Perception check Group plan fails horribly Kill an NPC Telepathy (or message) used Someone makes shitty pun Drink a health potion Player death Side quest takes far longer than it should Flirting with an NPC Someone days “dirty 20” Nat 1 Taking force damage Character gets trauma Befriend NPC Successful persuasion check Multiple check failures at once Loud snacking Inspiration is given out Dead husband mentioned Death check Someone says “I forgot I had/could” Economic coup attempt Extremely suspicious NPC Saying "watch this" Party member provokes attack of opportunity NPC name forgotten/wrong Someone plays with dice idly Short rest Nat 20 Forget/ignore main plot point Someone forgets/gets a rule wrong Taking fire damage “are you sure?” Someone goes down to 10 HP or less Session ends earlier than expected Character development Perception check Group plan fails horribly Kill an NPC Telepathy (or message) used Someone makes shitty pun Drink a health potion Player death Side quest takes far longer than it should Flirting with an NPC Someone days “dirty 20” Nat 1 Taking force damage Character gets trauma Befriend NPC Successful persuasion check Multiple check failures at once Loud snacking Inspiration is given out Dead husband mentioned Death check Someone says “I forgot I had/could” Economic coup attempt Extremely suspicious NPC Saying "watch this" Party member provokes attack of opportunity NPC name forgotten/wrong Someone plays with dice idly Short rest Nat 20 Forget/ignore main plot point Someone forgets/gets a rule wrong Taking fire damage “are you sure?” Someone goes down to 10 HP or less Session ends earlier than expected Character development
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-Perception check
I-Group plan fails horribly
O-Kill an NPC
G-Telepathy (or message) used
B-Someone makes shitty pun
B-Drink a health potion
R-Player death
I-Side quest takes far longer than it should
R-Flirting with an NPC
G-Someone days “dirty 20”
I-Nat 1
B-Taking force damage
I-Character gets trauma
N-Befriend NPC
R-Successful persuasion check
O-Multiple check failures at once
N-Loud snacking
I-Inspiration is given out
N-Dead husband mentioned
G-Death check
B-Someone says “I forgot I had/could”
G-Economic coup attempt
R-Extremely suspicious NPC
N-Saying "watch this"
B-Party member provokes attack of opportunity
R-NPC name forgotten/wrong
O-Someone plays with dice idly
G-Short rest
O-Nat 20
R-Forget/ignore main plot point
I-Someone forgets/gets a rule wrong
O-Taking fire damage
B-“are you sure?”
O-Someone goes down to 10 HP or less
N-Session ends earlier than expected
N-Character development