Someone plays with dice idly Side quest takes far longer than it should Saying "watch this" Successful persuasion check Death check Taking force damage Economic coup attempt Group plan fails horribly Character gets trauma Perception check Nat 20 Loud snacking Character development Drink a health potion NPC name forgotten/wrong Dead husband mentioned Party member provokes attack of opportunity Flirting with an NPC Someone goes down to 10 HP or less “are you sure?” Kill an NPC Someone forgets/gets a rule wrong Befriend NPC Short rest Someone days “dirty 20” Inspiration is given out Multiple check failures at once Someone makes shitty pun Forget/ignore main plot point Nat 1 Player death Extremely suspicious NPC Telepathy (or message) used Taking fire damage Someone says “I forgot I had/could” Session ends earlier than expected Someone plays with dice idly Side quest takes far longer than it should Saying "watch this" Successful persuasion check Death check Taking force damage Economic coup attempt Group plan fails horribly Character gets trauma Perception check Nat 20 Loud snacking Character development Drink a health potion NPC name forgotten/wrong Dead husband mentioned Party member provokes attack of opportunity Flirting with an NPC Someone goes down to 10 HP or less “are you sure?” Kill an NPC Someone forgets/gets a rule wrong Befriend NPC Short rest Someone days “dirty 20” Inspiration is given out Multiple check failures at once Someone makes shitty pun Forget/ignore main plot point Nat 1 Player death Extremely suspicious NPC Telepathy (or message) used Taking fire damage Someone says “I forgot I had/could” Session ends earlier than expected
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-Someone plays with dice idly
I-Side quest takes far longer than it should
N-Saying "watch this"
R-Successful persuasion check
G-Death check
B-Taking force damage
G-Economic coup attempt
I-Group plan fails horribly
I-Character gets trauma
G-Perception check
O-Nat 20
N-Loud snacking
N-Character development
B-Drink a health potion
R-NPC name forgotten/wrong
N-Dead husband mentioned
B-Party member provokes attack of opportunity
R-Flirting with an NPC
O-Someone goes down to 10 HP or less
B-“are you sure?”
O-Kill an NPC
I-Someone forgets/gets a rule wrong
N-Befriend NPC
G-Short rest
G-Someone days “dirty 20”
I-Inspiration is given out
O-Multiple check failures at once
B-Someone makes shitty pun
R-Forget/ignore main plot point
I-Nat 1
R-Player death
R-Extremely suspicious NPC
G-Telepathy (or message) used
O-Taking fire damage
B-Someone says “I forgot I had/could”
N-Session ends earlier than expected