Someonesays “Iforgot Ihad/could”Someoneplays withdice idlyNPC nameforgotten/wrongPlayerdeathTelepathy(ormessage)usedTakingforcedamageForget/ignoremain plotpointSide questtakes farlonger thanit shouldGroupplan failshorriblySomeonemakesshitty punNat20ShortrestSomeonedays“dirty 20”Partymemberprovokesattack ofopportunityDeathcheckSuccessfulpersuasioncheckPerceptioncheckExtremelysuspiciousNPCSessionendsearlier thanexpectedTakingfiredamageEconomiccoupattemptKill anNPCInspirationis givenoutFlirtingwith anNPCCharactergetstraumaSaying"watchthis"Nat1CharacterdevelopmentMultiplecheckfailures atonceDeadhusbandmentioned“areyousure?”Drink ahealthpotionBefriendNPCSomeoneforgets/getsa rulewrongSomeonegoes downto 10 HPor lessLoudsnackingSomeonesays “Iforgot Ihad/could”Someoneplays withdice idlyNPC nameforgotten/wrongPlayerdeathTelepathy(ormessage)usedTakingforcedamageForget/ignoremain plotpointSide questtakes farlonger thanit shouldGroupplan failshorriblySomeonemakesshitty punNat20ShortrestSomeonedays“dirty 20”Partymemberprovokesattack ofopportunityDeathcheckSuccessfulpersuasioncheckPerceptioncheckExtremelysuspiciousNPCSessionendsearlier thanexpectedTakingfiredamageEconomiccoupattemptKill anNPCInspirationis givenoutFlirtingwith anNPCCharactergetstraumaSaying"watchthis"Nat1CharacterdevelopmentMultiplecheckfailures atonceDeadhusbandmentioned“areyousure?”Drink ahealthpotionBefriendNPCSomeoneforgets/getsa rulewrongSomeonegoes downto 10 HPor lessLoudsnacking

BINGOR - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
O
3
R
4
R
5
G
6
B
7
R
8
I
9
I
10
B
11
O
12
G
13
G
14
B
15
G
16
R
17
G
18
R
19
N
20
O
21
G
22
O
23
I
24
R
25
I
26
N
27
I
28
N
29
O
30
N
31
B
32
B
33
N
34
I
35
O
36
N
  1. B-Someone says “I forgot I had/could”
  2. O-Someone plays with dice idly
  3. R-NPC name forgotten/wrong
  4. R-Player death
  5. G-Telepathy (or message) used
  6. B-Taking force damage
  7. R-Forget/ignore main plot point
  8. I-Side quest takes far longer than it should
  9. I-Group plan fails horribly
  10. B-Someone makes shitty pun
  11. O-Nat 20
  12. G-Short rest
  13. G-Someone days “dirty 20”
  14. B-Party member provokes attack of opportunity
  15. G-Death check
  16. R-Successful persuasion check
  17. G-Perception check
  18. R-Extremely suspicious NPC
  19. N-Session ends earlier than expected
  20. O-Taking fire damage
  21. G-Economic coup attempt
  22. O-Kill an NPC
  23. I-Inspiration is given out
  24. R-Flirting with an NPC
  25. I-Character gets trauma
  26. N-Saying "watch this"
  27. I-Nat 1
  28. N-Character development
  29. O-Multiple check failures at once
  30. N-Dead husband mentioned
  31. B-“are you sure?”
  32. B-Drink a health potion
  33. N-Befriend NPC
  34. I-Someone forgets/gets a rule wrong
  35. O-Someone goes down to 10 HP or less
  36. N-Loud snacking