PlayerdeathSomeoneplays withdice idlyNat1CharacterdevelopmentInspirationis givenoutTakingforcedamageSomeonedays“dirty 20”Flirtingwith anNPCForget/ignoremain plotpointExtremelysuspiciousNPCBefriendNPCSuccessfulpersuasioncheckEconomiccoupattemptNat20Side questtakes farlonger thanit shouldTakingfiredamageSomeonemakesshitty punLoudsnackingDeathcheckMultiplecheckfailures atoncePerceptioncheckSomeonesays “Iforgot Ihad/could”NPC nameforgotten/wrongPartymemberprovokesattack ofopportunitySomeoneforgets/getsa rulewrongDeadhusbandmentionedShortrestTelepathy(ormessage)usedSaying"watchthis"CharactergetstraumaDrink ahealthpotionSomeonegoes downto 10 HPor lessKill anNPC“areyousure?”Groupplan failshorriblySessionendsearlier thanexpectedPlayerdeathSomeoneplays withdice idlyNat1CharacterdevelopmentInspirationis givenoutTakingforcedamageSomeonedays“dirty 20”Flirtingwith anNPCForget/ignoremain plotpointExtremelysuspiciousNPCBefriendNPCSuccessfulpersuasioncheckEconomiccoupattemptNat20Side questtakes farlonger thanit shouldTakingfiredamageSomeonemakesshitty punLoudsnackingDeathcheckMultiplecheckfailures atoncePerceptioncheckSomeonesays “Iforgot Ihad/could”NPC nameforgotten/wrongPartymemberprovokesattack ofopportunitySomeoneforgets/getsa rulewrongDeadhusbandmentionedShortrestTelepathy(ormessage)usedSaying"watchthis"CharactergetstraumaDrink ahealthpotionSomeonegoes downto 10 HPor lessKill anNPC“areyousure?”Groupplan failshorriblySessionendsearlier thanexpected

BINGOR - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
R
2
O
3
I
4
N
5
I
6
B
7
G
8
R
9
R
10
R
11
N
12
R
13
G
14
O
15
I
16
O
17
B
18
N
19
G
20
O
21
G
22
B
23
R
24
B
25
I
26
N
27
G
28
G
29
N
30
I
31
B
32
O
33
O
34
B
35
I
36
N
  1. R-Player death
  2. O-Someone plays with dice idly
  3. I-Nat 1
  4. N-Character development
  5. I-Inspiration is given out
  6. B-Taking force damage
  7. G-Someone days “dirty 20”
  8. R-Flirting with an NPC
  9. R-Forget/ignore main plot point
  10. R-Extremely suspicious NPC
  11. N-Befriend NPC
  12. R-Successful persuasion check
  13. G-Economic coup attempt
  14. O-Nat 20
  15. I-Side quest takes far longer than it should
  16. O-Taking fire damage
  17. B-Someone makes shitty pun
  18. N-Loud snacking
  19. G-Death check
  20. O-Multiple check failures at once
  21. G-Perception check
  22. B-Someone says “I forgot I had/could”
  23. R-NPC name forgotten/wrong
  24. B-Party member provokes attack of opportunity
  25. I-Someone forgets/gets a rule wrong
  26. N-Dead husband mentioned
  27. G-Short rest
  28. G-Telepathy (or message) used
  29. N-Saying "watch this"
  30. I-Character gets trauma
  31. B-Drink a health potion
  32. O-Someone goes down to 10 HP or less
  33. O-Kill an NPC
  34. B-“are you sure?”
  35. I-Group plan fails horribly
  36. N-Session ends earlier than expected