Side questtakes farlonger thanit shouldFlirtingwith anNPCPartymemberprovokesattack ofopportunityBefriendNPCSomeonedays“dirty 20”TakingforcedamagePlayerdeathSomeonesays “Iforgot Ihad/could”Groupplan failshorriblyTakingfiredamage“areyousure?”DeathcheckForget/ignoremain plotpointNat1LoudsnackingCharactergetstraumaTelepathy(ormessage)usedDeadhusbandmentionedSaying"watchthis"Nat20Someoneplays withdice idlySomeoneforgets/getsa rulewrongKill anNPCDrink ahealthpotionShortrestSessionendsearlier thanexpectedExtremelysuspiciousNPCPerceptioncheckSomeonemakesshitty punSuccessfulpersuasioncheckEconomiccoupattemptCharacterdevelopmentNPC nameforgotten/wrongInspirationis givenoutSomeonegoes downto 10 HPor lessMultiplecheckfailures atonceSide questtakes farlonger thanit shouldFlirtingwith anNPCPartymemberprovokesattack ofopportunityBefriendNPCSomeonedays“dirty 20”TakingforcedamagePlayerdeathSomeonesays “Iforgot Ihad/could”Groupplan failshorriblyTakingfiredamage“areyousure?”DeathcheckForget/ignoremain plotpointNat1LoudsnackingCharactergetstraumaTelepathy(ormessage)usedDeadhusbandmentionedSaying"watchthis"Nat20Someoneplays withdice idlySomeoneforgets/getsa rulewrongKill anNPCDrink ahealthpotionShortrestSessionendsearlier thanexpectedExtremelysuspiciousNPCPerceptioncheckSomeonemakesshitty punSuccessfulpersuasioncheckEconomiccoupattemptCharacterdevelopmentNPC nameforgotten/wrongInspirationis givenoutSomeonegoes downto 10 HPor lessMultiplecheckfailures atonce

BINGOR - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
R
3
B
4
N
5
G
6
B
7
R
8
B
9
I
10
O
11
B
12
G
13
R
14
I
15
N
16
I
17
G
18
N
19
N
20
O
21
O
22
I
23
O
24
B
25
G
26
N
27
R
28
G
29
B
30
R
31
G
32
N
33
R
34
I
35
O
36
O
  1. I-Side quest takes far longer than it should
  2. R-Flirting with an NPC
  3. B-Party member provokes attack of opportunity
  4. N-Befriend NPC
  5. G-Someone days “dirty 20”
  6. B-Taking force damage
  7. R-Player death
  8. B-Someone says “I forgot I had/could”
  9. I-Group plan fails horribly
  10. O-Taking fire damage
  11. B-“are you sure?”
  12. G-Death check
  13. R-Forget/ignore main plot point
  14. I-Nat 1
  15. N-Loud snacking
  16. I-Character gets trauma
  17. G-Telepathy (or message) used
  18. N-Dead husband mentioned
  19. N-Saying "watch this"
  20. O-Nat 20
  21. O-Someone plays with dice idly
  22. I-Someone forgets/gets a rule wrong
  23. O-Kill an NPC
  24. B-Drink a health potion
  25. G-Short rest
  26. N-Session ends earlier than expected
  27. R-Extremely suspicious NPC
  28. G-Perception check
  29. B-Someone makes shitty pun
  30. R-Successful persuasion check
  31. G-Economic coup attempt
  32. N-Character development
  33. R-NPC name forgotten/wrong
  34. I-Inspiration is given out
  35. O-Someone goes down to 10 HP or less
  36. O-Multiple check failures at once