Perception check Taking force damage Inspiration is given out Session ends earlier than expected Befriend NPC Nat 20 Someone goes down to 10 HP or less Multiple check failures at once Telepathy (or message) used Someone days “dirty 20” Kill an NPC Death check Loud snacking Someone says “I forgot I had/could” Party member provokes attack of opportunity Dead husband mentioned Character gets trauma Saying "watch this" Group plan fails horribly Taking fire damage Someone makes shitty pun Forget/ignore main plot point Character development Player death Economic coup attempt Short rest Side quest takes far longer than it should Extremely suspicious NPC “are you sure?” NPC name forgotten/wrong Nat 1 Flirting with an NPC Successful persuasion check Someone forgets/gets a rule wrong Drink a health potion Someone plays with dice idly Perception check Taking force damage Inspiration is given out Session ends earlier than expected Befriend NPC Nat 20 Someone goes down to 10 HP or less Multiple check failures at once Telepathy (or message) used Someone days “dirty 20” Kill an NPC Death check Loud snacking Someone says “I forgot I had/could” Party member provokes attack of opportunity Dead husband mentioned Character gets trauma Saying "watch this" Group plan fails horribly Taking fire damage Someone makes shitty pun Forget/ignore main plot point Character development Player death Economic coup attempt Short rest Side quest takes far longer than it should Extremely suspicious NPC “are you sure?” NPC name forgotten/wrong Nat 1 Flirting with an NPC Successful persuasion check Someone forgets/gets a rule wrong Drink a health potion Someone plays with dice idly
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-Perception check
B-Taking force damage
I-Inspiration is given out
N-Session ends earlier than expected
N-Befriend NPC
O-Nat 20
O-Someone goes down to 10 HP or less
O-Multiple check failures at once
G-Telepathy (or message) used
G-Someone days “dirty 20”
O-Kill an NPC
G-Death check
N-Loud snacking
B-Someone says “I forgot I had/could”
B-Party member provokes attack of opportunity
N-Dead husband mentioned
I-Character gets trauma
N-Saying "watch this"
I-Group plan fails horribly
O-Taking fire damage
B-Someone makes shitty pun
R-Forget/ignore main plot point
N-Character development
R-Player death
G-Economic coup attempt
G-Short rest
I-Side quest takes far longer than it should
R-Extremely suspicious NPC
B-“are you sure?”
R-NPC name forgotten/wrong
I-Nat 1
R-Flirting with an NPC
R-Successful persuasion check
I-Someone forgets/gets a rule wrong
B-Drink a health potion
O-Someone plays with dice idly