Character gets trauma Loud snacking Session ends earlier than expected Character development NPC name forgotten/wrong Someone plays with dice idly “are you sure?” Group plan fails horribly Someone goes down to 10 HP or less Someone forgets/gets a rule wrong Successful persuasion check Inspiration is given out Taking fire damage Short rest Nat 20 Nat 1 Extremely suspicious NPC Befriend NPC Economic coup attempt Dead husband mentioned Forget/ignore main plot point Party member provokes attack of opportunity Multiple check failures at once Someone makes shitty pun Someone days “dirty 20” Player death Saying "watch this" Side quest takes far longer than it should Drink a health potion Perception check Death check Taking force damage Kill an NPC Telepathy (or message) used Flirting with an NPC Someone says “I forgot I had/could” Character gets trauma Loud snacking Session ends earlier than expected Character development NPC name forgotten/wrong Someone plays with dice idly “are you sure?” Group plan fails horribly Someone goes down to 10 HP or less Someone forgets/gets a rule wrong Successful persuasion check Inspiration is given out Taking fire damage Short rest Nat 20 Nat 1 Extremely suspicious NPC Befriend NPC Economic coup attempt Dead husband mentioned Forget/ignore main plot point Party member provokes attack of opportunity Multiple check failures at once Someone makes shitty pun Someone days “dirty 20” Player death Saying "watch this" Side quest takes far longer than it should Drink a health potion Perception check Death check Taking force damage Kill an NPC Telepathy (or message) used Flirting with an NPC Someone says “I forgot I had/could”
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Character gets trauma
N-Loud snacking
N-Session ends earlier than expected
N-Character development
R-NPC name forgotten/wrong
O-Someone plays with dice idly
B-“are you sure?”
I-Group plan fails horribly
O-Someone goes down to 10 HP or less
I-Someone forgets/gets a rule wrong
R-Successful persuasion check
I-Inspiration is given out
O-Taking fire damage
G-Short rest
O-Nat 20
I-Nat 1
R-Extremely suspicious NPC
N-Befriend NPC
G-Economic coup attempt
N-Dead husband mentioned
R-Forget/ignore main plot point
B-Party member provokes attack of opportunity
O-Multiple check failures at once
B-Someone makes shitty pun
G-Someone days “dirty 20”
R-Player death
N-Saying "watch this"
I-Side quest takes far longer than it should
B-Drink a health potion
G-Perception check
G-Death check
B-Taking force damage
O-Kill an NPC
G-Telepathy (or message) used
R-Flirting with an NPC
B-Someone says “I forgot I had/could”