Short rest Character gets trauma Group plan fails horribly Someone makes shitty pun Someone days “dirty 20” Telepathy (or message) used Someone plays with dice idly Character development Nat 20 Perception check Forget/ignore main plot point Saying "watch this" Drink a health potion Taking fire damage Multiple check failures at once Death check Side quest takes far longer than it should Economic coup attempt NPC name forgotten/wrong Someone forgets/gets a rule wrong Loud snacking Taking force damage Dead husband mentioned Nat 1 Session ends earlier than expected Someone says “I forgot I had/could” Flirting with an NPC Kill an NPC Someone goes down to 10 HP or less Inspiration is given out Extremely suspicious NPC Successful persuasion check Befriend NPC Player death “are you sure?” Party member provokes attack of opportunity Short rest Character gets trauma Group plan fails horribly Someone makes shitty pun Someone days “dirty 20” Telepathy (or message) used Someone plays with dice idly Character development Nat 20 Perception check Forget/ignore main plot point Saying "watch this" Drink a health potion Taking fire damage Multiple check failures at once Death check Side quest takes far longer than it should Economic coup attempt NPC name forgotten/wrong Someone forgets/gets a rule wrong Loud snacking Taking force damage Dead husband mentioned Nat 1 Session ends earlier than expected Someone says “I forgot I had/could” Flirting with an NPC Kill an NPC Someone goes down to 10 HP or less Inspiration is given out Extremely suspicious NPC Successful persuasion check Befriend NPC Player death “are you sure?” Party member provokes attack of opportunity
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-Short rest
I-Character gets trauma
I-Group plan fails horribly
B-Someone makes shitty pun
G-Someone days “dirty 20”
G-Telepathy (or message) used
O-Someone plays with dice idly
N-Character development
O-Nat 20
G-Perception check
R-Forget/ignore main plot point
N-Saying "watch this"
B-Drink a health potion
O-Taking fire damage
O-Multiple check failures at once
G-Death check
I-Side quest takes far longer than it should
G-Economic coup attempt
R-NPC name forgotten/wrong
I-Someone forgets/gets a rule wrong
N-Loud snacking
B-Taking force damage
N-Dead husband mentioned
I-Nat 1
N-Session ends earlier than expected
B-Someone says “I forgot I had/could”
R-Flirting with an NPC
O-Kill an NPC
O-Someone goes down to 10 HP or less
I-Inspiration is given out
R-Extremely suspicious NPC
R-Successful persuasion check
N-Befriend NPC
R-Player death
B-“are you sure?”
B-Party member provokes attack of opportunity