PlayerdeathTakingforcedamageFlirtingwith anNPCCharactergetstraumaNat1Someonedays“dirty 20”Side questtakes farlonger thanit shouldExtremelysuspiciousNPCPartymemberprovokesattack ofopportunityBefriendNPCKill anNPCForget/ignoremain plotpointDeadhusbandmentionedShortrestSuccessfulpersuasioncheckGroupplan failshorriblySomeonesays “Iforgot Ihad/could”LoudsnackingSomeonegoes downto 10 HPor lessInspirationis givenoutNPC nameforgotten/wrongTelepathy(ormessage)usedDrink ahealthpotion“areyousure?”Multiplecheckfailures atonceEconomiccoupattemptCharacterdevelopmentSomeoneplays withdice idlyTakingfiredamageDeathcheckSomeonemakesshitty punPerceptioncheckSaying"watchthis"Someoneforgets/getsa rulewrongNat20Sessionendsearlier thanexpectedPlayerdeathTakingforcedamageFlirtingwith anNPCCharactergetstraumaNat1Someonedays“dirty 20”Side questtakes farlonger thanit shouldExtremelysuspiciousNPCPartymemberprovokesattack ofopportunityBefriendNPCKill anNPCForget/ignoremain plotpointDeadhusbandmentionedShortrestSuccessfulpersuasioncheckGroupplan failshorriblySomeonesays “Iforgot Ihad/could”LoudsnackingSomeonegoes downto 10 HPor lessInspirationis givenoutNPC nameforgotten/wrongTelepathy(ormessage)usedDrink ahealthpotion“areyousure?”Multiplecheckfailures atonceEconomiccoupattemptCharacterdevelopmentSomeoneplays withdice idlyTakingfiredamageDeathcheckSomeonemakesshitty punPerceptioncheckSaying"watchthis"Someoneforgets/getsa rulewrongNat20Sessionendsearlier thanexpected

BINGOR - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
R
2
B
3
R
4
I
5
I
6
G
7
I
8
R
9
B
10
N
11
O
12
R
13
N
14
G
15
R
16
I
17
B
18
N
19
O
20
I
21
R
22
G
23
B
24
B
25
O
26
G
27
N
28
O
29
O
30
G
31
B
32
G
33
N
34
I
35
O
36
N
  1. R-Player death
  2. B-Taking force damage
  3. R-Flirting with an NPC
  4. I-Character gets trauma
  5. I-Nat 1
  6. G-Someone days “dirty 20”
  7. I-Side quest takes far longer than it should
  8. R-Extremely suspicious NPC
  9. B-Party member provokes attack of opportunity
  10. N-Befriend NPC
  11. O-Kill an NPC
  12. R-Forget/ignore main plot point
  13. N-Dead husband mentioned
  14. G-Short rest
  15. R-Successful persuasion check
  16. I-Group plan fails horribly
  17. B-Someone says “I forgot I had/could”
  18. N-Loud snacking
  19. O-Someone goes down to 10 HP or less
  20. I-Inspiration is given out
  21. R-NPC name forgotten/wrong
  22. G-Telepathy (or message) used
  23. B-Drink a health potion
  24. B-“are you sure?”
  25. O-Multiple check failures at once
  26. G-Economic coup attempt
  27. N-Character development
  28. O-Someone plays with dice idly
  29. O-Taking fire damage
  30. G-Death check
  31. B-Someone makes shitty pun
  32. G-Perception check
  33. N-Saying "watch this"
  34. I-Someone forgets/gets a rule wrong
  35. O-Nat 20
  36. N-Session ends earlier than expected