Someone says “I forgot I had/could” Someone plays with dice idly NPC name forgotten/wrong Player death Telepathy (or message) used Taking force damage Forget/ignore main plot point Side quest takes far longer than it should Group plan fails horribly Someone makes shitty pun Nat 20 Short rest Someone days “dirty 20” Party member provokes attack of opportunity Death check Successful persuasion check Perception check Extremely suspicious NPC Session ends earlier than expected Taking fire damage Economic coup attempt Kill an NPC Inspiration is given out Flirting with an NPC Character gets trauma Saying "watch this" Nat 1 Character development Multiple check failures at once Dead husband mentioned “are you sure?” Drink a health potion Befriend NPC Someone forgets/gets a rule wrong Someone goes down to 10 HP or less Loud snacking Someone says “I forgot I had/could” Someone plays with dice idly NPC name forgotten/wrong Player death Telepathy (or message) used Taking force damage Forget/ignore main plot point Side quest takes far longer than it should Group plan fails horribly Someone makes shitty pun Nat 20 Short rest Someone days “dirty 20” Party member provokes attack of opportunity Death check Successful persuasion check Perception check Extremely suspicious NPC Session ends earlier than expected Taking fire damage Economic coup attempt Kill an NPC Inspiration is given out Flirting with an NPC Character gets trauma Saying "watch this" Nat 1 Character development Multiple check failures at once Dead husband mentioned “are you sure?” Drink a health potion Befriend NPC Someone forgets/gets a rule wrong Someone goes down to 10 HP or less Loud snacking
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Someone says “I forgot I had/could”
O-Someone plays with dice idly
R-NPC name forgotten/wrong
R-Player death
G-Telepathy (or message) used
B-Taking force damage
R-Forget/ignore main plot point
I-Side quest takes far longer than it should
I-Group plan fails horribly
B-Someone makes shitty pun
O-Nat 20
G-Short rest
G-Someone days “dirty 20”
B-Party member provokes attack of opportunity
G-Death check
R-Successful persuasion check
G-Perception check
R-Extremely suspicious NPC
N-Session ends earlier than expected
O-Taking fire damage
G-Economic coup attempt
O-Kill an NPC
I-Inspiration is given out
R-Flirting with an NPC
I-Character gets trauma
N-Saying "watch this"
I-Nat 1
N-Character development
O-Multiple check failures at once
N-Dead husband mentioned
B-“are you sure?”
B-Drink a health potion
N-Befriend NPC
I-Someone forgets/gets a rule wrong
O-Someone goes down to 10 HP or less
N-Loud snacking