Sessionendsearlier thanexpectedNPC nameforgotten/wrongTakingforcedamageTelepathy(ormessage)usedSomeonesays “Iforgot Ihad/could”Inspirationis givenoutMultiplecheckfailures atonceTakingfiredamageDeadhusbandmentioned“areyousure?”DeathcheckNat20CharacterdevelopmentSide questtakes farlonger thanit shouldShortrestFlirtingwith anNPCKill anNPCSuccessfulpersuasioncheckExtremelysuspiciousNPCPerceptioncheckNat1Someoneforgets/getsa rulewrongCharactergetstraumaGroupplan failshorriblySomeonedays“dirty 20”EconomiccoupattemptSomeonemakesshitty punSomeoneplays withdice idlyDrink ahealthpotionForget/ignoremain plotpointPlayerdeathSaying"watchthis"BefriendNPCLoudsnackingSomeonegoes downto 10 HPor lessPartymemberprovokesattack ofopportunitySessionendsearlier thanexpectedNPC nameforgotten/wrongTakingforcedamageTelepathy(ormessage)usedSomeonesays “Iforgot Ihad/could”Inspirationis givenoutMultiplecheckfailures atonceTakingfiredamageDeadhusbandmentioned“areyousure?”DeathcheckNat20CharacterdevelopmentSide questtakes farlonger thanit shouldShortrestFlirtingwith anNPCKill anNPCSuccessfulpersuasioncheckExtremelysuspiciousNPCPerceptioncheckNat1Someoneforgets/getsa rulewrongCharactergetstraumaGroupplan failshorriblySomeonedays“dirty 20”EconomiccoupattemptSomeonemakesshitty punSomeoneplays withdice idlyDrink ahealthpotionForget/ignoremain plotpointPlayerdeathSaying"watchthis"BefriendNPCLoudsnackingSomeonegoes downto 10 HPor lessPartymemberprovokesattack ofopportunity

BINGOR - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
R
3
B
4
G
5
B
6
I
7
O
8
O
9
N
10
B
11
G
12
O
13
N
14
I
15
G
16
R
17
O
18
R
19
R
20
G
21
I
22
I
23
I
24
I
25
G
26
G
27
B
28
O
29
B
30
R
31
R
32
N
33
N
34
N
35
O
36
B
  1. N-Session ends earlier than expected
  2. R-NPC name forgotten/wrong
  3. B-Taking force damage
  4. G-Telepathy (or message) used
  5. B-Someone says “I forgot I had/could”
  6. I-Inspiration is given out
  7. O-Multiple check failures at once
  8. O-Taking fire damage
  9. N-Dead husband mentioned
  10. B-“are you sure?”
  11. G-Death check
  12. O-Nat 20
  13. N-Character development
  14. I-Side quest takes far longer than it should
  15. G-Short rest
  16. R-Flirting with an NPC
  17. O-Kill an NPC
  18. R-Successful persuasion check
  19. R-Extremely suspicious NPC
  20. G-Perception check
  21. I-Nat 1
  22. I-Someone forgets/gets a rule wrong
  23. I-Character gets trauma
  24. I-Group plan fails horribly
  25. G-Someone days “dirty 20”
  26. G-Economic coup attempt
  27. B-Someone makes shitty pun
  28. O-Someone plays with dice idly
  29. B-Drink a health potion
  30. R-Forget/ignore main plot point
  31. R-Player death
  32. N-Saying "watch this"
  33. N-Befriend NPC
  34. N-Loud snacking
  35. O-Someone goes down to 10 HP or less
  36. B-Party member provokes attack of opportunity