Party usesa spell/itemDM forgotaboutChat triesto instigatesignificantworld eventPartyadopts apersonWinnie/Friendsasked to dosomethingBifonarts &craftsSeeminglyRandomRollDM rollssomethingandregrets itThe partyantagonisesa strangerTerribleplanbrilliantlyexecutedDannymakesa saleNon-initiativeviolenceCamelliasays'Uh Oh'Cool planpoorlyexecutedEssamikfreaksout LutoWAHT?!0braincellsmomentCREATURETIMEWOOO"HeyDM..."SomeonecriesTarquinnlands 3+attacks insingle roundSomeoneactuallyrecognisesTarquinnDM hasto searchfor loreExistentialcrisistimePartyfigures outthe hardestthing firstParty usesa spell/itemDM forgotaboutChat triesto instigatesignificantworld eventPartyadopts apersonWinnie/Friendsasked to dosomethingBifonarts &craftsSeeminglyRandomRollDM rollssomethingandregrets itThe partyantagonisesa strangerTerribleplanbrilliantlyexecutedDannymakesa saleNon-initiativeviolenceCamelliasays'Uh Oh'Cool planpoorlyexecutedEssamikfreaksout LutoWAHT?!0braincellsmomentCREATURETIMEWOOO"HeyDM..."SomeonecriesTarquinnlands 3+attacks insingle roundSomeoneactuallyrecognisesTarquinnDM hasto searchfor loreExistentialcrisistimePartyfigures outthe hardestthing first

TotTV - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Party uses a spell/item DM forgot about
  2. Chat tries to instigate significant world event
  3. Party adopts a person
  4. Winnie/Friends asked to do something
  5. Bifon arts & crafts
  6. Seemingly Random Roll
  7. DM rolls something and regrets it
  8. The party antagonises a stranger
  9. Terrible plan brilliantly executed
  10. Danny makes a sale
  11. Non-initiative violence
  12. Camellia says 'Uh Oh'
  13. Cool plan poorly executed
  14. Essamik freaks out Luto
  15. WAHT?!
  16. 0 braincells moment
  17. CREATURE TIME WOOO
  18. "Hey DM..."
  19. Someone cries
  20. Tarquinn lands 3+ attacks in single round
  21. Someone actually recognises Tarquinn
  22. DM has to search for lore
  23. Existential crisis time
  24. Party figures out the hardest thing first