Analyze yourcarbon footprint,share results, andpost ideas toreduce it. Sharethe results in apresentation.Create a vlog:Students take awalk around theschool andinterview YISstaff membersModify originalartwork usingdigital tools suchas Photoshop andshare it in aschool-wideexhibition.Create andshare a digitalart exhibit of astudent portfoliousing school TVscreensPresent a GoogleEarth orStreetview tour ofa novel's settingand share onlineor on campusscreens.Take a diagnosticmath test,analyze results,and identifyimprovementareas.Create a dailyblog usingSway, Canva,etc. and sharethe URL onsocial media.Publish yourproduct forstakeholders usingthe best digitalplatform or formatto reach theiraudience.Students createbook reviews andpost their reviewson the librarydigital platformfor others to see.ImmersiveTechnology toenhance digitalcontent: UseGreen Screen withstatic/dynamicbackground.Chart andanalyzephysical fitnesschanges overtime, such asweight, BMISet an academicgoal using SMARTframework.Update progressand share it withteacher andparents.Find a mathprinciple in dailylife and share itdigitally. Ie.Pythagoreantheorem to build astaircase.Use WHO healthdata to create asimulation inspreadsheets asa WHO ChiefData AnalystBuild a digitalsolution like afire alarm in themaker lab anddemonstrate it.Design, produce,and exhibit or sellan original 3D artproduct such askeychains, bagtags or jewelrypieces.Solve a mathproblem on a digitalboard, viewclassmates'solutions, anddiscuss in groups.Share the work forreview.Use math to figureout optimum releasemoment for discus orshotput. Create avideo showcasingresults for next year’sstudents to watch.Use technologyto providefeedback topeers on theirproject orproduct.Author’sworkshopwith BookCreatorCreate a 30 secondPSA videoshowcasing ways toreduce plasticuse/waste in dailylife. Promote onlineand on school TVs.Join online mathcommunities toask, answerquestions, andengage indiscussions.Join a digitalbook club anddiscuss thebook with othermembers.Meet a scienceexpert online,share yourdata, andincorporatetheir feedback.Identify a politicalissue, investigateopinions, andproposelegislation as asolution.Chart data andcreate a stop motionvideo showing growthof your bicep over a4-month period.Share the videoonline if willing.Research ahistorical figureand share aunique profileonline or onschool screens.Visualizenumerical datain bar graphsusingeducationaltechnology.Students join awriters' platformto exchangeideas and receivefeedback on theirwriting.Documentmonsoonalflooding in ourneighborhood andpresent findings tothe school on adigital platform.Create exhibiton HarlemRenaissancefeaturing musicfrom the period.Create bar graphsfrom collected datausing educationaltechnology andlearn computationalprocedures.Predict futureworldpopulation andneededresourcescollaboratively.Use a robot to drawan art piece/afigure/shape/designCreate digitalpresentationsdemonstratingbest practicesand appropriatepacing.Use technologyfor feedback onan originalproduct andreflect on yourlearning.For an expertZoom call, preparequestions inadvance andengage the expertduring meetingResearchintellectualproperty rights andfilm piracy'seffects. Showimpact on artists'income visually.Use theEngineeringDesign Processto build stronghouses for theThree Little Pigs.Use a spreadsheetto track data andmodel futurepredictions. Ie.World population,climate change.Research asocial issue'shistory andimpact usingreputablesources.Identify acommunity needand resourcesfor a communityactivism project.Analyze yourcarbon footprint,share results, andpost ideas toreduce it. Sharethe results in apresentation.Create a vlog:Students take awalk around theschool andinterview YISstaff membersModify originalartwork usingdigital tools suchas Photoshop andshare it in aschool-wideexhibition.Create andshare a digitalart exhibit of astudent portfoliousing school TVscreensPresent a GoogleEarth orStreetview tour ofa novel's settingand share onlineor on campusscreens.Take a diagnosticmath test,analyze results,and identifyimprovementareas.Create a dailyblog usingSway, Canva,etc. and sharethe URL onsocial media.Publish yourproduct forstakeholders usingthe best digitalplatform or formatto reach theiraudience.Students createbook reviews andpost their reviewson the librarydigital platformfor others to see.ImmersiveTechnology toenhance digitalcontent: UseGreen Screen withstatic/dynamicbackground.Chart andanalyzephysical fitnesschanges overtime, such asweight, BMISet an academicgoal using SMARTframework.Update progressand share it withteacher andparents.Find a mathprinciple in dailylife and share itdigitally. Ie.Pythagoreantheorem to build astaircase.Use WHO healthdata to create asimulation inspreadsheets asa WHO ChiefData AnalystBuild a digitalsolution like afire alarm in themaker lab anddemonstrate it.Design, produce,and exhibit or sellan original 3D artproduct such askeychains, bagtags or jewelrypieces.Solve a mathproblem on a digitalboard, viewclassmates'solutions, anddiscuss in groups.Share the work forreview.Use math to figureout optimum releasemoment for discus orshotput. Create avideo showcasingresults for next year’sstudents to watch.Use technologyto providefeedback topeers on theirproject orproduct.Author’sworkshopwith BookCreatorCreate a 30 secondPSA videoshowcasing ways toreduce plasticuse/waste in dailylife. Promote onlineand on school TVs.Join online mathcommunities toask, answerquestions, andengage indiscussions.Join a digitalbook club anddiscuss thebook with othermembers.Meet a scienceexpert online,share yourdata, andincorporatetheir feedback.Identify a politicalissue, investigateopinions, andproposelegislation as asolution.Chart data andcreate a stop motionvideo showing growthof your bicep over a4-month period.Share the videoonline if willing.Research ahistorical figureand share aunique profileonline or onschool screens.Visualizenumerical datain bar graphsusingeducationaltechnology.Students join awriters' platformto exchangeideas and receivefeedback on theirwriting.Documentmonsoonalflooding in ourneighborhood andpresent findings tothe school on adigital platform.Create exhibiton HarlemRenaissancefeaturing musicfrom the period.Create bar graphsfrom collected datausing educationaltechnology andlearn computationalprocedures.Predict futureworldpopulation andneededresourcescollaboratively.Use a robot to drawan art piece/afigure/shape/designCreate digitalpresentationsdemonstratingbest practicesand appropriatepacing.Use technologyfor feedback onan originalproduct andreflect on yourlearning.For an expertZoom call, preparequestions inadvance andengage the expertduring meetingResearchintellectualproperty rights andfilm piracy'seffects. Showimpact on artists'income visually.Use theEngineeringDesign Processto build stronghouses for theThree Little Pigs.Use a spreadsheetto track data andmodel futurepredictions. Ie.World population,climate change.Research asocial issue'shistory andimpact usingreputablesources.Identify acommunity needand resourcesfor a communityactivism project.

Tech Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Analyze your carbon footprint, share results, and post ideas to reduce it. Share the results in a presentation.
  2. Create a vlog: Students take a walk around the school and interview YIS staff members
  3. Modify original artwork using digital tools such as Photoshop and share it in a school-wide exhibition.
  4. Create and share a digital art exhibit of a student portfolio using school TV screens
  5. Present a Google Earth or Streetview tour of a novel's setting and share online or on campus screens.
  6. Take a diagnostic math test, analyze results, and identify improvement areas.
  7. Create a daily blog using Sway, Canva, etc. and share the URL on social media.
  8. Publish your product for stakeholders using the best digital platform or format to reach their audience.
  9. Students create book reviews and post their reviews on the library digital platform for others to see.
  10. Immersive Technology to enhance digital content: Use Green Screen with static/dynamic background.
  11. Chart and analyze physical fitness changes over time, such as weight, BMI
  12. Set an academic goal using SMART framework. Update progress and share it with teacher and parents.
  13. Find a math principle in daily life and share it digitally. Ie. Pythagorean theorem to build a staircase.
  14. Use WHO health data to create a simulation in spreadsheets as a WHO Chief Data Analyst
  15. Build a digital solution like a fire alarm in the maker lab and demonstrate it.
  16. Design, produce, and exhibit or sell an original 3D art product such as keychains, bag tags or jewelry pieces.
  17. Solve a math problem on a digital board, view classmates' solutions, and discuss in groups. Share the work for review.
  18. Use math to figure out optimum release moment for discus or shotput. Create a video showcasing results for next year’s students to watch.
  19. Use technology to provide feedback to peers on their project or product.
  20. Author’s workshop with Book Creator
  21. Create a 30 second PSA video showcasing ways to reduce plastic use/waste in daily life. Promote online and on school TVs.
  22. Join online math communities to ask, answer questions, and engage in discussions.
  23. Join a digital book club and discuss the book with other members.
  24. Meet a science expert online, share your data, and incorporate their feedback.
  25. Identify a political issue, investigate opinions, and propose legislation as a solution.
  26. Chart data and create a stop motion video showing growth of your bicep over a 4-month period. Share the video online if willing.
  27. Research a historical figure and share a unique profile online or on school screens.
  28. Visualize numerical data in bar graphs using educational technology.
  29. Students join a writers' platform to exchange ideas and receive feedback on their writing.
  30. Document monsoonal flooding in our neighborhood and present findings to the school on a digital platform.
  31. Create exhibit on Harlem Renaissance featuring music from the period.
  32. Create bar graphs from collected data using educational technology and learn computational procedures.
  33. Predict future world population and needed resources collaboratively.
  34. Use a robot to draw an art piece/a figure/shape/design
  35. Create digital presentations demonstrating best practices and appropriate pacing.
  36. Use technology for feedback on an original product and reflect on your learning.
  37. For an expert Zoom call, prepare questions in advance and engage the expert during meeting
  38. Research intellectual property rights and film piracy's effects. Show impact on artists' income visually.
  39. Use the Engineering Design Process to build strong houses for the Three Little Pigs.
  40. Use a spreadsheet to track data and model future predictions. Ie. World population, climate change.
  41. Research a social issue's history and impact using reputable sources.
  42. Identify a community need and resources for a community activism project.