CharactergetstraumaLoudsnackingSessionendsearlier thanexpectedCharacterdevelopmentNPC nameforgotten/wrongSomeoneplays withdice idly“areyousure?”Groupplan failshorriblySomeonegoes downto 10 HPor lessSomeoneforgets/getsa rulewrongSuccessfulpersuasioncheckInspirationis givenoutTakingfiredamageShortrestNat20Nat1ExtremelysuspiciousNPCBefriendNPCEconomiccoupattemptDeadhusbandmentionedForget/ignoremain plotpointPartymemberprovokesattack ofopportunityMultiplecheckfailures atonceSomeonemakesshitty punSomeonedays“dirty 20”PlayerdeathSaying"watchthis"Side questtakes farlonger thanit shouldDrink ahealthpotionPerceptioncheckDeathcheckTakingforcedamageKill anNPCTelepathy(ormessage)usedFlirtingwith anNPCSomeonesays “Iforgot Ihad/could”CharactergetstraumaLoudsnackingSessionendsearlier thanexpectedCharacterdevelopmentNPC nameforgotten/wrongSomeoneplays withdice idly“areyousure?”Groupplan failshorriblySomeonegoes downto 10 HPor lessSomeoneforgets/getsa rulewrongSuccessfulpersuasioncheckInspirationis givenoutTakingfiredamageShortrestNat20Nat1ExtremelysuspiciousNPCBefriendNPCEconomiccoupattemptDeadhusbandmentionedForget/ignoremain plotpointPartymemberprovokesattack ofopportunityMultiplecheckfailures atonceSomeonemakesshitty punSomeonedays“dirty 20”PlayerdeathSaying"watchthis"Side questtakes farlonger thanit shouldDrink ahealthpotionPerceptioncheckDeathcheckTakingforcedamageKill anNPCTelepathy(ormessage)usedFlirtingwith anNPCSomeonesays “Iforgot Ihad/could”

BINGOR - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
N
3
N
4
N
5
R
6
O
7
B
8
I
9
O
10
I
11
R
12
I
13
O
14
G
15
O
16
I
17
R
18
N
19
G
20
N
21
R
22
B
23
O
24
B
25
G
26
R
27
N
28
I
29
B
30
G
31
G
32
B
33
O
34
G
35
R
36
B
  1. I-Character gets trauma
  2. N-Loud snacking
  3. N-Session ends earlier than expected
  4. N-Character development
  5. R-NPC name forgotten/wrong
  6. O-Someone plays with dice idly
  7. B-“are you sure?”
  8. I-Group plan fails horribly
  9. O-Someone goes down to 10 HP or less
  10. I-Someone forgets/gets a rule wrong
  11. R-Successful persuasion check
  12. I-Inspiration is given out
  13. O-Taking fire damage
  14. G-Short rest
  15. O-Nat 20
  16. I-Nat 1
  17. R-Extremely suspicious NPC
  18. N-Befriend NPC
  19. G-Economic coup attempt
  20. N-Dead husband mentioned
  21. R-Forget/ignore main plot point
  22. B-Party member provokes attack of opportunity
  23. O-Multiple check failures at once
  24. B-Someone makes shitty pun
  25. G-Someone days “dirty 20”
  26. R-Player death
  27. N-Saying "watch this"
  28. I-Side quest takes far longer than it should
  29. B-Drink a health potion
  30. G-Perception check
  31. G-Death check
  32. B-Taking force damage
  33. O-Kill an NPC
  34. G-Telepathy (or message) used
  35. R-Flirting with an NPC
  36. B-Someone says “I forgot I had/could”