Session ends earlier than expected NPC name forgotten/wrong Taking force damage Telepathy (or message) used Someone says “I forgot I had/could” Inspiration is given out Multiple check failures at once Taking fire damage Dead husband mentioned “are you sure?” Death check Nat 20 Character development Side quest takes far longer than it should Short rest Flirting with an NPC Kill an NPC Successful persuasion check Extremely suspicious NPC Perception check Nat 1 Someone forgets/gets a rule wrong Character gets trauma Group plan fails horribly Someone days “dirty 20” Economic coup attempt Someone makes shitty pun Someone plays with dice idly Drink a health potion Forget/ignore main plot point Player death Saying "watch this" Befriend NPC Loud snacking Someone goes down to 10 HP or less Party member provokes attack of opportunity Session ends earlier than expected NPC name forgotten/wrong Taking force damage Telepathy (or message) used Someone says “I forgot I had/could” Inspiration is given out Multiple check failures at once Taking fire damage Dead husband mentioned “are you sure?” Death check Nat 20 Character development Side quest takes far longer than it should Short rest Flirting with an NPC Kill an NPC Successful persuasion check Extremely suspicious NPC Perception check Nat 1 Someone forgets/gets a rule wrong Character gets trauma Group plan fails horribly Someone days “dirty 20” Economic coup attempt Someone makes shitty pun Someone plays with dice idly Drink a health potion Forget/ignore main plot point Player death Saying "watch this" Befriend NPC Loud snacking Someone goes down to 10 HP or less Party member provokes attack of opportunity
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
N-Session ends earlier than expected
R-NPC name forgotten/wrong
B-Taking force damage
G-Telepathy (or message) used
B-Someone says “I forgot I had/could”
I-Inspiration is given out
O-Multiple check failures at once
O-Taking fire damage
N-Dead husband mentioned
B-“are you sure?”
G-Death check
O-Nat 20
N-Character development
I-Side quest takes far longer than it should
G-Short rest
R-Flirting with an NPC
O-Kill an NPC
R-Successful persuasion check
R-Extremely suspicious NPC
G-Perception check
I-Nat 1
I-Someone forgets/gets a rule wrong
I-Character gets trauma
I-Group plan fails horribly
G-Someone days “dirty 20”
G-Economic coup attempt
B-Someone makes shitty pun
O-Someone plays with dice idly
B-Drink a health potion
R-Forget/ignore main plot point
R-Player death
N-Saying "watch this"
N-Befriend NPC
N-Loud snacking
O-Someone goes down to 10 HP or less
B-Party member provokes attack of opportunity