Side quest takes far longer than it should Flirting with an NPC Party member provokes attack of opportunity Befriend NPC Someone days “dirty 20” Taking force damage Player death Someone says “I forgot I had/could” Group plan fails horribly Taking fire damage “are you sure?” Death check Forget/ignore main plot point Nat 1 Loud snacking Character gets trauma Telepathy (or message) used Dead husband mentioned Saying "watch this" Nat 20 Someone plays with dice idly Someone forgets/gets a rule wrong Kill an NPC Drink a health potion Short rest Session ends earlier than expected Extremely suspicious NPC Perception check Someone makes shitty pun Successful persuasion check Economic coup attempt Character development NPC name forgotten/wrong Inspiration is given out Someone goes down to 10 HP or less Multiple check failures at once Side quest takes far longer than it should Flirting with an NPC Party member provokes attack of opportunity Befriend NPC Someone days “dirty 20” Taking force damage Player death Someone says “I forgot I had/could” Group plan fails horribly Taking fire damage “are you sure?” Death check Forget/ignore main plot point Nat 1 Loud snacking Character gets trauma Telepathy (or message) used Dead husband mentioned Saying "watch this" Nat 20 Someone plays with dice idly Someone forgets/gets a rule wrong Kill an NPC Drink a health potion Short rest Session ends earlier than expected Extremely suspicious NPC Perception check Someone makes shitty pun Successful persuasion check Economic coup attempt Character development NPC name forgotten/wrong Inspiration is given out Someone goes down to 10 HP or less Multiple check failures at once
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Side quest takes far longer than it should
R-Flirting with an NPC
B-Party member provokes attack of opportunity
N-Befriend NPC
G-Someone days “dirty 20”
B-Taking force damage
R-Player death
B-Someone says “I forgot I had/could”
I-Group plan fails horribly
O-Taking fire damage
B-“are you sure?”
G-Death check
R-Forget/ignore main plot point
I-Nat 1
N-Loud snacking
I-Character gets trauma
G-Telepathy (or message) used
N-Dead husband mentioned
N-Saying "watch this"
O-Nat 20
O-Someone plays with dice idly
I-Someone forgets/gets a rule wrong
O-Kill an NPC
B-Drink a health potion
G-Short rest
N-Session ends earlier than expected
R-Extremely suspicious NPC
G-Perception check
B-Someone makes shitty pun
R-Successful persuasion check
G-Economic coup attempt
N-Character development
R-NPC name forgotten/wrong
I-Inspiration is given out
O-Someone goes down to 10 HP or less
O-Multiple check failures at once