Nat 1 Someone makes shitty pun Economic coup attempt Kill an NPC Side quest takes far longer than it should NPC name forgotten/wrong Inspiration is given out Dead husband mentioned Character development Short rest Taking fire damage Telepathy (or message) used Taking force damage “are you sure?” Multiple check failures at once Perception check Character gets trauma Drink a health potion Party member provokes attack of opportunity Someone forgets/gets a rule wrong Saying "watch this" Player death Loud snacking Session ends earlier than expected Someone plays with dice idly Extremely suspicious NPC Forget/ignore main plot point Someone days “dirty 20” Someone goes down to 10 HP or less Befriend NPC Nat 20 Someone says “I forgot I had/could” Successful persuasion check Group plan fails horribly Flirting with an NPC Death check Nat 1 Someone makes shitty pun Economic coup attempt Kill an NPC Side quest takes far longer than it should NPC name forgotten/wrong Inspiration is given out Dead husband mentioned Character development Short rest Taking fire damage Telepathy (or message) used Taking force damage “are you sure?” Multiple check failures at once Perception check Character gets trauma Drink a health potion Party member provokes attack of opportunity Someone forgets/gets a rule wrong Saying "watch this" Player death Loud snacking Session ends earlier than expected Someone plays with dice idly Extremely suspicious NPC Forget/ignore main plot point Someone days “dirty 20” Someone goes down to 10 HP or less Befriend NPC Nat 20 Someone says “I forgot I had/could” Successful persuasion check Group plan fails horribly Flirting with an NPC Death check
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Nat 1
B-Someone makes shitty pun
G-Economic coup attempt
O-Kill an NPC
I-Side quest takes far longer than it should
R-NPC name forgotten/wrong
I-Inspiration is given out
N-Dead husband mentioned
N-Character development
G-Short rest
O-Taking fire damage
G-Telepathy (or message) used
B-Taking force damage
B-“are you sure?”
O-Multiple check failures at once
G-Perception check
I-Character gets trauma
B-Drink a health potion
B-Party member provokes attack of opportunity
I-Someone forgets/gets a rule wrong
N-Saying "watch this"
R-Player death
N-Loud snacking
N-Session ends earlier than expected
O-Someone plays with dice idly
R-Extremely suspicious NPC
R-Forget/ignore main plot point
G-Someone days “dirty 20”
O-Someone goes down to 10 HP or less
N-Befriend NPC
O-Nat 20
B-Someone says “I forgot I had/could”
R-Successful persuasion check
I-Group plan fails horribly
R-Flirting with an NPC
G-Death check