  3. I-Immersive Technology to enhance digital content: Use Green Screen with static/dynamic background.
  4. *-Use a robot to draw an art piece/a figure/shape/design
  5. S-For an expert Zoom call, prepare questions in advance and engage the expert during meeting
  6. *-Use a spreadsheet to track data and model future predictions. Ie. World population, climate change.
  7. T-Find a math principle in daily life and share it digitally. Ie. Pythagorean theorem to build a staircase.
  8. T-Students create book reviews and post their reviews on the library digital platform for others to see.
  9. *-Use technology for feedback on an original product and reflect on your learning.
  10. E-Create digital presentations demonstrating best practices and appropriate pacing.
  11. *-Join online math communities to ask, answer questions, and engage in discussions.
  12. E-Create a daily blog using Sway, Canva, etc. and share the URL on social media.
  13. I-Author’s workshop with Book Creator
  14. T-Create exhibit on Harlem Renaissance featuring music from the period.
  15. E-Chart data and create a stop motion video showing growth of your bicep over a 4-month period. Share the video online if willing.
  16. *-Analyze your carbon footprint, share results, and post ideas to reduce it. Share the results in a presentation.
  17. S-Publish your product for stakeholders using the best digital platform or format to reach their audience.
  18. T-Identify a community need and resources for a community activism project.
  19. I-Chart and analyze physical fitness changes over time, such as weight, BMI
  20. I-Modify original artwork using digital tools such as Photoshop and share it in a school-wide exhibition.
  21. *-Present a Google Earth or Streetview tour of a novel's setting and share online or on campus screens.
  22. S-Set an academic goal using SMART framework. Update progress and share it with teacher and parents.
  23. *-Take a diagnostic math test, analyze results, and identify improvement areas.
  24. *-Research a historical figure and share a unique profile online or on school screens.
  25. S-Predict future world population and needed resources collaboratively.
  26. E-Create bar graphs from collected data using educational technology and learn computational procedures.
  27. E-Use the Engineering Design Process to build strong houses for the Three Little Pigs.
  28. I-Use WHO health data to create a simulation in spreadsheets as a WHO Chief Data Analyst
  29. I-Document monsoonal flooding in our neighborhood and present findings to the school on a digital platform.
  30. E-Join a digital book club and discuss the book with other members.
  31. S-Create and share a digital art exhibit of a student portfolio using school TV screens
  32. T-Students join a writers' platform to exchange ideas and receive feedback on their writing.
  33. E-Build a digital solution like a fire alarm in the maker lab and demonstrate it.
  34. *-Design, produce, and exhibit or sell an original 3D art product such as keychains, bag tags or jewelry pieces.
  35. I-Use technology to provide feedback to peers on their project or product.
  36. *-Research a social issue's history and impact using reputable sources.
  37. T-Create a vlog: Students take a walk around the school and interview YIS staff members
  38. S-Meet a science expert online, share your data, and incorporate their feedback.
  39. *-Create a 30 second PSA video showcasing ways to reduce plastic use/waste in daily life. Promote online and on school TVs.
  40. *-Research intellectual property rights and film piracy's effects. Show impact on artists' income visually.
  41. S-Identify a political issue, investigate opinions, and propose legislation as a solution.
  42. *-Use math to figure out optimum release moment for discus or shotput. Create a video showcasing results for next year’s students to watch.