Player death Taking force damage Flirting with an NPC Character gets trauma Nat 1 Someone days “dirty 20” Side quest takes far longer than it should Extremely suspicious NPC Party member provokes attack of opportunity Befriend NPC Kill an NPC Forget/ignore main plot point Dead husband mentioned Short rest Successful persuasion check Group plan fails horribly Someone says “I forgot I had/could” Loud snacking Someone goes down to 10 HP or less Inspiration is given out NPC name forgotten/wrong Telepathy (or message) used Drink a health potion “are you sure?” Multiple check failures at once Economic coup attempt Character development Someone plays with dice idly Taking fire damage Death check Someone makes shitty pun Perception check Saying "watch this" Someone forgets/gets a rule wrong Nat 20 Session ends earlier than expected Player death Taking force damage Flirting with an NPC Character gets trauma Nat 1 Someone days “dirty 20” Side quest takes far longer than it should Extremely suspicious NPC Party member provokes attack of opportunity Befriend NPC Kill an NPC Forget/ignore main plot point Dead husband mentioned Short rest Successful persuasion check Group plan fails horribly Someone says “I forgot I had/could” Loud snacking Someone goes down to 10 HP or less Inspiration is given out NPC name forgotten/wrong Telepathy (or message) used Drink a health potion “are you sure?” Multiple check failures at once Economic coup attempt Character development Someone plays with dice idly Taking fire damage Death check Someone makes shitty pun Perception check Saying "watch this" Someone forgets/gets a rule wrong Nat 20 Session ends earlier than expected
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
R-Player death
B-Taking force damage
R-Flirting with an NPC
I-Character gets trauma
I-Nat 1
G-Someone days “dirty 20”
I-Side quest takes far longer than it should
R-Extremely suspicious NPC
B-Party member provokes attack of opportunity
N-Befriend NPC
O-Kill an NPC
R-Forget/ignore main plot point
N-Dead husband mentioned
G-Short rest
R-Successful persuasion check
I-Group plan fails horribly
B-Someone says “I forgot I had/could”
N-Loud snacking
O-Someone goes down to 10 HP or less
I-Inspiration is given out
R-NPC name forgotten/wrong
G-Telepathy (or message) used
B-Drink a health potion
B-“are you sure?”
O-Multiple check failures at once
G-Economic coup attempt
N-Character development
O-Someone plays with dice idly
O-Taking fire damage
G-Death check
B-Someone makes shitty pun
G-Perception check
N-Saying "watch this"
I-Someone forgets/gets a rule wrong
O-Nat 20
N-Session ends earlier than expected