NPC nameforgotten/wrongPartymemberprovokesattack ofopportunitySomeonedays“dirty 20”Someoneforgets/getsa rulewrongEconomiccoupattemptSide questtakes farlonger thanit shouldTelepathy(ormessage)usedDrink ahealthpotionNat1Groupplan failshorriblyPerceptioncheckInspirationis givenoutCharactergetstrauma“areyousure?”Saying"watchthis"TakingforcedamageLoudsnackingFlirtingwith anNPCCharacterdevelopmentSomeonesays “Iforgot Ihad/could”Kill anNPCTakingfiredamageMultiplecheckfailures atonceDeathcheckSomeonegoes downto 10 HPor lessNat20ShortrestExtremelysuspiciousNPCSomeonemakesshitty punDeadhusbandmentionedSessionendsearlier thanexpectedForget/ignoremain plotpointSuccessfulpersuasioncheckBefriendNPCSomeoneplays withdice idlyPlayerdeathNPC nameforgotten/wrongPartymemberprovokesattack ofopportunitySomeonedays“dirty 20”Someoneforgets/getsa rulewrongEconomiccoupattemptSide questtakes farlonger thanit shouldTelepathy(ormessage)usedDrink ahealthpotionNat1Groupplan failshorriblyPerceptioncheckInspirationis givenoutCharactergetstrauma“areyousure?”Saying"watchthis"TakingforcedamageLoudsnackingFlirtingwith anNPCCharacterdevelopmentSomeonesays “Iforgot Ihad/could”Kill anNPCTakingfiredamageMultiplecheckfailures atonceDeathcheckSomeonegoes downto 10 HPor lessNat20ShortrestExtremelysuspiciousNPCSomeonemakesshitty punDeadhusbandmentionedSessionendsearlier thanexpectedForget/ignoremain plotpointSuccessfulpersuasioncheckBefriendNPCSomeoneplays withdice idlyPlayerdeath

BINGOR - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
R
2
B
3
G
4
I
5
G
6
I
7
G
8
B
9
I
10
I
11
G
12
I
13
I
14
B
15
N
16
B
17
N
18
R
19
N
20
B
21
O
22
O
23
O
24
G
25
O
26
O
27
G
28
R
29
B
30
N
31
N
32
R
33
R
34
N
35
O
36
R
  1. R-NPC name forgotten/wrong
  2. B-Party member provokes attack of opportunity
  3. G-Someone days “dirty 20”
  4. I-Someone forgets/gets a rule wrong
  5. G-Economic coup attempt
  6. I-Side quest takes far longer than it should
  7. G-Telepathy (or message) used
  8. B-Drink a health potion
  9. I-Nat 1
  10. I-Group plan fails horribly
  11. G-Perception check
  12. I-Inspiration is given out
  13. I-Character gets trauma
  14. B-“are you sure?”
  15. N-Saying "watch this"
  16. B-Taking force damage
  17. N-Loud snacking
  18. R-Flirting with an NPC
  19. N-Character development
  20. B-Someone says “I forgot I had/could”
  21. O-Kill an NPC
  22. O-Taking fire damage
  23. O-Multiple check failures at once
  24. G-Death check
  25. O-Someone goes down to 10 HP or less
  26. O-Nat 20
  27. G-Short rest
  28. R-Extremely suspicious NPC
  29. B-Someone makes shitty pun
  30. N-Dead husband mentioned
  31. N-Session ends earlier than expected
  32. R-Forget/ignore main plot point
  33. R-Successful persuasion check
  34. N-Befriend NPC
  35. O-Someone plays with dice idly
  36. R-Player death