Join a digitalbook club anddiscuss thebook with othermembers.Create a vlog:Students take awalk around theschool andinterview YISstaff membersSet an academicgoal using SMARTframework.Update progressand share it withteacher andparents.Solve a mathproblem on a digitalboard, viewclassmates'solutions, anddiscuss in groups.Share the work forreview.Research ahistorical figureand share aunique profileonline or onschool screens.ImmersiveTechnology toenhance digitalcontent: UseGreen Screen withstatic/dynamicbackground.Researchintellectualproperty rights andfilm piracy'seffects. Showimpact on artists'income visually.Create bar graphsfrom collected datausing educationaltechnology andlearn computationalprocedures.Use a robot to drawan art piece/afigure/shape/designUse WHO healthdata to create asimulation inspreadsheets asa WHO ChiefData AnalystJoin online mathcommunities toask, answerquestions, andengage indiscussions.Use technologyto providefeedback topeers on theirproject orproduct.Build a digitalsolution like afire alarm in themaker lab anddemonstrate it.Documentmonsoonalflooding in ourneighborhood andpresent findings tothe school on adigital platform.Chart data andcreate a stop motionvideo showing growthof your bicep over a4-month period.Share the videoonline if willing.Chart andanalyzephysical fitnesschanges overtime, such asweight, BMIPublish yourproduct forstakeholders usingthe best digitalplatform or formatto reach theiraudience.Identify a politicalissue, investigateopinions, andproposelegislation as asolution.Present a GoogleEarth orStreetview tour ofa novel's settingand share onlineor on campusscreens.Use math to figureout optimum releasemoment for discus orshotput. Create avideo showcasingresults for next year’sstudents to watch.Create digitalpresentationsdemonstratingbest practicesand appropriatepacing.Create a dailyblog usingSway, Canva,etc. and sharethe URL onsocial media.Create a 30 secondPSA videoshowcasing ways toreduce plasticuse/waste in dailylife. Promote onlineand on school TVs.For an expertZoom call, preparequestions inadvance andengage the expertduring meetingUse technologyfor feedback onan originalproduct andreflect on yourlearning.Students join awriters' platformto exchangeideas and receivefeedback on theirwriting.Predict futureworldpopulation andneededresourcescollaboratively.Create andshare a digitalart exhibit of astudent portfoliousing school TVscreensTake a diagnosticmath test,analyze results,and identifyimprovementareas.Identify acommunity needand resourcesfor a communityactivism project.Author’sworkshopwith BookCreatorDesign, produce,and exhibit or sellan original 3D artproduct such askeychains, bagtags or jewelrypieces.Analyze yourcarbon footprint,share results, andpost ideas toreduce it. Sharethe results in apresentation.Research asocial issue'shistory andimpact usingreputablesources.Create exhibiton HarlemRenaissancefeaturing musicfrom the period.Students createbook reviews andpost their reviewson the librarydigital platformfor others to see.Modify originalartwork usingdigital tools suchas Photoshop andshare it in aschool-wideexhibition.Use theEngineeringDesign Processto build stronghouses for theThree Little Pigs.Meet a scienceexpert online,share yourdata, andincorporatetheir feedback.Use a spreadsheetto track data andmodel futurepredictions. Ie.World population,climate change.Visualizenumerical datain bar graphsusingeducationaltechnology.Find a mathprinciple in dailylife and share itdigitally. Ie.Pythagoreantheorem to build astaircase.Join a digitalbook club anddiscuss thebook with othermembers.Create a vlog:Students take awalk around theschool andinterview YISstaff membersSet an academicgoal using SMARTframework.Update progressand share it withteacher andparents.Solve a mathproblem on a digitalboard, viewclassmates'solutions, anddiscuss in groups.Share the work forreview.Research ahistorical figureand share aunique profileonline or onschool screens.ImmersiveTechnology toenhance digitalcontent: UseGreen Screen withstatic/dynamicbackground.Researchintellectualproperty rights andfilm piracy'seffects. Showimpact on artists'income visually.Create bar graphsfrom collected datausing educationaltechnology andlearn computationalprocedures.Use a robot to drawan art piece/afigure/shape/designUse WHO healthdata to create asimulation inspreadsheets asa WHO ChiefData AnalystJoin online mathcommunities toask, answerquestions, andengage indiscussions.Use technologyto providefeedback topeers on theirproject orproduct.Build a digitalsolution like afire alarm in themaker lab anddemonstrate it.Documentmonsoonalflooding in ourneighborhood andpresent findings tothe school on adigital platform.Chart data andcreate a stop motionvideo showing growthof your bicep over a4-month period.Share the videoonline if willing.Chart andanalyzephysical fitnesschanges overtime, such asweight, BMIPublish yourproduct forstakeholders usingthe best digitalplatform or formatto reach theiraudience.Identify a politicalissue, investigateopinions, andproposelegislation as asolution.Present a GoogleEarth orStreetview tour ofa novel's settingand share onlineor on campusscreens.Use math to figureout optimum releasemoment for discus orshotput. Create avideo showcasingresults for next year’sstudents to watch.Create digitalpresentationsdemonstratingbest practicesand appropriatepacing.Create a dailyblog usingSway, Canva,etc. and sharethe URL onsocial media.Create a 30 secondPSA videoshowcasing ways toreduce plasticuse/waste in dailylife. Promote onlineand on school TVs.For an expertZoom call, preparequestions inadvance andengage the expertduring meetingUse technologyfor feedback onan originalproduct andreflect on yourlearning.Students join awriters' platformto exchangeideas and receivefeedback on theirwriting.Predict futureworldpopulation andneededresourcescollaboratively.Create andshare a digitalart exhibit of astudent portfoliousing school TVscreensTake a diagnosticmath test,analyze results,and identifyimprovementareas.Identify acommunity needand resourcesfor a communityactivism project.Author’sworkshopwith BookCreatorDesign, produce,and exhibit or sellan original 3D artproduct such askeychains, bagtags or jewelrypieces.Analyze yourcarbon footprint,share results, andpost ideas toreduce it. Sharethe results in apresentation.Research asocial issue'shistory andimpact usingreputablesources.Create exhibiton HarlemRenaissancefeaturing musicfrom the period.Students createbook reviews andpost their reviewson the librarydigital platformfor others to see.Modify originalartwork usingdigital tools suchas Photoshop andshare it in aschool-wideexhibition.Use theEngineeringDesign Processto build stronghouses for theThree Little Pigs.Meet a scienceexpert online,share yourdata, andincorporatetheir feedback.Use a spreadsheetto track data andmodel futurepredictions. Ie.World population,climate change.Visualizenumerical datain bar graphsusingeducationaltechnology.Find a mathprinciple in dailylife and share itdigitally. Ie.Pythagoreantheorem to build astaircase.

Tech Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. E-Join a digital book club and discuss the book with other members.
  2. T-Create a vlog: Students take a walk around the school and interview YIS staff members
  3. S-Set an academic goal using SMART framework. Update progress and share it with teacher and parents.
  4. *-Solve a math problem on a digital board, view classmates' solutions, and discuss in groups. Share the work for review.
  5. *-Research a historical figure and share a unique profile online or on school screens.
  6. I-Immersive Technology to enhance digital content: Use Green Screen with static/dynamic background.
  7. *-Research intellectual property rights and film piracy's effects. Show impact on artists' income visually.
  8. E-Create bar graphs from collected data using educational technology and learn computational procedures.
  9. *-Use a robot to draw an art piece/a figure/shape/design
  10. I-Use WHO health data to create a simulation in spreadsheets as a WHO Chief Data Analyst
  11. *-Join online math communities to ask, answer questions, and engage in discussions.
  12. I-Use technology to provide feedback to peers on their project or product.
  13. E-Build a digital solution like a fire alarm in the maker lab and demonstrate it.
  14. I-Document monsoonal flooding in our neighborhood and present findings to the school on a digital platform.
  15. E-Chart data and create a stop motion video showing growth of your bicep over a 4-month period. Share the video online if willing.
  16. I-Chart and analyze physical fitness changes over time, such as weight, BMI
  17. S-Publish your product for stakeholders using the best digital platform or format to reach their audience.
  18. S-Identify a political issue, investigate opinions, and propose legislation as a solution.
  19. *-Present a Google Earth or Streetview tour of a novel's setting and share online or on campus screens.
  20. *-Use math to figure out optimum release moment for discus or shotput. Create a video showcasing results for next year’s students to watch.
  21. E-Create digital presentations demonstrating best practices and appropriate pacing.
  22. E-Create a daily blog using Sway, Canva, etc. and share the URL on social media.
  23. *-Create a 30 second PSA video showcasing ways to reduce plastic use/waste in daily life. Promote online and on school TVs.
  24. S-For an expert Zoom call, prepare questions in advance and engage the expert during meeting
  25. *-Use technology for feedback on an original product and reflect on your learning.
  26. T-Students join a writers' platform to exchange ideas and receive feedback on their writing.
  27. S-Predict future world population and needed resources collaboratively.
  28. S-Create and share a digital art exhibit of a student portfolio using school TV screens
  29. *-Take a diagnostic math test, analyze results, and identify improvement areas.
  30. T-Identify a community need and resources for a community activism project.
  31. I-Author’s workshop with Book Creator
  32. *-Design, produce, and exhibit or sell an original 3D art product such as keychains, bag tags or jewelry pieces.
  33. *-Analyze your carbon footprint, share results, and post ideas to reduce it. Share the results in a presentation.
  34. *-Research a social issue's history and impact using reputable sources.
  35. T-Create exhibit on Harlem Renaissance featuring music from the period.
  36. T-Students create book reviews and post their reviews on the library digital platform for others to see.
  37. I-Modify original artwork using digital tools such as Photoshop and share it in a school-wide exhibition.
  38. E-Use the Engineering Design Process to build strong houses for the Three Little Pigs.
  39. S-Meet a science expert online, share your data, and incorporate their feedback.
  40. *-Use a spreadsheet to track data and model future predictions. Ie. World population, climate change.
  41. T-Visualize numerical data in bar graphs using educational technology.
  42. T-Find a math principle in daily life and share it digitally. Ie. Pythagorean theorem to build a staircase.