Player death Someone plays with dice idly Nat 1 Character development Inspiration is given out Taking force damage Someone days “dirty 20” Flirting with an NPC Forget/ignore main plot point Extremely suspicious NPC Befriend NPC Successful persuasion check Economic coup attempt Nat 20 Side quest takes far longer than it should Taking fire damage Someone makes shitty pun Loud snacking Death check Multiple check failures at once Perception check Someone says “I forgot I had/could” NPC name forgotten/wrong Party member provokes attack of opportunity Someone forgets/gets a rule wrong Dead husband mentioned Short rest Telepathy (or message) used Saying "watch this" Character gets trauma Drink a health potion Someone goes down to 10 HP or less Kill an NPC “are you sure?” Group plan fails horribly Session ends earlier than expected Player death Someone plays with dice idly Nat 1 Character development Inspiration is given out Taking force damage Someone days “dirty 20” Flirting with an NPC Forget/ignore main plot point Extremely suspicious NPC Befriend NPC Successful persuasion check Economic coup attempt Nat 20 Side quest takes far longer than it should Taking fire damage Someone makes shitty pun Loud snacking Death check Multiple check failures at once Perception check Someone says “I forgot I had/could” NPC name forgotten/wrong Party member provokes attack of opportunity Someone forgets/gets a rule wrong Dead husband mentioned Short rest Telepathy (or message) used Saying "watch this" Character gets trauma Drink a health potion Someone goes down to 10 HP or less Kill an NPC “are you sure?” Group plan fails horribly Session ends earlier than expected
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
R-Player death
O-Someone plays with dice idly
I-Nat 1
N-Character development
I-Inspiration is given out
B-Taking force damage
G-Someone days “dirty 20”
R-Flirting with an NPC
R-Forget/ignore main plot point
R-Extremely suspicious NPC
N-Befriend NPC
R-Successful persuasion check
G-Economic coup attempt
O-Nat 20
I-Side quest takes far longer than it should
O-Taking fire damage
B-Someone makes shitty pun
N-Loud snacking
G-Death check
O-Multiple check failures at once
G-Perception check
B-Someone says “I forgot I had/could”
R-NPC name forgotten/wrong
B-Party member provokes attack of opportunity
I-Someone forgets/gets a rule wrong
N-Dead husband mentioned
G-Short rest
G-Telepathy (or message) used
N-Saying "watch this"
I-Character gets trauma
B-Drink a health potion
O-Someone goes down to 10 HP or less
O-Kill an NPC
B-“are you sure?”
I-Group plan fails horribly
N-Session ends earlier than expected