PerceptioncheckTakingforcedamageInspirationis givenoutSessionendsearlier thanexpectedBefriendNPCNat20Someonegoes downto 10 HPor lessMultiplecheckfailures atonceTelepathy(ormessage)usedSomeonedays“dirty 20”Kill anNPCDeathcheckLoudsnackingSomeonesays “Iforgot Ihad/could”Partymemberprovokesattack ofopportunityDeadhusbandmentionedCharactergetstraumaSaying"watchthis"Groupplan failshorriblyTakingfiredamageSomeonemakesshitty punForget/ignoremain plotpointCharacterdevelopmentPlayerdeathEconomiccoupattemptShortrestSide questtakes farlonger thanit shouldExtremelysuspiciousNPC“areyousure?”NPC nameforgotten/wrongNat1Flirtingwith anNPCSuccessfulpersuasioncheckSomeoneforgets/getsa rulewrongDrink ahealthpotionSomeoneplays withdice idlyPerceptioncheckTakingforcedamageInspirationis givenoutSessionendsearlier thanexpectedBefriendNPCNat20Someonegoes downto 10 HPor lessMultiplecheckfailures atonceTelepathy(ormessage)usedSomeonedays“dirty 20”Kill anNPCDeathcheckLoudsnackingSomeonesays “Iforgot Ihad/could”Partymemberprovokesattack ofopportunityDeadhusbandmentionedCharactergetstraumaSaying"watchthis"Groupplan failshorriblyTakingfiredamageSomeonemakesshitty punForget/ignoremain plotpointCharacterdevelopmentPlayerdeathEconomiccoupattemptShortrestSide questtakes farlonger thanit shouldExtremelysuspiciousNPC“areyousure?”NPC nameforgotten/wrongNat1Flirtingwith anNPCSuccessfulpersuasioncheckSomeoneforgets/getsa rulewrongDrink ahealthpotionSomeoneplays withdice idly

BINGOR - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
B
3
I
4
N
5
N
6
O
7
O
8
O
9
G
10
G
11
O
12
G
13
N
14
B
15
B
16
N
17
I
18
N
19
I
20
O
21
B
22
R
23
N
24
R
25
G
26
G
27
I
28
R
29
B
30
R
31
I
32
R
33
R
34
I
35
B
36
O
  1. G-Perception check
  2. B-Taking force damage
  3. I-Inspiration is given out
  4. N-Session ends earlier than expected
  5. N-Befriend NPC
  6. O-Nat 20
  7. O-Someone goes down to 10 HP or less
  8. O-Multiple check failures at once
  9. G-Telepathy (or message) used
  10. G-Someone days “dirty 20”
  11. O-Kill an NPC
  12. G-Death check
  13. N-Loud snacking
  14. B-Someone says “I forgot I had/could”
  15. B-Party member provokes attack of opportunity
  16. N-Dead husband mentioned
  17. I-Character gets trauma
  18. N-Saying "watch this"
  19. I-Group plan fails horribly
  20. O-Taking fire damage
  21. B-Someone makes shitty pun
  22. R-Forget/ignore main plot point
  23. N-Character development
  24. R-Player death
  25. G-Economic coup attempt
  26. G-Short rest
  27. I-Side quest takes far longer than it should
  28. R-Extremely suspicious NPC
  29. B-“are you sure?”
  30. R-NPC name forgotten/wrong
  31. I-Nat 1
  32. R-Flirting with an NPC
  33. R-Successful persuasion check
  34. I-Someone forgets/gets a rule wrong
  35. B-Drink a health potion
  36. O-Someone plays with dice idly