Someone makes shitty pun Perception check Character development Short rest Inspiration is given out Someone says “I forgot I had/could” Saying "watch this" NPC name forgotten/wrong Character gets trauma Side quest takes far longer than it should Forget/ignore main plot point Successful persuasion check Telepathy (or message) used Session ends earlier than expected Loud snacking Nat 20 Taking fire damage Flirting with an NPC Group plan fails horribly Party member provokes attack of opportunity Player death Nat 1 “are you sure?” Someone days “dirty 20” Befriend NPC Kill an NPC Drink a health potion Someone goes down to 10 HP or less Death check Multiple check failures at once Economic coup attempt Dead husband mentioned Taking force damage Extremely suspicious NPC Someone plays with dice idly Someone forgets/gets a rule wrong Someone makes shitty pun Perception check Character development Short rest Inspiration is given out Someone says “I forgot I had/could” Saying "watch this" NPC name forgotten/wrong Character gets trauma Side quest takes far longer than it should Forget/ignore main plot point Successful persuasion check Telepathy (or message) used Session ends earlier than expected Loud snacking Nat 20 Taking fire damage Flirting with an NPC Group plan fails horribly Party member provokes attack of opportunity Player death Nat 1 “are you sure?” Someone days “dirty 20” Befriend NPC Kill an NPC Drink a health potion Someone goes down to 10 HP or less Death check Multiple check failures at once Economic coup attempt Dead husband mentioned Taking force damage Extremely suspicious NPC Someone plays with dice idly Someone forgets/gets a rule wrong
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Someone makes shitty pun
G-Perception check
N-Character development
G-Short rest
I-Inspiration is given out
B-Someone says “I forgot I had/could”
N-Saying "watch this"
R-NPC name forgotten/wrong
I-Character gets trauma
I-Side quest takes far longer than it should
R-Forget/ignore main plot point
R-Successful persuasion check
G-Telepathy (or message) used
N-Session ends earlier than expected
N-Loud snacking
O-Nat 20
O-Taking fire damage
R-Flirting with an NPC
I-Group plan fails horribly
B-Party member provokes attack of opportunity
R-Player death
I-Nat 1
B-“are you sure?”
G-Someone days “dirty 20”
N-Befriend NPC
O-Kill an NPC
B-Drink a health potion
O-Someone goes down to 10 HP or less
G-Death check
O-Multiple check failures at once
G-Economic coup attempt
N-Dead husband mentioned
B-Taking force damage
R-Extremely suspicious NPC
O-Someone plays with dice idly
I-Someone forgets/gets a rule wrong