Dies atFleshpanopticonmissesa coinshotStartingSisyphuson 35hpor lessBlackHole'dDyingwhileGrapplingMissesSisyphusparryDied torandomSisyphusattackMissingtheskullSisyphushas asliver ofhealth leftCrashs/LagsFalls inthe bloodtunnelroomBrokenSawtrapbeforeSisyhusA.S.SRankRageQuitsFailedNukeDiesfromNuke+Scrongled+3hoursListens toSisyphus'entiremonologueDies inMindflayerroom 3 timesin a rowWatch'sa guideHookedbyHideousMassWeezer'd(4 cerbsalive)Glitches/breaksthe gameunnecessaryrestartMagnetonenemyDies atFleshpanopticonmissesa coinshotStartingSisyphuson 35hpor lessBlackHole'dDyingwhileGrapplingMissesSisyphusparryDied torandomSisyphusattackMissingtheskullSisyphushas asliver ofhealth leftCrashs/LagsFalls inthe bloodtunnelroomBrokenSawtrapbeforeSisyhusA.S.SRankRageQuitsFailedNukeDiesfromNuke+Scrongled+3hoursListens toSisyphus'entiremonologueDies inMindflayerroom 3 timesin a rowWatch'sa guideHookedbyHideousMassWeezer'd(4 cerbsalive)Glitches/breaksthe gameunnecessaryrestartMagnetonenemy

Ultrakill P-2 bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Dies at Flesh panopticon
  2. misses a coin shot
  3. Starting Sisyphus on 35hp or less
  4. Black Hole'd
  5. Dying while Grappling
  6. Misses Sisyphus parry
  7. Died to random Sisyphus attack
  8. Missing the skull
  9. Sisyphus has a sliver of health left
  10. Crashs /Lags
  11. Falls in the blood tunnel room
  12. Broken Sawtrap before Sisyhus
  13. A.S.S Rank
  14. Rage Quits
  15. Failed Nuke
  16. Dies from Nuke
  17. +Scrongled
  18. +3 hours
  19. Listens to Sisyphus' entire monologue
  20. Dies in Mindflayer room 3 times in a row
  21. Watch's a guide
  22. Hooked by Hideous Mass
  23. Weezer'd (4 cerbs alive)
  24. Glitches/ breaks the game
  25. unnecessary restart
  26. Magnet on enemy